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Icon Of Sin
Dec 26, 2008



Grey Hunter posted:

I painted mine. searching my posts should find you the images.

EDIT - beaten like a redheaded stepchild.

Looks like I asked for them previously, too :v: I lost 2 sets worth of rebel squadrons, and now that I'm swinging back towards squadron-heavy rebel builds it's about time that I painted the replacements. Thanks for reposting (again)!

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Raged
Jul 21, 2003

A revolution of beats
Distributors in Australia now have Legion Core and the first wave in stock. The are just waiting on FFG

Orvin
Sep 9, 2006




Unboxing video of the new Armada ISD pack.

https://community.fantasyflightgames.com/topic/267745-chimaera-unboxing/

Here is the page with the video for the Profundity pack unboxing.

https://community.fantasyflightgames.com/topic/267760-profundity-unboxing/

Some really nice upgrades that help to make large base ships viable, and help with lower ship counts as well.

A Horse Named Mandy
Feb 9, 2007
I've been in the market for 2 player games and have read great reviews for Star Wars Rebellion. I'm not as big a Star Wars fan as I once was (though I still have a complete set of the original trilogy CCG somewhere) and my partner doesn't care about it in the slightest (vaguely remembers watching A New Hope at some point). Does this $80 game stand on its own enough to justify the cost, or is that money better put toward Gloomhaven?

Afriscipio
Jun 3, 2013

A Horse Named Mandy posted:

I've been in the market for 2 player games and have read great reviews for Star Wars Rebellion. I'm not as big a Star Wars fan as I once was (though I still have a complete set of the original trilogy CCG somewhere) and my partner doesn't care about it in the slightest (vaguely remembers watching A New Hope at some point). Does this $80 game stand on its own enough to justify the cost, or is that money better put toward Gloomhaven?

It's very good and absolutely stands on its own as a game, but it is a very big game. It takes hours to learn and hours to play. It's fiddly and has mechanics that are not very intuitive. If your partner is not a Star Wars fan it may take them a while to warm up to it, as the theme is the most compelling hook at first.

There are other great 2-player games out there that don't require as big an investment.

To compare Gloomhaven to Rebellion - Gloomhaven is a (semi) co-op dungeon crawl with campaign mechanics. Rebellion is an adversarial game of hide and seek. Setup and play time are roughly similar, but you will have vastly different experiences.

A Horse Named Mandy
Feb 9, 2007

Afriscipio posted:

It's very good and absolutely stands on its own as a game, but it is a very big game. It takes hours to learn and hours to play. It's fiddly and has mechanics that are not very intuitive. If your partner is not a Star Wars fan it may take them a while to warm up to it, as the theme is the most compelling hook at first.

There are other great 2-player games out there that don't require as big an investment.

To compare Gloomhaven to Rebellion - Gloomhaven is a (semi) co-op dungeon crawl with campaign mechanics. Rebellion is an adversarial game of hide and seek. Setup and play time are roughly similar, but you will have vastly different experiences.

That sounds great, since we were looking for something with more investment than casual board games. I was originally looking at Armada, but seeing so much expense for extra ships scares me right off, especially since FFG already has me on the hook for Arkham LCG.

Chill la Chill
Jul 2, 2007

Don't lose your gay


A Horse Named Mandy posted:

I've been in the market for 2 player games and have read great reviews for Star Wars Rebellion. I'm not as big a Star Wars fan as I once was (though I still have a complete set of the original trilogy CCG somewhere) and my partner doesn't care about it in the slightest (vaguely remembers watching A New Hope at some point). Does this $80 game stand on its own enough to justify the cost, or is that money better put toward Gloomhaven?

Sadly, you need the expansion because the base game's combat is horseshit which is awful for a game that isn't about combat. So the game goes up to $110 with the expansion. The game is fine and kinda works like a CDG with many of the cards with a similar area control that feels like point-to-point movement due to the layout. I just wish it was more like Twilight Struggle in quality to justify the cost but the game is fine.

A Horse Named Mandy
Feb 9, 2007

Chill la Chill posted:

Sadly, you need the expansion because the base game's combat is horseshit which is awful for a game that isn't about combat. So the game goes up to $110 with the expansion. The game is fine and kinda works like a CDG with many of the cards with a similar area control that feels like point-to-point movement due to the layout. I just wish it was more like Twilight Struggle in quality to justify the cost but the game is fine.

How does the combat fall short and what does the expansion do to fix it? Familiar with this problem since Ticket to Ride Europe basically fixed the original game with the inclusion of stations.

Chill la Chill
Jul 2, 2007

Don't lose your gay


It’s risk. When you get the expansion it’s much more decisive and usually plays out in 2 combat rounds. If someone uploaded just the combat cards you don’t even need it. The new agents and missions are cool but they’re more of an alternate set of characters.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



A Horse Named Mandy posted:

How does the combat fall short and what does the expansion do to fix it? Familiar with this problem since Ticket to Ride Europe basically fixed the original game with the inclusion of stations.

Essentially for a WAR game you really don't want to do a whole lot of fighting as the Rebels in the first place since you are just trying to hide out until you win. Plus combat plays out over 2 theaters (space and ground) with dice rolls and cards that add or take away damage and add effects and what have you.

Normally having only 1 theater is not that bad, but if you have both a space battle and a ground battle going on and if you have a decent amount of troops in either area it becomes a slog because you essentially have to keep track of 2 separate armies worth of damage all the time and it's just so drat tedious with the order of operations.

That being said the game is still great fun for 2 players and there is a variant where you can have 4 that might useful if you can find people that are into this kinda thing. Don't do 3 players though because gently caress that's just terrible.



Now i did not know that the expansion fixes combat in some way? I'm interested in that as well

Waffles Inc.
Jan 20, 2005

I've played an absolute boatload of Rebellion to the point where I kinda burned out on it so I have some thoughts

- Absolutely get the expansion, the combat changes are incredible. Combat is so bad in the launch version that a couple of my friends theorized some sort of program that you could just load the units into to automate it somehow. Even with the expansion though, it feels tacked on and out of place since the rest of the game doesn't lend itself to having combat, thematically

- Play both sides a couple times. In order to play well you absolutely have to know what the other person is capable of, since it's card based. The first few games--before you know each side's cards--are going to seem unfair at times in an unfun way.

- "Perfect" Rebel play and a good Rebel planet start means a Rebel victory 9/10; they're unambiguously the best side, to the point where there was a group of 4 of us playing 1v1 on an almost daily basis out of probably like, 25-30+ games the Empire won a single digit number of times. This was with all of us knowing every card. That imbalance won't become noticeable for probably 10 games or so though, because Rebel losses are usually the result of a Rebel misplay or very bad luck

- If you're going to play 4 player (don't), then introduce some sort of communication limitation between the same-team players, otherwise it becomes a very bizarre and unfun "who can quarterback the other person the most" and you're all left wondering the "purpose" of having the 4 players. The 4 player rules are so useless, weird and unfun that it seems like a house rule they decided to print.

A Horse Named Mandy
Feb 9, 2007

Waffles Inc. posted:

I've played an absolute boatload of Rebellion to the point where I kinda burned out on it so I have some thoughts

- Absolutely get the expansion, the combat changes are incredible. Combat is so bad in the launch version that a couple of my friends theorized some sort of program that you could just load the units into to automate it somehow. Even with the expansion though, it feels tacked on and out of place since the rest of the game doesn't lend itself to having combat, thematically

- Play both sides a couple times. In order to play well you absolutely have to know what the other person is capable of, since it's card based. The first few games--before you know each side's cards--are going to seem unfair at times in an unfun way.

- "Perfect" Rebel play and a good Rebel planet start means a Rebel victory 9/10; they're unambiguously the best side, to the point where there was a group of 4 of us playing 1v1 on an almost daily basis out of probably like, 25-30+ games the Empire won a single digit number of times. This was with all of us knowing every card. That imbalance won't become noticeable for probably 10 games or so though, because Rebel losses are usually the result of a Rebel misplay or very bad luck

- If you're going to play 4 player (don't), then introduce some sort of communication limitation between the same-team players, otherwise it becomes a very bizarre and unfun "who can quarterback the other person the most" and you're all left wondering the "purpose" of having the 4 players. The 4 player rules are so useless, weird and unfun that it seems like a house rule they decided to print.

Gotta be honest, this ain't selling me on a $120 game.

Chill la Chill
Jul 2, 2007

Don't lose your gay


A Horse Named Mandy posted:

Gotta be honest, this ain't selling me on a $120 game.

Yeah. It’s OK but like I said, what you really want is Colonial Twilight for accuracy or Twilight Struggle for just general CDG goodness.

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
I think it’s s combination of the game itself and the Star Wars theme. It’s an excellent game on its own, but if you like Star Wars it’s much better. Also agreed that combat is by far the weakest part of the game.

Waffles Inc.
Jan 20, 2005

A Horse Named Mandy posted:

Gotta be honest, this ain't selling me on a $120 game.

I'll be real; as much as I love it I wouldn't pay $120 for it either. I got the base game as a gift and then bought the xpac on its own.

I mean $120 gets you 2-3 incredible games or like, Gloomhaven.

A Horse Named Mandy
Feb 9, 2007

Waffles Inc. posted:

I'll be real; as much as I love it I wouldn't pay $120 for it either. I got the base game as a gift and then bought the xpac on its own.

I mean $120 gets you 2-3 incredible games or like, Gloomhaven.

I know it's off topic for the thread, but you got any recommendations?

Funzo
Dec 6, 2002



We still have no idea when Legion is getting released do we? I wonder if I'll get it in time for the tournament at Adepticon I signed up for.

Waffles Inc.
Jan 20, 2005

A Horse Named Mandy posted:

I know it's off topic for the thread, but you got any recommendations?

For a two player card intrigue game that is what Rebellion would hope to aspire to, grab Twilight Struggle. For minis on a map in space that's a true 4x unlike Rebellion, get Eclipse.

Those are two of my faves!

Thirsty Dog
May 31, 2007

Waffles Inc. posted:

I'll be real; as much as I love it I wouldn't pay $120 for it either. I got the base game as a gift and then bought the xpac on its own.

I mean $120 gets you 2-3 incredible games or like, Gloomhaven.

Gloomhaven without an organiser, maybe...

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
Yeah like, if you're choosing between gloomhaven and Rebellion, and you want a big involved game, you buy Gloomhaven. This is not even close.

Icon Of Sin
Dec 26, 2008



Thanks for posting the pics of the Armada fighters earlier! I've made a bit of progress on my own. lovely phone pic incoming!

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Waffles Inc. posted:

For a two player card intrigue game that is what Rebellion would hope to aspire to, grab Twilight Struggle. For minis on a map in space that's a true 4x unlike Rebellion, get Eclipse.

Those are two of my faves!

Haven't played it but supposedly The Expanse is a TS-like CDG but also In Space and with multiplayer; Tekopo was talking it up in the boardgame thread a bit back

Orvin
Sep 9, 2006




To celebrate the new Armada wave coming out next week, we are having a Monster Trucks format game night. 800 points with no small base ships allowed. I think the limit on squadrons is 25% (200 points), but there may end up being a squadron count limit just to prevent someone showing up with 25 TIE fighters. Luckily, I don’t think anyone who regularly games would bring that many squadrons. There is a person or two who might bring a lot of Y-Wings or B-Wings though.

Icon Of Sin
Dec 26, 2008



Played this yesterday, and went 1-1.

Rebel Cell (397/400)

Commander: Commander Leia Organa

Objectives: Superior Positions, Fighter Ambush, Precision Strike

[flagship] Modified Pelta-class Command Ship (60)
- Commander Leia Organa (38)
- All Fighters, Follow Me! (5)
- Boosted Comms (4)
= 107 total points

Hammerhead Scout Corvette (41)
- Task Force Organa (1)
- Turbolaser Reroute Circuits (7)
= 49 total points

Hammerhead Scout Corvette (41)
- Task Force Organa (1)
- Turbolaser Reroute Circuits (7)
= 49 total points

CR90 Corvette A (44)
- Slaved Turrets (6)
= 50 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
- Repair Crews (4)
- Expanded Hangar Bay (5)
= 28 total points

Squadrons (114/134):
2x A-Wing Squadron (22)
4x X-Wing Squadron (52)
4x Y-Wing Squadron (40)

Hammerheads punch above their weight class, especially with the rerolls and TRCs. The CR90 was there to command the A-Wing squadrons, which brought down the shields of an ISD before my Y-Wings could land the killing blow. My opponent had a carrier list, an ISD and a VSD with a ton of trimmings. The ISD managed to knock down both my hammerheads in the same turn (hooray Gunnery Team! :suicide: ) and the GR-75 flotilla the next, but I kept positioning my A-Wings and Y-Wings to be ahead of his flight path so they kept getting shots. The X-Wings died gloriously to keep his fighter screen in check, with only Howlrunner emerging from the scrum (her ~6 wingmen weren't so lucky). An A-Wing finished off the VSD, and a Y-Wing lucked into a hit-crit on a black die to finish off the ISD with the last die I had available to throw, right at the end of turn 6. I lost both Hammerheads, the GR-75, and almost lost the Pelta (it had 1 hull left).

Game 2: Rebel vs Rebel violence. His fighter screen wasn't as big as mine, but he had Wedge, Shara, Tycho, and some generics floating around to make up for it. And boy did he. I dropped my As and Xs into the mix to try and get a first-round kill, only to whiff the dice and lose an X-Wing squadron to Shara's brutal counterfire. That fighter screen got wiped by turn 3, and I only had Y-Wings left on the fighter side. The ship side didn't fair much better against a Defiance with a GR-75 escort (babysitting Keyan and a generic B-Wing). One of my hammerheads had a dead-on front shot at Defiance, but had nowhere to go and rammed it, which left it in place for the B-Wings to annihilate it thoroughly. My other Hammerhead couldn't get far enough away, and found a broadside from the Defiance for its end. I had 4 VPs from Superior Positions, but only my GR-75 survived to turn 6. Rebel aces are brutal. My Pelta died to squadron fire, trying to command the X-Wings, and once those were lost an angry blob of enemy aces did their foul works.

Fun list all in all, I'll be tweaking this one for a good while. I mainly wanted to get all of my painted fighters on the table. The Y-Wings gave me the most trouble, but all of them were easily doable in a long afternoon of painting.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
I've been painting some terrain for the upcoming Star Wars Legion.





These are store bought MDF.



This is a cheap Revell X-wing. a little small, but once crashed, no one will notice the difference.

Funzo
Dec 6, 2002



If you haven't seen it yet, there's a company selling STL files for 3d printing Legion terrain.

https://imperialterrain.com/

I've printed out a bunch of their stuff and it's pretty nice.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Grey: why not buy some xwing models for terrain? Name em after the royal navy :p .

susan
Jan 14, 2013
I picked up one of these at a local event, I was told that these are rare/valuable? Should I throw this up on eBay or something? Also got like a dozen Howlrunner alternate cards :P .

Orvin
Sep 9, 2006




susan posted:

I picked up one of these at a local event, I was told that these are rare/valuable? Should I throw this up on eBay or something? Also got like a dozen Howlrunner alternate cards :P .



I don’t know about that specific card, but some of the alternate art Armada and X-Wing cards can be a bit valuable. Typically the cards from higher tier events (Nationals, Worlds) are worth decent money (I think I have heard up to $40). The quarterly kit rewards and store championship cards are not worth more than a couple of bucks.

I looked it up, and the Nebulon B card is from a 2015 Quarterly kit. It might be sufficiently old enough that there might be some demand for it. I still wouldn’t expect to make a lot from it.

Orvin fucked around with this message at 14:32 on Jan 27, 2018

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

susan posted:

I picked up one of these at a local event, I was told that these are rare/valuable? Should I throw this up on eBay or something? Also got like a dozen Howlrunner alternate cards :P .



That's a pretty cool find. It's definitely old enough that people who didn't get a kit around (or didn't have a place that bought a kit even though they were playing during that time) will want to score one.

I think the biggest cost things are the limited run alt arts from Nationals / Continentals / Worlds, and they were Alt Art Commanders.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

I've been playing some Imperial Assault and man that's a game that needs the right player balance. Our first campaign was one of the short ones (Bespin Gambit) with the Imps played by the guy who owns the stuff, knows his way around them, and was willing to be mean. And we were willing to be mean and tactical and analytic right back. Wound up winning the first and last missions, in a bunch of very close fights (the last mission came down to the last turn, I think we managed to get it to a 85% or so chance on some dice but were out of backup options) and it was a hoot. We switched the Imp guy for another campaign, and I'm not sure how this is gonna turn out. First mission was rather easy for us, and then he misread rules on a side mission (Loku's) and so pushed a "win condition" that wasn't, on a mission that looks really dang hard for rebels to win if done properly. I'm not sure if he's learning the ropes and will snap into it, or if he's just better at playing a single character with a nice combo, but it's been some adjustment after the last campaign.

Also played a campaign of the app on the side when someone couldn't make it to game night. For a free extra campaign it's quite good, and does some stuff that would be difficult to do without the app. Normal mode was a pushover though (probably to be expected, as I said we're very tactical and analytic and that needs to be accessible for everyone) and the AI can be a bit easy to game once you get used to it, like leaving a droid behind to bait "closest rebel figure" options. Also I can't believe there wasn't a victory screen with the fame you earned, the app just quits back to menu.

And that's my hot take on a 3 year-old game.

Funzo
Dec 6, 2002



FLGS just announced Legion is going to be available on the 22nd. The same day Adepticon starts. Guess I won't have my core set before I go down there to play it.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
I received an e-mail from FFG last night indicating Imperial Assault prices are going up as of today (thanks for the short notice :argh:).
  • The core set, dice pack, neoprene playmats, and any packs already at $19.95, remain the same
  • All boxed expansions increase by $5 ($39.95 --> $44.95; $59.95 --> $64.95)
  • All minis expansions increase by $3 ($9.95 --> $12.95; etc.)

This is not yet reflected on their website, but it most assuredly coming since checking their ImpAss page shows everything as "Not Available" at present. They are probably rolling out the website changes today.

Baron Fuzzlewhack fucked around with this message at 15:54 on Feb 1, 2018

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
30% price hike on minis? Ouch.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
The changes are up.

Drone
Aug 22, 2003

Incredible machine
:smug:


Funzo posted:

FLGS just announced Legion is going to be available on the 22nd. The same day Adepticon starts. Guess I won't have my core set before I go down there to play it.

Are FFG major release dates like this usually simultaneous in North America and Europe?

I've been waiting on my tax return to pre-order, but if the game is hitting shelves this month, that might be rough timing.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Drone posted:

Are FFG major release dates like this usually simultaneous in North America and Europe?

I've been waiting on my tax return to pre-order, but if the game is hitting shelves this month, that might be rough timing.

The actual release is March 22nd, according to the e-mail FFG sent out.

Funzo
Dec 6, 2002



Baron Fuzzlewhack posted:

The actual release is March 22nd, according to the e-mail FFG sent out.

Yes, March 22nd. Probably should have mentioned that I guess. Adepticon sent out a message about having launch events. Anyone who signed up for a Legion event will get an email at some point with what's actually going to happen. I'm signed up for the first Boxset Skirmish, so I'm looking forward to seeing how they're going to handle it. Hoping for some cool swag out of it at least.

Drone
Aug 22, 2003

Incredible machine
:smug:


Ah phew, that's way better then. I'll definitely have tax return money by the end of March.

This is my first time thinking about getting in on an FFG property at launch instead of waiting a bit. I know they have always had huge supply chain issues, but is it advisable to just stick with just the starter box right away and see how the system plays (and how the community plays out), or just buy one of everything while I can?

Otherwise right now I'm thinking starter box and maybe a terrain mat (my FLGS has a combo "deal" at the moment, which is 10% off the total price if you buy them together). Though I'd love those Rebel fleet troopers or the AT-ST...

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Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
I'll end up buying the Rebel trooper sets just for RPG purposes tbh.

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