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Tender Bender posted:I'm enjoying Xenoblade a lot but I feel like if they weren't able to get the game running better than 720p docked they should have taken a step back early in development and rethought some stuff. It's not even a smooth 720p. That doesn't bother me nearly as much as 2ch stereo-only sound.
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# ? Dec 16, 2017 18:35 |
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# ? Apr 28, 2024 09:00 |
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mancalamania posted:I don't know if XBC2 is bad, but I'll tell you a game that IS bad, my friends: Yooka-Laylee. you should replay dk64 sometime and understand that those reviews were completely correct
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# ? Dec 16, 2017 18:36 |
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Brother Entropy posted:you should replay dk64 sometime and understand that those reviews were completely correct I actually played DK64 for the first time like two years ago, and it's fine. "Good" might be going too far, but the levels have a lot more life in them than this first Yooka-Laylee world. And at least the mini-games had sound effects so they actually felt like interactive games instead of busywork.
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# ? Dec 16, 2017 18:50 |
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Who would have thought that a Kickstarter project banking on 2000s nostalgia would end up being soulless and empty???
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# ? Dec 16, 2017 19:05 |
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Evil Fluffy posted:The developer in Japan thinks the mobile versions of FF5 and FF6 are an improvement over the original SNES spites. They just have really weird (and bad) tastes. I think that they're evaluating the battle sprites. The enemy illustrations really are improvements. It's the map graphics that are ugly. I wonder if there's a language barrier thing here.
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# ? Dec 16, 2017 19:11 |
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KingSlime posted:Who would have thought that a Kickstarter project banking on 2000s nostalgia would end up being soulless and empty??? A Hat in Time turned out pretty good, was going for the same thing, and did it with an 8th of the Kickstarter funding
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# ? Dec 16, 2017 19:16 |
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KingSlime posted:Who would have thought that a Kickstarter project banking on 2000s nostalgia would end up being soulless and empty??? Tragically, not the developers. They heavily patched the game after release to try and fix some of the issues they could, but you can't patch out what is wrong with Yooka-Laylee. If they had taken another year, maybe they could have fine tuned the worlds and focused the experience, but I think, ultimately, the people who once perfected and defined an entire genre had forgotten how they did it. The magic was lost. Then Super Mario Odyssey taught the world how to do it all over again.
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# ? Dec 16, 2017 19:17 |
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mancalamania posted:The reviews that complain that it's too much like Banjo-Tooie / DK64 are completely wrong-- those games were actually good. Banjo Tooie is okay; it as some excessive ideas that should've been toned down, but it had a lot of fun creativity among the rough parts. DK64 is just baaaaaaaaaaaaad
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# ? Dec 16, 2017 19:19 |
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Oh hey Sexy Brutale seems like a cool game but the Switch port runs really poorly for a graphically simple isometric adventure game. I also had a freeze while trying to save and ended up losing some progress & at that point I was over it. I contacted Nintendo and they gave me a refund though which was cool! I know they say "no refunds ever" but I just asked nicely and they did with no issue
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# ? Dec 16, 2017 19:19 |
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Spellman posted:A Hat in Time turned out pretty good, was going for the same thing, and did it with an 8th of the Kickstarter funding This^^ With Hatful existing, forget about yooka.
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# ? Dec 16, 2017 19:25 |
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Ah I was mostly joking that the 2000s were overall soulless and empty as poo poo but now I might have to try a hat in time
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# ? Dec 16, 2017 19:28 |
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XC2 has some serious quality of life issues missing, mainly the map, but there's a little too much time spent in menus. After you get all of the playable main characters I would love to have the ability to make swapable permanent blade groups so everytime I go salvaging for example I just load up my salvaging blade team instead of hunting for every single blade. Also they are way too loving stingy with blade unlocks. People are claiming the more you unlock the rarer the later ones become. I've got one new blade out of my last 200 common, 70 rare and 10 legendary cores. My other complaint, is the quest rewards don't seem to match some of the depth and length some of these quests expand. Game is fun, but far from perfect. There's a lot going on here that could easily turn people away. CRAYON posted:Where are you getting hung up? Is holding L1 + R1 + Start causing the top LED to turn on? Once you get that to happen it should be as easy as plugging it in and running the exe (windows) or app (mac). Turns out I'm an idiot and just didn't plug the usb cable in all the way. It kind of stops 4/5ths the way through and was charging so...
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# ? Dec 16, 2017 19:32 |
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I'm playing Xenoblade 2 and I can't help but notice that the sound is all kinds of hosed up. There's been more than a few cutscenes that don't have any sound effects at all, just voices, so it's jarring to see a bunch of people run around in complete silence until somebody speaks. Along with that the voice direction is really screwed up, there's been a couple of points late chapter 3 that don't sound like they actually understood what was going on when given their lines, so the delivery is completely tone deaf to the scene, ie characters locked in a battle to the death shouldn't talk as casually as they do. That and they don't have nearly as many unique animations for cutscenes as you'd expect, so like, there's this one henchman in chapter 2 who has only a couple of animations and just repeats them for all his scenes and it's really stupid looking, but they don't give him any other gestures so that's all he does for his scenes, of which he has too many of anyway. Also I still cannot get over how stupid looking the two main characters look. It's almost impressive, really, at 20 hours in I'm still in awe of how bad their designs are, particularly since nearly everyone else look better. But other than that the game itself is fun. At this point in X I still had no idea what I was doing, but in 2 I'm popping off blade combos and chain attacks at will, it's great. I feel like there's still some depth I haven't tapped into, but I'm getting better at it all the time. Though the fact that you can change your setup at will means there's no reason to play as the other characters... one of my favourite things about XB1. Oh well. The environments really are spectacular. I do wish there were more sidequests, XB1 did a great job with getting you to explore nearly the whole map with it's sidequests, but XB2 feels like there are still huge chunks I haven't found because I haven't had any reason to go there. The fact that ever map is autofilled in when you find each area also makes it less vital to explore. Oh and the way they have the map menu split into submenus and don't automatically go to the map you're currently on is a really dumb. They even have a quick select button for the map that still makes you go through the menu. Music leaves me with nothing to complain about... during gameplay. Cutscenes are another matter, as the sound mixing is just awful. More than a few times characters have been drowned out by the music playing too loud during cutscenes, oh but sometimes songs don't loop so enjoy the last couple of minutes being in silence! ... man, the more I think about it, the more it seems like Xenoblade 1 was a "lightening in a bottle" kinda game, as nearly everything that XB2 does was done better in XB1, which was also the case with XBX. I don't think XB2 is a bad game, but it's lacking the same level of polish the first had that made it special.
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# ? Dec 16, 2017 19:37 |
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The Blade system would have been far, far better if they just had 40 unique blades, no generic blades, and all of those unique blade cores would be unique loot drops, from hidden chests or as sidequest rewards. You could even have the blade you get be random, but you'd always get a unique blade. The generic blades are a glaring incongruity in both the games setting (since I've easily discarded a small army's worth in a world where Blades are considered people) and from a gameplay perspective, because the rest of the game's design seems to reward your exploration with unique rewards and the cores/new blades are the best and biggest reward you could get. It's so close to perfection, though. In terms of XB1, XB2 has a much better sidequest system, with each quest being a lot more involved than the thousands of kind of identical quests throughout XB1. I also think the map design is just as good if not better, with so many small nooks and crannies that reward exploration intuitively. I remember XB1 being very large, yeah, but the size sort of felt detrimental to exploration after awhile -- I feel like I am actively rewarded for getting lost in the environment.
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# ? Dec 16, 2017 19:41 |
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Xb2s combat is so much better than 1 tho
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# ? Dec 16, 2017 19:42 |
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I really enjoyed XC2 and felt like it was more than the sum of its parts, though I know I'm a sucker for good environment design and music and those (plus the combat system) are where I think most people can agree it fires on all cylinders. A lot of the weird flaws with the game are things that could have been ironed out with a bit more dev time, I do wonder how much they rushed it to get it into the first year release schedule and/or how much it was impacted by Monolithsoft working on Zelda.
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# ? Dec 16, 2017 19:56 |
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So I'm thinking about getting a switch for my other half, she really loves The Sims type games, is there anything like this for the switch?
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# ? Dec 16, 2017 19:59 |
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Knifegrab posted:So I'm thinking about getting a switch for my other half, she really loves The Sims type games, is there anything like this for the switch? Not quite, but she might be into Stardew Valley
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# ? Dec 16, 2017 20:02 |
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goferchan posted:Oh hey Sexy Brutale seems like a cool game but the Switch port runs really poorly for a graphically simple isometric adventure game. I also had a freeze while trying to save and ended up losing some progress & at that point I was over it. I contacted Nintendo and they gave me a refund though which was cool! I know they say "no refunds ever" but I just asked nicely and they did with no issue If you actually contact Nintendo for stuff they give a ton of leeway that’s typically a hard no for other companies and is stated being a no otherwise by Nintendo themselves. There’s been plenty of times where I e had hardware go dead well outside of warrenty and they’ve fixed it for free with me paying shipping. As for Sexy Brutale it’s made in Unity which is garbage on pretty much any console and only works well 30% of the time on high end PCs. I don’t know why people continue to use it
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# ? Dec 16, 2017 20:10 |
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Dr. VooDoo posted:If you actually contact Nintendo for stuff they give a ton of leeway that’s typically a hard no for other companies and is stated being a no otherwise by Nintendo themselves. There’s been plenty of times where I e had hardware go dead well outside of warrenty and they’ve fixed it for free with me paying shipping. As for Sexy Brutale it’s made in Unity which is garbage on pretty much any console and only works well 30% of the time on high end PCs. I don’t know why people continue to use it There is nothing wrong with Unity as an engine
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# ? Dec 16, 2017 20:15 |
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Yeah, XB2 has a more interesting combat system that's already more involved than XB1 and more importantly has lots of room for customization so things don't get old halfway through. The sidequests are also much better than XB1, I'm doing them because I want to do them, not to check off boxes. Hard agree on the blade gacha thing being terrible. It's insane for a single player game with no micro transactions to have this. I've opened like 40 common cores and 5 rares and gotten 1 rare blade on Nia, a dumb bird tank that doesn't fit her build at all. The common Blades are so generic and limited that it feels like a waste to even bother using them. The map itself is fine but the menu is bad, and they're already patching that so that's good.
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# ? Dec 16, 2017 20:29 |
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Real hurthling! posted:Xb2s combat is so much better than 1 tho Oh hell yes this is true. I found it a struggle to get through the first big boss fight (against Cockney Guy) in XB1, even understanding how it all worked, it was finicky and kinda uncomfortable and didn't feel very satisfying. XB2's combat feels like a combination of all the previous Xeno battle systems into one gigantic fuckpile of a battle system.
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# ? Dec 16, 2017 20:31 |
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Dr. VooDoo posted:As for Sexy Brutale it’s made in Unity which is garbage on pretty much any console and only works well 30% of the time on high end PCs. I don’t know why people continue to use it Yo this is straight-up false
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# ? Dec 16, 2017 20:56 |
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i don't know which dr to believe!!
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# ? Dec 16, 2017 21:10 |
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Unity attracts a lot of bad devs because its cheap to license. It also historically was bad on console because it lacked good multithreading support for the 8 core processors in ps4/xb1 but i think thats been fixed
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# ? Dec 16, 2017 21:31 |
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A lot of stuff is made in Unity without anyone knowing (Hearthstone was made in Unity for example), but as soon as people know a game's made in Unity it's always the engine's fault when a port is bad.
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# ? Dec 16, 2017 21:31 |
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its a bad workman who blames his tools
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# ? Dec 16, 2017 21:40 |
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It's almost like the engine itself doesn't make a game bad... 🤔 Like, I get that engines have bugs, but it seems real dumb to write a game off because of the middleware choices the developers made.
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# ? Dec 16, 2017 21:41 |
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Without getting bogged down in engine discussion, by all accounts the sexy brutale port is bad which is a bummer because I was looking forward to it. Who knows what will happen. Rayman was a pretty mediocre port that got its major issues patched up.
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# ? Dec 16, 2017 21:48 |
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If you think the developers hosed up by choosing to use Unity, which is widely-used enough to have robust technical support and a huge library of plugins, assets, and documentation, what other alternative would you suggest, because they probably wouldn't do any better by coding an engine from scratch
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# ? Dec 16, 2017 21:48 |
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Use the Mario 64 engine
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# ? Dec 16, 2017 22:01 |
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People hate the Gamebryo/Creation engine because thry think that only Bethesda uses it and their games are janky as gently caress. Nope, turns out that the engine is fine but Bethesda is chock-full of moronic developers.
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# ? Dec 16, 2017 22:05 |
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CharlieFoxtrot posted:If you think the developers hosed up by choosing to use Unity, which is widely-used enough to have robust technical support and a huge library of plugins, assets, and documentation, what other alternative would you suggest, because they probably wouldn't do any better by coding an engine from scratch Didn't Epic or whoever drastically lower their fees for Unreal 4 due to the competition presented by Unity? And I guess there's Amazon's Lumberyard. I hear Star Citizen is using it! There's also Microsoft's XNA or whatever it is now, but that's pretty much Windows and Bone only as far as I know. Mister Facetious fucked around with this message at 22:16 on Dec 16, 2017 |
# ? Dec 16, 2017 22:08 |
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I don’t care about game engines that much but I hate it’s obvious that a game was made in a certain engine. That got really bad in the 360 era when every game was obviously Unreal 3.
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# ? Dec 16, 2017 22:20 |
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CharlieFoxtrot posted:If you think the developers hosed up by choosing to use Unity, which is widely-used enough to have robust technical support and a huge library of plugins, assets, and documentation, what other alternative would you suggest, because they probably wouldn't do any better by coding an engine from scratch UE4
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# ? Dec 16, 2017 22:34 |
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Dk64 is worse than yooka laylee. YL is a sub banjo-kazooie platformer but Dk 64 is like 5 of those badly layered on top of each other.
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# ? Dec 16, 2017 22:38 |
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Mister Facetious posted:Didn't Epic or whoever drastically lower their fees for Unreal 4 due to the competition presented by Unity? Yep UE4 and Unity are pretty close in price, and both have free versions that are used by a lot of people learning to make games. Lumberyard is basically a custom version of CryEngine, and CryTek are suing the Star Citizen devs for switching to it because they were supposed to be ambassadors for base CryEngine or something.
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# ? Dec 16, 2017 22:38 |
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Xenoblade has a cool thing happen at the end of chapter 3 that made me think ok I guess I’ll see where this goes I still cannot get over how stupid some of the characters and designs get and this is as a big jrpg fan Like I remember people complaining about how persona 5 could treat female characters and then this loving thing lol
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# ? Dec 16, 2017 22:51 |
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KingSlime posted:Who would have thought that a Kickstarter project banking on 2000s nostalgia would end up being soulless and empty??? Banjo-Kazooie and Donkey Kong 64 came out in the ‘90s, a good decade.
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# ? Dec 16, 2017 23:14 |
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# ? Apr 28, 2024 09:00 |
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This is asinine. Resident Evil revelations 1 defaults to a perfectly fine, sensible control scheme where I use the triggers to shoot. But, for some unknown reason Revs 2 doesn't even have the options to use the triggers?! I can't use these bumpers to aim and shoot it kills my wrists. Is there some option I'm missing? This makes no sense at all.
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# ? Dec 16, 2017 23:29 |