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I want to know why there is such shoddy workmanship on the homemade guns. You'd think someone would use a lathe or something and make a nice smooth-grain stock. The raider assault rifles are better made than those homemade pieces of junk. The Gun Runners would fire your rear end for such half-assed effort.
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# ? Nov 28, 2017 00:31 |
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# ? Apr 24, 2024 13:09 |
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I don't think anyone on the east coast is capable of building anything that doesn't look like random crap glued together. I mean you'd think they'd have at least got some mud brick houses going instead of just having scrap shanties by now.
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# ? Nov 28, 2017 09:46 |
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A Sometimes Food posted:I don't think anyone on the east coast is capable of building anything that doesn't look like random crap glued together. I mean you'd think they'd have at least got some mud brick houses going instead of just having scrap shanties by now. They live in an area with weather and don't own pants. None of their roofing options are actually watertight. Be thankful these brain-damaged idiots don't drown from staring up at the rain.
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# ? Nov 28, 2017 18:49 |
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Liquid Communism posted:
I think I'd have preferred that outcome, actually.
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# ? Nov 28, 2017 19:38 |
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tbh joining the institute is the way to go, surface dwellers are idiot savages
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# ? Nov 28, 2017 20:09 |
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hawowanlawow posted:tbh
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# ? Nov 28, 2017 20:40 |
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Seashell Salesman posted:It's funny how when the game first launched I actually liked the pipe weapons because of all the customization options but slowly over time playing it I've come to not give a poo poo about the customization and hate the pipe weapons in general. They just don't go quite far enough, I think. You can upgrade them but they will always be kind of poo poo. The revolver options I remember as just stupendously slow and don't do much damage in to make up for it, so I end up just making an automatic pipe rifle that I use to dump excess .38 rather than sell it. If you could upgrade pipe guns into something like a pipe minigun, or just start strapping increasingly implausible doodads that make the bullets to more damage or add effects like making the bullets explosive (separate from the Legendary effect) you can keep that "surviving through creative ingenuity" angle a little longer. Maybe.
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# ? Nov 28, 2017 20:49 |
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marshmallow creep posted:They just don't go quite far enough, I think. You can upgrade them but they will always be kind of poo poo. The revolver options I remember as just stupendously slow and don't do much damage in to make up for it, so I end up just making an automatic pipe rifle that I use to dump excess .38 rather than sell it. If you could upgrade pipe guns into something like a pipe minigun, or just start strapping increasingly implausible doodads that make the bullets to more damage or add effects like making the bullets explosive (separate from the Legendary effect) you can keep that "surviving through creative ingenuity" angle a little longer. Maybe. I think the issue is there are so few base weapons in the game and the pipe weapons are super ugly, so a large proportion of the NPCs for the entire game have these eyesore wooden block guns. And the upgraded ones have even more ugly crap on them like rusty sheet metal blades and springs and poo poo.
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# ? Nov 28, 2017 20:53 |
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I think the pipe weapons look pretty cool, but there's a lack of side-grades and wacky poo poo.
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# ? Nov 28, 2017 23:13 |
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Seashell Salesman posted:I think the issue is there are so few base weapons in the game and the pipe weapons are super ugly, so a large proportion of the NPCs for the entire game have these eyesore wooden block guns. And the upgraded ones have even more ugly crap on them like rusty sheet metal blades and springs and poo poo. Yeah Fallout 4 really needed more weapon types/tiers. The lack of modern looking guns hurt it too, Fallout has always had 1990s era weapons Bethesda you don't need to stick to 1940s tommy guns and poo poo. And maybe like more tiers of scrap weapons. Like you get the crappy wooden block ones that the poorest raiders use but then like the Forged who have an actual foundry make sweet looking polished metal guns and the Gunners cobble together random prewar military parts for their energy weapons. The lack of tribal cultures is another thing. Maybe expand the Forged into much more widespread fire worshipping Conan the Barbarian mother fuckers with plate armour and poo poo. Steal Skyrim assets if you want to be lazy Bethesda.
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# ? Nov 29, 2017 09:59 |
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I restarted after ten hours to instead play a high charisma survivor, simply to have some degree of agency and see the diplomatic outcomes, scarce as they are. A better way of speech checks would be to combine the NV method with Bethesda crapshoot. You see 3/7 next to a line, which means you have a have 3 out of 7 chance of succeeding, as your charisma is 3 and the check 7. You'd have to fudge the numbers a bit to discourage save-scumminh but the final system would be more satisfying than the present version.
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# ? Nov 29, 2017 10:13 |
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A Sometimes Food posted:Yeah Fallout 4 really needed more weapon types/tiers. The lack of modern looking guns hurt it too, Fallout has always had 1990s era weapons Bethesda you don't need to stick to 1940s tommy guns and poo poo. And maybe like more tiers of scrap weapons. Like you get the crappy wooden block ones that the poorest raiders use but then like the Forged who have an actual foundry make sweet looking polished metal guns and the Gunners cobble together random prewar military parts for their energy weapons. You’re not wrong about the Gunners, but the tommy guns make sense because the Goodneighbor guys are basically larping the 1940s mob (and as far as I know they’re the only source of tommy guns). Gun abundance is a big problem in this game. The only gun you want to use in a particular class of ammunition is the one you’ve personally modified, typically, and everything else is just scrap. It wouldn’t make sense for an enemy’s gun to fall to pieces the second they die, but I also don’t really like lugging around a dozen pipe pistols just so I can disassemble them later. Adding more kinds of guns wouldn’t significantly change that - if the Forged drop special Forged guns then great, if they’re better I’ll need one to upgrade and the rest are scrap. Same with armor. I don’t know how you would fix that problem. New Vegas tried giving you a reason to collect multiple guns of a certain type with its repair system, but I don’t know that we want that back.
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# ? Nov 29, 2017 12:04 |
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A Sometimes Food posted:Yeah Fallout 4 really needed more weapon types/tiers. The lack of modern looking guns hurt it too, Fallout has always had 1990s era weapons Bethesda you don't need to stick to 1940s tommy guns and poo poo. And maybe like more tiers of scrap weapons. Like you get the crappy wooden block ones that the poorest raiders use but then like the Forged who have an actual foundry make sweet looking polished metal guns and the Gunners cobble together random prewar military parts for their energy weapons. Personally, I think they should have just made a bunch of different parts and then let you assemble them in whatever combination you wanted. It would've been harder to balance, but it's single player, and it's not like they tried that hard anyway.
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# ? Nov 29, 2017 13:23 |
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Prop Wash posted:I don’t know how you would fix that problem. New Vegas tried giving you a reason to collect multiple guns of a certain type with its repair system, but I don’t know that we want that back. I use a mod that lets you set up a little portable scrapping station on the fly, so at my convenience I can strip the useful components from weapons, armor, and junk, and forgo the dead weight. If you want to get fancy, you can combine it with the salvage beacon mod. Dump all those delicious components into a container when they get unwieldy, set a beacon, and a scav-and-brahmin pack team will be along shortly. That's how I hackily make the gun abundance issue work for me, at any rate. Trustworthy fucked around with this message at 16:27 on Nov 29, 2017 |
# ? Nov 29, 2017 16:21 |
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Prop Wash posted:You’re not wrong about the Gunners, but the tommy guns make sense because the Goodneighbor guys are basically larping the 1940s mob (and as far as I know they’re the only source of tommy guns). Is this really a problem, though? Any game that has guns with numerical values associated with them is going to have some guns that are superior to others. After that point just prioritize your pack based on what is going to be the most valuable (either in terms of caps or scrap) and leave the rest. You don't have to take home every rusted pipe pistol the 20th time you clear that respawning raider camp.
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# ? Nov 29, 2017 17:37 |
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Meh it doesn't bother me that the enemies drop useless guns the same way it doesn't bother me that they drop useless clothing or food/water items (in non-survival). I personally don't think that's a problem.
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# ? Nov 29, 2017 17:42 |
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hawowanlawow posted:I think the pipe weapons look pretty cool, but there's a lack of side-grades and wacky poo poo. It's a shame the Perk system as implemented feels a lazy afterthought.
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# ? Nov 29, 2017 18:08 |
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IMO all ranked perks are stupid
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# ? Nov 29, 2017 21:13 |
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hawowanlawow posted:IMO all ranked perks are stupid Agreed!
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# ? Nov 29, 2017 22:04 |
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Since they downloaded at the same time I can only assume the Fallout 4 and Skyrim updates both have to do with upcoming Creation Club content. We'll see.
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# ? Nov 30, 2017 06:17 |
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Prop Wash posted:You’re not wrong about the Gunners, but the tommy guns make sense because the Goodneighbor guys are basically larping the 1940s mob (and as far as I know they’re the only source of tommy guns). Oh I'm not against the Triggermen having tommy guns. It's that the only submachine gun is the Thompson and the combat shotgun and combat rifle look about the same vintage (that the combat shotgun and combat rifle look way too similar from first person view doesn't help either). Give us some guns from later eras and other origins is all. Even Fallout 3 had the American assault rifle and the Chinese made AK knockoff. The fact that the game focusing on modding weapons and holding poo poo together through ingenuity is the one they don't put a loving AK in is kinda weird too thinking about it. I'm not a huge gun nerd but isn't that one of the things the AK is so widespread for? A Sometimes Food fucked around with this message at 09:47 on Nov 30, 2017 |
# ? Nov 30, 2017 09:45 |
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They could definitely have kept the MP5-looking 10mm SMG. Hell, they already had the R91 in F03, why is the AR in FO4 this bloated steampunky looking piece of poo poo? Liquid Communism fucked around with this message at 10:46 on Nov 30, 2017 |
# ? Nov 30, 2017 10:43 |
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Liquid Communism posted:Hell, they already had the R91 in F03, why is the AR in FO4 this bloated steampunky looking piece of poo poo? Pretty sure the Fallout 4 'assault rifle' model was originally supposed to be an LMG of some kind.
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# ? Nov 30, 2017 11:18 |
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Speedball posted:Since they downloaded at the same time I can only assume the Fallout 4 and Skyrim updates both have to do with upcoming Creation Club content. We'll see. The patch notes for FO4 mentioned the creation club.
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# ? Nov 30, 2017 12:27 |
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The Lone Badger posted:Pretty sure the Fallout 4 'assault rifle' model was originally supposed to be an LMG of some kind. it is.
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# ? Nov 30, 2017 17:05 |
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Going directly to nuka world from the vault is cool. I might finally beat the game with this character.
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# ? Nov 30, 2017 23:36 |
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They definitely added stuff in the Creation Club, citing the actual modders even! It's, uh, still not anything I see myself ever buying.
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# ? Dec 1, 2017 06:00 |
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Who doesn’t want the big boobs mod? Chinese communists that’s who.
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# ? Dec 1, 2017 17:13 |
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xxEightxx posted:Who doesn’t want the big boobs mod? Chinese communists that’s who. You mean the cbbe mod or something like bighead mode that would just give every humanoid a huge rack? The later sounds like pure genius.
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# ? Dec 1, 2017 17:32 |
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One of the new settlement items is bunk beds! Yeaaaaah!
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# ? Dec 1, 2017 19:51 |
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Speedball posted:One of the new settlement items is bunk beds! Yeaaaaah! drat their oily hides. I almost want to give them money for this. Is there a free mod that does this?
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# ? Dec 2, 2017 02:44 |
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N17R4M posted:drat their oily hides. I almost want to give them money for this. Is there a free mod that does this? USO.
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# ? Dec 2, 2017 05:34 |
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N17R4M posted:drat their oily hides. I almost want to give them money for this. Is there a free mod that does this? Sure. In both "dilapidated bed" and "vault bed" styles.
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# ? Dec 2, 2017 16:54 |
Hi is anyone else getting Fallout 4 VR?
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# ? Dec 5, 2017 07:01 |
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cheesetriangles posted:Hi is anyone else getting Fallout 4 VR? I'm telling myself that I'll buy it after I read the reviews of how the control scheme works on Rift... but pretty sure I'll crack and buy it day 1.
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# ? Dec 5, 2017 07:03 |
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Zamboni Apocalypse posted:There should also be a way to pass power through Vault sections, because I love making nice clean reactor sheds to keep my power sources in, but wait! Need to add on one last section to the doorway so I can hang a wire connection and run a dangling line to the power pole. That or trust Vault-Tec's waterproofing by having an open window/door/missing section of wall or ceiling, so the *bare high-voltage line* can exit the metal construct. (Note that Vault sections automatically pass power, for the most part, to each other. Apparently no one at VT thought about anything outside of the can, like turrets or lighting.) Oh, the Vault wall conduits only work on interior walls, not exterior ones?
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# ? Dec 5, 2017 17:50 |
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cheesetriangles posted:Hi is anyone else getting Fallout 4 VR?
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# ? Dec 5, 2017 18:55 |
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Glazius posted:Oh, the Vault wall conduits only work on interior walls, not exterior ones? Vault interior walls are powered, as long as a generator is connected via wire to a conduit - stick a conduit on a connected section of wall, you got juice. Exterior walls are entirely unpowered, and don't pass power to other sections - unless poo poo has changed/been patched since I finished Nuka World when the DLC released. I did find a use for the wall-passthrough conduit piece: made some boxcars for my
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# ? Dec 5, 2017 21:01 |
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If I’m going to make the whole commonwealth into raider settlements, is there anything I should setup before I begin that process? I’m playing on survival so I wanna connect some of my poo poo together.
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# ? Dec 6, 2017 01:16 |
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# ? Apr 24, 2024 13:09 |
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PRetty sure you can stick Vault power conduits on the outside of maintenance-style structures.
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# ? Dec 6, 2017 05:04 |