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A Fireseed in the hand is worth two in our pocket.
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# ? Jan 22, 2018 01:20 |
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# ? Apr 25, 2024 14:10 |
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Catch!
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# ? Jan 22, 2018 03:00 |
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Spread your seed.
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# ? Jan 22, 2018 08:54 |
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Thing T. Thing, you jerk! Have a fireseed.
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# ? Jan 22, 2018 09:49 |
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We never get to use these things, so lob a fireseed at it.
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# ? Jan 22, 2018 10:36 |
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Castle Death posted:Snatching the seed from your tunic pocket, you hurl it at the plinth as hard as possible. There is a loud crack as the shell shatters, and a splash of bright flame engulfs the plinth. Soon the hand catches fire; it wriggles and squirms as the flames feed on its loathsome flesh and is soon obscured by a pall of acrid black smoke. We have two fireseeds remaining.
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# ? Jan 22, 2018 13:39 |
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If we were going to bail, we probably shouldn't have wasted a fireseed on that thing. Wait to see if it's lootable.
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# ? Jan 22, 2018 13:54 |
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Wait and loot
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# ? Jan 22, 2018 13:55 |
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Leave immediately! We’ve seen multiple counterintuitive obstacles in this maze already, I got a bad feeling this is another one.
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# ? Jan 22, 2018 14:05 |
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achtungnight posted:Leave immediately! We’ve seen multiple counterintuitive obstacles in this maze already, I got a bad feeling this is another one. Same, get out.
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# ? Jan 22, 2018 14:07 |
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achtungnight posted:Leave immediately! We’ve seen multiple counterintuitive obstacles in this maze already, I got a bad feeling this is another one. So what your saying is, it would be actually intuitive to leave? Let's wait and see if you are right.
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# ? Jan 22, 2018 15:56 |
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Wait and see...
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# ? Jan 22, 2018 23:05 |
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Comstar posted:Wait and loot Castle Death posted:As the flames die down and the smoke clears, you see the blackened hand lying at the base of the plinth. To your horror and amazement it begins to move, flexing its charred fingers jerkily. Open-mouthed, you stare in disbelief as it suddenly springs into the air and hovers above your head. Its writhing fingers stretch open as it plummets towards your skull. Lone Wolf: COMBAT SKILL 16 ENDURANCE 16 Rahkos: COMBAT SKILL 18 ENDURANCE 30 Combat Ratio: -2 We roll: 3 Lone Wolf: COMBAT SKILL 16 ENDURANCE 12 Rahkos: COMBAT SKILL 18 ENDURANCE 26 We roll: 8 Lone Wolf: COMBAT SKILL 16 ENDURANCE 11 Rahkos: COMBAT SKILL 18 ENDURANCE 17 We roll: 4 Lone Wolf: COMBAT SKILL 16 ENDURANCE 7 Rahkos: COMBAT SKILL 18 ENDURANCE 12 We roll: 1 Lone Wolf: COMBAT SKILL 16 ENDURANCE 2 Rahkos: COMBAT SKILL 18 ENDURANCE 10 We roll: 10 Lone Wolf: COMBAT SKILL 16 ENDURANCE 2 Rahkos: COMBAT SKILL 18 ENDURANCE 0 Castle Death posted:The Rahkos lies motionless on the ground before you, but, in spite of the many blows you have dealt the creature, it bears no sign of having ever been involved in combat. All dice rolls are genuine. We escaped that one by the skin of our teeth.
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# ? Jan 23, 2018 01:15 |
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Get away from the hand NOW
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# ? Jan 23, 2018 01:21 |
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achtungnight posted:Get away from the hand NOW We out
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# ? Jan 23, 2018 01:24 |
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Look at the hand.
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# ? Jan 23, 2018 01:28 |
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Talk to the hand.
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# ? Jan 23, 2018 01:40 |
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Jedit posted:Talk to the hand.
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# ? Jan 23, 2018 02:59 |
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WhiskeyWhiskers posted:Look at the hand.
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# ? Jan 23, 2018 06:49 |
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Put the hand on our face.
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# ? Jan 23, 2018 07:10 |
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Leraika posted:We out Castle Death posted:A searing pain explodes behind your eyes as the hand clamps itself to your head. As the decaying fingers pierce your scalp, forcing their way through your skull, your vision turns red and your body shakes uncontrollably. The hideous claw burrows deeper, feeding on the only source of nourishment that can sustain its existence: living human brain. Death Count: 9 This book: 2
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# ? Jan 23, 2018 13:04 |
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Or if we didn't do that...Castle Death posted:As you peer at the horrible hand, it suddenly leaps at your face. You scream with terror, instinctively lashing out to deflect its attack. You strike it hard and send it spinning towards the green pillars and the passage beyond. Just as it draws level with the pillars the hand explodes: it has spun straight into an invisible barrier of destructive energy that flows between the pillars. As the hand disintegrates into thousands of tiny fragments you feel elated that, at last, victory is yours.
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# ? Jan 23, 2018 13:11 |
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I picked the suicidal option on purpose and it was the right answer? I feel cheated
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# ? Jan 23, 2018 13:18 |
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The first equation excludes one daughter, the second excludes one son. That reduces it to: Daughters = D Sons = S 1) D-1 = S - > S+1 = D 2) D = 2(S-1) - > 2S-2 = D Subtract 1 from 2 to give S-3=0 So there are three sons, and thus four daughters.
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# ? Jan 23, 2018 13:23 |
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Yeah, 3 sons and 4 daughters
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# ? Jan 23, 2018 13:34 |
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Jedit posted:The first equation excludes one daughter, the second excludes one son. That reduces it to: Math is not an opinion. 4 girls and 3 boys.
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# ? Jan 23, 2018 21:19 |
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Castle Death posted:In reply to your correct answer, the oval door emits a click and slowly swings open. You step through and descend a steep ramp to a long corridor whose walls are covered with what appear to be gigantic cocoons that stretch into the distance for as far as you can see. The oval door clicks shut but the clicking continues, like an echo, only growing steadily louder. In the gloomy corridor ahead you can see that something is moving. A huge worm-like creature with great black eyes and horny mandibles is slithering towards you, a purple froth bubbling from its mouth as it picks up your scent. Lone Wolf : COMBAT SKILL 18 ENDURANCE 9 Oudagorg: COMBAT SKILL 17 ENDURANCE 17 Combat Ratio: 1 We roll: 8 Lone Wolf : COMBAT SKILL 18 ENDURANCE 9 Oudagorg: COMBAT SKILL 17 ENDURANCE 0 Castle Death posted:Your killing blow makes the Oudagorg twist back on itself, its head disappearing into the misty ceiling. There is a deafening crack as blue lightning engulfs its neck, crackling snake-like around its horrible body and filling the corridor with the smell of burning meat. The creature thrashes wildly for several minutes, and when its gruesome dance finally ends you see that the canopy of mist is no longer there. In the darkness above you see a deserted walkway and a metal observation platform. Invisibility had a 50/50 chance of working and we were unlucky.
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# ? Jan 24, 2018 01:14 |
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We are a platform gamer, not a corridor gamer.
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# ? Jan 24, 2018 01:22 |
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Climb the worm!
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# ? Jan 24, 2018 01:42 |
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Ride Shai-Hulud to freedom.
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# ? Jan 24, 2018 03:52 |
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Jump onto the platform. Someone play Mario music.
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# ? Jan 24, 2018 09:20 |
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Let's platform our way out of this.
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# ? Jan 24, 2018 10:10 |
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Jackard posted:Ride Shai-Hulud to freedom.
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# ? Jan 24, 2018 10:35 |
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Jackard posted:Ride Shai-Hulud to freedom.
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# ? Jan 24, 2018 10:42 |
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Climb
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# ? Jan 24, 2018 11:55 |
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Castle Death posted:As you pull yourself onto the cold iron platform, you see the maze spread out below you like the surface of a massive brain, each chamber a cell populated with perils created by the devilish imagination of Lord Zahda. A criss-cross of interconnecting walkways is suspended above the maze by gigantic chains that vanish into blackness. You hurry along the iron path towards a staircase that descends to an arch beyond the boundary wall of the maze. As you run through it, you can hear an alarm bell echoing in the vastness above: your escape has not gone unnoticed.
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# ? Jan 24, 2018 13:20 |
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# ? Jan 24, 2018 13:21 |
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# ? Jan 24, 2018 13:53 |
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Right
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# ? Jan 24, 2018 14:03 |
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# ? Apr 25, 2024 14:10 |
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# ? Jan 24, 2018 14:21 |