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Tomn posted:You just KNOW the Forerunners were all smilingly mysterious about it, too. "Why, yes, it iS interesting that we look the same, isn't it? How remarkable. What a mystery! Good luck working it out!" We all know it's just an alternate version of Interstellar.
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# ? Jan 19, 2018 21:58 |
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# ? Apr 18, 2024 13:59 |
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Yvonmukluk posted:I literally had Human Forerunners (enigmatic observers) as my first contact for a UNE game. I like to think the response to first contact by my empire was basically Obviously your backwater craphole houses humans descendants of the worst criminals that they left behind when they retreated into their current borders.
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# ? Jan 19, 2018 22:36 |
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3 DONG HORSE posted:Obviously your backwater craphole houses humans descendants of the worst criminals that they left behind when they retreated into their current borders.
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# ? Jan 19, 2018 22:57 |
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Yvonmukluk posted:I literally had Human Forerunners (enigmatic observers) as my first contact for a UNE game. I like to think the response to first contact by my empire was basically "No, we don't look like you, you look like us. We came first." And then Earth hosed them up for being a bunch of smug pricks.
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# ? Jan 19, 2018 23:14 |
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Splicer posted:Great, Earth is space Australia. I could buy that.
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# ? Jan 19, 2018 23:22 |
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gowb posted:When do we get a mono gender race of sexy green alien ladies Authoritarian monarchy, -15% penalty against fighting space pirates, right?
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# ? Jan 19, 2018 23:50 |
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If I remember my Star Trek, the space babes WERE the space pirates, and the men were fronts.
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# ? Jan 20, 2018 00:04 |
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Is there any worthwhile mod that adds Star Control 2 races as portraits?
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# ? Jan 20, 2018 00:07 |
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Baronjutter posted:Really? I noticed the same-portrait thing but never the same type. So like a human xenophobe will be less xenophobic against space elves than they will be against space birds? At least I think so. There's definitely a couple of degrees of xenophobia. You also get a slight malus if you're a xenophobe and have gene-modded pops living together with un-modded or differently modded pops.
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# ? Jan 20, 2018 02:36 |
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Well, I think I might start a new LP once cherryh is released? I lost interest in the one I'm doing due to these major version updates.
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# ? Jan 20, 2018 04:54 |
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Baronjutter posted:https://www.youtube.com/watch?v=EHjQr9QlNL4 That Mechwarrior was perfect.
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# ? Jan 20, 2018 05:07 |
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Improbable Lobster posted:Is there any worthwhile mod that adds Star Control 2 races as portraits? The only thing that would do them justice would be if they were .gifs
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# ? Jan 20, 2018 06:07 |
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CrazyLoon posted:The only thing that would do them justice would be if they were .gifs Seems like animations do exist in that open source sc2 project. Or are they video clips? Either way it seems like someone could rip those out and convert them to a compatible format.
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# ? Jan 20, 2018 08:17 |
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"why do planets give bonuses if you cant colonize them !!!11!1!1!!" - a few users I got ya fam (planets and their moons can now give the orbiting habitat a minor bonus) I hope that stops the complaining lol. Some users..
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# ? Jan 20, 2018 10:11 |
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Guilliman posted:"why do planets give bonuses if you cant colonize them !!!11!1!1!!" - a few users That is actually a really nice addition because it means there are now optimal habitat positions while previously they were basically the same wherever. Would it be possible to have stars add a bonus/malus to energy output on habs too? As they use solar arrays?
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# ? Jan 20, 2018 10:39 |
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Guilliman posted:"why do planets give bonuses if you cant colonize them !!!11!1!1!!" - a few users
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# ? Jan 20, 2018 10:42 |
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OwlFancier posted:That is actually a really nice addition because it means there are now optimal habitat positions while previously they were basically the same wherever. Yeah definitally possible. Good idea too since I do have star modifiers. I also have periodic star output cycles now. Happens randomly on a few stars every 10 years, some stars have reduced output (-10% energy for entire solar system) and some have increased (+10% energy). Works well and is very dynamic. I plan to add more stuff for stars that way too so the universe feels a bit less static.
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# ? Jan 20, 2018 10:42 |
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I do like the events that come from some of the planet modifiers, really nice having a bit of dynamism in the galaxy.
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# ? Jan 20, 2018 10:44 |
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OwlFancier posted:I do like the events that come from some of the planet modifiers, really nice having a bit of dynamism in the galaxy. Killing off all the symbiotic parasite in the galaxy with Shrek robots was a good time.
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# ? Jan 20, 2018 14:12 |
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"Oh no, this planet has suspicious eggs on it!" *Colonizes as a race of custodians, deploys single giant kill robot* "Welp, that'll be a problem that solves itself in time. "
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# ? Jan 20, 2018 14:44 |
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Guilliman posted:"why do planets give bonuses if you cant colonize them !!!11!1!1!!" - a few users Guilliman posted:Yeah definitally possible. Good idea too since I do have star modifiers. You are a true goon hero
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# ? Jan 20, 2018 17:33 |
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Guilliman posted:"why do planets give bonuses if you cant colonize them !!!11!1!1!!" - a few users Guilliman, you're a Modder and a Gentleman.
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# ? Jan 20, 2018 19:31 |
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Is that a mod? If so where do I get it?
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# ? Jan 20, 2018 20:19 |
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Beer4TheBeerGod posted:Is that a mod? If so where do I get it? Guilli's planet modifiers on the workshop
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# ? Jan 20, 2018 20:36 |
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Beer4TheBeerGod posted:Is that a mod? If so where do I get it? http://steamcommunity.com/sharedfiles/filedetails/?id=865040033
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# ? Jan 20, 2018 21:31 |
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MrL_JaKiri posted:Guilli's planet modifiers on the workshop Oh I didn't realize that was this poster. Guilli, your mod owns and is one of the few I consider near essential. Thanks for being great!
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# ? Jan 20, 2018 22:04 |
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I put a habitat on a planet orbiting a black hole and didn't get the achievement.
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# ? Jan 20, 2018 22:52 |
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You need to be in Ironman mode and can't have most mods running to be eligible for achievements.
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# ? Jan 20, 2018 23:33 |
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gowb posted:I put a habitat on a planet orbiting a black hole and didn't get the achievement. I think you also need to put people on it to trigger the achievement. That's how it worked for me.
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# ? Jan 20, 2018 23:37 |
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Wiz hire Guilli, TYIA
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# ? Jan 21, 2018 00:10 |
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Now that systems can only be owned by one empire at a time in 2.0, what happens when a primitive civ in a system that I own reaches FTL travel?
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# ? Jan 21, 2018 00:58 |
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darnon posted:You need to be in Ironman mode and can't have most mods running to be eligible for achievements. Ah, that'll be it. Weird that the start screen said I was eligible for achievements.
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# ? Jan 21, 2018 01:13 |
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VirtualStranger posted:Now that systems can only be owned by one empire at a time in 2.0, what happens when a primitive civ in a system that I own reaches FTL travel? Your primitive cultures reach this point without being assimilated/devoured/destroyed?
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# ? Jan 21, 2018 02:48 |
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VirtualStranger posted:Now that systems can only be owned by one empire at a time in 2.0, what happens when a primitive civ in a system that I own reaches FTL travel? This is especially relevant now that pirates will spawn in unclaimed systems surrounded by your borders, so you can't leave them alone even if you want to. Hopefully you'll get an event that gives you an option to protectorate them automatically.
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# ? Jan 21, 2018 03:25 |
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I think that it was in a diary that the system is owned by whoever owns the flag, which is still you, planets don't determine system ownership.
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# ? Jan 21, 2018 03:51 |
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OwlFancier posted:I think that it was in a diary that the system is owned by whoever owns the flag, which is still you, planets don't determine system ownership. What it said was that you need to conquer all planets before you could take over a system, primitives and independents notwithstanding. Presumably if a primitive reaches space age and holds the only planet in the system, they'll take over, and otherwise the first space-faring civ to settle a planet keeps the system.
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# ? Jan 21, 2018 06:01 |
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Zulily Zoetrope posted:What it said was that you need to conquer all planets before you could take over a system, primitives and independents notwithstanding. Presumably if a primitive reaches space age and holds the only planet in the system, they'll take over, and otherwise the first space-faring civ to settle a planet keeps the system. From the first of the diaries about Cherryh I think you've got that backwards - whoever controls the systems starbase controls the system, and you need to first build an outpost before you can land a colony ship on any planet. It sounds like if a primitive civ attains FTL (in a system someone else already controls) they would just be stuck in a system they don't control and would essentially unable to do anything. Maybe they have something else planned but for now I guess they're just screwed? Psychotic Weasel fucked around with this message at 06:24 on Jan 21, 2018 |
# ? Jan 21, 2018 06:14 |
So I just got this an enjoying it somewhat, I only have the basegame and I see a new expansion is coming out soon, do they typically have some sort of sale/bundle with the old DLC when new stuff comes out?
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# ? Jan 21, 2018 06:21 |
socialsecurity posted:So I just got this an enjoying it somewhat, I only have the basegame and I see a new expansion is coming out soon, do they typically have some sort of sale/bundle with the old DLC when new stuff comes out? whenever the Apocalypse expansion releases you can reasonably expect to see some discounts on the older stuff. it's how Paradox does their thing.
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# ? Jan 21, 2018 06:26 |
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# ? Apr 18, 2024 13:59 |
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I'll still wait for the 2.0 update to play Stellaris. Until then I'll play the New Horizons mod.
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# ? Jan 21, 2018 06:38 |