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Pixelate
Jan 6, 2018

"You win by having fun"

G0RF posted:

next level Whale fracking

Oh god, high pressure water funnelled furiously into a giant beached mammal. It arches in huge distress, yet its backwards cast eyes suggest that yes, perhaps this is life water, perhaps this is living. With a mangled cry rent from its once mellifluous tubes, it crashes forwards one last time, and with a twitch of its pallid lips, lets fall one tragic glob of ambergris.

You disgust me.

Someone shop this.


e: Aww drat you taxxeman, you so cute

Pixelate fucked around with this message at 02:30 on Jan 22, 2018

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grimcreaper
Jan 7, 2012

Taintrunner posted:

It's seriously some impressive levels of being utterly hosed. Like, they're five years in, they can't turn back now. And think of all the successful MMOs on Cryengine, like, uh, this thing??



I remember playing Project Entropia way back. It was a poo poo pile game ruddled with the worst pay 2 win bullshit id ever seen. gently caress those guys.

Spiderdrake
May 12, 2001



Scruffpuff posted:

"It would absolutely shock me to find out that CIG was doing the wrong thing."
complete industrial strength dumpster fire with long streaks of urine that somehow combusts with the sound of screaming hobos churning out 5fps seizure asteroid content but I would be absolutely shocked if their pipeline doesn't contain a mac!?!?!

what is this argument

SoftNum
Mar 31, 2011

Xaerael posted:

The moron doesn't even realise that all his precious jpegs were all probably made on a mac, and macs are probably a significant part of the art asset pipeline and video production at CIG because Windows is loving terrible at running industry standard art tools like Illustrator, Photoshop, InDesign and Premiere. Idiots who don't get the difference between the uses of a Windows PC and an Apple IOS device rankle me like gently caress.

And if CIG aren't using Macs, loving LOL.

Illustrator and Photoshop have been like half a version behind on mac at best over the last 5-10 years. Sound & Video might be at parity, but this is like 15 year old thinking.

Pixelate
Jan 6, 2018

"You win by having fun"

no_recall
Aug 17, 2015

Lipstick Apathy

Sound prophetic.

no_recall
Aug 17, 2015

Lipstick Apathy
Star Citizen : DeSkaddenization Emminent.

Gravity_Storm
Mar 1, 2016

GLA will always stand for Good Luck All - what we say to each other in online sim racing before we ruin each others races in mutually assured destruction at turn 1.

Tokamak
Dec 22, 2004

G0RF posted:

There would be a temporary outrage for non-attendees quickly addressed as CIG unveils that shares in the world’s first quadruple A game can now be bought be anyone! And the more you buy, the more extra little in-game ship perks you get for free!

Openly selling shares to backers is one of the things that will split the community in half and turn on Chris. It is one step below a EALE (Electronic Arts Level Event). Bowtie is mad about spending $35 on shipping, how do you think he will feel about 'profitable' shares after they have already spent thousands on jpgs.

Tokamak fucked around with this message at 03:02 on Jan 22, 2018

Flared Basic Bitch
Feb 22, 2005

Invading your personal space since 1968.

Spiderdrake posted:

what is this argument

It’s some Tide vs. Cheer style horseshit.

Tide is clearly best.

Pixelate
Jan 6, 2018

"You win by having fun"
Now you're going to have to forgive me here, because I'm a simple soul, and I'm going to talk about Star Citizen.

I'm kinda new to this whole fever dream, and have only taken to prodding its abscesses and strange dangly things with full abandon recently. It amazes me, for example, that this Jpeg, and its little babby Jpegs, were sold for for $3000 dollars:



You are no longer amazed. But I had only heard arcane tales and strange conspiracies to this point. Clearly this couldn't actually be true. That someone would spend so veryvery much on so veryvery little. I thought I would dig up just how many of the Jpegs had been birthed into the 20fps wonderland, so that their hindparts could dance fully as Cod intended.

I went to the Matrix and laboriously chipped these numbers from its face (because I am poo poo at scraping websites).

As of 3 months ago, the info looked like this:

Total Concepts: 113
Playable: 49
Percentage Playable: 43.4%

I don't know how this compares to Derek's Dec 2016 blog reference to flyable ships at that point:



Because the numbers don't add up there, and I can't find the source. Plus I don't know who Derek is.

Maybe someone who knows how to turn numbers into cats inside boxes could do this? I have a litter of numbers to play with. Here are the tidier ones:

Ships Alone, Sorted by Class:

CAPITAL CLASS:

Total: 11
Flight Ready: 0
Percentage Complete: 0%

LARGE:

Total: 13
Flight Ready: 6
Percentage Complete: 46.2%

MEDIUM

Total: 16
Flight Ready: 5
Percentage Complete: 31.3%

SMALL:

Total: 45
Flight Ready: 35
Percentage Complete: 77.8%

SNUB:

Total: 12
Flight Ready: 4
Percentage Complete: 33.4


***ANALYSIS***

Those big Capital Class fuckers ain't ever happening.

Gravity_Storm
Mar 1, 2016

To be fair, if Chris sold tokens for $100 that give the buyer the right to wash his Porsche they would still sell out.

New books on Stockholm Syndrome will result from Star Citizen

Baldness
Dec 1, 2017

alf_pogs posted:

it's incredibly funny that the terrible engine choice has resulted in this scenario

like there's that star citizen live show video where a heckler yells out "CryEngine sucks!"

this engine was not really wanted by the backers, totally useless for the scope of the job, and now might sink CIG by forcing them into a costly trial

this is some like, cosmic planning by whatever power runs the universe. it's just terrific.

They had plenty of cash to negotiate their way out of the contract.

Baldness fucked around with this message at 03:12 on Jan 22, 2018

grimcreaper
Jan 7, 2012

Flared Basic Bitch posted:

It’s some Tide vs. Cheer style horseshit.

Tide is clearly best.

You better be prepared to... /glasses... eat those words. YYYYEEEEAAAAAAHHHHHHH

Flared Basic Bitch
Feb 22, 2005

Invading your personal space since 1968.

grimcreaper posted:

You better be prepared to... /glasses... eat those words. YYYYEEEEAAAAAAHHHHHHH

Whatever, Cheer peasant.

Experimental Skin
Apr 16, 2016

Beluga Snail posted:

That doesn't change the fact that industry standard for film is to run inside a Mac ecosystem? 90% of any post or finishing house here in LA will be running all of the above on Macs and cutting on Avids, or you're running some kind of custom Linux build on a specced out box at VFX shops. No idea how much of that carries over from the art side of film to the video game world, but it would absolutely shock me to find out that CIG was exclusively PC-Master-Race boxes.

Not here in the Antipodes. You get mac here and there still, though less and less. Anyone wanting performance/cost uses win/linux.

There will always be mac hold outs, that's fine, I still have an amiga, but cost/performance is not close, and expandability is an absolute joke.

SPERMCUBE.ORG
Nov 3, 2011

Space commies are th' biggest threat t' red-blooded American Freedom we got in th' future. So me and my boys got to talking over a few hot dogs the other day and this is what we came up with...

"If your dream is achieved then it wasn't ambitious enough." -Chris Roberts, probably

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

https://www.youtube.com/watch?v=6e5fs8hMEFw

boviscopophobic
Feb 5, 2016


XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Tokamak posted:

Openly selling shares to backers is one of the things that will split the community in half and turn on Chris. It is one step below a EALE (Electronic Arts Level Event). Bowtie is mad about spending $35 on shipping, how do you think he will feel about 'profitable' shares after they have already spent thousands on jpgs.

Actually, I think it would be really great for CIG to be under investigation by the SEC.

trucutru
Jul 9, 2003

by Fluffdaddy

Flared Basic Bitch posted:

Whatever, Cheer peasant.

Pfft. Obviously some poors ITT don't have money to buy Gamer laundry detergent. with state-of-the-art cheeto-removing enzimes

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Tokamak posted:

Openly selling shares to backers is one of the things that will split the community in half and turn on Chris. It is one step below a EALE (Electronic Arts Level Event). Bowtie is mad about spending $35 on shipping, how do you think he will feel about 'profitable' shares after they have already spent thousands on jpgs.

I don’t disagree that it would be controversial but it didn’t stop Garriott. Roberts has never minded splitting backers down the middle or favoring new money over old. Erris of all people would hock his possessions to get in on the action without a second thought. He’s incapable of any persistent course correction and there is no indignity or betrayal he will not happily endure and eventually defend. He would chomp at the bit to put even more money where his mouth is and consider it an opportunity of a lifetime — a ground floor investment in the workd’s first Quadruple A Studio.

I don’t assume it’s happening, but if more attractive alternatives weren’t available to Roberts he would surely escalate his panhandling efforts and wave off any backlash as just so much noise. It is the whales who are obligated to him, to let him make the game he wants to make and run the operation however he sees fit at any given time.

no_recall
Aug 17, 2015

Lipstick Apathy
So the argument is: Star Citizen is better because SpageLegs?

https://www.youtube.com/watch?v=wWsEAh5M7GQ

https://www.youtube.com/watch?v=_T280kJwUwc&t=62s

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Reuben Sandwich posted:

I find it quite comical that all the internet lawyers still haven't figured out the lawsuit is going to be decided by a jury. Of which, probably think It's ludicrous to spend a dime on game and items that don't exist.
A lot of the armchair lawyering being done is about things the jury will not decide.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Pixelate posted:

I don't know how this compares to Derek's Dec 2016 blog reference to flyable ships at that point:



Because the numbers don't add up there, and I can't find the source.

That outdated chart was mine. It’s definitely due for an update!

quote:

Plus I don't know who Derek is.

Oh hell no you did not just say that... :lol:

If you want an even-handed summary, the Kotaku UK translation of Level’s story about the 24 Year Feud is a good read.

quote:

Maybe someone who knows how to turn numbers into cats inside boxes could do this? I have a litter of numbers to play with. Here are the tidier ones:

Ships Alone, Sorted by Class:

CAPITAL CLASS:

Total: 11
Flight Ready: 0
Percentage Complete: 0%

LARGE:

Total: 13
Flight Ready: 6
Percentage Complete: 46.2%

MEDIUM

Total: 16
Flight Ready: 5
Percentage Complete: 31.3%

SMALL:

Total: 45
Flight Ready: 35
Percentage Complete: 77.8%

SNUB:

Total: 12
Flight Ready: 4
Percentage Complete: 33.4


***ANALYSIS***

Those big Capital Class fuckers ain't ever happening.
If these ship numbers are current I might revisit and update the chart. A specific detailed focus on Ships themselves might be especially rich given that Ships are now and long have been their primary business priority. The difficulty in the earlier versions was finding current sources. I opted to use that Kristen-created ship chart that shows groups by manufacturer since backers saw it as authoritative.

G0RF fucked around with this message at 04:38 on Jan 22, 2018

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

G0RF posted:

That outdated chart was mine. It’s definitely due for an update!

Thankfully not much of one.

Terebus
Feb 17, 2007

Pillbug
So Derek teased a bigger ELE on the same day as the Skadden response. Is ot safe to say that nothing came of that?

boviscopophobic
Feb 5, 2016

Terebus posted:

So Derek teased a bigger ELE on the same day as the Skadden response. Is ot safe to say that nothing came of that?

Depends how much of a distinction you draw between the project itself versus the principals behind the project, but Ortwin allegedly not revealing his conflict of interest in the waiver explaining that he foresaw no potential for conflict of interest, is potentially a big deal for Ortwin.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

G0RF posted:

That outdated chart was mine. It’s definitely due for an update!

As much as I love your charts, I've always had a slight issue with this one for two technicalities.

1) The description of "flyable" for a ship. What that basically equates to is: can you move the model around the map. The flight model is still not technically functional. I know there is some debate, but take a look at the .gif a few pages back with the ship jittering around nose-down on the planet. Take a look at literally any video of SC ships in action. Play the game. The ships - none of them - are attached to a space game flight model. There is no mass, inertia, thrust, or anything that gives each ship heft and a unique feel. So to say the ship is "flyable" is making the game look much farther along than it really is. In a sense, none of the ships are flyable until they put in a flight model.

If the "flight model" in the game now is what they're keeping, then loving :lol: - no amount of "tweaking" will fix it. This game is a model viewer at best.

2) Just an extension of #1 - the chart farthest to the right mentions game mechanics, and space combat is complete. Without a flight model, is it really space combat?

So I think your chart is actually exceptionally generous and doesn't actually reflect the true state of CIG's progress, which is essentially none.

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Terebus posted:

So Derek teased a bigger ELE on the same day as the Skadden response. Is ot safe to say that nothing came of that?

Just another cold call reminding us to drink our Ovaltine.

Scruffpuff posted:

As much as I love your charts, I've always had a slight issue with this one for two technicalities.

1) The description of "flyable" for a ship. What that basically equates to is: can you move the model around the map. The flight model is still not technically functional.

In Finnish "you move the model around the map" translates to "Fli lori yanz aibl buejor leirut erij" so as an acronym it holds water.

In English I generally agree as Flight of the Conchords suggests a stable flight model but the only time I've ever seen them in space they were absolutely rubbish.

So honestly I'm split right down the middle on this one.

Dusty Lens fucked around with this message at 05:01 on Jan 22, 2018

kilus aof
Mar 24, 2001

alf_pogs posted:

it's incredibly funny that the terrible engine choice has resulted in this scenario

like there's that star citizen live show video where a heckler yells out "CryEngine sucks!"

this engine was not really wanted by the backers, totally useless for the scope of the job, and now might sink CIG by forcing them into a costly trial

this is some like, cosmic planning by whatever power runs the universe. it's just terrific.

CryEngine isn't the best choice to make a Space MMO but given everything we have learnt it was obviously the best/only engine for CIG. CryTek gave them a good deal on an engine and given $170 million in crowdfunding and that deal is far better today than when is was signed(it saved them tens of millions in engine royalties) and they even supplied CIG with a demo for the initial crowdfunding. All CIG had to do was honour the contact they signed which wasn't particularly onerous.

As for using CryEngine the current failure of Star Citizen is all on CIG(and when I say CIG I mean Chris Roberts). They knew the features and limitations of CryEngine. They could have focused on gameplay loops and developing the game in such a manner it would allow capital ships. But they focused on motion capture, marketing demos and FIDELITY. They are the ones that have decided to develop into the limitations of CryEngine rather then working around them.

trucutru
Jul 9, 2003

by Fluffdaddy

G0RF posted:

That outdated chart was mine. It’s definitely due for an update!


Oh hell no you did not just say that... :lol:

If you want an even-handed summary, the Kotaku UK translation of Level’s story about the 24 Year Feud is a good read.

If these ship numbers are current I might revisit and update the chart. A specific detailed focus on Ships themselves might be especially rich given that Ships are now and long have been their primary business priority. The difficulty in the earlier versions was finding current sources. I opted to use that Kristen-created ship chart that shows groups by manufacturer since backers saw it as authoritative.

If you are going to that consider mentioning how many times a specific ship has been refactored, because, even if a ship is out, it doesn't mean that it works. I still not have idea exactly why they spend so much time re-doing them over and over, as it is not like they are going to be able to sell many more of them and the citizens, while they like to bitch, don't really mind having bought a lemon.

Ubik_Lives
Nov 16, 2012

SomethingJones posted:

Tax credits, selling SQ42 pre-orders, ending Crytek support, a payday loan, land sales and motherfucking tanks.

Yeah they totally weren't desperate for money at all in 2017

The Crytek support fee is an optional fee if they want to continue getting support from Crytek in 2019 and onwards. They were covered up to the end of this year as part of the original payment.

I think the UK tax credit would be the main motivator. They needed a payday loan to get them to the tax credit, and upon reaching the tax credit, they haven't managed to pay the loan off. That tax credit appears critical for their survival, so if it was threatened by being wrapped up in a generic, non-UK space MMO, I could see them panicking and swapping engines just so they could make the split.

Wise Learned Man
Apr 22, 2008

by Jeffrey of YOSPOS
Lipstick Apathy

We have to prove how irrelevant Derek is by letting him live rent-free in our heads and talking about him constantly. Duh.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Scruffpuff posted:

As much as I love your charts, I've always had a slight issue with this one for two technicalities.

1) The description of "flyable" for a ship. What that basically equates to is: can you move the model around the map. The flight model is still not technically functional. I know there is some debate, but take a look at the .gif a few pages back with the ship jittering around nose-down on the planet. Take a look at literally any video of SC ships in action. Play the game. The ships - none of them - are attached to a space game flight model. There is no mass, inertia, thrust, or anything that gives each ship heft and a unique feel. So to say the ship is "flyable" is making the game look much farther along than it really is. In a sense, none of the ships are flyable until they put in a flight model.

If the "flight model" in the game now is what they're keeping, then loving :lol: - no amount of "tweaking" will fix it. This game is a model viewer at best.

2) Just an extension of #1 - the chart farthest to the right mentions game mechanics, and space combat is complete. Without a flight model, is it really space combat?

So I think your chart is actually exceptionally generous and doesn't actually reflect the true state of CIG's progress, which is essentially none.

If you can get in the ship and move it about, it's flyable. Come on man, this is Star Citizen we're talking about. It's good to be generous when applying criticism to such a profound dumpster fire. The state of the "flyable" ships is more an issue with the general condition of the game itself.

Gejnor
Mar 14, 2005

Fun Shoe
I can't help but think on the day when, if this really does go court, the judge & jury hears about the pricing involved with buying spaceships.

Unless they have been involved in this particular scene it should come as a shock, and not a positive one. I get that i am biased here and all against this... thing.. but honestly i cannot see normal people and functionaries of the court react in any other way than with utter disbelief, not to mention a significant amount of suspicion.

If i was that Judge (or in the jury) and i heard a loving videogame asset costs 3000 $ and worse that the asset does not even exist after years of development i would instantly start favouring Crytek and their claims, but again that may just be me.

I get that Citizens think this is normal, but it really isn't, nobody outside of your little bubble thinks this is even close to normal spending behaviour and the more people find out about this stuff, the more revolted they will become.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

XK posted:

If you can get in the ship and move it about, it's flyable. Come on man, this is Star Citizen we're talking about. It's good to be generous when applying criticism to such a profound dumpster fire. The state of the "flyable" ships is more an issue with the general condition of the game itself.

But see, isn't that the whole point? It's the greatest paradox of Star Citizen - a game that isn't, made by a game development company that isn't, run by a game developer who isn't. The chart, if looked at by a casual gamer who has never heard of the game, would make an educated decision: say, in this case, he buys a cheap ship figuring he can pew pew around a while waiting for the game to be worked on.

But what exact aspect of this chart would prepare him for the fact that nothing works??? Surely a casual gamer might expect some basic flight mechanics like X-Wing, Elite, Flight Simulator, or any number of titles from literally decades ago. Then he logs in and sees - this? The game is not a game - there is nothing here - even stripped to it's most basic elements it's still a complete sham and fraud. You're janking around a model viewer and hitting buttons which may or may not draw lasers that may or may not crash the server.

That's the hardest thing to explain about this game to the uninitiated - even the parts that are there aren't there. It's smoke and mirrors where even the smoke and mirrors are fake.

Spatial
Nov 15, 2007

trucutru posted:

I still not have idea exactly why they spend so much time re-doing them over and over
Chris Roberts approves a design then later un-approves it. This happens multiple times.

Since none of the game mechanics are done, tested or really designed at all the second they implement something it's all hosed. They're quite literally developing the game backwards. Graphics first, gameplay last.

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tooterfish
Jul 13, 2013

Scruffpuff posted:

It's smoke and mirrors where even the smoke and mirrors are fake.
It's jpegs of smoke and mirrors.

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