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Jin is the Best Mishima but Worst Kazama Happy Holidays.
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# ? Dec 26, 2017 01:24 |
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# ? Mar 29, 2024 10:41 |
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clank
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# ? Dec 26, 2017 02:07 |
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James Chen with the greatest Christmas message of all: https://twitter.com/jchensor/status/945505629900115968 Dias fucked around with this message at 07:13 on Dec 26, 2017 |
# ? Dec 26, 2017 07:08 |
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I downloaded the free trial of ki just to see what the game was like and i cant seem to find a systems tutorial. I found some mission type stuff and training under a heading called "master" tho. At least i got to be a battle toad as the free rotating character even if i have no clue about anything.
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# ? Dec 26, 2017 07:38 |
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isn't the tutorial under "dojo" or something like that? Unless that's not in the free trial
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# ? Dec 26, 2017 10:19 |
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Crocoswine posted:isn't the tutorial under "dojo" or something like that? Unless that's not in the free trial Ill look again. Its a cluttered menu. Thanks
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# ? Dec 26, 2017 15:40 |
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How active is the Gundam Fighter online community? Considering grabbing it while its on sale.
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# ? Dec 26, 2017 22:44 |
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Dias posted:James Chen with the greatest Christmas message of all: Forget The Rock 2020. I want James Chen for president of these here United States.
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# ? Dec 27, 2017 00:06 |
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fadam posted:How active is the Gundam Fighter online community? Considering grabbing it while its on sale. I bought that game myself, as far as I can tell the community is scattered around discords, of varying levels of embarrassing to hang around in. There's a thread here for the game but it's not too active right now. People tend to do player matches over ranked, so as long as you stick to that you should find players still.
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# ? Dec 27, 2017 01:01 |
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drat, I hate having to put work into stuff.
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# ? Dec 27, 2017 01:03 |
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I also bought it in the sale. Havent been online yet. Seems like you need to have good coordination with a teamate and i dont want to ruin any japanese teens day with my scrub play
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# ? Dec 27, 2017 01:25 |
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I hope that the new Soul Caliber has Super Khan Session. I loving love Super Khan Session so hard https://www.youtube.com/watch?v=RtF80UCgarY gently caress YES. https://www.youtube.com/watch?v=Fajzs6AgqmA https://www.youtube.com/watch?v=sx4mMGqKir4 https://www.youtube.com/watch?v=AIGe9vg9KyA Super Khan Session for days. EDIT: gently caress you if you think otherwise Fargin Icehole fucked around with this message at 07:35 on Dec 27, 2017 |
# ? Dec 27, 2017 06:02 |
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Real hurthling! posted:I also bought it in the sale. Havent been online yet. Seems like you need to have good coordination with a teamate and i dont want to ruin any japanese teens day with my scrub play It's okay, most of the NA players just run off and 1v1 people, so there's rarely teamwork!
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# ? Dec 27, 2017 16:28 |
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Fargin Icehole posted:I hope that the new Soul Caliber has Super Khan Session. I loving love Super Khan Session so hard Soul Edge/Blade in general had a fantastic OST. I will forever remember Cervantes' theme: https://www.youtube.com/watch?v=7pa-KcpZHrI
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# ? Dec 27, 2017 17:07 |
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This is why I love the fighting game crowd, so good at ironic comedy This is irrelevant to my previous point because he's not talking about a fighting game but reading someone talking about a person breaking under pressure from a lawsuit while themselves having a complete meltdown from simply being banned from a local Smash Bros "scene" is just amazing and certainly worthy of the RESPECT he is most certainly entitled to. While I'm just quoting posts Real hurthling! posted:According to science at the moment its asuka 120% special burning fest I am genuinely peeved that my JPN PSN account is 130 Yen short of being able to get this. markgreyam fucked around with this message at 17:40 on Dec 27, 2017 |
# ? Dec 27, 2017 17:37 |
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# ? Dec 27, 2017 21:50 |
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https://twitter.com/gosokkyu/status/946228978569814016
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# ? Dec 28, 2017 06:00 |
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Has there ever been a decent attempt at making a two "lane" fighting game? In the same way some 2D brawlers used to work but in a fighting game. I'm just curious if that's something that could ever work in a good fighting game.
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# ? Dec 28, 2017 13:06 |
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Jack Trades posted:Has there ever been a decent attempt at making a two "lane" fighting game? In the same way some 2D brawlers used to work but in a fighting game. Real bout fatal fury.
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# ? Dec 28, 2017 13:10 |
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Jack Trades posted:Has there ever been a decent attempt at making a two "lane" fighting game? In the same way some 2D brawlers used to work but in a fighting game.
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# ? Dec 28, 2017 13:16 |
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There was the Bleach DS fighting games too.
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# ? Dec 28, 2017 13:24 |
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All the Fatal Fury games before Garou had a plane system - some have two planes, some have three; some let you freely move across planes and others only let you dodge into them or whatever, they tried all sorts of poo poo and the console ports would mess with things further. The Real Bout games are okay but the original few Fatal Fury games aren't very good. Treasure made a Yuyu Hakusho fighting game for Megadrive with lane switching, and they reused that same system for the Saturn beat em up Guardian Heroes, which has a fighting game mode (and in the XBLA version they give you the option of playing with updated systems - air dashing, magic series, etc). I think their Bleach games for DS do the same thing but it's been a while. There are a few fighting games that use beat em up-style free movement: Saturday Night Slam Masters (okay), Aggressors of Dark Kombat (mediocre), Power Moves (complete trash), probably more. EDIT: Guilty Gear Isuka! PaletteSwappedNinja fucked around with this message at 13:30 on Dec 28, 2017 |
# ? Dec 28, 2017 13:25 |
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3d games have infinite lanes
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# ? Dec 28, 2017 14:04 |
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Oh yeah, Tekken Tag Tournament and Tekken 7 DLC have optional lane-based modes.
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# ? Dec 28, 2017 14:23 |
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Two planes and you needed a button to turn around lol.
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# ? Dec 28, 2017 15:08 |
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PaletteSwappedNinja posted:Oh yeah, Tekken Tag Tournament and Tekken 7 DLC have optional lane-based modes. Nice
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# ? Dec 28, 2017 17:02 |
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I will remain forever angry that the cool backgrounds in Isuka never made their way into one of the +R versions. Maybe in a Guilty Gear Anniversary Edition down the road, like the SF2 one.
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# ? Dec 28, 2017 17:15 |
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Yo. About 2 years ago I posted here about a Zelda meets Street Fighter fighting game I'm making, and I've still been working on the concept. The mechanics are a lot more tuned to FGs, though the pace is still more Towerfall than Street Fighter. I've brought this to more FG tournaments, and I've gotten a good response. I've also met one Milwaukee FG local groups, brought the game, and they thought it was cool, too. Oh, also I got an article written about me taking the game on tour to make it a better fighting game, so I'm trying to drum up some more interest especially in the Midwest. I've toured the game through WI, IL, IA, and MN, and I'm still looking for more events to do that're drivable from Milwaukee where I develop. Check it out if you would like: Me vs. one of the Wisco FGC folks I met - this explains a lot of the intricate parts involving blocking and attack swings https://www.youtube.com/watch?v=7An0wDpC9U8 At the M+Dev Game Developer Conference pre-party - this one is just chaos. There are a lot of Wisco gamedevs rotating in and out of this, so some are interested in competitive games, and others aren't. Also this is running at a higher resolution on my (old dGPU having) desktop https://www.youtube.com/watch?v=zaCAPDipZC4&t=368s And the PC Gamer article: http://www.pcgamer.com/the-indie-dev-taking-his-brawler-on-tour-to-test-it-against-the-toughest-audiences/ anothergod fucked around with this message at 18:27 on Dec 28, 2017 |
# ? Dec 28, 2017 18:23 |
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Weren't you run off like five times because you refused to take any form of critical advice about your game and got all uppity about the evil goons conspiring against you and not understanding true game development?
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# ? Dec 28, 2017 18:40 |
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Ya kids who wanna believe that fighting games are about finding "answers" to "questions" keep believing in that, tho. It's real cute.
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# ? Dec 28, 2017 19:05 |
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# ? Dec 28, 2017 19:07 |
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small brain: button combinations big brain: finger puzzles galaxy brain: false mystique
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# ? Dec 28, 2017 19:14 |
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anothergod posted:Yo. About 2 years ago I posted here about a Zelda meets Street Fighter fighting game I'm making, and I've still been working on the concept. The mechanics are a lot more tuned to FGs, though the pace is still more Towerfall than Street Fighter. I've brought this to more FG tournaments, and I've gotten a good response. I've also met one Milwaukee FG local groups, brought the game, and they thought it was cool, too. Oh, also I got an article written about me taking the game on tour to make it a better fighting game, so I'm trying to drum up some more interest especially in the Midwest. I've toured the game through WI, IL, IA, and MN, and I'm still looking for more events to do that're drivable from Milwaukee where I develop. Check it out if you would like: At least you can kind of actually see what's going on in the game now. But while it's better than before, you still need to work on visual clarity. Start by making the character sprites REALLY contrast with the environment's colors. Also, having armor that covers them up completely when they are facing the other way is a bad move. The weapon select screen is a lot better.
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# ? Dec 28, 2017 19:24 |
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It's way past the point where poo poo like color contrast is going to fix the readability of the game. Sloppy isometric voxels just don't work. We said that 2 years ago also, when it wasn't too late, but welp.
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# ? Dec 28, 2017 19:35 |
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"about 2 years ago..." that dude wasn't even registered here
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# ? Dec 28, 2017 19:36 |
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Also, dude, if you're gonna lie about "demoing your game with FGC people in the midwest" you could at least say that the groups you're demoing it to are people who play smash or FG groups who have a large smash focus and maybe play other things.
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# ? Dec 28, 2017 19:38 |
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Brosnan posted:It's way past the point where poo poo like color contrast is going to fix the readability of the game. Sloppy isometric voxels just don't work. We said that 2 years ago also, when it wasn't too late, but welp. I think it could theoretically work but the voxels have to be way WAY bigger, in addition to better color contrast. All the aliasing doesn't help the already busy silhouettes either.
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# ? Dec 28, 2017 19:46 |
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that game is just physically hard to look at
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# ? Dec 28, 2017 19:50 |
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Endorph posted:that game is just physically hard to look at but enough about mvci
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# ? Dec 28, 2017 19:58 |
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# ? Mar 29, 2024 10:41 |
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The creation of a 2d world in which all space can be controlled and there are objective truths that can solve all of the issues in that world is problematic on its own. It reeks of Positivism and a lack of reflexive understanding of the self, and when that ideology is imprinted on the player, problems ensue. I’m not going to quote Nietzsche at length or anything, but it stands that the kind of reasoning and Being that fighting games engender is problematic because it does not reflect the real world.
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# ? Dec 28, 2017 20:29 |