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iospace
Jan 19, 2038


Solarin posted:

banned for mod SASs

The mod sass is coming from another mod! :monocle:

Tax: https://i.imgur.com/Q0zoOQn.gifv

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The Rabbi T. White
Jul 17, 2008





SomethingJones posted:

You know who else wore black and sold a scam based on revolutionizing the gaming industry?
https://www.youtube.com/watch?v=xTqhyHuKVKA

Hyped for Bootcha's video

I still chuckle heartily every time I think of XboxPants and his defending the Ouya all the way to the end. I wonder how big his Star Citizen fleet is?

Beet Wagon
Oct 19, 2015





Hot SC gameplay video incoming. I apologize in advance for stealing Bootcha's gimmick at the end.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Release the video early, Bootcha. It's late Christmas eve, just do it.

BluesShaman
Apr 25, 2016

She wore Blue Velvet.


lmfao

Beet Wagon
Oct 19, 2015





Here it is, the entirety of my first experience with the live version of Star Citizen's long-awaited Alpha 3.0 patch:

https://www.youtube.com/watch?v=t8ghK6glerU

ThePotatoMasher
Feb 10, 2006

Crunch Crunch
Is star hanger still a trusted way of getting rid of internet spaceships for about what ipaid ?

A Neurotic Corncob
Nov 12, 2016

A light wind swept over the corn, and all nature laughed in the sunshine.
Chris has made a rare appearance on his weird discord knock-off in order to provide the base with some fresh talking points for the new year.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits

quote:

Christopher Roberts@croberts68
Star Citizen Alpha 3.0 performance tidbits
Discussion
Today at 09:13 pm
Patch
In the Holiday Spirit, I thought it would be helpful to share a few insights on the performance of 3.0.

The number of players on the server has a lot less impact in client performance than one would think. During the final stages of PTU we ran tests with 50 players, 40 players and 30 players per server. While there was a slight improvement in performance it wasn't proportional to the player count at all as can be seen from the 3 samples below. The top one is a full 50 player server, the middle is a 40 player server and the bottom is a 30 player server (the X axis is FPS, Y axis is sample count).







There is a slight shift to the right as you decrease player count but it is relatively minimal.

From the data we see it is not so much about player count but more about WHAT the players are doing. In our internal testing we didn't witness the performance issues that we saw on PTU or Live once thousands of players got in and started doing all sorts of crazy things. Fill up a Caterpillar with cargo, blow it up over an Outpost on a moon and you can bring the clients and servers to their knees (as you've just added hundreds if not thousands of additional objects to simulate). One other common issue that can kill performance is interpenetration of objects as that causes an overload on physics, especially if its on a larger object. An example of this is the Asteroid Mission (which we disabled last night) that was spawning on top or near Olisar and being sucked into the local grid causing all sorts of issues and deadlocks. In addition we need to do a better job of efficiently handling the bigger ships which can bring in thousands of additional elements to update as opposed to the smaller ships that have a lot less items and geometry. Have a bunch of people fly around in Starfarers and Caterpillars and you're straining the clients and server far more than you would be with a bunch of Auroras and Hornets.

We have solutions for all these things, including moving physics to a batch updating model from an asynchronous one which will allow us to scale the physics much better (currently we are limited to only four threads for physics regardless of the cores on a client or server), level of detail updates for objects on the client from the server (don't update or update less frequently when far away, unbind an object from the network if far away from the client's view), Object Container streaming (whole areas of the game are only streamed in when needed on the client, allowing for dramatically less objects on clients) and they are in various stages of progress but they are not something we can complete in a week or two.

At Citizen Con we announced that we are moving to a quarterly release schedule that is less feature bound and more focused on regular updates. The release of 3.0 is the first step in that strategy. We could have spent a few more weeks dialing in performance and bugs before going "Live" after we returned from the Holiday break but as most of the company won't return until the second week of January (as we worked a week deeper into 2017 than we did in 2016) we would then not be going Live until the beginning of February. Considering that for us to hit the Q1 release date we need to be going to Evocati in the middle of February, it would put us in the same situation as this year where we ran late as we were focusing on features versus dates. Going live with 3.0 allows us to merge back into our main development branch, continue the performance and optimization work (which will be a big part of future releases) and deliver it with solid testing for Q1 2018. So while it may be frustrating that there are some performance issues and bugs, 3.0 is a step along the way in the Star Citizen journey that will get better and more polished as we go.

If you are getting performance in the sub 10-15 FPS range there is definitely something not right, especially if you have a quad core CPU, 4GB video card and at least 16GB. I have seen people reporting 5 FPS when other people with the same specs are getting 25-30 FPS. This is likely a result of the game paging out to disk because of low memory, although sometimes we hear about this on machines that have 16GB or even more, which needs more investigation by us. Is it other apps in memory? Bad page allocation (need 10 GB have 16GB allocated)? Or memory leaks in the game? PCs have lots of advantages but one of the downsides is the huge diversity of configurations which make it hard to pin point the cause of some performance issues. We are investing in additional telemetry both on the servers and clients so we can automatically detect when things aren't performing how they should based on the raw specs of the machine and hopefully determine some issues that are causing the abnormally low performance. Of course this will take a bit of time , so please be patient.

Finally I want to say thank you to everyone out there for supporting Star Citizen, your enthusiasm and dedication really does energize the team and myself. We are building something truly special that is only possible because of you.

Happy Holidays everyone!

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?




WE'RE SANDY AND CROBERTS, AVARICE AND GREED
WE TOOK ADVANTAGE OF THE WHALES, JUST IGNOOORED THE GLA
WE SPECIALISED IN JPG SALES, SPREADING DREAMS AND SCOPE
AND IF YOU SPAWNED THE WRONG TEST SHIP
WE SIMPLY THREW YOU OUT

(i did a really bad job on the photoshop but im too lazy to do it better)

Baldness
Dec 1, 2017

Combat Theory posted:

A friend who would like to stay anonymous felt compelled to write an effortpost about the performance situation in star citizen 3.0 and CIGs future outlook.

It's s a long post but it's well worth the read.

I take no credit for this.

Thank you for that.

So how can someone of Chris's supposed programming background get this wrong ?

BluesShaman
Apr 25, 2016

She wore Blue Velvet.

Beet Wagon posted:

Here it is, the entirety of my first experience with the live version of Star Citizen's long-awaited Alpha 3.0 patch:

https://www.youtube.com/watch?v=t8ghK6glerU

I guess you don't understand this is an ALPHA, and this game has already changed the world.

BluesShaman
Apr 25, 2016

She wore Blue Velvet.

juggalo baby coffin posted:



WE'RE SANDY AND CROBERTS, AVARICE AND GREED
WE TOOK ADVANTAGE OF THE WHALES, JUST IGNOOORED THE GLA
WE SPECIALISED IN JPG SALES, SPREADING DREAMS AND SCOPE
AND IF YOU SPAWNED THE WRONG TEST SHIP
WE SIMPLY THREW YOU OUT

(i did a really bad job on the photoshop but im too lazy to do it better)

Awesome.

I love the Muppets' Christmas Carol.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

A Neurotic Corncob posted:

Chris has made a rare appearance on his weird discord knock-off in order to provide the base with some fresh talking points for the new year.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits

quote:

We don't really understand why the game behaves how it does.

FPS goes up. FPS goes down. Nobody can explain that.

Faith restored.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

A Neurotic Corncob posted:

Chris has made a rare appearance on his weird discord knock-off in order to provide the base with some fresh talking points for the new year.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits

I for one appreciate Chris' astonishingly frank step-by-step instructions to Goons informing us exactly how to take these servers down.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

XK posted:

Release the video early, Bootcha. It's late Christmas eve, just do it.

Good god, it might get an injuction. :ohdear:

A Neurotic Corncob
Nov 12, 2016

A light wind swept over the corn, and all nature laughed in the sunshine.
the solution is simply to not do anything fun and you might get an exceptional mid-20's fps.

kw0134
Apr 19, 2003

I buy feet pics🍆

A Neurotic Corncob posted:

Chris has made a rare appearance on his weird discord knock-off in order to provide the base with some fresh talking points for the new year.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits
So, is that like peak FPS or what? Because I've yet to see one video of 3.0 that hasn't been a slideshow at the worst of times and a nauseating 5 FPS elsewhere. Show me someone, anyone, that has a consistent 30 FPS you lying thumb. I'd say you're insulting everyone's intelligence, but you didn't swindle millions by underestimating the credulity of your audience.

ripptide
Jul 28, 2016

A Neurotic Corncob posted:

Chris has made a rare appearance on his weird discord knock-off in order to provide the base with some fresh talking points for the new year.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits

So, basically Crobberts way of sayin' "Suckers, you're stuck with this shite for at least 3 months. Until the next batch of shite is ready. Merry Christmas"

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

A Neurotic Corncob posted:

Chris has made a rare appearance on his weird discord knock-off in order to provide the base with some fresh talking points for the new year.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits

quote:

At Citizen Con we announced that we are moving to a quarterly release schedule that is less feature bound and more focused on regular updates. The release of 3.0 is the first step in that strategy.

quote:

release schedule that is less feature bound...3.0 is the first step in that strategy

:thunk:

In case anyone forgot, they dedicated themselves to monthly releases as of January 2016. Every month, no matter what.

They hit their monthly release deadline once.

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.

CRoberts posted:

From the data we see it is not so much about player count but more about WHAT the players are doing. In our internal testing we didn't witness the performance issues that we saw on PTU or Live once thousands of players got in and started doing all sorts of crazy things.
Crazy things? You mean crazy things, like, oh, I don't know: your customers trying to play a sandbox game like a sandbox game, which was the expectations that you set from Star Citizen's very beginning?

You should see plainly now, Citizens: Croberts is already the first to blame you, the esteemed pledgers, when anything starts to go wrong with his game.

Alas: be prepared in the future for more condemnations from Croberts about any of SC or SQ42's failings.

nnnotime fucked around with this message at 04:07 on Dec 25, 2017

Sarsapariller
Aug 14, 2015

Occasional vampire queen

ThePotatoMasher posted:

Is star hanger still a trusted way of getting rid of internet spaceships for about what ipaid ?

All of the remaining grey marketers are shady as gently caress, imo. Just message the company for a refund. You're unlikely to make a profit on anything other than an Idris at this point.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

lol @ the fact the thumb could write something that articulated.

Beet Wagon
Oct 19, 2015





Colostomy Bag posted:

lol @ the fact the thumb could write something that articulated.

Lol if you think he wrote that.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Beet Wagon posted:

Lol if you think he wrote that.

It was really boring and long winded, so, maybe? I doubt Chris knows that much about computers, though.

ThePotatoMasher
Feb 10, 2006

Crunch Crunch

Sarsapariller posted:

All of the remaining grey marketers are shady as gently caress, imo. Just message the company for a refund. You're unlikely to make a profit on anything other than an Idris at this point.

Do they do this for non-concierge customers? I only have about 300 in but I'd love to get that back. How would one go about asking for a refund? I don't see an email address

ThePotatoMasher fucked around with this message at 04:34 on Dec 25, 2017

AlbieQuirky
Oct 9, 2012

Just me and my 🌊dragon🐉 hanging out

Beet Wagon posted:

Here it is, the entirety of my first experience with the live version of Star Citizen's long-awaited Alpha 3.0 patch:

https://www.youtube.com/watch?v=t8ghK6glerU

I love that you were clipping through the wankpod mattress! :sandance:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

nnnotime posted:

Crazy things? You mean crazy things, like, oh, I don't know: your customers trying to play a sandbox game like a sandbox game, which was the expectations that you set from Star Citizen's very beginning?

You should see plainly now, Citizens: Croberts is already the first to blame you, the esteemed pledgers, when anything starts to go wrong with his game.

Alas: be prepared in the future for more condemnations from Croberts about any of SC or SQ42's failings.

People are going to start ripping into streamers for daring to do things like "spawning ships" and "attempting to do missions" and "going places because going places spawns asteroids"

This is phase 3, Croberts has supplied the backers the info needed for them to make this the fault of other backers instead of CIG now

kilus aof
Mar 24, 2001

SomethingJones posted:

That is the number one thing that backers will be expecting the next patch to do, because of course that's what they're going to be expecting because look at the state of it.

https://www.youtube.com/watch?v=y0X0ZYbnHxA

Propagandist
Oct 23, 2007

'Twas the night before Paarpmas, and all through the 'Verse,
Not a backer was pledging, for it just got worse

Delusions were posted on Reddit with care,
In hopes that St. Christopher soon would be there;

Citizens were nestled all snug in their beds,
While autism chariots danced in their heads

Titanic with her iceberg, and I with by bunnes,
Had just finished a season of Friends reruns

When out of the blue there came a new Tweet,
I sprang from the chair to the Warlord's drumbeat

Away to the forums I flew like a flash,
I refreshed the thread and stroked my moustache

The goons were elated, while MoMA was stunned,
For lawyers had seized their millions of funds

When, what to my wondering eyes do I see,
The Warlord himself is now claiming a V

A "washed-up developer", so salty and tart,
I knew in a moment it must be D_Smart.

More wordy than EULAs his topics they came
He tweeted, and posted, and blogged them by name:

"Now! Archer, now! Legal, now! Lesnick and Lando,
"On! Sandi, on! Zendesk, you're snowflakes, commandos!

"To the federal building! To the town city hall!
"Now litigate! Litigate! Litigate all!"

As interns that 'fore the bankruptcy will flee,
When parted with paycheck, sans college degree;

So up to the jailhouse the p'licemen they flew,
With the car full of staff - and St. Christopher too:

And then in a minute, I heard in the thread
The anger of backers was fin'lly widespread

As I refreshed the thread, and was getting right sauced
A new blog from D_Smart, so smug and aroused

He typed in all caps, was having a cow
His sources were leaking: "Apocolypse, Now!"

A bundle of links were slapp'd right at the end,
His first July blog post, "Read it!" he contends

His eyes - how they twinkled! His hairline, how thinning,
Old Greybeard had won; on his chair he sat spinning

His poo poo-eating grin displayed a bright glow,
And his message was thus: "loving told you so!"

"They switched the game's engine", he wrote with a curse.
"There is always more, and it is always worse!"

The crossed arms of :colbert: he showed with an air
He cackled with glee, and leaned back in his chair

His post had that rhythm, that rhyme, and that station
"Forty-two is eighty-sixed, sweet vindication!"

But I saw him exclaim, when this fire he set alight
"Happy Paarpmas to all, and to all a good night!"

e: reupped from last year with minor revisions

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
also can someone check what the version number is, the last one I saw was 3.0.0ao or something

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

A Neurotic Corncob posted:

Chris has made a rare appearance on his weird discord knock-off in order to provide the base with some fresh talking points for the new year.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits

quote:

We don't really understand why the game behaves how it does.

FPS goes up. FPS goes down. Nobody can explain that.

300+ people company and nobody has the guts to tell Chris they pushed the engine too far. If I knew absolutely nothing about Star Citizen beyond reading this, I would say this projected is hosed.



Thankfully I know an Optane SSD will make Star Citizen good.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Some parts of this are pretty funny.

crobbler posted:

The number of players on the server has a lot less impact in client performance than one would think.

It's all a shambles.

quote:

Fill up a Caterpillar with cargo, blow it up over an Outpost on a moon and you can bring the clients and servers to their knees

The fidelitous cargo annihilates the game engine.

quote:

One other common issue that can kill performance is interpenetration of objects

?

quote:

as that causes an overload on physics, especially if its on a larger object. An example of this is the Asteroid Mission (which we disabled last night) that was spawning on top or near Olisar and being sucked into the local grid causing all sorts of issues and deadlocks.

??

quote:

In addition we need to do a better job of efficiently handling the bigger ships which can bring in thousands of additional elements to update as opposed to the smaller ships that have a lot less items and geometry. Have a bunch of people fly around in Starfarers and Caterpillars and you're straining the clients and server far more than you would be with a bunch of Auroras and Hornets.

The ships also break the game engine.

quote:

We have solutions for all these things

Oh good, I was worried.

quote:

currently we are limited to only four threads for physics regardless of the cores on a client or server

Why four? Isn't this your highly modified engine? Also, why do you need more than four?

quote:

dialing in performance and bugs

Oh, dialing in the bugs. That explains it.

quote:

we ran late as we were focusing on features versus dates.

We've got to make something. I promised this 16 months ago.

quote:

If you are getting performance in the sub 10-15 FPS range there is definitely something not right

He finally noticed that something isn't right.

quote:

Of course this will take a bit of time , so please be patient.

Investing in calendars.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

ThePotatoMasher posted:

Do they do this for non-concierge customers? I only have about 300 in but I'd love to get that back. How would one go about asking for a refund? I don't see an email address

https://www.reddit.com/r/starcitizen_refunds/

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

It's good to see that they're giving some consideration to the idea of shifting away from a model that stream all data everywhere at once to the player regardless of location.

It's an unconventional approach but this is an unprecedented undertaking.

AbstractNapper
Jun 5, 2011

I can help

Virtual Captain posted:

Thankfully I know an Optane SSD will make Star Citizen good.
No, why stop at one? Buy 4 and put them on stripe RAID configuration.
Your PC will launch in blinking fast speeds into the slog of horrible FPS that is Star Citizen.
And when it will inevitably crash, you'll be at least able to recover faster and try your luck again in that Groundhog Day nightmare.

I'm surprised no one has suggested that from CIG yet . It should sell those SSDs Intel needs to push even quicker.

Gosts
Jan 15, 2016


juggalo baby coffin posted:

i guess in that balance a carrier would make sense if the fighters were drones rather than manned. keep the pilots inside the big cushy protected carrier, plus you'd be saving on the multi-ton life support equipment a manned fighter needs.

in a more realistic situation i guess the drones would have to be ai controlled, due to lightspeed lag on the control signals and response, but fights in star citizen take place at spitting distance and they have ftl communications anyway. just replace the grand ballroom or w/e in the idris with a drone pilots parlor and be done with it.

you could even have your guy controlling a humanoid drone for ground missions too. a sci-fi FPS where your character actually never leaves the carrier would be a pretty original idea.

There's a game called Cortex Command that's got a similar concept; you are a brain in a jar, with a pile of remote bodies. You can pick any of the bodies and control them, and if it gets blown up, it means nothing, you just make more. You only die if someone gets through your base and shoots 'you', your brain.

It's a lovely idea and very original, but unfortunately the game is very buggy and eternally incomplete. (Early Obsidian / Bethesda-tier incomplete; not CIG tier. It's still playable.)

Really I can't see why people don't try more interesting styles of future warfare.

Combat Theory
Jul 16, 2017

XK posted:

Some parts of this are pretty funny.


It's all a shambles.


The fidelitous cargo annihilates the game engine.


?


??


The ships also break the game engine.


Oh good, I was worried.


Why four? Isn't this your highly modified engine? Also, why do you need more than four?


Oh, dialing in the bugs. That explains it.


We've got to make something. I promised this 16 months ago.


He finally noticed that something isn't right.


Investing in calendars.

Literally all of this was known since the first PU release in 2015

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

I'm glad Chris is confident that they'll find a way to overcome the same issues that they've been publicly wresting with since the end of 2013.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Combat Theory posted:

Literally all of this was known since the first PU release in 2015

Nobody told Chris.

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his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
3.0 really is the Jesus Patch

Merry Christmas FUDdy buddy cuntiflas

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