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Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Dogeh posted:

Lone Echo

For *flying/cockpit games Elite is the goto game both for regular VR dorks and VR flight sim dorks alike and considered a 'must have' title if you have VR. Lone Echo (and Echo Arena) also set a gold standard, just in different genres.





*for driving/cockpits in VR the goto game is Dirt Rally or PC2 for commoners (iracing is for gearheads the same way DCS is for flight grognards)




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Bofast
Feb 21, 2011

Grimey Drawer

Pilz posted:

The problem right now is that there aren't a lot of VR games that are well-publicized and aren't just ports of other games. This leads into the overarching problem of visibility. Nobody's really willing to put money into selling VR. Sony's been skittish about it despite coming out with their own headseat. Valve partnered with HTC to get out the Vive but is apparently too busy developing DotA2 to work on a release title. All the big studios are focusing on mass market appeal, and that rules PC VR right out. None of the small studios producing games have the money for big ad campaigns and youtubers face challenges in 'staging' the videos properly. VR is still relatively new as well - games that are being released now likely weren't started on engines with in-built VR support, and VR best practices are still a WIP. Controls, too, are still being figured out. I was watching someone play a cartoony pit fighter game the other day, and the way you moved through the arena was by swinging your arms as if you were walking. It worked, but it was still a bit awkward.

Thanks for the excuse to :justpost: about VR.

Ubisoft did a pretty good job with Star Trek: Bridge Crew, in my opinion. Pretty good for just going on a silly adventure with friends.

Regrettable
Jan 5, 2010



Mr.Tophat posted:

I don't underststand I need a supervisor due to my donkey brains

Good news, friend! You won't need to call that supervisor after all.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

dogboy posted:

Also at this point it should be clear that it is stretchgoals schmetchgoals. Extrapolating what they have done so far and in what kind of quality they delivered it, can only lead to the realization that none of us will see this castle in the sky no matter what happens.

Funny thought is that the whales that got fracked hardest are probably the group of people everyone -be it CIG, Crytek, the judge, Skadden, this thread, etc.- cares least about at this point. And rightfully so.


Just in case this wasn't castle in the sky territory on the merits of cig's actual performance, they have made increasingly cynical statements on their propaganda shows about how it is 'literally the last thing they will do' after the game is 'done', always while snickering with contempt as they exchange knowing glances

Bofast
Feb 21, 2011

Grimey Drawer

Sabreseven posted:

I too am worried for Bootcha,

I think he got the SC version of "Swatted"

It's called, "Twatted" or "Cunted" or something.

Edit; gently caress this thread moves too fast.

Sandied?Tickled?

Hav
Dec 11, 2009

Fun Shoe

Thoatse posted:

Just in case this wasn't castle in the sky territory on the merits of cig's actual performance, they have made increasingly cynical statements on their propaganda shows about how it is 'literally the last thing they will do' after the game is 'done', always while snickering with contempt as they exchange knowing glances

I'll say one thing for Hello Games; they really stuck to their guns with No Man's Sky, and it's a very different experience than on release.

SC *may* survive its launch, but they've pre-sold the DLC.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Regrettable posted:

Good news, friend! You won't need to call that supervisor after all.



They never figured out what kind of brains he has.

The Titanic
Sep 15, 2016

Unsinkable

kilus aof posted:

CryEngine isn't the best choice to make a Space MMO but given everything we have learnt it was obviously the best/only engine for CIG. CryTek gave them a good deal on an engine and given $170 million in crowdfunding and that deal is far better today than when is was signed(it saved them tens of millions in engine royalties) and they even supplied CIG with a demo for the initial crowdfunding. All CIG had to do was honour the contact they signed which wasn't particularly onerous.

As for using CryEngine the current failure of Star Citizen is all on CIG(and when I say CIG I mean Chris Roberts). They knew the features and limitations of CryEngine. They could have focused on gameplay loops and developing the game in such a manner it would allow capital ships. But they focused on motion capture, marketing demos and FIDELITY. They are the ones that have decided to develop into the limitations of CryEngine rather then working around them.

Just need to correct something here...

No engine could have allowed Star Citizen to exist.

Chris Roberts could have taken anything and destroyed it.

In face, CryTek built the pitch demo. Chances are better than odd they also have that code to Roberts as a groundwork. CryTek was in trouble at the time, but that’s a pretty drat good thing to start with.

Imagine going to an engine company with nothing but an idea for a game you think would be cool, and they are all “Yeah we totally see that! Oh, you don’t know how to program and have nothing but your idea? Well well just build it for you to get started!!”

CryTek might suck, but without them all Star Citizen would be would be the fever dream of some 13 year old kid for his “totally awesome rpg space game where you can live in it and do everything!”

It was real dumb of CR to slap away the hand that fed him, but he’s good at that. You could say he’s got a long history of taking advantage of people and not knowing when to stop.

Quavers
Feb 26, 2016

You clearly don't understand game development

Hav posted:

I'll say one thing for Hello Games; they really stuck to their guns with No Man's Sky, and it's a very different experience than on release.

SC *may* survive its launch, but they've pre-sold the DLC.

The only way Star Citizen survives its launch is if it includes 75%+ of what's been promised, runs at 60FPS+, and is stable, all of which will take at least another 4 years of development.

4 more years of entertainment :dance:

Sabreseven
Feb 27, 2016

Bofast posted:

Sandied?Tickled?

Could be,

Or it could also be "Refactored".

"Fidelitized"

The Titanic
Sep 15, 2016

Unsinkable
Also I agree with people who think this is more personal for CryTek than it is about financial gain.

They got slapped by CIG, insulted as incompetent, had their staff stolen, and who knows what else, after they gave CR literally everything.

Its no doubt they hired a super expensive legal team. They not only know they can win, they don’t care if they get money (or considerable money) out of it. They know for a fact CR hasn’t the skills to start from ground zero, and when they win CIG gets to pay the Skadden bill.

Strip away CryEngine and the fever dream is killed. The rest of the bits and pieces can be fought over by lawyers wanting to get paid properly.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Out of curiosity because I haven't being following it on the data center side (and Hav probably has a good opinion on this) is how Meltdown is affecting AWS. Probably doesn't affect SC much because SC has only twenty concurrent players at a time but thought I'd ask.

Hav
Dec 11, 2009

Fun Shoe

Quavers posted:

The only way Star Citizen survives its launch is if it includes 75%+ of what's been promised, runs at 60FPS+, and is stable, all of which will take at least another 4 years of development.

Nah, they just have to curl it out, issue an apology letter from Monaco and have the caretaker shutter the doors.

Spacebase DF-9 is your model here, I feel.

Colostomy Bag posted:

Out of curiosity because I haven't being following it on the data center side (and Hav probably has a good opinion on this) is how Meltdown is affecting AWS. Probably doesn't affect SC much because SC has only twenty concurrent players at a time but thought I'd ask.

All of the commodity services got the heads up two months before us lowly $4B 'users' got notification. They were supposedly completing rollout of mitigation on Jan 1st, which is why people got a bunch of alerts. We got about two weeks notice of the actual disclosure, but our major model is if you're running poo poo on _our_ infrastructure, you're already trusted. If you're on AWS, it's _someone else's problem_.

It really bites in the shared occupancy models because you can read the flat memory in R0 and that's for the hypervisor host, so if A & B are sharing the same hypervisor, and B is a bit of a oval office, he could craft a dump of R0 and look for shared secrets and highly entropic strings.

Same thing goes for home machines; if you don't know the provenance of the code you run, clicking through the warning could have you exposed to someone reading R0, but it's one of those really niche attacks that you have to do at scale.

ROBOT is harshing my buzz a lot more at the moment, but that's because hardware vendors have been cutting corners.

Oh, and Linus T has some really cutting things to say about the intel fix, too.

Hav fucked around with this message at 20:28 on Jan 22, 2018

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Quavers posted:

On one side, that 2.4 clause specifically mentions "the business of..". Does getting a license for a product implies that you're now in the business of that product ? I'd say no. If you get a license to an engine, it doesn't mean you're in the business of developping an engine.

On the other side, that 2.4 clause does not say explicitely that it's a "non-compete agreement" clause - and in most contracts I've seen, this is usually written black & white, or in the paraprah title. Here it's not..

So there are arguments for both sides IMO.
Crobberts and CIG has said many times that the engines (both CryEngine and Lumberyard) are "not designed for this type of game" and so they are "developing the engine and adding groundbreaking tech". Developing requires designing. They have to support and maintain it (and were supposed to send documented improvements/fixes back to CryTek). They certainly licensed both engines, and have definitely promoted them through separate periods.

The only word that may not apply is "creating", but even that could be argued for "64 bit precision", "physics grids", and the other bullcrap CIG spout as not being supported by default in the engines.
[/quote]

All the words don't have to apply. Which is why they are comma separated. In fact, that's one of the reasons why I say anything saying that 2.4 is just a non-compete, are wrong. But we just have to wait for the judge's ruling.

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D_Smart
May 11, 2010

by FactsAreUseless
College Slice

G0RF posted:

Clarification: If CIG gets 250,000 people to sign up for their new list, Chris and Sandi are offering backers in a special "in-game" t-shirt, not a real one.

When I first watched that, I came away with the same impression. "drat, that'd be pretty expensive. That doesn't sound like them at all."

Then I watched it again and realized, "Oh, it's more immersion-breaking in-game digital crap. Yeah, that sounds like them."

Yeah, I am aware that it's an in-game item. I should have clarified that.

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Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

D_Smart posted:

Yeah, I am aware that it's an in-game item. I should have clarified that.

Will your book be tangible or an in game item?

Also interested in how you are approaching the cover art.

Quavers
Feb 26, 2016

You clearly don't understand game development

Colostomy Bag posted:

Will your book be tangible or an in game item?

Also interested in how you are approaching the cover art.

Galarox is the cover-artist :pray:

Sunswipe
Feb 5, 2016

by Fluffdaddy

Colostomy Bag posted:

Will your book be tangible or an in game item?

Also interested in how you are approaching the cover art.

The book will be an in game item. The game it's in? Derek Smart's Star Citizen.

SoftNum
Mar 31, 2011

The Marauder posted:

They have been explicitly saying that private servers would not be viable due to the scope creep increase for at least a year now. That is to say hosting a private server on a beige box in your basement is not going to be a thing with the way they are (supposedly) developing their instancing tech. If anything, it may be possible to operate leased cloud systems along the same lines of what you can do with Minecraft now, but that is not something that has been mentioned by them... just something that might be feasible if they somehow don't crash and burn. I expect that any private server fetaure, if such a thing survives to theoretical release, would follow that model. In theory, Lumberyard and AWS would make that pretty easy.

I'm also something like 99% certain the lumberyard licence prevents you from running a LY server on anything except your own personal hardware, or AWS. So I don't think they can really offer private servers unless they like make an AWS thing. (But we all know how good CIG is at sticking to licencing agreements)

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Colostomy Bag posted:

Will your book be tangible or an in game item?

Also interested in how you are approaching the cover art.

heh, it's a tangible item.

And good question on the cover art; I haven't even decided what I want there yet. But in the typical spirit of all that is Holy to Goons, my plan is to make it a meme. Of course it would have to be an original work so as not to run afoul of copyrights if we end up using pre-existing content that's mocked up by the creative crazies (e.g. Galarox is amazing) among us. Anyway it's something that I definitely want to make be a collaborative effort; similar to how I plan on having the names of all participating and worthwhile Goons in the special thanks section.

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Sabreseven
Feb 27, 2016

I backed Star Citizen and all I got was this lousy 'in game' t-shirt,

But there is no game for it.

Grief tripling every second.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

SoftNum posted:

I'm also something like 99% certain the lumberyard licence prevents you from running a LY server on anything except your own personal hardware, or AWS. So I don't think they can really offer private servers unless they like make an AWS thing. (But we all know how good CIG is at sticking to licencing agreements)

They can. They LY license allows them to do that, as it's no different from the game client license.

In fact, this is why that wasn't an issue in the Crytek GLA, but modding (which would have given access to code) was.

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Zzr
Oct 6, 2016

An engine switch is no big deal for CIG ; it's just a middleware for these devs coding down to the metal.

SoftNum
Mar 31, 2011

D_Smart posted:

They can. They LY license allows them to do that, as it's no different from the game client license.

In fact, this is why that wasn't an issue in the Crytek GLA, but modding (which would have given access to code) was.

I was talking about this:

quote:

57.4 Operating Restrictions. Without our prior written consent, (a) the Lumberyard Materials (including any permitted modifications and derivatives) may only be run on computer equipment owned and operated by you or your End Users, or on AWS Services, and may not be run on any Alternate Web Service and (b) your Lumberyard Project may not read data from or write data to any Alternate Web Service.

THat's kinda the deal with LY; and how Amazon plan on making money.

CIG could I guess give the server code away and be like "please don't run this on Azure (winkyface)" but idk.

Mu77ley
Oct 14, 2016

Nyast posted:

How ironic would it be if SC didn't deliver private servers, when half the shitizens are making GBS threads on E:D for breaking their promise about private servers.

Especially seeing as they are still selling a non-existent modding manual for those private servers: https://robertsspaceindustries.com/pledge/Add-Ons/Engineering-Manual-For-Modders-Digital

Nyast
Nov 14, 2017

BLAZING AT THE
SPEED OF LIGHT

Quavers posted:

quote:

On one side, that 2.4 clause specifically mentions "the business of..". Does getting a license for a product implies that you're now in the business of that product ? I'd say no. If you get a license to an engine, it doesn't mean you're in the business of developping an engine.

On the other side, that 2.4 clause does not say explicitely that it's a "non-compete agreement" clause - and in most contracts I've seen, this is usually written black & white, or in the paraprah title. Here it's not..

So there are arguments for both sides IMO.
Crobberts and CIG has said many times that the engines (both CryEngine and Lumberyard) are "not designed for this type of game" and so they are "developing the engine and adding groundbreaking tech". Developing requires designing. They have to support and maintain it (and were supposed to send documented improvements/fixes back to CryTek). They certainly licensed both engines, and have definitely promoted them through separate periods.

The only word that may not apply is "creating", but even that could be argued for "64 bit precision", "physics grids", and the other bullcrap CIG spout as not being supported by default in the engines.

But are they in the "business of.. " doing these things ?

It sounds like to me that to be in a business of something, means that you are selling / projecting on selling that same thing.

And AFAIK they haven't sold / sub-licensed their tech.

If you're pedantic you can argue about comma placement like Derek does, but personally I think it's a pretty weak argument if you consider the context / spirit of the contract.

Nyast fucked around with this message at 20:46 on Jan 22, 2018

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

SoftNum posted:

I was talking about this:

quote:

uote:
57.4 Operating Restrictions. Without our prior written consent, (a) the Lumberyard Materials (including any permitted modifications and derivatives) may only be run on computer equipment owned and operated by you or your End Users, or on AWS Services, and may not be run on any Alternate Web Service and (b) your Lumberyard Project may not read data from or write data to any Alternate Web Service.

THat's kinda the deal with LY; and how Amazon plan on making money.

CIG could I guess give the server code away and be like "please don't run this on Azure (winkyface)" but idk.


Seems pretty clear to me. It doesn't matter if its client or server, they're covered as long as the conditions above are met.

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Hav posted:

the private server is a shitizen setting up a 'no girls aloud' [sic] universe.

I think you'll find the shitizens will face no obstacles on that front.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Sabreseven posted:

I backed Star Citizen and all I got was this lousy 'in game' t-shirt,

But there is no game for it.

Grief tripling every second.

Yet mocking Star Citizen gets your name in a book.

Hav
Dec 11, 2009

Fun Shoe

Mu77ley posted:

Especially seeing as they are still selling a non-existent modding manual for those private servers: https://robertsspaceindustries.com/pledge/Add-Ons/Engineering-Manual-For-Modders-Digital

It's great value, considering as increasing scope is still covered by the same book for the same low, low price.

SoftNum posted:

THat's kinda the deal with LY; and how Amazon plan on making money.

oooh, an exclusivity clause. Nice.

Gamelift itself is basically a middleware layer over the AWS CLI anyway, so everything it supplies is geared to AWS anyway, and there's not much portable about the various services. In fact, I have a rant I like to give about monocultures that isn't appropriate here, but made me laugh like a drain when S3 went down for a day.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
https://twitter.com/RobertsSpaceInd/status/955526903833784321

Beet Wagon
Oct 19, 2015





https://clips.twitch.tv/PlainPlausibleNigiriPoooound

I'm the dudes talking about how this is good gameplay on reddit lol

Preen Dog
Nov 8, 2017

Alchenar posted:

Is there a potential Theseus Paradox question here?

Good analogy. It's like if the ship of Theseus had each of it's parts replaced, while at sea, during a perpetual battle. But some of the planks couldn't be replaced because removing them would sink the boat.

SomethingJones
Mar 6, 2016

<3

Oh boy, another one of these

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

D_Smart posted:

heh, it's a tangible item.

And good question on the cover art; I haven't even decided what I want there yet. But in the typical spirit of all that is Holy to Goons, my plan is to make it a meme. Of course it would have to be an original work so as not to run afoul of copyrights if we end up using pre-existing content that's mocked up by the creative crazies (e.g. Galarox is amazing) among us. Anyway it's something that I definitely want to make be a collaborative effort; similar to how I plan on having the names of all participating and worthwhile Goons in the special thanks section.


You obviously don't understand book development

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Preen Dog posted:

Good analogy. It's like if the ship of Theseus had each of it's parts replaced, while at sea, during a perpetual battle. But some of the planks couldn't be replaced because removing them would sink the boat.

The Theseus Paradox is a little high brow of an analogy for Star Citizen. Ordering a hamburger and how it can get hosed up has more parallels.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Mu77ley posted:

Especially seeing as they are still selling a non-existent modding manual for those private servers: https://robertsspaceindustries.com/pledge/Add-Ons/Engineering-Manual-For-Modders-Digital


That's extremely Star Citizen

grimcreaper
Jan 7, 2012

D_Smart posted:

Just show them The July Blog. It tends to fix everything. :grin:

Passing by him i said "dr. Smarts july blog is a wealth of info" but he wouldnt even look at me.

Sunswipe
Feb 5, 2016

by Fluffdaddy

D_Smart posted:

heh, it's a tangible item.

And good question on the cover art; I haven't even decided what I want there yet. But in the typical spirit of all that is Holy to Goons, my plan is to make it a meme. Of course it would have to be an original work so as not to run afoul of copyrights if we end up using pre-existing content that's mocked up by the creative crazies (e.g. Galarox is amazing) among us. Anyway it's something that I definitely want to make be a collaborative effort; similar to how I plan on having the names of all participating and worthwhile Goons in the special thanks section.

You, sitting on a throne of severed CIG staff heads, drinking the blood of your enemies from a skull. Go full loving warlord or go home.

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Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Sunswipe posted:

You, sitting on a throne of severed CIG staff heads, drinking the blood of your enemies from a skull. Go full loving warlord or go home.

The audio book version is the first ever that has to be shipped on multiple Blu-ray discs. Entire forests in Siberia have been logged for the paper version.

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