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revwinnebago
Oct 4, 2017

Elendil004 posted:

Anything for Prey? I just got to the lobby and am already paralyzed by choice.

Always hoard materials and stockpile ammo, so go anywhere you think you can steal and recycle an assload of supplies. Eventually you'll get bored and some big story mission will be looking really tasty and/or in your area and/or audio logs indicate your looting has taken you into a story area. There are a lot of missions that are optional and factor into story choices, so just roleplay a little and go with it.

Prey 2017

Honestly you don't really need any tips. Just know that, until you're way powered up and have the end game BFG, enemies are always massive bullet sponges and almost always respawn. Sneaking by any non-required story battle is always the best choice. Even if an area is centered around one enemy like you're intended to fight it, you usually don't, as the only reward is missing ammo. You can quit reading now and play.

If you keep reading, definitely pick whether you want alien neuromods. Either don't install any, or go hog wild. This is the part of the game most worth two playthroughs, so personally I'd say lean toward all human if you can on your first go. Hog wild alien mods is a better second play, if you decide to do one.

The crossbow is one of the best weapons in the game... for like one thing. Especially once you have to go into the tunnels which will be red-flagged in the story. There are radioactive cloud enemies that explode when touched. Touch them with the crossbow, whose ammo is bordering on free. These enemies become more and more commonplace toward the end. Note however that sometimes there will be a few stragglers who won't stop moving so you'll need to pistol if you want to avoid that last bit of damage. NBD. There's like two switches you can hit with it, so once it's on you, don't lose it.

Get good with using the GLOO gun to scale walls and put out fires to avoid environmental damage- and know that there is actually a lot of hidden space up in the rafters in some areas. There are a few loosely timed missions in the game that require a LOT of GLOO hopping up into non-obvious catwalks. If you hit a story mission that leads you straight into a locked door, look up and see if you spot catwalks.

The ending of Prey didn't work for everyone. Really try to enjoy the atmosphere of the station and how tense some scenes are. Sneaking behind an enemy to recycle some poo poo you picked up to make a handful of bullets is the good part. Bask in it while you can, and then the end won't sneak up on you.

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
There's a lot more than two switches that can be hit with the crossbow. It's an amazing tool once you start thinking out of the box.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

anilEhilated posted:

There's a lot more than two switches that can be hit with the crossbow. It's an amazing tool once you start thinking out of the box.

Are there many switches that can't just be hit by just morphing into a coffee cup to get past barriers instead? I'm probably 3/4s of the way through my first playthrough and haven't used it to hit a button yet, though I have been using it to blow up the 1-hit enemy mine nest enemies.

Also Mass Effect Andromeda was so underwhelming they cancelled all follow-up DLC including two in-development single-player DLC's and it may have killed the franchise outright. The studio itself isn't quite closed but a large majority of the developers have been moved to other EA projects, with only a skeleton crew left behind to keep the lights on, basically. It easily dethrones Dragons Age II as worst modern bioware game.

Olaf The Stout fucked around with this message at 22:10 on Dec 7, 2017

Twitch
Apr 15, 2003

by Fluffdaddy
Anything I really need to know about The Surge? I messed around in the first area for an hour or so and the combat and crafting seem pretty straight-forward so far.

Luminaflare
Sep 23, 2010

No one man
should have all that
POWER BEYOND MEASURE


Anything for Dead Rising 4?

From what little I've played it seems like it's a lot less harsh with timers and survivor escorts.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Luminaflare posted:

Anything for Dead Rising 4?

From what little I've played it seems like it's a lot less harsh with timers and survivor escorts.
You can't really "miss" anything. If a Survivor in one of the little random blue quests dies, whatever. They'll throw another one at you or a similar event into the area soon enough, so you can max out every shelter.
Explore stuff a lot. You can pay for collectibles to show up on your map (as you level up your shelters with survivors you've saved), but you can find a bunch of crap by just following the usual rule of "it looks like I can jump up there, bet there's a reason for it." And you can, and will, get an insane amount of PP just running in and out of stores to visit their locations the first time (you can tell if you haven't because the minimap shows them as filled in white instead of having a shop type icon).
Always combo stuff. Also, get the "get $ for making combos" skill and you won't be hurting for money.
Related to both of the above: You can buy anything. You can probably find anything too. And unless you're on a higher difficulty, you can find more than enough weapons/food sitting around any of your shelters that you won't really need to buy food/weapons.

Top thing I wish I'd known before I started playing (good news edition):
- Even if you aren't buying vehicles, explore the garage of every shelter. It's worth it

Top thing I wish I'd known before I started playing (bad news edition):
- Stealth kills are insanely buggy, and half the time Frank will just sneak up behind someone and grunt while nudging his head against their spine until they turn around and attack him. Don't rely on them in a pinch, or, ever.

The Lone Badger
Sep 24, 2007

Olaf The Stout posted:

It easily dethrones Dragons Age II as worst modern bioware game.

Wow. It's not stellar, but I wouldn't go anywhere near that far.

Xythe
Aug 4, 2010

Stop getting mad at video games. No stop insulting his mother what is wrong with you.

revwinnebago posted:

Prey 2017
Hot drat this is some bad advice

Man I just beat this game and out of 5 tips you gave, 1 1/2 of them are good, and the rest of them are harmful.

Firstly, I disagree, a few tips will go a long way in this game. Telling someone "you'll be stronger at the end of this RPG" is useless, "avoid the fights you can" isn't bad, but when combined with "stop reading here" it's actively a detriment. A tip I really wish I had was that you get a better pistol (that is still silenced, it just doesn't say it is) if you do an incredibly on-the-way sidequest. So max out the starting pistols damage for sure, but nothing else. You eventually get enough upgrade kits to max everything you want, but not at the speed you wish when you dump 10 of them into a quickly obsolete weapon.

!No!, you can take 2 alien mods and the game will still 99% treat you as human. Literally the only difference is that the turrets have some different dialogue (this literally is them saying "Not enough alien to shoot, okay" when you have 1-2 mods vs "boy oh boy are they human" when you have 0) but they will never shoot at you as long as you never get 3 alien mods. One alien mod is a traversal ability, a tip saying 0 or 100 will cut off some of the game needlessly.

Correct, the nerf crossbow is A Good Gun, but for more than one thing. It's much better than you give it credit for. Yes, it's excellent for getting cyst/cyst nests to suicide on nothing, and hitting door switches. But It is also amazing for getting one [baddie] to come to a corner you're behind so you can gently caress them right up one at a time, instead of fighting four of them at once. This applies to literally every enemy. You can get away with some real dumb poo poo with the nerf bow.

The gloo gun advice is good, but when you upgrade its range spend the time and a little ammo to get used to its new arc. The ammo is plentiful, and a fire source that you missed covering NOW when you're running away is far more devastating than losing 5 ammo testing out the new range.

You can have your opinion on the endings, but man are they not even close to bad enough to warrant a before I play warning.

But the main reason I wanted to make this post: the necropsy talent is useless. There is a tip on the wiki to get it early, but I ended the game with 150+ exotic resource and less than 10 of each other resource. You really, really do not need it since making your own neuromods still requires some of every resource. The rest of the tip is fine, it's just the end of it is bad, and I'm not sure if it should just be erased or editorialized.

Xythe fucked around with this message at 10:15 on Dec 8, 2017

UltraShame
Nov 6, 2006

Vocabulum.
Any advice for Alien: Isolation? I picked it up with Styx - Master of Shadows recently. The stealth in Styx makes sense to me and I can have fun fumbling my way through it, but Alien: Isolation is an exercise in frustration. Even trying to move as slowly and quietly as I can, I wind up getting humped into a corner by 3-4 androids, and this is with trying to use the craftables like smoke bombs and noisemakers.

While I'm here, any tips for Styx: Master of Shadows? Neither of these games have a wiki entry.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Is there any kind of old save import or anything for Dues Ex Mankind Divided from HR? I dont think I ever finished HR fully, but I've got the new one sitting around and kinda want to play it.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Zaodai posted:

Is there any kind of old save import or anything for Dues Ex Mankind Divided from HR? I dont think I ever finished HR fully, but I've got the new one sitting around and kinda want to play it.

Nope, entire standalone in that regard.

Afriscipio
Jun 3, 2013

UltraShame posted:

Any advice for Alien: Isolation?

For the Alien: Walk, don't run. Don't crouch either. The alien is attracted to noise, so walking will keep it off your back. It also "rubber bands" to you more aggressively if you're moving too slowly, so crouching will make it patrol closer to you.

For androids: Headshots will take them down faster. Or, one headshot will stun them momentarily, so you can run past. You can't melee them unless they are stunned, but once they are stunned, you can beat them to death. Avoiding them is often preferable. You can run in short bursts to stay ahead of them. Flares will attract Androids if they haven't seen you.

CuddleCryptid
Jan 11, 2013

Things could be going better

UltraShame posted:

Any advice for Alien: Isolation? I picked it up with Styx - Master of Shadows recently. The stealth in Styx makes sense to me and I can have fun fumbling my way through it, but Alien: Isolation is an exercise in frustration. Even trying to move as slowly and quietly as I can, I wind up getting humped into a corner by 3-4 androids, and this is with trying to use the craftables like smoke bombs and noisemakers.

While I'm here, any tips for Styx: Master of Shadows? Neither of these games have a wiki entry.

How do we not have a page for this on the wiki :psyduck:

> The Alien is programmed to seek you out if you hide in one spot for too long. Even if you are totally invisible to its patrol area it will find you eventually. You want to be hiding only long enough to lose the Alien, then move on. IIRC this is made even worse by crouching? Try to just walk everywhere.

> Save points have to recharge between each use, so don't be overzealous with your saving.

> Unless you are in a very cramped area it's perfectly okay to just sprint past androids.

> In grand horror tradition, Medical is the worst part of the game. Don't be afraid to pop a lot of items while going through it.

(Spoiler for later game mechanics)
> The flamethrower allows you to scare off the Alien and become more aggressive, but over time the Alien will become more immune to it. If you blast the Alien and it still swipes you then you successfully hurt the Alien, it just isn't as affected by it anymore. You cannot kill it outright.

CuddleCryptid fucked around with this message at 17:40 on Dec 8, 2017

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

DreamShipWrecked posted:

How do we not have a page for this on the wiki :psyduck:

> The Alien is programmed to seek you out if you hide in one spot for too long. Even if you are totally invisible to it's patrol area it will find you eventually. You want to be hiding only long enough to lose the Alien, then move on. IIRC this is made even worse by crouching? Try to just walk everywhere.

> Save points have to recharge between each use, so don't be overzealous with your saving.

> Unless you are in a very cramped area it's perfectly okay to just sprint pass androids.

> In grand horror tradition, Medical is the worst part of the game. Don't be afraid to pop a lot of items while going through it.

(Spoiler for later game mechanics)
> The flamethrower allows you to scare off the Alien and become more aggressive, but over time the Alien will become more immune to it. If you blast the Alien and it still swipes you then you successfully hurt the Alien, it just isn't as affected by it anymore. You cannot kill it outright.

Keep an eye on ceiling vents. If you see drool dripping from one, the Alien's lurking right there and will grab you if you go underneath it.

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.

UltraShame posted:

While I'm here, any tips for Styx: Master of Shadows? Neither of these games have a wiki entry.

It's been a bit since I played but I'll give it a shot.

-It takes a bit but the levels start to become more open after the initial sections and they're quite large
-The game is super old school stealth, often it's better to take a different path than to try and time a spot right so someone doesn't see you
-Think vertically when possible
-You get abilities that make things easier, you can eventually do things like send out scouts and straight up go invisible for a bit
-I forget if you can save anywhere, I think it's just sparse checkpoints, but it can be better to just restart and go a completely different way

Brightman fucked around with this message at 18:31 on Dec 8, 2017

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Two most important Styx tips:
- Before you go into the final battle, make sure you're stocked up on health, amber and ideally some throwing knives. The thing is nigh-impossible without.
- Trying to collect all coins sounds like a smart idea at the start but the levels are huge and you will play through each of them multiple times. With new coin locations every time. Don't fret over maxing out all skills, you'd go insane.

anilEhilated fucked around with this message at 23:02 on Dec 8, 2017

Elendil004
Mar 22, 2003

The prognosis
is not good.


Anything for Heat Signature?

Mzbundifund
Nov 5, 2011

I'm afraid so.

Elendil004 posted:

Anything for Heat Signature?

The absolute core of the game is exploiting the fact that time pauses when you're in your inventory, and the fact that items have individual cooldowns. If you have five completely ordinary pistols in your inventory, you can shoot 5 people in .005 seconds just by swapping to a new pistol in your inventory without waiting for the original one to cool down.

Throwing melee weapons at a guy affects them just as if you hit them with the melee weapon, and you can throw melee weapons without waiting for them to cool down. If you have two basic swords, you can kill 5 guys at once without giving them any time to respond or sound the alarm at all. Slice two guys with your swords in melee, throw your two swords at two other guys, and use your inventory teleporter to get a sword back and throw it at the fifth guy. No ammo used, no sound made.

Concussion grenades affect armored guards, even though the item description doesn't say so. I spent a lot of time avoiding bloodless missions with armored guards because I didn't know this.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Similar lines of the concussion grenade thing: When you're looking over missions the enemies in that mission are in the upper right. You can see what their immunities and stuff are there by hovering your mouse over them. Makes it easier to know what you're up against.

The special challenge missions to unlock agents that you can take where you play as a different character for it aren't one-shot deals. You can die and restart in them as many times as you want so it's actually fairly painless. This is a godsend for some of them (like the one where you start the mission having just been thrown out an airlock and the ship that spaced you is flying away), where even if you know what to do it's not super likely you could do it in one try.

Pierzak
Oct 30, 2010

Mzbundifund posted:

The absolute core of the game is exploiting the fact that time pauses when you're in your inventory, and the fact that items have individual cooldowns. If you have five completely ordinary pistols in your inventory, you can shoot 5 people in .005 seconds just by swapping to a new pistol in your inventory without waiting for the original one to cool down.

Throwing melee weapons at a guy affects them just as if you hit them with the melee weapon, and you can throw melee weapons without waiting for them to cool down. If you have two basic swords, you can kill 5 guys at once without giving them any time to respond or sound the alarm at all. Slice two guys with your swords in melee, throw your two swords at two other guys, and use your inventory teleporter to get a sword back and throw it at the fifth guy. No ammo used, no sound made.
:psyduck: I cannot decide if this is retarded or awesome. I think I'm gonna have to see this game for myself.

PJOmega
May 5, 2009

Mzbundifund posted:

The absolute core of the game is exploiting the fact that time pauses when you're in your inventory, and the fact that items have individual cooldowns. If you have five completely ordinary pistols in your inventory, you can shoot 5 people in .005 seconds just by swapping to a new pistol in your inventory without waiting for the original one to cool down.

Throwing melee weapons at a guy affects them just as if you hit them with the melee weapon, and you can throw melee weapons without waiting for them to cool down. If you have two basic swords, you can kill 5 guys at once without giving them any time to respond or sound the alarm at all. Slice two guys with your swords in melee, throw your two swords at two other guys, and use your inventory teleporter to get a sword back and throw it at the fifth guy. No ammo used, no sound made.

Concussion grenades affect armored guards, even though the item description doesn't say so. I spent a lot of time avoiding bloodless missions with armored guards because I didn't know this.

Is that what the game is built and balances around or is it maximum exploitation for maximum funs?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


PJOmega posted:

Is that what the game is built and balances around or is it maximum exploitation for maximum funs?

The game is built around the idea that you can stop time to inventory swap, but it's not really built around (that I can tell) the fact that you will actually have to carry 5 pistols and swap between them each time you fire a shot to shoot 5 guys near simultaneously. If anything it's more useful for letting you set up more elaborate plans and tactics because you know in advance you don't inherently have to do an inventory swap in two frames to not get shot while you're swapping it. So if you have a plan that requires you to lead one guy down a hallway into a trap, then throw a concussion grenade into the two guys rounding the corner, then swap to your shotgun to blast them, you're not sitting there going "okay, I hope I don't gently caress up trying to do real time inventory swaps".

It's just a system to exploit for, as you put it, maximum funs.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Watch the trailer (narrated by Tom Francis, the dev) and decide for yourself!

Mzbundifund
Nov 5, 2011

I'm afraid so.

PJOmega posted:

Is that what the game is built and balances around or is it maximum exploitation for maximum funs?

The game is sort of a roguelite with a player-determined difficulty level. You can take a new character who owns nothing but a wrench and a single-use teleporter and gradually improve their equipment by infiltrating small ships for lower rewards, or you can throw them straight at giant heavily-defended ships full of elite guards and gun turrets. If you choose to do the latter you'll definitely need to do the shenanigans I described above, but you'll liberate stations (the game's metaprogression) hand over fist. You don't need to do that when you're learning the game and you'll still make progress, just not quite as quickly. I have the most fun when I throw chumps at stuff way above their pay grade and just see what goofy plans I can cobble together out of stuff I steal from cargo lockers and warm enemy corpses.

Danger - Octopus!
Apr 20, 2008


Nap Ghost

Zaodai posted:

This is a godsend for some of them (like the one where you start the mission having just been thrown out an airlock and the ship that spaced you is flying away), where even if you know what to do it's not super likely you could do it in one try.

I know what you need to do for this mission but have never managed to get it to actually work.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Danger - Octopus! posted:

I know what you need to do for this mission but have never managed to get it to actually work.

It took me like 7 tries to do it the first time, then I cleared the whole ship... and having knocked out the pilot at some point early in the fight, it flew past an enemy base, which shot it enough to knock out the engines. So having control of the ship, but no engines and no pod to leave it to steal a new ship, I had no way to actually complete it, so I had to restart and do it again :negative:

The main thing I can say is look at your map to see if you've sped up enough to catch it rather than keep propelling yourself faster, so you don't have to decelerate when you catch up with the ship, only move laterally. Also the location of the doors on the ship are random, but you can see them as it's speeding away at the start. If the door isn't on the back or the near side, you should probably just restart until it is to make it easier.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Anything for Starsector (or starfarer)? I just found my old key in my email and have never played it.

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.

Elendil004 posted:

Anything for Heat Signature?

There's a mechanic where when you retire a character (it's a thing you can do in a base) you select a weapon or device to retire with them, you can rename it to whatever when you do this, and it'll become rare loot you and your friends can find in the future. Also sometimes you get missions to save captured friends, then iirc you get that character and their gear.

To facilitate this you can go over to the Heat Signature thread and there's a link to a Heat Signature Goons group as well as just a long list of those with the game in the OP.

Other things to note:
-There are crates with loot in them on ships, they're orange and usually behind locked doors
-You can teleport loose loot on a ship to you, so dead/unconscious enemy's guns, or more importantly, keys
-There are fuel pod things in ship, blowing them up will kill the engines and stop the ship, as well as destroy the tile they're in, sometimes this is a good idea, but it's very loud so everyone will know where you are

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Anything for the freshly-discounted-before-death Sword Coast Legends?

Lobok
Jul 13, 2006

Say Watt?

The wiki doesn't have an entry for Infamous: Second Son. Something I should know that I haven't figured out by now? I've got Smoke and Neon powers so far so it's not like I just booted the game up but any tips are welcome!

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
Another Prey tip I didn't see mentioned recently is that the stun gun can be used to power up dead computers. So instead of jumping through hoops to reactivate the power to a room, just shoot the PC with the taser.

double nine
Aug 8, 2013

LawfulWaffle posted:

Another Prey tip I didn't see mentioned recently is that the stun gun can be used to power up dead computers. So instead of jumping through hoops to reactivate the power to a room, just shoot the PC with the taser.

I've only ever seen it work on a single computer. You sure it's repeatable?

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

LawfulWaffle posted:

Another Prey tip I didn't see mentioned recently is that the stun gun can be used to power up dead computers. So instead of jumping through hoops to reactivate the power to a room, just shoot the PC with the taser.

Wait, What?!!!

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

double nine posted:

I've only ever seen it work on a single computer. You sure it's repeatable?

I was a short clip of it working after I had beaten the game, so I never tried it myself. Worth keeping in the back of your brain to try.

im cute
Sep 21, 2009

LawfulWaffle posted:

Another Prey tip I didn't see mentioned recently is that the stun gun can be used to power up dead computers. So instead of jumping through hoops to reactivate the power to a room, just shoot the PC with the taser.

This one has questionable results. Like, 90% of the time it just makes a sick as hell noise. Definitely worth trying over and over again though.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

LawfulWaffle posted:

Another Prey tip I didn't see mentioned recently is that the stun gun can be used to power up dead computers. So instead of jumping through hoops to reactivate the power to a room, just shoot the PC with the taser.

:aaaaa:

Pierzak
Oct 30, 2010

LawfulWaffle posted:

Another Prey tip I didn't see mentioned recently is that the stun gun can be used to power up dead computers. So instead of jumping through hoops to reactivate the power to a room, just shoot the PC with the taser.
Instructions unclear, now posting from phone

Also, you owe me a new PC

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

food court bailiff posted:

A couple questions about ELEX since I don't even see a decent wiki for it yet-

Is there a max level?


And I got some ominous popup text that the main story would be affected when some poo poo went down and I ended up having to kill a guy who aggro'd on me in Goliet - it's fun playing blind but I'd like to know (without any plot spoilers, if possible) if Hakon dying locks me out of a ton.
I am writing this up even though I can only assume someone has answered your question in 6 weeks

Wow nope, how about that. Elex incidentally is the best game of 2017 and probably of 2016 or 2015 or ever

I doubt there is a max level, I basically broke the game over my knee and hit level 48 after doing every possible conceivable thing I could think of to do and never hit a cap OR found enough small gemstones to upgrade to a single large gemstone (got to 3/4 requisite normal-sized-gemstones and then 2/3 of the 4 small gemstones needed to upgrade those, for every color).

I doubt any individual person from any of the factions would make the game unbeatable or anything. The person you mentioned there dying to me IS THE ONLY LOGICAL CONCLUSION TO THAT QUEST. It is interesting to see how things change when semi-important characters die or you do things blatantly against the interests of the faction whose town you are in.

Leavemywife posted:

Anything for Condemned: Criminal Origins? I've got it on PC and played a couple of hours a couple of years ago.
Be mad forever that they did not port the sequel to PC (though I think someone perhaps in this very thread once said it is so awful and unrelated that we should be thankful)

From what I recall, there is really no way to mess the game up, and you just have to keep moving with your infinitely slow stroll. And you might as well use the guns and other such actually-decent-weapons when you find them since you can barely hold any ammunition and it will just make you mad when you have to leave a pistol behind because you are already carrying one (I think, anyway; it has been like eight years since I played it).

I will also say the last boss fight was so hard that I eventually either gave up and watched a YouTube video of the ending or found a cheat somewhere.

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.

Dr. Quarex posted:

Be mad forever that they did not port the sequel to PC (though I think someone perhaps in this very thread once said it is so awful and unrelated that we should be thankful)

From what I recall, there is really no way to mess the game up, and you just have to keep moving with your infinitely slow stroll. And you might as well use the guns and other such actually-decent-weapons when you find them since you can barely hold any ammunition and it will just make you mad when you have to leave a pistol behind because you are already carrying one (I think, anyway; it has been like eight years since I played it).

I will also say the last boss fight was so hard that I eventually either gave up and watched a YouTube video of the ending or found a cheat somewhere.

The sequel was fairly disjointed and messed up but had a few good sequences. Like if you get the chance to play it then sure, but you won't be missing out on much, it's almost a different game entirely.

It's been a long while for me too but I feel like the final boss had some gimmick and perhaps a remedy to the annoyance involved looking upwards or maybe running in a certain way. I know I was able to finish it at least, but it was a major pain and some key part was unintuitive.

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RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Anything for Mario Kart 8 Deluxe?

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