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Sometime when I’m scavenging I’d actually prefer the monsters to show up. I have money, what I want is loot.
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# ? Dec 18, 2017 02:35 |
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# ? Apr 23, 2024 08:05 |
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I mean, all guides say that to get monsters to show up, just fail the QTE (and remove salvaging blades from your line-up).
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# ? Dec 18, 2017 02:36 |
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Replayability chat: I could definitely see myself replaying this game and setting silly conditions on myself like "only common blades" or whatever
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# ? Dec 18, 2017 02:39 |
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Tae posted:I mean, all guides say that to get monsters to show up, just fail the QTE (and remove salvaging blades from your line-up). Do better capsules summon better monsters tho?
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# ? Dec 18, 2017 02:39 |
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IcePhoenix posted:Replayability chat: I could definitely see myself replaying this game and setting silly conditions on myself like "only common blades" or whatever I'll keep repeating this here but a good roll on a common blade will absolutely wreck any rare blade, you're not gimping yourself with them. I'm in the post game defeating the level 100-130 unique monsters now and their skills are essential, most rare blades are obsolete.
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# ? Dec 18, 2017 02:43 |
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nerdz posted:I'll keep repeating this here but a good roll on a common blade will absolutely wreck any rare blade, you're not gimping yourself with them. I'm in the post game defeating the level 100-130 unique monsters now and their skills are essential, most rare blades are obsolete. I’m not even sure what to look for in a common blade besides the star rating. I feel like the highest I’ve seen is 3 while all the rares are like 6? Are these special skills in the affinity chart or something?
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# ? Dec 18, 2017 02:45 |
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The only reason honestly to get rare blades is to see their sidequests. The default story blades are more than good enough to steamroll through the story (especially since by the time you get 5, you have a perfect Break->Topple->Launch->Smash setup). LIVE AMMO ROLEPLAY posted:Do better capsules summon better monsters tho? All the guides just involve the gold capsules, and farmning the Krabbe guys for rare cores if you want an early start on it.
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# ? Dec 18, 2017 02:46 |
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Bass Bottles posted:I’m not even sure what to look for in a common blade besides the star rating. I feel like the highest I’ve seen is 3 while all the rares are like 6? Are these special skills in the affinity chart or something? The rares are 5 and as far as I know the generics can get up to 4. If you want good generics I agree that the combat skills are the important ones.
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# ? Dec 18, 2017 02:49 |
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I want the rare blades for the collection aspect of it and to see all the sidequests and content. Plus, I just like a more lively entourage. Edit: What do the three silhouettes you see during the summoning cutscene mean? Pollyanna fucked around with this message at 02:56 on Dec 18, 2017 |
# ? Dec 18, 2017 02:50 |
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Pollyanna posted:I want the rare blades for the collection aspect of it and to see all the sidequests and content. Plus, I just like a more lively entourage. They’re just taunting you as the silhouettes show Boreas, Newt, and Finch but you get your 50th regular-rear end blade
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# ? Dec 18, 2017 02:59 |
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Calaveron posted:They’re just taunting you as the silhouettes show Boreas, Newt, and Finch but you get your 50th regular-rear end blade So, potential rare blades you can get? Some of them look like generics, though... Since I'm getting a whole bunch of commons, what's the best way to determine whether a common is worth keeping or not? I'll be committing genocide either way, which is bizarre given this game's obsession with humanizing Blades.
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# ? Dec 18, 2017 03:02 |
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I beat chapter 6. So Rin can move at light speed and has the power of "particle control" meaning his dopey rear end is completely invincible until plot spasms or the Architect brings him down. Then he calls Rex a selfish child as Rex reaches out for Pyra and calls her name in obvious concern. What a great guy and compelling villain. I bet when we get to Elysium he'll do a big show of having a bird alight on his finger and he'll send it flying off with a poignant look on his face. At least Malos is still kinda cool.
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# ? Dec 18, 2017 03:02 |
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Caidin posted:I beat chapter 6. So Rin can move at light speed and has the power of "particle control" meaning his dopey rear end is completely invincible until plot spasms or the Architect brings him down. Then he calls Rex a selfish child as Rex reaches out for Pyra and calls her name in obvious concern. What a cool guy and compelling villain. I bet when we get to Elysium he'll do a big show of having a bird alight on his finger and he'll send it flying off with a poignant look on his face. Yeah, the plot doesn’t know what exactly it should be doing with Torna
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# ? Dec 18, 2017 03:05 |
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Tae posted:The only reason honestly to get rare blades is to see their sidequests. The default story blades are more than good enough to steamroll through the story (especially since by the time you get 5, you have a perfect Break->Topple->Launch->Smash setup). That's not really the point though -- the point is a not insignificant amount of content, as well as potential combat flexibility, is entirely locked behind a luck-based system that rewards nothing that I, the player, do. Even looking for legendary cores is a waste because they have yet to result in rares either. It's a woeful system that goes completely against much of the game's strengths, and should have and could have easily been made into something far better.
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# ? Dec 18, 2017 03:17 |
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Bass Bottles posted:I’m not even sure what to look for in a common blade besides the star rating. I feel like the highest I’ve seen is 3 while all the rares are like 6? Are these special skills in the affinity chart or something? you should look for the following in a common blade: also disclaimer, common blades can still be good even if their tree doesn't reach level 5 for most skills. battle skills: orb master is insanely good. it let's you set elemental orbs for the chain combo at any level of the blade combo. and if you start the combo with this blade the effect will be valid for anyone in the blade combo. you can literally set 6 element orbs in 2 quick blade combos and kill almost everything in the game in one minute, or go all the way to set 8 orbs and kill everything in the game (nothing in the game survives an 8 orb chain attack) for skills, if a blade has 2 or more damage skills it will be extremely powerful. 3 is an insanely good blade. for example, a blade with extra damage from the front, extra damage at Max HP and extra damage at full affinity can get a modifier of like 250% extra damage that will proc in almost any situation. it goes even higher with aux cores and accessories to get a monster of a blade. I have a near perfect bitball blade that hits standard driver arts for 100k damage. another really good thing to keep an eye on is the recharge boost driver art, it affects the pouch items that boost regen too, and lets you infinitely chain driver arts without ever doing a single auto attack. the funny thing about the end game is that the combat logic changes completely. you actually DON'T want to damage the monsters. most of the unique bosses have enrage triggers at certain HP levels. you want to set up a perfect blade combo before you reach them doing as little damage as possible. I now spec fully healer and tanks to reliably do that, with all sorts of stuff to boost party gauge filling. So combat becomes a puzzle to figure out how to most efficiently set up 8 orbs.
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# ? Dec 18, 2017 03:18 |
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nerdz posted:I'll keep repeating this here but a good roll on a common blade will absolutely wreck any rare blade, you're not gimping yourself with them. I'm in the post game defeating the level 100-130 unique monsters now and their skills are essential, most rare blades are obsolete. Sure, but that good roll can be as hard or harder to actually get than getting a rare blade.
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# ? Dec 18, 2017 03:18 |
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8-Bit Scholar posted:That's not really the point though -- the point is a not insignificant amount of content, as well as potential combat flexibility, is entirely locked behind a luck-based system that rewards nothing that I, the player, do. Even looking for legendary cores is a waste because they have yet to result in rares either. It's a woeful system that goes completely against much of the game's strengths, and should have and could have easily been made into something far better. I agree. Luck-based stuff should never be gating content, ever. I'm gonna be honest, I'm towards the end of chapter 7 and I'm kinda getting sick of the game. By now I've thought many times "I'm bored", "I'm not having fun", "I wish I was doing something else" while playing it, and that's a real bad sign. This game is definitely inferior to 1 and X for me, which is a huge shame. It really seems like Monolith was more interested in quantity over quality, and that hosed it.
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# ? Dec 18, 2017 03:24 |
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So close to two million.
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# ? Dec 18, 2017 03:25 |
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I'm still very much enjoying the game, though I'm at a point where the difficulty has spiked and I don't know if I wanna do more sidequests right now. I'll probably set it aside until the patch -- I've clocked 80 hours into it and, gatcha gripes aside, I'd still wholly reccomend it to any Switch user. It invokes an era of JRPGs that I wish hadn't ever gone out of style. The battle system and story are still great and I can't gush enough about the environments. I've booted up this game and just run around Uraya and had a great time soaking in the atmosphere.
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# ? Dec 18, 2017 03:29 |
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8-Bit Scholar posted:I'm still very much enjoying the game, though I'm at a point where the difficulty has spiked and I don't know if I wanna do more sidequests right now. I'll probably set it aside until the patch -- I've clocked 80 hours into it and, gatcha gripes aside, I'd still wholly reccomend it to any Switch user. It invokes an era of JRPGs that I wish hadn't ever gone out of style. The battle system and story are still great and I can't gush enough about the environments. I've booted up this game and just run around Uraya and had a great time soaking in the atmosphere. Did you play the first game? EDIT: CHAPTER 7 Is that the fucken Em-Oh-En-Ay-Dee-Oh wtf Malos
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# ? Dec 18, 2017 03:31 |
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The 1st game was so boring I stopped playing and you tubed the story
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# ? Dec 18, 2017 03:32 |
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The missions required to unlock tier 5 Ursula are nutters. Something like 130 ~10 minute quests? The time isn't even the most tedious part. The worst is having to reassemble the team every 6-10 minutes.
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# ? Dec 18, 2017 03:33 |
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This was cool and interesting. Thanks!
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# ? Dec 18, 2017 03:34 |
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Axel Serenity posted:kosmos is going to literally be my last blade at this point Welcome to my world. Two blades left: kosmos and Zenobia what the gently caress.
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# ? Dec 18, 2017 03:40 |
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Pollyanna posted:Did you play the first game? Yeah, I couldn't get past the blue swamp place, the combat was too clunky and the areas felt a bit too big. Plus, I ended up swapping the Wii version for the 3DS version and I was no longer in awe of the amazing pretty environments. I never played XCX.
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# ? Dec 18, 2017 03:40 |
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8-Bit Scholar posted:Yeah, I couldn't get past the blue swamp place
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# ? Dec 18, 2017 03:47 |
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I didn’t get too far into the first game and dropped X about halfway through but I’m loving 2. Being able to play in handheld mode helps a lot and I hope X (or both games) get ported to the Switch.
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# ? Dec 18, 2017 03:48 |
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Maybe my tolerance for grindy, tedious JRPGs has fallen in the past few years
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# ? Dec 18, 2017 03:50 |
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Should I bother pulling blades for Rex or are his plot ones better
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# ? Dec 18, 2017 03:50 |
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Centzon Totochtin posted:Should I bother pulling blades for Rex or are his plot ones better Don't pull blades for Rex. You'll understand.
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# ? Dec 18, 2017 03:53 |
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The first xenoblade is almost 8 years old, if you played it at launch.
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# ? Dec 18, 2017 03:59 |
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Calaveron posted:You’re a monster Look, I get it, but on the 3DS those tree textures look less enchanting and more...not enchanting.
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# ? Dec 18, 2017 04:03 |
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Man what do you want out of a 240p screen? The texture quality is perfectly fine for the smaller handheld screen.
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# ? Dec 18, 2017 04:04 |
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plus isn't the first game capped out at like 480 or something because of the Wii? Which is compounded by how if you rip the files onto a PC and play it through an emulator the textures are all 1080 and look incredible
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# ? Dec 18, 2017 04:11 |
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ok, I was wrong. one monster survived a 9999999 damage combo.
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# ? Dec 18, 2017 04:17 |
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Does the instant switching with Pyra and Mythra work with Healing Wind?
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# ? Dec 18, 2017 05:09 |
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They are every single core I can find, so a mix of all 3, all with the relevant boosters, and they are definitely only the gacha rares left.
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# ? Dec 18, 2017 05:12 |
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Curious. For people who have popped a ton of cores and gotten absolutely nothing from them, when did you do it, in terms of chapter starts/finishes? I have a hackneyed theory that there's a softcap on your total number of rare blades that increases with each chapter. It feels like I'll get 1-3 rares fairly quickly if I do a few pulls at the start of a new chapter, then get nothing when I spend a mess of 'em midway through it.
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# ? Dec 18, 2017 06:13 |
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I only just noticed that you can see the elements that boosters actually boost orbiting the core crystal.
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# ? Dec 18, 2017 06:16 |
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# ? Apr 23, 2024 08:05 |
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LIVE AMMO ROLEPLAY posted:I only just noticed that you can see the elements that boosters actually boost orbiting the core crystal. Yeah, which is the only way to see them until you trigger the chain attack. It's really awful when you think you activated one but forgot to do it and now will most definitely fail to kill the monster and die instantly once the chain attack is over. They really should have reserved a space in the UI to put them. Also I'm starting to get mad at tora's AI. He basically never switches out of his Ice blade once he get's it. I might switch to morag for more reliable earth orb setting. nerdz fucked around with this message at 06:29 on Dec 18, 2017 |
# ? Dec 18, 2017 06:19 |