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TjyvTompa posted:Does the training grounds still work for you? Never finishes loading.
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# ? Jan 15, 2018 08:55 |
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# ? Apr 18, 2024 04:31 |
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Orv posted:Never finishes loading. Do other games still work for you? Any indications that something might have gone wrong with the computer like slow loading of windows, applications lagging etc.?
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# ? Jan 15, 2018 09:27 |
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TjyvTompa posted:Do other games still work for you? Any indications that something might have gone wrong with the computer like slow loading of windows, applications lagging etc.? Yeah everything else was fine and a restart and modem cycle fixed it, so I'm not sure what really happened there. The fact that it happened without any kind of computer change, just one queue to the next, was what really threw me off.
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# ? Jan 15, 2018 09:36 |
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The Repo Man posted:Sometimes people like to pilot different mechs. I love my Supernova far more than my Deathstrike. You crazy! Weissritter posted:So with all the changes, LRMs are still worthless? Yes, LRMs are still worthless. Orv posted:Never finishes loading. Are running the game through Steam? Try verifying the integrity of the game files. You can also try running the game with the -safe and -autofonfig command lines to check if any of the game settings is the culprit.
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# ? Jan 15, 2018 09:36 |
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Hey, can we get some explanation in the OP why radar deprivation is good and how the operations tree is good if you have many heatsinks? We have a couple of brand new players that I think would benefit from understanding how important positioning is in this game. I also think some more in-depth explanations for true beginners would be nice. Do you have those pictures that show how to engage enemies and how much a simple positioning mistake could mean your entire lance gets wiped out? By the way, you should really join the discord. The mumble is completely dead but discord is very much alive. Last I saw I think there were 50 MWO goons in there, it has really picked up since the winter events, really awesome to see all the new players! Edit: Also if you feel like it, could you add some more example builds for brawling? I feel the BSW, while really good, doesn't really embody the brawling lifestyle with large mechs putting tons of metal straight into the enemies faces. Things like the TBR, ON1-IIC's, Scorch, CP-10-Q... OG SPLATDOG: http://mwo.smurfy-net.de/mechlab#i=213&l=ec234a202d5671fb883bc0c68a17f620b4efdc51 IIC-A: http://mwo.smurfy-net.de/mechlab#i=373&l=d72d3275bb1c35246a8b9fd94f9bc16c0c4ee4d9 IIC-C: http://mwo.smurfy-net.de/mechlab#i=375&l=4d8094bc715c6ff190362dd68d4556a9c625b7f0 TBR-PRIME CP-10-Q: http://mwo.smurfy-net.de/mechlab#i=435&l=75293ba023e795bf6a9d3391b579b62574b1e315 TjyvTompa fucked around with this message at 10:15 on Jan 15, 2018 |
# ? Jan 15, 2018 10:03 |
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TjyvTompa posted:Here's THE Supernova build: SNV-1 Have you heard the good word of single heatsinks? You can also take off two heavy mediums and the jump jet, and replace with two heavy large lasers.
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# ? Jan 15, 2018 11:33 |
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TjyvTompa posted:Hey, can we get some explanation in the OP why radar deprivation is good and how the operations tree is good if you have many heatsinks? We have a couple of brand new players that I think would benefit from understanding how important positioning is in this game. I also think some more in-depth explanations for true beginners would be nice. Do you have those pictures that show how to engage enemies and how much a simple positioning mistake could mean your entire lance gets wiped out? I don't think the sensor tree is worth the opportunity cost in most situations. Much of Radar Dep's functionality is replicable with good positioning, and I can count on one hand the number of times Seismic made the difference in a game. I do think I know the comics you're talking about; I'll see if I can dig them up and then maybe put them into a sperate tutorial section along with Kanajashi's videos. Discord is on my computer, but I don't use it much. MWO is mostly a solo thing for me. The ON1-IIC is already in the recommendations post. Skippy McPants fucked around with this message at 11:50 on Jan 15, 2018 |
# ? Jan 15, 2018 11:47 |
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Hello new thread. Mechs are pretty cool and good except the ones that are not. Seconding getting on the Discord, it's a cool and chill place to hang out and shoot the poo poo about mechwarrior as well as shooting the poo poo out of mechs. Skippy McPants posted:I don't think the sensor tree is worth the opportunity cost in most situations. Much of Radar Dep's functionality is replicable with good positioning, and I can count on one hand the number of times Seismic made the difference in a game. I do think I know the comics you're talking about; I'll see if I can dig them up and then maybe put them into a sperate tutorial section along with Kanajashi's videos. I strongly disagree about the sensors tree, but what works for me may be different for others. I run full Radar Deprivation and Seismic on every mech(and they are the first skill points I spend on almost every mech) because I hate giving missile-throwers the satisfaction of a hit marker and I use seismic constantly, either to work out where enemies are for example on Crimson Strait when I'm below the platform or where they are going in some of those tense 1v1s around a building it really makes a difference between rounding the corner to their face or their back. Even if it hasn't made a critical difference in most games it can at least inform me about my positioning relative to the enemy round the corner or provide a little warning of the incoming ambush behind me. If I don't yet have seismic on a mech I feel a little blind without it as I'll get that sixth sense feeling someone might be nearby, stop to see if anything comes up on seismic and then rememeber I don't have it and am forced to live in a world of paranoid twisting rather than focused on what's in front of me.
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# ? Jan 15, 2018 13:58 |
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Oh yeah, totally forgot about the flashing from radar dep. That alone is worth at least 1 point. I think we should try to focus our advice and stuff for beginners, I know when I started playing this game my #1 annoyance was LRMs and how to hide from them. Finally getting the 15,000 XP and 6 million Cbills needed to unlock radar deprivation and buying the module felt so good. I know you are really good Skippy, but you are maybe too good, you have forgotten how it was to suck at this game.
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# ? Jan 15, 2018 14:11 |
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TjyvTompa posted:Finally getting the 15,000 XP and 6 million Cbills needed to unlock radar deprivation and buying the module felt so good. I think this is, at the core, why so many people default to 19 in Sensors. A lot of folks who played before the skill tree were accustomed to having Radar Dep and Seismic as the default utility modules on all their mechs. However, back then there was no -10% Heat Gen or +15 Armor module competing for a slot. If there had been, Dep and Seismic would never have seen play. That's roughly the situation you have now. Again, it's all about opportunity costs, and any points you put into Sensors have to come out of some other tree. It's not that the skills are bad, they're just less good than a lot of the critical stuff in Firepower, Survivability, Mobility, and Auxillary. Also, game knowledge can compensate for a lot of what they offer, whereas no amount of piloting experience is going to make my Heavy Large Lasers generate less heat. Skippy McPants fucked around with this message at 16:06 on Jan 15, 2018 |
# ? Jan 15, 2018 15:19 |
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Correct me if I am wrong, but are radar deprivation and target decay directly opposing quirks (in a sense)? As in, if you have one and an enemy the other, they somewhat negate each other?
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# ? Jan 15, 2018 15:33 |
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Crazyeyes24 posted:Correct me if I am wrong, but are radar deprivation and target decay directly opposing quirks (in a sense)? As in, if you have one and an enemy the other, they somewhat negate each other? Stolen from the brown sea- posted:Without Target decay against an opponent with Radar Deprivation you lose lock instantly.
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# ? Jan 15, 2018 15:40 |
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I wish this game had replays. Occasionally I'll share a match with a Twitch streamer, and getting a second look at my performance without any pressure is nice. Edit: I guess I could record the footage myself. Maybe I'm just lazy.
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# ? Jan 15, 2018 15:48 |
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Skippy McPants posted:I wish this game had replays. Occasionally I'll share a match with a Twitch streamer, and getting a second look at my performance without any pressure is nice. Noooo you're not lazy, guy who refuses to join our discord because the application uses auto start and you always turn those off when starting your computer and won't start the application again to talk with some cool guys because it would be too much work. I'm just loving with you, what I wanted to say was that it is 10 skills in the sensors tree to get 60% radar dep. and 100m seismic range, like so: I think it is worth it on all my mechs personally.
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# ? Jan 15, 2018 16:42 |
I'm assuming I should continue letting my HOTAS collect dust and try out this game with M+KB?
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# ? Jan 15, 2018 17:05 |
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Mr E posted:I'm assuming I should continue letting my HOTAS collect dust and try out this game with M+KB? Yes. This game is an FPS, and playing with a joystick is terribad.
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# ? Jan 15, 2018 17:10 |
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EoRaptor posted:Yes. This game is an FPS, and playing with a joystick is terribad. "BUT MY MECH SIM" cried the pubbie as they stuff another handful of cheetoes in their mouth. Also, I massively second buying that Locust Start pack. It can not be overstated how good the Pirate's Bane is right now. BattleTech fucked around with this message at 17:54 on Jan 15, 2018 |
# ? Jan 15, 2018 17:52 |
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they should release a new mech that has the pilot controlling the torso with a trackball mouse instead of a stick
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# ? Jan 15, 2018 19:24 |
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free hubcaps posted:they should release a new mech that has the pilot controlling the torso with a trackball mouse instead of a stick please no https://www.youtube.com/watch?v=qR4eLqdIIWQ it still hurts to this very day seeing a reminder in the cockpit would be too much pain
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# ? Jan 15, 2018 19:34 |
Crazyeyes24 posted:I just purchased the 27B after much internal debate of it vs the 27. I like the extra damage and speed I can get out of it, though I think the 27 can be a bit tankier if you go full zombie build. Thanks for this, swapping out the STD250 for the LE285 made a world of difference for me. As much as I like being able to totally zombie, the added mobility is more effective, I think.
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# ? Jan 15, 2018 19:52 |
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TjyvTompa posted:Here's THE Supernova build: SNV-1 http://mwo.smurfy-net.de/mechlab#i=508&l=4b273b859f8c41aa3e5985726d89a4bb809913fb There's also the SHS with HMLs build that was posted earlier but I really don't dig a mech as sluggish as the SNV at that close of a range. Before new tech came out that was for sure the best SNV build, but since then: A) LPLs and MPLs have been nerfed quite a bit, B) HLLs came out and ER MLs got de-nerfed, C) The Supernova lost some of its mobility, making it worse at close range. The pulse laser build still out DPSes the HLL/ERML build but that's about all it has going for it. It has a lower alpha, worse heat efficiency, no jumpjets, and relies on an XL engine instead of a standard. And yes I am aware that the build I linked can benefit from endo, buuuut it's in a bit of a weird spot with only one free crit that way. You can max out the armor and drop a heatsink to fit a TC3 if you upgrade to endo but honestly it's not really worth losing the heatsink IMO and the armor that I stripped didn't come from components you'll ever lose on an SNV anyway.
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# ? Jan 15, 2018 22:41 |
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Even so, going endo you can just grab a TC1, max out the armor, and just have like a ton unused. Sub optimal, but also still an upgrade.
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# ? Jan 15, 2018 23:48 |
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I'm pretty new, but this unit EVIL are the biggest dickwads I've encountered playing.
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# ? Jan 16, 2018 01:45 |
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Huh, so PPCs are decent again, maybe? I came back to this game yesterday (thanks for the OP!), and decided to go with the warhawk prime that I had. I stripped out its LRMs and a bit of leg armor to fit in more heat sinks. Got about 500~600 damage in the few matches I played. Was pleasantly surprised by it, though still could not last long in an outright brawl. It still runs very hot, though I did group the PPCs by pairs rather than fire them one at a time.
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# ? Jan 16, 2018 01:53 |
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Weissritter posted:Huh, so PPCs are decent again, maybe? I came back to this game yesterday (thanks for the OP!), and decided to go with the warhawk prime that I had. I stripped out its LRMs and a bit of leg armor to fit in more heat sinks. Yeah, the WHK-Prime 4 ERPPC build is very good. It's not a brawler by any means, but it with a proper skill tree it does full damage out to about 950m, which is crazy What you wanna do is find a nice bit of cover with an overview of where the fight is gonna happen and make it so that anything within a kilometer that pokes its head out gets a quick two-tap of PPC fire. Done properly you can create space for your team to maneuver, ruin a component before the fight starts in earnest, or straight-up kill smaller robots if you manage to pop an XL
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# ? Jan 16, 2018 01:59 |
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PPCs are good if you use them correctly. You have to consistently hit, never have your mech at 0% heat, and minimize the damage that you're taking by either through range or through cover. If you can hit those three things then PPCs will outperform laser vomit pretty easily.
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# ? Jan 16, 2018 02:09 |
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I haven't played much in the past year or so. I just started again and am enjoying running around shooting people in the butts in an Assassin with ECM, stealth armor, and SRM-6's.
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# ? Jan 16, 2018 02:40 |
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You know what's great about Alpine Peaks? Absolutely loving nothing!
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# ? Jan 16, 2018 02:47 |
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Angelwolf posted:You know what's great about Alpine Peaks? It's not Polar Highlands~!
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# ? Jan 16, 2018 06:18 |
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What are other good mechs to mount PPCs? Does the PPC velocity quirk need to be present?
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# ? Jan 16, 2018 07:30 |
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aniviron posted:http://mwo.smurfy-net.de/mechlab#i=508&l=4b273b859f8c41aa3e5985726d89a4bb809913fb Dude, what the hell, you put a standard engine in a clan mech?
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# ? Jan 16, 2018 07:39 |
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Weissritter posted:What are other good mechs to mount PPCs? Does the PPC velocity quirk need to be present? Absolutely not! Here's the dirty secret: quirks can be great, and if you can get quirks that boost your weapon choice significantly then that's double great, but you shouldn't let quirks get in the way of building what you want to build. Really, the quirks you want to look out for are ones that reduce heat generation and ones that reduce cooldown of your weapons choice as these directly relate to either more sustained damage or just higher DPS. Other quirks such as range and velocity are nice, but far less important when considering a build.
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# ? Jan 16, 2018 11:10 |
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Cluncho McChunk posted:Absolutely not! Here's the dirty secret: quirks can be great, and if you can get quirks that boost your weapon choice significantly then that's double great, but you shouldn't let quirks get in the way of building what you want to build. Really, the quirks you want to look out for are ones that reduce heat generation and ones that reduce cooldown of your weapons choice as these directly relate to either more sustained damage or just higher DPS. Other quirks such as range and velocity are nice, but far less important when considering a build. Don't forget about armor quirks. If a mech has them and you unlock all the +armor skillnodes the mech will be much tankier than mechs without it. Only applies to armor quirks, structure quirks are not as powerful, but still good. Good examples: Annihilator, Urbanmech, Bushwacker, Wolfhound, Quickdraw, Orion (both IS and Clan), Roughneck (gets both armor and structure quirks). You can find a list of all mechs and their quirks here (scroll down): http://mwo.smurfy-net.de/ This is where I look when I want to find something that might be good, like the TBT-7M which you can see has these quirks: MISSILE COOLDOWN: -20.00% MISSILE VELOCITY: 10.00% MISSILE HEAT GENERATION: -20.00% pretty beastly.
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# ? Jan 16, 2018 12:08 |
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Angelwolf posted:You know what's great about Alpine Peaks? It would be ok if you could say respawn at say capturable bases littered around the map
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# ? Jan 16, 2018 14:20 |
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Angelwolf posted:You know what's great about Alpine Peaks? LRM boating
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# ? Jan 16, 2018 15:16 |
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Angelwolf posted:You know what's great about Alpine Peaks? Knowing you will have +1 map vote modifier next round?
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# ? Jan 16, 2018 16:05 |
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Is there any sort of chart/ doc that has the relative heights of all the mechs in game?
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# ? Jan 16, 2018 18:07 |
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ANH-2A, Rate my ride
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# ? Jan 16, 2018 18:37 |
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Bishyaler posted:ANH-2A, Rate my ride
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# ? Jan 16, 2018 18:51 |
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# ? Apr 18, 2024 04:31 |
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Bishyaler posted:ANH-2A, Rate my ride Wow, that is an impressively bad build
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# ? Jan 16, 2018 19:18 |