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I've come back to my old addiction, WitP. First - where can I get mods to make the map look less heinous? Is there a directory somewhere - the Matrix forums are kind of a mess. Second - on December 7th, like a smart guy, I sent my carriers towards Wake to ambush the invasion force. That night the Saratoga stumbled in to Kido Butai and they had a night surface action. The Sara actually managed to tag a destroyer with her 8 inch guns before they broke off. Finally, those guns came in handy. This encounter also threw off the timeline, because there was no Pearl Harbor attack at all! This game is awesome, too bad it's a bitch and a half to actually play.
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# ? Jan 9, 2018 16:31 |
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# ? Apr 27, 2024 02:01 |
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http://www.matrixgames.com/forums/tm.asp?m=3696410 has the best map mods imo
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# ? Jan 9, 2018 17:18 |
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CMANO question, what AA unit would/could shoot at the most stuff the furthest away without a positive id on its targets, like a drink guy at night shooting at shapes on the horizon
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# ? Jan 9, 2018 18:57 |
The Chad Jihad posted:CMANO question, what AA unit would/could shoot at the most stuff the furthest away without a positive id on its targets, like a drink guy at night shooting at shapes on the horizon Maximum comedy would be an S400 with it's WRA set very loosely. http://www.cmano-db.com/facility/2029/
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# ? Jan 9, 2018 18:59 |
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Thanks for the words on AT:G, decided to refund it seeing as I don't play multiplayer strategy games all that much (because I'm useless and die). Designing an army from scratch does get me oddly excited though so I may dip back into it later. I think I'm still nursing Stockholm syndrome from organising OOBs in HoI3 for hours on end.
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# ? Jan 9, 2018 19:03 |
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http://www.cmano-db.com/cw/facility/1671/ https://en.wikipedia.org/wiki/CIM-10_Bomarc http://www.cmano-db.com/cw/facility/402/ https://en.wikipedia.org/wiki/MIM-14_Nike_Hercules
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# ? Jan 9, 2018 19:09 |
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I saw Children of a Dead Earth pop up in this a few times and I guess the thread for it is closed. Uhh, what the gently caress am I doing? I managed to mash on the sliders and make a 25mm railgun go 11 km/s bit it seems to shoot pretty wimpy slugs. That's not even counting how lasers work or how to make a ship not cost more than a fleet of stock ships. If someone has a how to guide on how to start making stuff somewhat competently that would be neato.
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# ? Jan 13, 2018 04:50 |
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Reading an article about the Cuban intervention in the Angolan civil war and came across a passage that made me realize: the Soviets were grognards.quote:As a last resort the Cubans would argue that they had historic experience as insurgents. ‘We haven’t always agreed with Comrade Konstantin,’ Castro remarked at a meeting in Luanda, where Konstantin Kurochkin, the head of the Soviet military mission, was present. ‘He is more the academic type, we are a little more, let’s say, “guerrillas”.’ The Cubans poked fun at the Soviet posture in Angola, arguing that Russian war plans were drawn up for another era and another place. Castro ridiculed a scheme to retake a one-horse town held by Unita as a rerun of the Red Army’s ‘operation against Berlin’. A few years later he told the Soviet foreign minister Anatoly Adamishin what a bombastic distraction the Soviet effort to train a prestigious African army had been: ‘You underestimated the bandits [Unita] and concentrated on creating a big army with many tanks, guns, and artillery … troops who knew how to parade. It was a great army for parades.’ Soviet campaign maps, with lots of wishful arrows scrawled in, were a running joke among the Cuban officers. ‘You always criticise us,’ Kurochkin replied to his tormentors, ‘saying that we draw too many arrows.’
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# ? Jan 13, 2018 05:08 |
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BillyJoeBob posted:I saw Children of a Dead Earth pop up in this a few times and I guess the thread for it is closed. the way i play coade is i delete all the existing ship designs and module designs then design my own and get frustrated that i can't make a gun that shoots more than 1km/s or a generator that generates power and then i rage quit its pretty tricky deleting all the existing built in designs, but its quite fun to live in your own 'technological universe' so to speak the only thing i can design good is nuclear warheads
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# ? Jan 13, 2018 05:16 |
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BrutalistMcDonalds posted:Reading an article about the Cuban intervention in the Angolan civil war and came across a passage that made me realize: the Soviets were grognards. Soviet Deep Battle is basically all about turning those fanciful arrows into reality.
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# ? Jan 13, 2018 15:35 |
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Virgin Red Army officer vs. Chad Cuban volunteer
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# ? Jan 13, 2018 16:16 |
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Soviet scientific warfare is essentially professional grognardism
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# ? Jan 13, 2018 16:19 |
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Phi230 posted:Soviet scientific warfare is essentially professional grognardism This, absolutely.
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# ? Jan 13, 2018 16:22 |
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BillyJoeBob posted:I saw Children of a Dead Earth pop up in this a few times and I guess the thread for it is closed. That's a pretty standard gun you've made there. That's a good start. It won't go through anything armoured but most of the stock ships are made of paper. It'll also handily take out most hard points. Rate of fire is important for small mass firing railguns. Some people min max and get really over powered rail guns that fire a 5kg slug every millisecond at a range of 500km. This is generally done by exploiting math errors in the engine. I think a lot of the errors have been fixed by patches so making guns became a lot harder. You should try the official forums. They have threads dedicated to component construction and analysis. http://childrenofadeadearth.boards.net/thread/1624/ae-catalog-standard-modules http://childrenofadeadearth.boards.net/thread/491/solar-system-organization-standardization-2017
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# ? Jan 13, 2018 22:06 |
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Is there a way to tell the frequency of a radar in CMANO? The database entry for each unit gives its RCS in two different frequency bands, but the description for most radars doesn't actually tell you which bands it operates in.
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# ? Jan 14, 2018 02:48 |
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and how do you actually tell if when a radar is going to spot you. e: with low rcs aircraft i mean
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# ? Jan 14, 2018 03:07 |
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The Geoff posted:Is there a way to tell the frequency of a radar in CMANO? The database entry for each unit gives its RCS in two different frequency bands, but the description for most radars doesn't actually tell you which bands it operates in. This is coming in the next update, out soon.
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# ? Jan 14, 2018 10:26 |
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Stairmaster posted:and how do you actually tell if when a radar is going to spot you. You can't really be certain. The detection process is very complex and involves a large number of variables, some of which are outside your immediate knowledge and control at the scene. It's like in sub-sims when you're being hunted down; you hear the active pings, do what you can to stack the odds, and pray they don't get you. What you CAN do, is practice with the specific emitter-target pair in ScenEdit in a range of different circumstances, so you can get a "feel" of the spectrum and which setups give you the better and worst results. Dimitris fucked around with this message at 10:30 on Jan 14, 2018 |
# ? Jan 14, 2018 10:28 |
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Dimitris posted:You can't really be certain. The detection process is very complex and involves a large number of variables, some of which are outside your immediate knowledge and control at the scene. It's like in sub-sims when you're being hunted down; you hear the active pings, do what you can to stack the odds, and pray they don't get you. This is an area where wargame developers really need to get their head around the fact that the average player does not spend their days furiously absorbing statistics on radar wavelength emission/returns, or has anything like the knowledge that an operator in a real-world scenario would have, nor is there generally fair appreciation for the fact that the player is often asked to do the work of an entire operational headquarters. No reason (other than dev resources) not to give the player a bit more of a helping hand.
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# ? Jan 14, 2018 16:17 |
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Alchenar posted:This is an area where wargame developers really need to get their head around the fact that the average player does not spend their days furiously absorbing statistics on radar wavelength emission/returns, or has anything like the knowledge that an operator in a real-world scenario would have, nor is there generally fair appreciation for the fact that the player is often asked to do the work of an entire operational headquarters. No reason (other than dev resources) not to give the player a bit more of a helping hand. That's not really what CMANO does- it's not about game abstractions, it's about all these neat weapons systems and stats.
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# ? Jan 14, 2018 16:18 |
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all I want for cmano is a strike planner so I don't have to manually piss about with planes so much in real time
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# ? Jan 14, 2018 17:04 |
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cool new Metroid game posted:all I want for cmano is a strike planner so I don't have to manually piss about with planes so much in real time But you have one?
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# ? Jan 14, 2018 17:16 |
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meh the mission editor doesn't let me set up custom waypoints in advance or coordinate various elements of a strike package
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# ? Jan 14, 2018 19:05 |
I've set waypoints, mission layouts, and all that jazz via lua but it's definitely more work that way.
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# ? Jan 14, 2018 19:13 |
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Nobody wants to copy it but falcon 4.0's method of editing and creating strike packages was perfect. It cannot be done better just copy the drat thing imo.
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# ? Jan 14, 2018 22:10 |
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Just someone make Falcon 5.0 and cash out. Allow modules of planes being sold like DCS. Congrats you won the sim world.
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# ? Jan 14, 2018 23:52 |
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It is embarrasing how much i would pay for that.
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# ? Jan 15, 2018 00:43 |
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If Falcon 5.0 existed as you describe I would pay a monthly subscription fee ala Adobe or Microsoft Office without hesitation.
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# ? Jan 15, 2018 01:00 |
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Does anyone have tips for planning manuevers in children of a dead earth? I'm having difficulty doing it with any finesse. e: doing a retrograde intercept with a swarm of nuclear missiles while your actual fleet just watches from afar is very satisfying. Stairmaster fucked around with this message at 02:01 on Jan 15, 2018 |
# ? Jan 15, 2018 01:51 |
ttam posted:If Falcon 5.0 existed as you describe I would pay a monthly subscription fee ala Adobe or Microsoft Office without hesitation. So long as they used proper editors for the in-game encyclopedia. The one in every version of Falcon 4.0 I've played was a mess to read, and usually failed to give any useful information on how the weapons and aircraft were modeled in-game.
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# ? Jan 15, 2018 02:11 |
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Alchenar posted:This is an area where wargame developers really need to get their head around the fact that the average player does not spend their days furiously absorbing statistics on radar wavelength emission/returns, or has anything like the knowledge that an operator in a real-world scenario would have, nor is there generally fair appreciation for the fact that the player is often asked to do the work of an entire operational headquarters. No reason (other than dev resources) not to give the player a bit more of a helping hand. Panzeh posted:That's not really what CMANO does- it's not about game abstractions, it's about all these neat weapons systems and stats. You're both right. CMANO does all this precise modeling so that "real-life tactics" can and will work ... ... but you also need a facility to teach a player what those real-life tactics actually are.
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# ? Jan 15, 2018 02:15 |
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There was an old guide passed around on falcon 4.0 forums that was basically an encyclopedia of every known weapon and the known stats. Everything. You basically read that and memorized it along with a cheat sheet for sam ranges. I cant think of an easier way to do this than reading that material and at least being familiar with all this stuff. I guess in game should link to all that but if i remember correctly it was an airforce doc so im not sure thats even legal even if it was legal to distribute it.
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# ? Jan 15, 2018 02:27 |
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DogonCrook posted:There was an old guide passed around on falcon 4.0 forums that was basically an encyclopedia of every known weapon and the known stats. Everything. You basically read that and memorized it along with a cheat sheet for sam ranges. I cant think of an easier way to do this than reading that material and at least being familiar with all this stuff. I guess in game should link to all that but if i remember correctly it was an airforce doc so im not sure thats even legal even if it was legal to distribute it.
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# ? Jan 15, 2018 03:34 |
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I've developed a passion for making payloads and warheads in CoaDE. I've got this 160mm cannon fired nuclear HEAT missile I've cooked up. I'm trying to make space Shillelaghs. I'm still working out how to actually make the gun that fires a 16kg rocket out. I have gone the lazy route in the meantime and stuck them in a carrier bay. Holy crap can I spam them for cheap. I got one clean hit to the reactor on a gunship with it and it punched through both sides of the ship. I've found my calling. Edit: Dang! It's about the same dimensions and almost half the weight of a Shillelagh. BillyJoeBob fucked around with this message at 04:44 on Jan 15, 2018 |
# ? Jan 15, 2018 04:25 |
ttam posted:If Falcon 5.0 existed as you describe I would pay a monthly subscription fee ala Adobe or Microsoft Office without hesitation. I'd install StarForce for a modern Falcon game.
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# ? Jan 15, 2018 05:44 |
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This isn't related to wargames in any way, but I figured some of you might find it interesting. I am currently running a sci-fi government sim in The Game Room subforum. It takes place after a revolution that overthrew a decades long corrupt dictatorship, and focuses on the recovery of the country from the dire state it was left in. The sim includes elections, legislation, executive actions, direct democracy and local government, dealing with the various factions in the country, etc. We are currently accepting candidates for upcoming municipal elections and could really use some players willing to run independently/create a new party/join a minor party. If any of this piques your interest, feel free to head over!
AFancyQuestionMark fucked around with this message at 08:06 on Jan 15, 2018 |
# ? Jan 15, 2018 08:03 |
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AFancyQuestionMark posted:This isn't related to wargames in any way, but I figured some of you might find it interesting. I am currently running a sci-fi government sim in The Game Room subforum. It takes place after a revolution that overthrew a decades long corrupt dictatorship, and focuses on the recovery of the country from the dire state it was left in. The sim includes elections, legislation, executive actions, direct democracy and local government, dealing with the various factions in the country, etc. We are currently accepting candidates for upcoming municipal elections and could really use some players willing to run independently/create a new party/join a minor party. If any of this piques your interest, feel free to head over! drat, you're really casting that net wide, aren't you?
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# ? Jan 15, 2018 12:10 |
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Desperate times call for desperate measures. I hope this sort of thing isn't too frowned upon here?
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# ? Jan 15, 2018 13:16 |
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I don't know if it's formally frowned upon, but after seeing you pop up saying the same thing more or less in like three different threads I follow I am mildly irked. Emphasis on mildly, though.
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# ? Jan 15, 2018 13:27 |
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# ? Apr 27, 2024 02:01 |
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Fair enough. There aren't really any other places that might be interested in it though. This isn't exactly the sort of thing most The Game Room regulars would get involved in.
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# ? Jan 15, 2018 13:36 |