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spectralent posted:Can someone summarise to me what the most important combat stats are? I'm aware morale is a great one, and that discipline stacks well with it, but what about stuff like "+ leader shock" and "+10% __ combat ability"? Morale wins battles, it's by far the most important stat in the early game when you don't have many modifiers to stack. Since the various modifiers all stack multiplicatively, as the game goes on it becomes more important to have some of each.
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# ? Jan 18, 2018 22:45 |
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# ? Apr 28, 2024 19:09 |
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spectralent posted:Can someone summarise to me what the most important combat stats are? I'm aware morale is a great one, and that discipline stacks well with it, but what about stuff like "+ leader shock" and "+10% __ combat ability"? Morale: Pretty much all that matters early game, still very important late game. It's pretty much "How long you can fight," and beating enemies by outlasting them definitely works. Probably the easiest to raise of all of these. Discipline: How hard you hit. Starts getting better later in the game, especially if you can stack a ton of it. It's a lot of the reason Prussia punches so far above their weight. Focus on this if you want to turn your armies into blenders. Also increases tactics slightly, but usually not significantly. Leader Fire/Shock: Makes your generals do more in the fire or shock phase of combat. Fire phase is useless early game, but gets critically important late game. Cavalry use shock, Cannons use fire, infantry depend on when in the game you are. Also worth noting that, as DDRJake is fond of saying, the fire phase comes first. Leader Maneuver/Siege: Maneuver on generals makes them move a little faster and take less attrition. If you have more than your opponent's general, it also negates crossing penalties. Siege makes sieges go faster. X Combat ability: Makes infantry/cavalry/artillery fight better. Not much else to it than that. If you have more cavalry combat ability, use more horses. If you have a bunch of artillery combat ability, run more cannons. This is especially good late game, when cannon is king. Infantry combat ability will make you fight better, but probably won't affect how you play much. Tactics: Absolutely Critical. Gained almost entirely through mil tech levels. If one side has a tactics mil tech over the other, the numbers barely matter, it's going to be a slaughter.
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# ? Jan 18, 2018 22:52 |
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spectralent posted:Can someone summarise to me what the most important combat stats are? I'm aware morale is a great one, and that discipline stacks well with it, but what about stuff like "+ leader shock" and "+10% __ combat ability"? As always see http://eu4.paradoxwikis.com/Land_warfare for the details but here's my summary of the most important modifiers. Leader shock and other leader bonuses are only for leaders you recruit (after you get the bonus). They give extra pips to leaders. This is very important because each round of combat (both shock and fire rounds), each side rolls a d10 modified by the number of pips in shock/fire their general has. Without adequate leaders you face a lot more damage and do a lot less damage. Early on, shock is rather more important than fire, and this reverses with more advanced miltech. Discipline and military tactics affect how much damage you can do and how much damage you can take. I think tactics is only gained through tech, while there's a variety of ways to get discipline. Just having 105% discipline isn't a dramatic change but having 120% sure is. This is mainly important for countries like Prussia that can stack a ton of discipline. Morale is critical to winning because the side that runs out of morale loses, with the possibility of a stackwipe if they lose very quickly. Increasing morale and morale recovery is especially useful for winning battles in the early game. Unit combat ability (from Quality ideas and other sources) affects the damage done by only that type of unit. Late game you will have a lot of artillery so artillery combat ability becomes dramatically more useful as budgets allow for lots of guns. I don't know that you can generally stack these bonuses as much as with discipline. There are plenty more, like cavalry ratio and combat width, but these seem to be the most important ones. For large pitched battles it also seems wise to gradually feed more units into the battle as your initial combatants wear out. Remember that every unit in a battle takes morale damage every day, even if it is not actively fighting due to limited combat width. Terrain is also a big determiner of battle outcomes in cases where the armies are fairly evenly matched, so make sure to fight only on your terms! (The AI, alas, has gotten a lot better at this too.)
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# ? Jan 18, 2018 22:52 |
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spectralent posted:Can someone summarise to me what the most important combat stats are? I'm aware morale is a great one, and that discipline stacks well with it, but what about stuff like "+ leader shock" and "+10% __ combat ability"? Think of morale as an army’s HP. You lose a battle when your army’s morale reaches 0 and win it when the enemy’s morale reaches 0. If this happens fast enough, the entire army might be destroyed (this is what people mean when they talk about a stackwipe). More morale means you can stay in a battle longer. Think of discipline as an attack and defense percentage multiplier. It increases the number of casualties you cause and reduces the number of casualties you receive by the percentage value of your discipline. It also does the same with the effect of any attack on your or the enemy’s morale. More discipline means battles will hurt you less and your enemies more. +leader shock/fire/maneuver/siege are flat bonuses to the stats of any general you roll while the bonus is active. They do not improve armies without generals in any way, but ideally you always want a general on every army so these bonuses can be very good. Fire-heavy generals are not much use at game start because early game units do negligible fire damage, but they become very good as the game goes on. All the others are good throughout. Combat ability works sort of like discipline, but unlike discipline which always affects your entire army, there are separate combat ability bonuses for infantry, cavalry and artillery. As far as I recall it only affects the damage you do, unlike discipline which also affects the damage you receive. It’s still good thing to have but morale and discipline are the two to prioritize. I recommend taking a look at the wiki pages for “Land warfare” and “army” any time the game uses a term you don’t precisely understand. There’s a LOT going on in EU4 combat and I don’t pretend to perfectly understand all of it.
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# ? Jan 18, 2018 23:07 |
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To emphasise, tactics is by far the most powerful military modifier in the game. The issue here is that tactics is generally only gained from techs that everyone has access to. This isn't the kind of thing you can prioritize and stack like other modifiers. But if you have just one tactics tech over your opponent, losing battles suddenly turn into massacres in your favor. Especially in the early game. If you're looking for a way to gain a stats-based advantage over your enemy, then maybe consider waiting to declare war on them until you have a tactics advantage. Try to make use of these tactics advantages when you have them, because they are only temporary. Otherwise, in the early game, you want to prioritize morale, and in the late game, you want to prioritize discipline (while still paying attention to morale). Shock/Fire damage modifiers as well as combat ability modifiers all help, but they aren't as crucial. Leader Shock/Fire are pretty big, though. Having better generals than your opponent can be a huge factor.
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# ? Jan 18, 2018 23:08 |
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Hey I haven't played since Mandate of Heaven, how's the game looking now?
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# ? Jan 18, 2018 23:44 |
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Could someone explain to me a bit more why it's a bad idea to unify Japan and annex all Daimyos? I ask because I'm about 200 years deep into my Japan playthrough now, and all in all, with Ming finally allianced and royal marriaged with me, and me having a colony on Hawaii, things are looming pretty sweet, but I want to know how sweeter things could have been.
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# ? Jan 18, 2018 23:57 |
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Xanderkish posted:Could someone explain to me a bit more why it's a bad idea to unify Japan and annex all Daimyos? Daimyos are neat because you can rule as many of them as you like to get an insufferable storm of vassals to win every war for you, steal their generals for yourself, and if they declare war on each other you can kill their monarchs for power.
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# ? Jan 19, 2018 00:04 |
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Is it possible to make them stop warring on each other, with a white peace or something, so you don't just end up with one large after they have finished gobbling everyone else up?
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# ? Jan 19, 2018 00:17 |
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Poil posted:Is it possible to make them stop warring on each other, with a white peace or something, so you don't just end up with one large after they have finished gobbling everyone else up? You just have to be quick and take them all out. I assume you can spit out the vassals after you "unite" enough of them to take over the Shogunate. I haven't played much since before all the changes to the Shogunate and Japan as a whole though.
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# ? Jan 19, 2018 00:23 |
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Poil posted:Is it possible to make them stop warring on each other, with a white peace or something, so you don't just end up with one large after they have finished gobbling everyone else up?
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# ? Jan 19, 2018 02:13 |
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Did you always get this option, or is this a fairly recent feature? I've been in succession wars before but never had the option to back down. Also France is my rival and we have been at war several times recently, so I have no idea how my Denmark can be claiming the throne but whatever!
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# ? Jan 19, 2018 10:57 |
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Looks to me like Spain is claiming it, you're getting the option to back down because you're the one who has the option to contest the claim and cancel the PU. The nation getting the PU doesn't get an option.
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# ? Jan 19, 2018 12:34 |
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A Mann's Home is His Castle: As Mann, control 10+ provinces and have a fortress in each. Clothes Maketh the Mann: Be the world's leading producer of cloth as Mann. Not the Mann I Used to Be: As Mann, switch to any other nation. I am no Mann!: As Mann, have a female ruler.
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# ? Jan 19, 2018 13:35 |
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Mannco Capac: As Mann, have a Colonial Nation in the Peru region.
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# ? Jan 19, 2018 15:05 |
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Supermann: As Mann, complete 4 Military idea groups Batmann: As Mann, have your ruler die while leading troops in a war which you end up winning
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# ? Jan 19, 2018 16:00 |
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Kaza42 posted:Supermann: As Mann, complete 4 Military idea groups Batmann V Supermann: As Mann, subsidize a country of at least 50% your dev with at least 75% of your income during a war they wind up losing.
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# ? Jan 19, 2018 16:09 |
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Mann in the High Castle: as Mann, control the modern day USA
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# ? Jan 19, 2018 16:22 |
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the three manntains big blue mann mann of the mannput mann mannset invasion the great mann
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# ? Jan 19, 2018 16:25 |
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mannspreading - conquer the world
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# ? Jan 19, 2018 16:27 |
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Did anyone already do Rights of Mann - have a constitutional government type as Mann
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# ? Jan 19, 2018 16:28 |
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Mannsplaining: spawn the Enlightenment on the Isle of Mann e: beaten
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# ? Jan 19, 2018 16:30 |
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Manners Maketh Mann - insult ten countries while having a ruler with the Bumbling Buffoon trait.
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# ? Jan 19, 2018 16:45 |
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I'm playing a Timore game at the moment colonising Australia, and I ran into a couple of odd things. Firstly, when I colonise a province in New Guinea, the province keeps the Papuan culture, but when I colonise on Australia my colonies get the Moluccan culture instead. Not sure why that's happening? Secondly, if you start in Timore and colonise Australia, all your Australian provinces still count as a colony even though they share a sea zone and are right next to each other. New Guinea also seems to exist in a weird inbetween-zone, where if your capital is in the Moluccas it counts as part of the Moluccas rather than an Australian colonial region, but if your capital is in Australia, it counts as part of the Australia region and not a Moluccan colony. I don't know a ton about Australian geography, but I also feel like it could use a few more provinces, and maybe a long thin strip of very lovely coastline so I can march my soldiers around the entire island rather than having to sail them from Top End to the big chunk of territories in the east? But maybe that is just what Australia is like in real life. Also, I wanted to know how I can speed up getting institutions? If I colonise Taiwan, or a province in America next to a European colony, can I pick up institutions through the colony? Or does it have to be part of my non-colonial territory?
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# ? Jan 19, 2018 17:05 |
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Iron Mann- own all iron provinces as Mann
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# ? Jan 19, 2018 17:06 |
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The culture thing is because Australia is a colonial region but PNG is a trade company region. Colonial regions take the colonizer’s culture so the Thirteen Colonies doesn’t wind up being composed of Indians, basically.
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# ? Jan 19, 2018 17:09 |
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Paradox, fix this poo poo with only having one heir as a habsburg and the HRE going to poo poo every time my only one dumb fuckin kid dies, thanks
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# ? Jan 19, 2018 17:29 |
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Vivian Darkbloom posted:
If a country gets to enforce a PU and there are no other countries that have the same ruling dynasty, then the game defaults to offering their strongest rival to contest that PU. You must be the strongest Rival available to contest the succession.
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# ? Jan 19, 2018 17:31 |
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Keep the Mann jokes coming guys, I'm sure one of them will be funny eventually.
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# ? Jan 19, 2018 17:46 |
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Come on and jam, and welcome to the Mann?
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# ? Jan 19, 2018 17:49 |
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Do you get more AE when taking provinces from a defensive ally in the war than if that country was the target? I know it costs more warscore to take stuff but does the AE change as well? how valuable are slave and incense provinces these days? double nine fucked around with this message at 17:52 on Jan 19, 2018 |
# ? Jan 19, 2018 17:49 |
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Fister Roboto posted:Keep the Mann jokes coming guys, I'm sure one of them will be funny eventually. Well, if you insist. You're The Mann Now, Dog - As Mann, lose control of the Isle of Mann
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# ? Jan 19, 2018 17:51 |
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Fister Roboto posted:Keep the Mann jokes coming guys, I'm sure one of them will be funny eventually. mine was good you vandal.
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# ? Jan 19, 2018 17:51 |
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really queer Christmas posted:Iron Mann- own all iron provinces as Mann This is a good one.
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# ? Jan 19, 2018 17:56 |
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Has Mann Gone Insane: As Mann, be in a constant state of war for 30 years (can be different wars)
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# ? Jan 19, 2018 17:57 |
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if mann is still alive - reach the year 2525
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# ? Jan 19, 2018 18:05 |
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double nine posted:Do you get more AE when taking provinces from a defensive ally in the war than if that country was the target? I know it costs more warscore to take stuff but does the AE change as well? Yes, unless you declare the ally to be a co-belligerent. Trade good prices can be found here: https://eu4.paradoxwikis.com/Trade_goods Or you can just look them up in-game in the ledger.
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# ? Jan 19, 2018 18:05 |
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Fister Roboto posted:Keep the Mann jokes coming guys, I'm sure one of them will be funny eventually. That's just like, your opinion, man - at least 10 countries have outraged opinion of Mann. Fister Roboto posted:Yes, unless you declare the ally to be a co-belligerent. that does help thx double nine fucked around with this message at 18:10 on Jan 19, 2018 |
# ? Jan 19, 2018 18:07 |
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Fister Roboto posted:Keep the Mann jokes coming guys, I'm sure one of them will be funny eventually. Sorry Mann - Start a multi-page achievement name derail
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# ? Jan 19, 2018 18:52 |
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# ? Apr 28, 2024 19:09 |
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They're actually all funny
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# ? Jan 19, 2018 19:09 |