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BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
After beating the final boss of Ape Escape I have come to the conclusion that I hate Spike. He's a bad person.

He is explicitly told by the villain (a monkey with an intelligence enhancing helmet called Spectre), who is relatively patient with him all told, that he hated the Monkey Carnival that he used to live at - always has always will. It wasn't the intelligence that made him resent it either, he was miserable there in the attract-mode cutscene before even finding the Helmet. Spike just refuses to listen though, keeping on trying to talk him down with "Oh just come back to the carnival" ad nauseum. It's not surprising that he squanders any goodwill Spectre was willing to sling his way. And of course after defeating him he takes him right back to that carnival, totally ignoring his wishes. It's not surprising that they'll be fighting again in the sequel, Spike basically provoked him by dragging him back to his lovely life. I honestly don't mind that the third game apparently has new protagonists, maybe they will be better listeners.

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Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I'd buy Final Fantasy XV for PC in a heartbeat if Fat Prompto is an alternate character-skin. Yes, I'm a terrible person.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I impulse-bought Space Pirates And Zombies 2, and man, I wanted to like it a lot more than I ultimately did. I played a bunch of the original and dug it quite well.

It's not the new 3d-shooter take on the property that a lot of people kvetched about; it's the fact that I want information that the game doesn't want to provide me. A good example of this is that the game has three types of guns, each good against Shields/Hull/Health*. Is there any way to see what my collective firepower is? A way to see at-a-glance that I'm super overloaded on anti-shield stuff but completely barebones on anti-health stuff? Not that I found. That's just one thing, I didn't want to have to read a really long user-made Manual or a not as dense but still kinda heavy guide just to play the drat game.

Like, for gently caress's sake, one of the 'guides' on the Steam page for it is an image telling you what parts of the enemy-select screen is the aforementioned Shields/Hull/Health, and by default the bog-standard numbers-fly-off-the-enemy-so-you-know-you're-dealing-damage mechanic is disabled.

It doesn't help that the impulse price wasn't at whatever-I'll-stick-with-it-it-seems-nice price. Had I blown a fiver on it, whatever, but it was only on sale for 35% off its normal price, and the amount of low-level annoyances were bothering me after two hours.

* Nonspecific drag-down on its own: I hate this sort of stuff. If you're going to do this sort of specialization stuff, fine, but be sure to give me the goddamn does-it-all-kinda-well Mario option, too. I'll take a hit to my total damage if it means I can do reasonable damage to everything.

MisterBibs has a new favorite as of 22:53 on Dec 28, 2017

RareAcumen
Dec 28, 2012




Horizon Zero Dawn is fun and I don't regret buying it but man it is way too intense to play and watch youtube or netflix on the side with. Also Aloy drops like a loving bowling ball anytime you jump off of something.

Also also, those weather effects are so frequent that they're obnoxious and they didn't even put them together right! I went into some ruins and had rain pouring in on me through solid rock.

Paper Diamonds
Sep 2, 2011

Al Cu Ad Solte posted:


I'm bitter because DX1 is my favorite game and I'm pissed we don't have more cyberpunk spy simulators.
You and me both. And I agree with you that it is absolutely the case of developers missing what made the original good.

DX1 had a heavy emphasis on melee/short range non-lethal. Batons, knives, tasers, short range pepper spray, tranq darts. You'd have fun little encounters where you'd dash out of hiding and taser two guys and then whip them into unconsciousness with the baton before they recovered.

In human revolution all the melee is removed to and now you have a takedown insta-kill button that runs off a battery meter that you have to eat protein bars to regen your takedown meter.

Completely missing the point of what made the combat in DX1 fun.

John Murdoch
May 19, 2009

I can tune a fish.
Honestly I've always had a mild resentment for how rabid people get about how every stealth game needs to allow you to perfect stealth, all ghost, non-lethal or else it doesn't count as a Real stealth game, so while I don't totally agree I'm at least on board with the sentiment.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

MisterBibs posted:

* Nonspecific drag-down on its own: I hate this sort of stuff. If you're going to do this sort of specialization stuff, fine, but be sure to give me the goddamn does-it-all-kinda-well Mario option, too. I'll take a hit to my total damage if it means I can do reasonable damage to everything.

Game devs should either not bother with it, or make messing with that the focal point of the combat system, or make it so that enemies kind of just have one of the three. In Transcendence there's loads of enemies whose armour is so specialised that they'll just straight-up ignore some of your guns (like the fuckers who pack reflective armour and turn your lasers back on you), or whose shields are so dense and quick that you need to really have a dedicated trick to get rid of them. That's fine, because you'll almost always want to be packing two damage types anyway, it's rare that an enemy will have defenses that work on two kinds of damage, and the colossal array of damage types is literally the whole fuckin' point of that game's combat system.

Still sucks when simple kinetics start being non-viable and you can't use the PK25 Morning Star to wreck everyone's poo poo anymore.

RareAcumen
Dec 28, 2012




Oh and another thing! Horizon Zero Dawn's shoving some real Mass Effect conversation trees (Or maybe Fallout is the better comparison? I never played either game) at me real hard, with people standing right in front of each other staring and barely moving beyond mouth flaps.

wash bucket
Feb 21, 2006

RareAcumen posted:

Oh and another thing! Horizon Zero Dawn's shoving some real Mass Effect conversation trees (Or maybe Fallout is the better comparison? I never played either game) at me real hard, with people standing right in front of each other staring and barely moving beyond mouth flaps.

If you think that's bad then I have a surprise for you. Later in the game the lip sync breaks in the other direction and they start moving far too much. I had to look away at times because it got so bad.

My biggest beef with Horizon Zero Dawn is the genuinely interesting lore about the world is all crammed at the very end. If you want to get there you have to slog through 20 to 30 hours of tribal Game of Thrones. Maybe that's a silly thing to gripe about. It would have been worse if the story bits were front loaded. But if they'd peppered it a bit more liberally around the middle I might not have shelved it 20 hours in last spring the moment Breath of the Wild came out.

Less Fat Luke
May 23, 2003

Exciting Lemon

McCracAttack posted:

My biggest beef with Horizon Zero Dawn is the genuinely interesting lore about the world is all crammed at the very end. If you want to get there you have to slog through 20 to 30 hours of tribal Game of Thrones. Maybe that's a silly thing to gripe about. It would have been worse if the story bits were front loaded. But if they'd peppered it a bit more liberally around the middle I might not have shelved it 20 hours in last spring the moment Breath of the Wild came out.
Nah I totally share that gripe, especially near the end when you get 8 or more audiologs in a row and have to just stand there doing nothing while they play if you want to hear them as they unlock.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


McCracAttack posted:

My biggest beef with Horizon Zero Dawn is the genuinely interesting lore about the world is all crammed at the very end. If you want to get there you have to slog through 20 to 30 hours of tribal Game of Thrones. Maybe that's a silly thing to gripe about. It would have been worse if the story bits were front loaded. But if they'd peppered it a bit more liberally around the middle I might not have shelved it 20 hours in last spring the moment Breath of the Wild came out.

Compared to Zelda which has it's interesting lore of "hey Ganon took over again" at the front followed by "now run through Hyrule with it's vast open empty fields breaks your weapon once per scrub tier monster" for as far as I could tell the entire game.

Better hope it doesn't rain while you're trying to take advantage of the climb anything feature because now you have no grip so the options are stop climbing and wait it out or fall to the bottom.

Useful fast travel points that take you where you want to go instead of 5 minutes of travel through the nothing away? gently caress that, you don't need that.

And then you have the fact that Link literally is using a Wii U tablet but Nintendo in all their genius stripped it out for everything except wiggle controls!

Garbage game and I don't know why people enjoyed it. I don't think I've actually had fun with a 3d Zelda since Majora's Mask and I don't know why I've bought them all.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
Yeah it just sounds like you don't enjoy adventure games at all. Annoying rain climbing aside, I'm not sure if the other "issues" you listed would have me place a game in the garbage category. Or if I would even consider them issues, I love the durability system. Using different new weapons is cool and good in a series where A Generic Blade is the ultimate weapon and functions nearly identically to the wooden sword you got during the first five minutes

But hey to each their own

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


KingSlime posted:

Yeah it just sounds like you don't enjoy adventure games at all. Annoying rain climbing aside, I'm not sure if the other "issues" you listed would have me place a game in the garbage category. Or if I would even consider them issues, I love the durability system. Using different new weapons is cool and good in a series where A Generic Blade is the ultimate weapon and functions nearly identically to the wooden sword you got during the first five minutes

But hey to each their own

New weapons meaning "this goblin club" which is identical to "that goblin club"?

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Aren't there only three melee weapons? The sword, the slightly-slower hammer, and the scraping-spear from Demon's Souls.

Inspector Gesicht has a new favorite as of 02:30 on Dec 29, 2017

Barudak
May 7, 2007

Oh yes, lets make every fight have to pause, equip a new weapon, then continue killing my foe. After the fight I have to scavenge the bodies for the same weapons I just used up. This is rewarding and certainly not inexplicable padding combined with a cover for the fact combat is utterly mindless.

BotW is just chock full of inexplicably bad design decisions that I do not understand why anyone would give them a pass or even call the game “good”. Hell, the story is basically a fakeout since it turns out that like every single character you interact with is 100+ years old so Link being asleep for 100 years may as well have been 10 minutes.

wash bucket
Feb 21, 2006

Len posted:

Garbage game and I don't know why people enjoyed it.

It's not a perfect game and I can totally understand things like the weapon system being a deal breaker for some folks. But this just sounds like sour grapes. Sorry the Miyazaki Zelda game didn't click with you.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Barudak posted:

Oh yes, lets make every fight have to pause, equip a new weapon, then continue killing my foe. After the fight I have to scavenge the bodies for the same weapons I just used up. This is rewarding and certainly not inexplicable padding combined with a cover for the fact combat is utterly mindless.

BotW is just chock full of inexplicably bad design decisions that I do not understand why anyone would give them a pass or even call the game “good”. Hell, the story is basically a fakeout since it turns out that like every single character you interact with is 100+ years old so Link being asleep for 100 years may as well have been 10 minutes.

Honestly if it didn't have the Zelda name attached people probably would have given it more flak than it got.

McCracAttack posted:

It's not a perfect game and I can totally understand things like the weapon system being a deal breaker for some folks. But this just sounds like sour grapes. Sorry the Miyazaki Zelda game didn't click with you.

Miyazaki has more than just pretty artwork attached though. Boy howdy does running through pretty fields get boring after the 5th hour of it.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
The weapon variety was decent, add runes, bows, and environmental stuff and you have the best combat that any zelda game has ever had.

I'm 60 hours in and still very much enjoying every minute, this game does so much to fix all the dumb poo poo dragging Zelda as a franchise down and it's great

Leal
Oct 2, 2009
I really enjoyed BOTW



But the durability system was loving rear end is what that was. I would've preferred a hunger system over that.

wash bucket
Feb 21, 2006

Leal posted:

I really enjoyed BOTW



But the durability system was loving rear end is what that was. I would've preferred a hunger system over that.

I haven't heard from anyone that liked the durability in the weapon system. Just varying degrees of tolerance. They tried so many new things for that game I'm not surprised some of them didn't gel. But it's a drat shame the weapon system was one of the ones that didn't.

...and the inventory system they had to redo at the 11th hour.

RareAcumen
Dec 28, 2012




McCracAttack posted:

If you think that's bad then I have a surprise for you. Later in the game the lip sync breaks in the other direction and they start moving far too much. I had to look away at times because it got so bad.

It's not really anything beyond every conversation being either A) Aloy squats down to have a conversation with someone or B) Aloy walks to someone and they have a conversation devoid of movement beyond talking heads like it's LA Noire or something.

I mean, turn your body, point in a direction, move in some way. Everyone's just staring each other down like it's an 8-bit JRPG or something.

Inspector Gesicht posted:

Aren't there only three melee weapons? The sword, the slightly-slower hammer, and the scraping-spear from Demon's Souls.

There's sword and board, two handed weapon, spear, boomerang, and magic rod. That, combined with there only being like eight different types of enemy is what kills BoTW for me.

That sounds terrible on paper to begin with. Imagine this poo poo in other genres! Gotta get towed over for a pit stop, your Mario Kart's engine blew out. At most I want to be smashing things I don't care about in games, like using Beast style in Yakuza and smashing a chair into pieces over four people's heads, I really don't want more minutiae in games. Aw gently caress, my horse needs new horseshoes now, gotta either leave it here and hope nothing eats it or gently caress its hooves up getting it to town.

God, if durability as a feature doesn't feel obnoxious to me.

Calaveron
Aug 7, 2006
:negative:
Is this what getting mad over the internet feels like

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Len's complaint about not having useful fast travel shows he either didn't play the game for very long or is very, very bad at it somehow.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


food court bailiff posted:

Len's complaint about not having useful fast travel shows he either didn't play the game for very long or is very, very bad at it somehow.

I remember there being fast travel to general areas. But not like "oh I gotta go directly to this town time to click travel" sorts of fast travel.

I wouldn't put it past me to just be bad at the game though. But I really do remember it as less direct fast travel and more general area fast travel.

Triarii
Jun 14, 2003

Also where was all the cool poo poo to find? They made a huge, beautiful world but I hardly felt like exploring it because every road just ended in an orb for more health or a sword that'll break in two minutes or, if I'm really lucky, some boots that give me lightning resistance. Especially in a game with so much emphasis on traversal, I want to find a hookshot, or a feather that lets me double jump, or maybe some wacky poo poo like that gear skateboard in Twilight Princess. Some grippy gloves that let me climb when it's raining, maybe? Just once I wanted to open a chest and say "Whoa drat, this is cool. I can't wait to go have fun with this."

Brother Entropy
Dec 27, 2009

every town has a shrine immediately next to it

kazil
Jul 24, 2005

A fancy little mouse🐁!

You could surf on your shield. You fuckers are dumb.

Calaveron
Aug 7, 2006
:negative:
Making the fast travel points be a little bit retired from towns and stables was explicitly intentional to generate a sense of arriving to an important place not to mention they tend to be placed higher so you can comfortably paraglide to wherever point of civilization you want to get to

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
Hero's path should have been a default feature though, maybe stashed in an important location or something

Now that I have it, it's pretty great planning my trips around areas I overlooked or ignored. It also revealed to me that I mostly stuck to a very efficient, peak-to-peak-to-destination method of travel for the first 20 hours or so. This was visually satisfying and helped me pinpoint important locations easily, but it meant I missed out on a lot of geography!

Crystal Lake Witch
Apr 25, 2010


The New Colossus may be the least stable PS4 game I've ever played. I don't think I've made it through a single segment without it crashing at least twice.

An Actual Princess
Dec 23, 2006

I love Xenoblade 2 and I'm having an enormous amount of fun with it, but gently caress these super-arbitrary skill gates that bar actual story progress. Also gently caress the skill gates that need like three separate Blades to get through.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Closed-Down Pizza Parlor posted:

I love Xenoblade 2 and I'm having an enormous amount of fun with it, but gently caress these super-arbitrary skill gates that bar actual story progress. Also gently caress the skill gates that need like three separate Blades to get through.

Good to see they carried that through from Xenoblade Chronicles X. I stopped when I had to go grind side missions so I could hit some arbitrary level point.

Barudak
May 7, 2007

Closed-Down Pizza Parlor posted:

I love Xenoblade 2 and I'm having an enormous amount of fun with it, but gently caress these super-arbitrary skill gates that bar actual story progress. Also gently caress the skill gates that need like three separate Blades to get through.

Wait till you find that there are some skill checks that require grinding up rare blades which you may or may not have access to since its completely random which, if any, rare blades you'll ever get.

Xenoblade 2 is not well designed.

Gitro
May 29, 2013
Demon Hunter clicked for me, maybe because the move skill costs resources instead of having a horrible cd, and I'm sitting around level 50 and actually died for the first time. I don't like that gear is the only layer of progress I have available though. I don't want to take the difficulty down and I'm hitting a bit of a wall, so I can grind through the pain and hope or stop playing. I'm sure I'll get something eventually and maybe it'll be fun for a while, but I could also just go back to PoE.

MisterBibs posted:

I impulse-bought Space Pirates And Zombies 2, and man, I wanted to like it a lot more than I ultimately did. I played a bunch of the original and dug it quite well.

It's not the new 3d-shooter take on the property that a lot of people kvetched about; it's the fact that I want information that the game doesn't want to provide me. A good example of this is that the game has three types of guns, each good against Shields/Hull/Health*. Is there any way to see what my collective firepower is? A way to see at-a-glance that I'm super overloaded on anti-shield stuff but completely barebones on anti-health stuff? Not that I found. That's just one thing, I didn't want to have to read a really long user-made Manual or a not as dense but still kinda heavy guide just to play the drat game.

Like, for gently caress's sake, one of the 'guides' on the Steam page for it is an image telling you what parts of the enemy-select screen is the aforementioned Shields/Hull/Health, and by default the bog-standard numbers-fly-off-the-enemy-so-you-know-you're-dealing-damage mechanic is disabled.

I liked the first one quite a bit and was excited for the second, but I bounced off it hard when I found they replaced the fairly simple, fun, occasionally overly opaque ship building with like a billion different numbers and a hundred parts. It played ok I guess but that was incredibly disappointing.

Necrothatcher
Mar 26, 2005




Swan Lake Algae Problem posted:

The New Colossus may be the least stable PS4 game I've ever played. I don't think I've made it through a single segment without it crashing at least twice.

At least it crashes in an entertaining way. Usually when there's a couple of Lazer Nazis and a load of environmental effects, combined with me dual wielding the game starts to chug, then the sound effects start distorting before the game finally emits a painful sounding electric scream and goes black.

Slime
Jan 3, 2007

Len posted:

I remember there being fast travel to general areas. But not like "oh I gotta go directly to this town time to click travel" sorts of fast travel.

I wouldn't put it past me to just be bad at the game though. But I really do remember it as less direct fast travel and more general area fast travel.

Yeah you were bad at the game. All the towns and stables have shrines directly next to them and they're real easy to fast travel to. I won't deny the game has its flaws but you're really grasping at straws, because having trouble getting back to towns wasn't one of them.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire
I got Sonic Forces for Christmas. And I don't even know where to begin.
It is such a huge downgrade from Unleashed/Generations on every level but visually.
I can't even throw it the bone that at least it wasn't cashing in on nostalgia like generations was - but it pretty much starts off with green hill and then chemical plant.

Literally the only good thing in this game is Knuckles talking about the horrors of war and the Custom character -
he still controls pretty awful and he doesn't have the boost to distract us from the awful 3d movement like Sonic does, but it really feels like the only original thing in the game.

Barudak
May 7, 2007

Slime posted:

Yeah you were bad at the game. All the towns and stables have shrines directly next to them and they're real easy to fast travel to. I won't deny the game has its flaws but you're really grasping at straws, because having trouble getting back to towns wasn't one of them.

There are a couple stables where the nearest fast travel point is not insignificantly up the road. So you paraglide down, deal with the awful horsing menu, then ride back to where you were which is dumb but its really only dumb because horses are so badly implemented in the game.

The chest system was also terrible in light of the awful durability system.Every chest looks alike so good luck figuring out which of the 12,000,000 chests are the ones that contain actual valuable equipment and which are the other 99.9% that contain useless weapons.

Guy Mann
Mar 28, 2016

by Lowtax

Paper Diamonds posted:

Completely missing the point of what made the combat in DX1 fun.

Deus Ex is one of my favorite games of all time but I would never call the combat good or even competent. Stealth takedowns are either glitched or just plain bad (you infamously start the game with a stun baton that doesn't actually knock out unaware enemies you prod from behind unless you hit a specific tiny hitbox on the small of their back) and the weapons all look clunky and sound piddly on top of being wielded by a highly trained special agent who takes five seconds of standing still lining up a shot to shoot straight unless you dump roughly a quarter of a game's worth of XP into a single weapon class. The only good thing about the combat is that due to a combination of glitches and poor balance you can bypass it almost entirely by the halfway point since the laser sights weapon mod accidentally makes guns shoot perfectly and the health Regen mod can heal you faster than anything can hurt you and the speed mod let's you attack bad guys with your one-hit KO laser sword before their scripted one second delay between seeing you and opening fire can process.



John Murdoch posted:

Honestly I've always had a mild resentment for how rabid people get about how every stealth game needs to allow you to perfect stealth, all ghost, non-lethal or else it doesn't count as a Real stealth game, so while I don't totally agree I'm at least on board with the sentiment.

Especially when it doesn't even apply to most of the beloved classics of the genre. Like the original Deus Ex can only be cleared completely nonlethally by abusing glitches and after the first act it more or less completely stops reacting to whether you go nonlethally or kill everything that moves.

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Ugly In The Morning
Jul 1, 2010
Pillbug

John Murdoch posted:

Honestly I've always had a mild resentment for how rabid people get about how every stealth game needs to allow you to perfect stealth, all ghost, non-lethal or else it doesn't count as a Real stealth game, so while I don't totally agree I'm at least on board with the sentiment.

I got really annoyed when a bunch of people were griping about Dishonored and it turned out they were trying to perfectly ghost it on their first playthrough. Of course you’re not going to enjoy a game when you’re refusing to engage with a huge amount of the systems because you’re such a stealth purist.

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