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Sandweed posted:You never responded to my PM, I already had the game you gave me I nominate the Agent for it since I know he dosn't have it on steam.
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# ? Dec 8, 2017 20:35 |
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# ? Apr 19, 2024 07:56 |
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Huh. Personally wouldn't get video game recommendations from pornstars. But Citizens already have really terrible taste in games, so it's probably an improvement.
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# ? Dec 8, 2017 20:36 |
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Gosts posted:"Ha, that guy is on fire." He says, looking at LoD, while the flaming oil crawls down his scalp and the back of his neck, roasting him in the most painful of ways, inextinguishable, unremovable at he claws at his own flesh to try to get the greasy burning mess out of his hair, but only serving to burn his fingernails off as the oil spreads to his hands. Chris Roberts smacks his lips and smiles, pushing his puffy cheeks up into his eyes as his powers of vision allow him to see how much people love star citizen. He refills the oil bucket and throws it onto his dedicated video-maker again, coating his shoulders and his upper back, which immediately catch fire. The flames quickly burn through the fat on his body and begin affecting the muscles, which make his arms twitch and flail wildly, no longer able to attempt to remove the flames, not that they could. Robberts nods and chuckles. "Aha. Yes. Yeah." He mumbles quietly into the camera as he fills the bucket again.
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# ? Dec 8, 2017 20:45 |
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Toops posted:Just a quick update, I’m currently loving killing it at the office holiday luncheon. Bought my team some donuts. Ive been killing it since the am
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# ? Dec 8, 2017 20:46 |
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Sarsapariller posted:Episode 2 Seems fidelitous to me.
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# ? Dec 8, 2017 20:46 |
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Then i paraded my purchase of donuts in front of 200 live viewers and taunted my diabetic coworker who recently got out of the hospital for malnutrition
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# ? Dec 8, 2017 20:48 |
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Drunk Theory posted:Huh. Personally wouldn't get video game recommendations from pornstars. But Citizens already have really terrible taste in games, so it's probably an improvement. She ain't interested in him. Bolded and significant look. Hav fucked around with this message at 20:58 on Dec 8, 2017 |
# ? Dec 8, 2017 20:50 |
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Xaerael posted:
That scene did flash through my mind.
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# ? Dec 8, 2017 20:50 |
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Sarsapariller posted:Episode 2 That shop/inventory system sounds like its made by people who hate their players. You could make a case that none of this stuff is supposed to be used, just exist. That apparently satisfies most of insane dreamers.
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# ? Dec 8, 2017 21:17 |
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Sarsapariller posted:Episode 2 So there I was, in the Levski, the asteroid mining base. With an atmosphere. Atmosphsteroid mining base? The light glitch was back, meaning that literally all I could see was the running lights of my ship, a couple of illuminated deck lights, and the sign over the elevator into the base proper. I couldn't climb or fly back out- the overhead hangar doors had closed, and- as far as I know- they don't open again until you take the elevator back. Also, for some reason, there was a strong wind whipping through the completely sealed hangar and I could see that. I guess CIG decided that "Has atmosphere" means "has strong wind currents" and they didn't want to just play sounds, so they added some particle effects? But being CIG they hosed it up, so I'm sitting in a sealed underground room and seeing blue dust race past like I'm in the middle of a hurricane. Sure whatever. My hands were inching towards the "Kill yourself" buttons which I really didn't want to do since it'd put me back in the wankpod on Olisar and force me to start the whole stupid trip over. Just before I hit it, I noticed something- light, precious light! But only in the top-left corner of my screen. I whipped my mouse around for a minute and yes, sure enough, the game was rendering correctly but only in a 2 inch by 3 inch rectangle on the top left of my monitor. In that little window, the hangar was well lit and welcoming- everywhere else it was a bleak unlit hellscape. Well, good enough- not that much worse than it would have been running around with that helmet on. I began making my way through the base, stopping every 3 or four feet to look down and to the right so I could use my little upper-left window as a sort of scope to map the path ahead. All I wanted to do was get to a terminal and load some cargo on my drat ship. Then I'd take it somewhere well lit and try to sell it, completing my first self-imposed mission at long last. I gave up on the prospect of meeting Miles "Male Fashion Advice" Eckhart as there was just no way I was going to wander the corridors of Levski like this. Or so I thought. Using my unfucked-vision-o-scope I carefully navigated into the first elevator which televated me into the base proper. Once inside the gloom, while still stifling, was a little easier to manage as I could at least see the running lights in the halls. Unfortunately, I couldn't see any screens or signs except through my monitor corner, so I had zero clue where I needed to go to purchase cargo. I began to wander. First through some kind of baffling customs segment- I mean, this is a game where literal news vans are equipped with guns, it would be kind of unusual if someone wasn't packing- and then into what looked like the glass tower that I had so recently plowed my ship into at 2000mph. It seemed like nobody inside was really shaken by that incident- or, if they were, I couldn't see the looks on their faces through the murk. Basically everything looked like a black hallway with a fog machine running and people standing stock-still in various positions scattered throughout it. Just a normal Star Citizen Thursday at this point really. I wandered through a series of doors- I assume they were doors because I could see the open/close mechanisms clearly, but nothing else- and eventually found myself in an odd place. Door after door, all the mechanisms locked, but stacked so closely together that it couldn't lead to any space bigger than a closet. What the hell was this? Then it hit me- wankpods! I guess CIG intended to allow players to spawn somewhere other than Port Olisar, at some point. This was clearly a wankpod chamber, and the locked rooms were player spawn points. Too bad it was completely useless as any death would result in a quick trip back to old PO. I shrugged and moved on. A long and pointless interlude later, I found myself in front of a cargo screen. I guess even Chris realized that manually purchasing and placing every box of cargo would be a nightmare, because this interface was actually marginally sane. Just a standard panel, you walk up and select your ship, then select the cargo. For some reason the cargo was listed in credits per hundredth of a standard cargo unit, which I found out as I almost disastrously bought a hold full of cargo for 650,000 credits or more than two thirds of what CIG gives you overall. Not there's anything else to do with that money, but I'd hate to lose it if the ship blew up or something - I had no idea if the game would remember that I'd bought the cargo when a replacement spawned, or what. So I bought a full cargo hold of hydrogen, the cheapest item in there. Not... entirely sure why a technology base that produces ships capable of flying faster than light and strong enough to fly into the ground at 2000mph would really ever need people to haul the most abundant gas in the universe. Just scoop a star, right? Maybe that would make it too much like that other space game. But hey, cargo is cargo. I loaded up and navigated the dark maze back to my ship. After verifying that, yep, I now had a hold full of highly flammable and explosive gas containers completely unsecured, I sat down and prepared to lift off. The ship didn't move. Why wouldn't it move? I checked my keyboard- still plugged in. Mouse, still working. Ship power worked- other buttons worked, I could retract and lower the landing gear, which lead to an amusing moment as I made the constellation do push-ups off of the hangar deck. But try as I might, it wouldn't take off. Maybe with the loss of that fin and the addition of all this weight, the dreaded fidelity had finally caught up to me? Nope, chat said that it was just a bug with the Cutlass and the Constellation now- sometimes they just won't fly at all! Great. I tried exiting/entering four or five times, no dice. Finally I decided to go back into the black maze of Levski and see if I could force the ship to respawn at a control panel. Sadly for me, all of the up-down of the landing gear action must have moved me about two inches higher off the landing pad than normal. As I stepped off of the Constellation elevator, my commando's weak ankles shattered- instantly red on my HUD. I bled to death in seconds. My dying thought, as I scrambled desperately to equip a med pack, was "If only I hadn't taken that armor off..." I woke up back at Port Olisar.
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# ? Dec 8, 2017 21:18 |
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I wonder what's the intersection shape between the SC backers and Trump supporters. I bet it's a circle
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# ? Dec 8, 2017 21:20 |
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Sarsapariller posted:<to be continued> can you make it in a video like ArV or whatever name that amazing Sandi show has
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# ? Dec 8, 2017 21:21 |
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Bayonnefrog posted:Thanks for the replies. I've already really enjoyed my first month following this thread. It's why I joined. The SC reddit wouldn't engage in anyone with a different opinion and flip out.. Everyone here seems to be more level headed and reasonable. Which was way different from what I had heard after playing Eve Online for years. Welcome to the 'olar 'ystem commando!
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# ? Dec 8, 2017 21:23 |
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# ? Dec 8, 2017 21:25 |
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SPERMCUBE.ORG posted:Welcome to the 'olar 'ystem commando! the 'laxy
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# ? Dec 8, 2017 21:25 |
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RattiRatto posted:can you make it in a video like ArV or whatever name that amazing Sandi show has I thought about recording some of it but really I have a lot more fun writing up my reactions to these things. Editing video of me literally wandering in the dark for an hour would probably not be nearly as exciting. If you want a visual aid for what it looked like, watch any video of The Secret World parking garage missions. https://www.youtube.com/watch?v=8rCoMPaY0fE&t=353s
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# ? Dec 8, 2017 21:33 |
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RattiRatto posted:I wonder what's the intersection shape between the SC backers and Trump supporters. That's an inclusive set, citizen. An intersection set would be bounded by the intersections themselves. Please report for deskeletonization. More seriously, I tend not to 'Go There' because we all have our heresies about pineapple, blue cheese and governance.
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# ? Dec 8, 2017 21:37 |
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That shopping system feels like it was designed by someone who played GTA just long enough to walk into a clothing store, approach a shoe counter and be presented with a fine selection of shirts and think to themselves "There must be a way to make this worse".
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# ? Dec 8, 2017 21:44 |
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Frankly this game sounds like Wing Commander + outdated CryEngine + Popular modern gaming +Dusty Lens posted:"There must be a way to make this worse". and then you've got it
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# ? Dec 8, 2017 21:54 |
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Why does every character they play look the same? Don't tell me in the $170mil they couldn't find the cash to allow you to create your own character appearance. Like every other single mmo.
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# ? Dec 8, 2017 21:55 |
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Dusty Lens posted:That shopping system feels like it was designed by someone who played GTA just long enough to walk into a clothing store, approach a shoe counter and be presented with a fine selection of shirts and think to themselves "There must be a way to make this worse". I cannot think of anything more fundamental than inventory management for an MMO and trading game. It's such a solved problem, too. It's just lists and DB calls! How do you gently caress that up so badly? Nobody, not one person on earth, is going to have an improved gameplay experience because they had to manage every individual clip for their stupid rifle. It gets even worse when you go to the shop for ships. At least you sort of vaguely know what a rifle or a pistol looks like. Everything in the ship shops is just a box with greebles glued on to it. There's no information on them at all except price. Oh, I can get an Aegis Regulator for 5000 credits? Great! What is that? Is it a shield? What size is it? Is it even compatible with my ship? Is it better than what I've got? Oh this one's a power plant, you say! How do you even plug that in? The only mod points on most ships are the guns on the outside. On top of that, now you can't even spawn shopkeepers by just giving them an inventory list. Some poor slob artist has to painstakingly go through and set down every item in the shop just so, and then some poor rear end in a top hat programmer is going to have to wire all the triggers so clicking on it opens the Moby-Glass to the right page. I've already found several guns that are priced wrong from the ones right next to them. The whole thing is hosed. Sarsapariller fucked around with this message at 22:00 on Dec 8, 2017 |
# ? Dec 8, 2017 21:57 |
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Bayonnefrog posted:Why does every character they play look the same? Don't tell me in the $170mil they couldn't find the cash to allow you to create your own character appearance. Like every other single mmo. There is no character creator. There aren't even any female player models. Don't let them bullshit about how they're coming, either- it's apparent that every suit of armor in the game is designed for the male commando. There's not even space in the stores for female mannequins.
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# ? Dec 8, 2017 21:58 |
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Gosts posted:Disclaimer: LoD is a bad game. You know the saying ? don't.
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# ? Dec 8, 2017 22:00 |
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I just got around to listening to the leaked SQ42 audio. Did anyone point out it confirms the terrible SQ42 script leaked on April fools day 2016? For example, the clip of the girl singing Full Burn to herself. quote:[E1C04S02D] Other highlights from her character: quote:[E1C04S23_2] quote:[E1C08S01A] quote:[Player]: "Hey, Becca, is that you?"
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# ? Dec 8, 2017 22:01 |
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Everything in the game is designed around the exact shape and size of the one true commando so expect lots of hilarious bugs when they try to introduce a second.
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# ? Dec 8, 2017 22:01 |
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the leaked script being true warms my heart
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# ? Dec 8, 2017 22:03 |
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Dusty Lens posted:That shopping system feels like it was designed by someone who played GTA just long enough to walk into a clothing store, approach a shoe counter and be presented with a fine selection of shirts and think to themselves "There must be a way to make this worse". "No officer, I have no idea how that exploded police helicopter got there, I'm just going to go get some fast food in my nice new threads." Gamers will generally overlook a certain amount of clunkiness if the rest of the game is really drat good. That's not possible for Star Citizen because that would require Star Citizen to have any good/redeeming parts, or even any gameplay at all.
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# ? Dec 8, 2017 22:05 |
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MilesK posted:I just got around to listening to the leaked SQ42 audio. Did anyone point out it confirms the terrible SQ42 script leaked on April fools day 2016? This is painful. This is Stimpire level.
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# ? Dec 8, 2017 22:08 |
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Orcs and Ostriches posted:This is painful. This is Stimpire level. The community will like it.
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# ? Dec 8, 2017 22:10 |
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Orcs and Ostriches posted:This is painful. This is Stimpire level. "Also, for your own protection, you should learn to cook as quick as possible." In the grim darkness of the future, there is only waffles..
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# ? Dec 8, 2017 22:12 |
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SCtrumpHaters posted:The community will like it. correct, the community liked the leaked script, they used words like "authentic" and "i paid $15000 for this, of course it is the best script ever"
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# ? Dec 8, 2017 22:13 |
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Conspiratiorist posted:EVE goons aren't actually even majority composed of SA users. Yes I think you're right. It's changed a lot since the old days from what I understand. A lot of that came out in the Casino War when they got run.
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# ? Dec 8, 2017 22:17 |
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Saladin Rising posted:Gamers will generally overlook a certain amount of clunkiness if the rest of the game is really drat good. That's not possible for Star Citizen because that would require Star Citizen to have any good/redeeming parts, or even any gameplay at all. I always laugh when I see a video of CRobertz talking about "emergent gameplay." He seems to think that SC will be some kind of sandbox where the gameplay will just sort of organically arise, when in reality there's no sand and barely a box.
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# ? Dec 8, 2017 22:19 |
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Sarsapariller posted:I cannot think of anything more fundamental than inventory management for an MMO and trading game. It's such a solved problem, too. Solved problems feels like a common theme in Star Citizen. There are so many UI issues and otherwise that have been solved successfully in other titles. Some of them those that the Roberts either worked on themselves or produced. It's such a recurring and naked issue that it begs one to assume that it's somehow intentional. In past games they've demonstrated they know how to make a hammer. Why they're demanding to use that hammer to wipe their rear end this time around is beyond me. ED has done most everything space game related that they've attempted to do better than they have. But the way that it goes beyond that shows that it's not just an attempt to not follow in ED's footsteps.
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# ? Dec 8, 2017 22:26 |
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"Next week, we will send out our inaugural Squadron 42 newsletter, which will be a monthly installment containing exclusive news on our single-player campaign. Join us on Thursday, December 21st at 12 PM PST for our Holiday ATV Special focused on Squadron 42. " Excuse me, Derek - I thought they weren't going to discuss SQ42 during the holiday livestream?
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# ? Dec 8, 2017 22:29 |
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Can we place bets on how long the newsletter will last until they drop it?
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# ? Dec 8, 2017 22:32 |
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RattiRatto posted:I wonder what's the intersection shape between the SC backers and Trump supporters. I’m a fan of Trump, and I’ve long since refunded. My cousin, a dyed-in-the-wool progressive, refers to himself as a “male feminist,” rabidly anti-Trump, (99% of his social media posts are Trump related. Quite sad really.) and will never refund. Whenever we talk about SC it’s always “Derek Smart this” “Derek Smart that,” and I always have to remind him I never mentioned DS to begin with.
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# ? Dec 8, 2017 22:35 |
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ManofManyAliases posted:"Next week, we will send out our inaugural Squadron 42 newsletter, which will be a monthly installment containing exclusive news on our single-player campaign. Join us on Thursday, December 21st at 12 PM PST for our Holiday ATV Special focused on Squadron 42. " I think he said they weren't going to show it, because it still looks about the same as the Morrow Tour. Which was like two years ago.
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# ? Dec 8, 2017 22:36 |
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going to go ahead and get the "pull up thread" in now.
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# ? Dec 8, 2017 22:36 |
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# ? Apr 19, 2024 07:56 |
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ManofManyAliases posted:"Next week, we will send out our inaugural Squadron 42 newsletter, which will be a monthly installment containing exclusive news on our single-player campaign. Join us on Thursday, December 21st at 12 PM PST for our Holiday ATV Special focused on Squadron 42. " You can't just cherrypick which of his six predictions matches your rebuttal the most.
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# ? Dec 8, 2017 22:37 |