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Jack Trades posted:Totally. We all know that it's impossible for two people to independently reach the same opinion. its literally all you did in the sfv thread and why no one likes you
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# ? Nov 29, 2017 02:55 |
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# ? Apr 25, 2024 07:41 |
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[guy who does 360s with an s motion that nobody likes voice] yes, truly odd how i would hold such a wise opinion
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# ? Nov 29, 2017 02:56 |
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I mean, that's a nice attempt at a burn and everything but if you've got an easier way to do 360 motions on a keyboard than just two quarter circles, I'd love to hear it. I haven't found any.
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# ? Nov 29, 2017 03:00 |
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absolutely anything posted:[guy who does 360s with an s motion that nobody likes voice] yes, truly odd how i would hold such a wise opinion 64128 is the optimal 360 motion
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# ? Nov 29, 2017 03:06 |
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mango sentinel posted:64128 is the optimal 360 motion Yeah minimize and postpone the jump directions as much as possible is what always worked for me
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# ? Nov 29, 2017 03:10 |
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mango sentinel posted:64128 is the optimal 360 motion Actually it's a 360 and then walk away
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# ? Nov 29, 2017 03:23 |
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I always forget if you start a 360 with 6 or 4 and that's why I never play 360 characters
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# ? Nov 29, 2017 03:50 |
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Noone plays 360 characters, everyone plays ps4 or pc ones.
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# ? Nov 29, 2017 04:06 |
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Poniard posted:Noone plays 360 characters, everyone plays ps4 or pc ones. I heard switch characters have some appeal because of their dual stances. DoubleDonut posted:I always forget if you start a 360 with 6 or 4 and that's why I never play 360 characters Hardcore players start 360 motions with an 8 and complete them before their pre-jump frames run out.
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# ? Nov 29, 2017 04:12 |
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Shiki Dan posted:Worse than Slammasters in SF: The Movie or giving every move in Alpha 3 infinite juggle properties and then tying recovery to your opponent's neutral state? I don't know enough about SF: The Movie The Game but the name Slammasters alone makes it a better mechanic and I guess I should've clarified in regard to how neutral is played but I guess that still leaves SF3 parries open as a huge subjective option. Sirlin answer: Alpha 3 was the first Street Fighter game with 2 button throws, obviously the worst mechanic ever conceived.
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# ? Nov 29, 2017 04:22 |
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I typically had trouble with 360 moves, until I realized it is all in when you press the corresponding button. Just press the button when you are at the "up" motion and it always comes out as it stops you from jumping.
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# ? Nov 29, 2017 04:30 |
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Can anyone tell me why the hell SFV doesn’t auto update like any other steam game? What the gently caress
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# ? Nov 29, 2017 06:18 |
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Gutcruncher posted:Can anyone tell me why the hell SFV doesn’t auto update like any other steam game? What the gently caress Onlynetworkprogrammerforcfnlinkedinprofile.jpg
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# ? Nov 29, 2017 06:20 |
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it's to save you from redownloading 5gb for every update
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# ? Nov 29, 2017 06:41 |
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yo mamma a Horus posted:use whatever grip feels comfortable to you!
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# ? Nov 29, 2017 06:41 |
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bebaloorpabopalo posted:I don't know enough about SF: The Movie The Game but the name Slammasters alone makes it a better mechanic and I guess I should've clarified in regard to how neutral is played but I guess that still leaves SF3 parries open as a huge subjective option. https://www.youtube.com/watch?v=mnCHbfdldb8#t=0m48s Anyway Crush Counters in SFV are pretty bad but I'd argue that it's more due to their implementation rather than the idea. In a game with decent walkspeeeds, good pokes, and fast/open gameplay they could be good.
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# ? Nov 29, 2017 06:51 |
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Shiki Dan posted:https://www.youtube.com/watch?v=mnCHbfdldb8#t=0m48s i hesitate to call blazbzlue "good" but it sure as hell is an improvement i agree.
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# ? Nov 29, 2017 06:53 |
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im not fixing that typo
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# ? Nov 29, 2017 06:54 |
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if you can't do a standing 360 without doing some dumb bullshit motion then you are weak and will not survive the trumpenreich
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# ? Nov 29, 2017 07:22 |
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Shiki Dan posted:https://www.youtube.com/watch?v=mnCHbfdldb8#t=0m48s What a life to live, to be both Gomez Addams and a man who posed for videogame sprites.
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# ? Nov 29, 2017 07:56 |
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Reiley posted:What a life to live, to be both Gomez Addams and a man who posed for videogame sprites.
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# ? Nov 29, 2017 08:28 |
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blade arcus has a demo on steam. if you were wondering how bad it was it's worth playing....
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# ? Nov 30, 2017 00:57 |
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MohShuvuu posted:it's to save you from redownloading 5gb for every update Plus that one time it came with a rootkit spyware. Accidentally.
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# ? Nov 30, 2017 01:08 |
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https://www.youtube.com/watch?v=RpdA09ZtzYg Geese has a unique wall jump
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# ? Dec 3, 2017 06:35 |
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this game has walljumps?
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# ? Dec 3, 2017 10:04 |
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everyone except eliza and akuma can walljump, yeah. the command is back back upback against a wall
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# ? Dec 3, 2017 12:23 |
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Real hurthling! posted:https://www.youtube.com/watch?v=RpdA09ZtzYg That move looks extremely like Shouther from fist of the north star
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# ? Dec 3, 2017 17:04 |
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Real hurthling! posted:https://www.youtube.com/watch?v=RpdA09ZtzYg that's so sick
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# ? Dec 3, 2017 17:32 |
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sharrrk posted:everyone except eliza and akuma can walljump, yeah. the command is back back upback against a wall They don't do a weird gliding body splash from it.
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# ? Dec 3, 2017 17:39 |
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Real hurthling! posted:https://www.youtube.com/watch?v=RpdA09ZtzYg I... didn't even know the game had wall jumps, but that was pretty sick. Comments are saying it's unblockable too?
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# ? Dec 3, 2017 19:21 |
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bebaloorpabopalo posted:Sirlin answer: Alpha 3 was the first Street Fighter game with 2 button throws, obviously the worst mechanic ever conceived. I've heard 2 button throws were bad from multiple sources, but I never understood why that is.
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# ? Dec 3, 2017 21:45 |
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anothergod posted:I've heard 2 button throws were bad from multiple sources, but I never understood why that is. 2 button throws tend to lead to kara throws 2 button throws tend to have startup 2 button throws tend to have whiff animations 2 button throws tend to be way too techable 2 button throws can often be teched by option selecting throw techs with attacks David Sirlin posted:Next is the 2-button throw, a bad idea in fighting games with 2D gameplay. 3D Fighting games are different beasts, so they are excused here, but note that even Dead or Alive offers a macro to turn its 2 button throw into a 1 button throw...and maps that macro to a face button by default. Anyway, 2 button throws solve a non-problem that no one has ever actually had. That's the problem of accidentally throwing and being sad about it. Street Fighter 2, Guilty Gear series, and Street Fighter Alpha 2 all demonstrated that 1 button throws work just fine and don't actually create any problems. Adding a second button press just adds complexity where it's not necessary, and helps nothing. (Edit: it does add a throw whiff which could be a good thing, but simpler is still better...) 2 button throws in 2d fighters are a good indicator that throws are being intentionally made weak. blocking is generally already a very strong option as it generally wins vs attacking, and its weird to make the counter to blocking weak. Zand fucked around with this message at 22:02 on Dec 3, 2017 |
# ? Dec 3, 2017 21:58 |
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Zand posted:Sirlin: "2 button throws solve a non-problem that no one has ever actually had. That's the problem of accidentally throwing and being sad about it." Err, what? There are plenty of situations where you could accidentally land a throw and would actually be sad about it. Even in like ST, if I remember right, there was a Vega combo that would result in a throw and you doing less damage if you were a little bit too close when doing it. Same poo poo happens in Xrd sometimes too.
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# ? Dec 3, 2017 22:05 |
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I really hate it when I accidentally do a bunch of damage and get an oki setup
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# ? Dec 3, 2017 22:09 |
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There's definitely hypothetical situations where you'd get more damage or a better setup from not throwing but it's pretty rare for a throw to be a bad or even mediocre outcome
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# ? Dec 3, 2017 22:18 |
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Jack Trades posted:Err, what? There are plenty of situations where you could accidentally land a throw and would actually be sad about it. what loving combos are you starting with close range 6h
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# ? Dec 3, 2017 22:24 |
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Zand posted:2 button throws tend to lead to kara throws all of things are "tend" because they're deliberate choices by the developer.. the only thing that two button throws are bad for is startup and that honestly depends on the style of game ur making. non-2 button throws are also inherently an option select and you also cannot get close versions of throw buttons on demand which lowers ur available gameplay options
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# ? Dec 3, 2017 22:35 |
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anime was right posted:all of things are "tend" because they're deliberate choices by the developer.. the only thing that two button throws are bad for is startup and that honestly depends on the style of game ur making. just hit the button on 5
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# ? Dec 3, 2017 22:38 |
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Pomp posted:just hit the button on 5 6h is a move
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# ? Dec 3, 2017 22:39 |
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# ? Apr 25, 2024 07:41 |
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im not strongly in favor of 1 button or 2 button throw if there's a good reason behind it (instant throws are better on a single button, for example, and startup throws are better on 2 buttons) but its the dumbest hill to die on for either side
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# ? Dec 3, 2017 22:41 |