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three_conservatives.png
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# ? Jan 21, 2018 03:40 |
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# ? Apr 18, 2024 15:01 |
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So I thought the jam ended about 24 hours before it actually does so I stayed up late to polish off the game and then went to have fun. And broke things! https://twitter.com/Shoehead_art/status/954915350730170368 I really need to sleep now!
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# ? Jan 21, 2018 04:29 |
Do I need to do anything special on the website to submit my game or just update the page, put up a link to the download and its good? Ive got it mostly finished at this point so I put it up at: https://sedgr.itch.io/ufo-cattle-battle and updated my games page on the awful jams site. Might mess around with some stuff again tomorrow and update the version or something but its in a pretty good place at the moment I think. If anyone wants to download and try it early its there.
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# ? Jan 21, 2018 05:44 |
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Sedgr posted:Do I need to do anything special on the website to submit my game or just update the page, put up a link to the download and its good? There is a submission process. On the "Edit Your Game" page there is a big rear end button in the upper right that says "Read to Submit". Press that and upload your game. Be sure to select supported operating systems or everything will break and we'll be sad.
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# ? Jan 21, 2018 06:08 |
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As usual I’m doing most of the work now, less than a day before the jam ends, though this time at least it’s not by due to procrastination. Mostly. Kinda. Still waiting on art and music, too. At least I can say I’ve made a minigame about an obese lizardman selling bitcoin!
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# ? Jan 21, 2018 06:13 |
Only one thing left to do!
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# ? Jan 21, 2018 09:17 |
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My game has been submitted. Feeling pretty okay about it. Wish I was better with sound effects.
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# ? Jan 21, 2018 18:14 |
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Doom Goon posted:Only one thing left to do!
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# ? Jan 21, 2018 18:43 |
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http://www.awfuljams.com/winter-2018/games/night-of-the-surfing-dead You can download and play my game now. Let me know if something is real broken so I can fix it.
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# ? Jan 21, 2018 19:14 |
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Reminder to everyone: test your games on other people's computers (you should've been doing this all along really) Don't wait until your game is finished, don't wait until it's perfect, just get it out there, because an incomplete game is better than one that won't start because you forgot some really important file / DLL / redist / etc. Similarly, VSync is not a fixed framerate. Monitors come in all kinds of refresh rates these days, so if your game runs differently on 60hz vs 120hz, that can be the difference for a judge to play it as intended or it's completely broken. There's plenty of goons on Discord happy to try out your masterpieces on a variety of hardwares.
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# ? Jan 21, 2018 19:23 |
PANIC! PANIC PANIC PANIC! Scud: The images look fuckin' great. Runnable Jar here: https://www.josephcatrambone.com/games/debatesimulator/debatesimulator.jar Fixed the few seriously game breaking bugs. It plays like poo poo, but it works! Jo fucked around with this message at 01:42 on Jan 22, 2018 |
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# ? Jan 21, 2018 19:29 |
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My game is submitted and available to play @ itch.io: http://www.awfuljams.com/winter-2018/games/usx-1944 There's probably a bunch more I could do on it but I'm all out of energy
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# ? Jan 21, 2018 20:37 |
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Ok, I wasn't able to spend as much time as I would have liked, but lovely game uploaded! Check it out? https://buttzilla.itch.io/new-world-monster-mash
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# ? Jan 21, 2018 21:54 |
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Well for better or worse it's submitted. I have to set up an itch page fore everyone else but right now I'm going to bed. Here's one last gif for the road!
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# ? Jan 21, 2018 21:54 |
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Just 10 minutes ago I found a bug that took you to the ending screen after three quarters of the game, what could go wrong!? Anyway, I'm out of time so here it is: https://myronsa.itch.io/a-history-of-videogames
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# ? Jan 21, 2018 22:50 |
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Ahhhhh only 7 hours or so left. Things I still have to do: - Music track - Intro/title screens - Couple more SFX - *maybe* more enemy variety? not sure yet, too close to the deadline for this one maybe Almost settling for this sick midi track though https://twitter.com/bonerman_inc/status/955201463369658368/video/1
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# ? Jan 21, 2018 23:42 |
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Submitted. This turned out a bit weird... https://nihiloss.itch.io/1937
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# ? Jan 22, 2018 02:23 |
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Myron posted:Just 10 minutes ago I found a bug that took you to the ending screen after three quarters of the game, what could go wrong!? why would you do this to me edit: a history of video games is very good edit 2: i wanna be the pac-guy a cyberpunk goose fucked around with this message at 03:34 on Jan 22, 2018 |
# ? Jan 22, 2018 03:10 |
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Try Something New is done and submitted Grab it over here on itch.io!
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# ? Jan 22, 2018 04:58 |
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Last minute scare that the game was running choppy-as-gently caress turned out to just be that my computer is a piece of poo poo that runs like garbage on its own. Phew. The Purging of Darkstorm Cave by the Hero(s)_____ is submitted and ready for public download, yaaaay. Turns out some websites don't like when you use parentheses or underscores in certain text fields. Who knew. I'm really looking forward to playing everyone's games, holy poo poo.
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# ? Jan 22, 2018 05:27 |
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Submitted! https://twitter.com/bonerman_inc/status/955297230340042752 And a download link Really wish I had more time (i.e. spent more time on it instead of slacking off), more enemy types would have been great than just the one.
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# ? Jan 22, 2018 05:35 |
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We submitted, but don't see our game listed on the submissions page. We're freaking out! We're Floteam, our game is Crazy Motorcade.
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# ? Jan 22, 2018 06:04 |
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I was trying to keep positive after a week of rough IRL stuff, but between my terrible scheduling ability, our sound guy not having his stuff done in time and our artist having to do most of the art hours before the deadline... well, finishing everything on time just wasn’t going to happen. That said, the build of 60 Second History that I submitted is entirely playable, but the variety of timelines is tiny and the endings are missing. Most of the minigames were there but not in a presentable state, so I cut them out. Since I’ve got the art assets now (as well as hopefully the songs later tonight) I’m gonna release the complete version as the public build in the next day or two.
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# ? Jan 22, 2018 06:08 |
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Hitlersaurus Christ posted:I was trying to keep positive after a week of rough IRL stuff, but between my terrible scheduling ability, our sound guy not having his stuff done in time and our artist having to do most of the art hours before the deadline... well, finishing everything on time just wasn’t going to happen. That said, the build of 60 Second History that I submitted is entirely playable, but the variety of timelines is tiny and the endings are missing. Most of the minigames were there but not in a presentable state, so I cut them out. Since I’ve got the art assets now (as well as hopefully the songs later tonight) I’m gonna release the complete version as the public build in the next day or two. When did you submit? edit: Because I see your game as the most recent, and ours was submitted 25 minutes ago :-/
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# ? Jan 22, 2018 06:24 |
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Oh, I failed to hit Windows on the submission. Now we're boned. God damnit. Edit: JonTerp is a good person. Ignore these desperate scrawlings ALFbrot fucked around with this message at 06:48 on Jan 22, 2018 |
# ? Jan 22, 2018 06:38 |
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Make sure to select a OS when submitting If you messed it up / need to resubmit / don't see your submission on the website, contact JonTerp on Discord asap. SupSuper fucked around with this message at 06:59 on Jan 22, 2018 |
# ? Jan 22, 2018 06:49 |
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SupSuper posted:Make sure to select a OS when submitting I can see submissions that mess this up in the admin panel. So I can just be proactive and fix these myself.
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# ? Jan 22, 2018 07:17 |
Aaand we're done. What a jam. Discovered a bug in our submitted game where peasants can't be loaded into schools to decrease research time, gotta build additional schools to do that. Originally this was our plan but it slows the game down quite a bit. Opening the game with -gongshow options helps a bit Our New Game + mode gives you a speed slider which basically negates the difference of not having students Here's a general gist of the tech tree: https://i.imgur.com/78vKerM.png. Will comment more after sleep. https://drive.google.com/open?id=1kHFV6o8js2-rtFx8UWLAp9LDkR9sZmwl Atoramos fucked around with this message at 17:53 on Jan 24, 2018 |
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# ? Jan 22, 2018 07:39 |
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http://www.awfuljams.com/winter-2018/games/y2kthulhu Y2Kthulhu Jam Page - Download I should be asleep, but I'm still energetic from finally finishing. I hope people enjoy my game, and I'm looking forward to playing everyone else's games as well. ♥️ Xibanya for awesome voices. ♥️ Willfor for awesome music.
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# ? Jan 22, 2018 07:40 |
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Clock Jammers http://www.awfuljams.com/winter-2018/games/clock-jammers A tactical turn-based game inspired by XCOM. You are the Clock Jammers, the Time Police’s special forces team! Never run away from the Time Police, you will not survive~~ Manage a team of loose cannons who never quit the mission! When they die they're just born again and pick up their case with a posthumous promotion Battle anachronistic foes upon multiple battlefields in corrupted timelines where anything can happen Mix of infantry and vehicle combat with deep strategic options and challenging AI Crazy time-based powers! Enemies slain by Chrono Blast die in the previous turn, and so their previous action is undone. Revert the death or injury of allies without the need for save scumming!
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# ? Jan 22, 2018 10:41 |
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Thermal Anomaly posted:Clock Jammers This was a fun game to work on! We also have: -Cool weapons like Missile Launcher, Minigun (damages all enemies in a line), and Lightning Gun! -A bleepy bloopy Chiptune soundtrack: https://soundcloud.com/ludvigloven/sets/clock-jammers -Sweet character sprites by MShadowy And you get to help bring down Imperial Japan! Can't wait to play all the other games! kukrunkarmaskin fucked around with this message at 12:27 on Jan 22, 2018 |
# ? Jan 22, 2018 12:13 |
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a cyberpunk goose posted:
edit: I've just started with Try Something New, so I can't say much about it yet, but: Great job including a Mettigel! Myron fucked around with this message at 13:45 on Jan 22, 2018 |
# ? Jan 22, 2018 13:10 |
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https://shoehead.itch.io/sgdb I hope anyone who tries this enjoys how silly it is. And hopefully nothing breaks TOO much. You might even get to experience double balls
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# ? Jan 22, 2018 14:23 |
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https://twitter.com/EntranceJew/status/955329655061581824 i come bearing vdieo games
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# ? Jan 22, 2018 17:48 |
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Please enjoy our game, Crazy Motorcade Can you escape Dallas with the leader of the free world intact? Snipers! Rockets! Traffic! Sumptuously composed cutscenes and professional voice acting! MIDI music! Can you even HANDLE the RUSH of driving a sixty-year old, slow-as-gently caress Presidential limo?? CAN YOU?? https://floteam.itch.io/crazy-motorcade
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# ? Jan 22, 2018 19:20 |
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I submitted mid-yesterday because I was done and burnt out but now I have all of this leftover jam energy and I'm not sure what to do with it. I spent an hour or so merely pondering the idea of playing, as opposed to making, a video game. Or maybe doing chores. Or something else productive. It's good to have an accomplishment under my belt, but now I have a new goal which is also good: to finally get some sleep. Last night was still restless because games are still being developed in my head.
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# ? Jan 22, 2018 19:21 |
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I think you have captured the spirit of the theme perfectly. Could this be the first time an escort mission is fun?
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# ? Jan 22, 2018 19:59 |
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Scut posted:I think you have captured the spirit of the theme perfectly. Could this be the first time an escort mission is fun? Well, that quote's definitely going on the back of the box (look forward to a major retail release Q4 2018)
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# ? Jan 22, 2018 20:17 |
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Put me on the Wall of Shame. drat procrastination and then some unexpected events came up and didn't have time to finish. Will probably finish it myself though, I think it's a fun idea. Good luck, everyone! Some great looking games here.
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# ? Jan 22, 2018 23:26 |
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# ? Apr 18, 2024 15:01 |
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We overscoped ourselves to the moon and couldn't make it back. We ended with workings stealth gameplay and an environment to sneak around, but my test stage had grown so gradually over the course of development. When it came time to set up a playable demo, my Unity objects were so dependent on establishing relationships by assigning them in the editor (I'm so bad at using the various Find functions, it's stupid), that we literally ran down the clock with me dragging and dropping various object references. We both really love this game concept, though, and we're hoping that we have time to keep working on it. I might edit some gifs into this post later, after I get some sleep.
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# ? Jan 23, 2018 00:33 |