|
OWLS! posted:
That's actually how it works. The whole visual studio environment has rather good continuous integration methods when used with the Team Foundation Server for source control...it also does all the unit testing etc. (and of course automatically tells everyone on the loving team when you broke the build :/ ). And of course, it also easily replicates globally, so this is actually nothing special imo....but if CIG does it, it's groundbreaking, never done before stuff, of course. e: tax
|
# ? Jan 24, 2018 17:37 |
|
|
# ? Apr 25, 2024 02:57 |
|
Thoatse posted:Where is the Tide Pod? Was used in tide pod challenge, user unconfirmed, looking at you Ben.
|
# ? Jan 24, 2018 17:40 |
|
This should be re-named to "The Star Citizen's Athem" https://www.youtube.com/watch?v=uh6Qla-OQ-M
|
# ? Jan 24, 2018 17:40 |
|
OWLS! posted:Even if we assume that it takes ~30-40 minutes to do a full build. I think their main problem is that every time they try and hit the build button it's a round robin nest of Fatal exception errors, that need to be coerced into behaving properly before the next build attempt comes around and restarts the procedure.
|
# ? Jan 24, 2018 17:40 |
|
Dusty Lens posted:gently caress AP you called it too soon. Ooh, we're into the eating each other phase of the cycle. BRB, need BBQ sauce. OWLS! posted:Late to their party, but I want to have a word with their DevOps engineers. Good luck with that; I think they're relying on Stack Overflow and a following wind.
|
# ? Jan 24, 2018 17:42 |
|
They have 5 studios scattered across the globe thus 24/7 continuous development. The revolutionary thing is that when they compile something in the UK the folks in Austin get it around 7 hours earlier.
|
# ? Jan 24, 2018 17:45 |
|
Colostomy Bag posted:They have 5 studios scattered across the globe thus 24/7 continuous development. The revolutionary thing is that when they compile something in the UK the folks in Austin get it around 7 hours earlier. Time has been refactored.
|
# ? Jan 24, 2018 18:11 |
|
no_recall posted:Agreed. Majority of what I do doesn't stem from my personal creativity but rather from more senior persons and folks who are technically inclined toward making design decisions about things that are way above my paygrade. As a programmer, I put those words / diagrams / flowcharts / coffee table napkin ideas into code and ensure that it executes well into the vision of the intended design (with high levels of efficiency and ease of use). I do however have free reign on the program design and architecture. How it looks / handles / feels is subjective and completely dealt with by another team. I am a code bitch and management bitch who’s creativity is only able to extend into how pretty I make code and my reports. I don’t usually come up with ideas, and if I do it is ultimately claimed as somebody else’s idea with some minor revisions to make it their idea. I’m not UI/UX and that’s just how it goes.
|
# ? Jan 24, 2018 18:13 |
|
imagine four studios on the edge of a cliff
|
# ? Jan 24, 2018 18:13 |
|
FWIW I can't see any of the controls for version control in the Visual Studio windows in BugSmashers. It wouldn't surprise me if it was all manual.
|
# ? Jan 24, 2018 18:15 |
|
TheAgent posted:imagine four studios on the edge of a cliff When I do I picture Chris and Sandi throwing the little people off one by one while they wait for their copter to arrive.
|
# ? Jan 24, 2018 18:22 |
|
I wonder if there's ever a moment where someone looks at 4 studios and 17 companies and sort of furrows their brow a little bit.
|
# ? Jan 24, 2018 18:26 |
|
SoftNum posted:FWIW I can't see any of the controls for version control in the Visual Studio windows in BugSmashers. C:\mystuff\gamedev\StarCitizen v3 new build - Copy (4) - Copy (7) - my temp copy - Copy (2)
|
# ? Jan 24, 2018 18:27 |
|
SoftNum posted:FWIW I can't see any of the controls for version control in the Visual Studio windows in BugSmashers. Hey, do you have any idea how much version control software costs?! Or the storage space required to maintain it? They can't sabotage their project by flushing money away on such frivolities. Also, I seem to recall some comment they made on [random video show] a couple of years back that suggested something very similar. They made it sound like they had a hard time rolling back code that broke things and somehow this explained something about why the different studios had problems maintaining a central code repository and or they couldn't do local builds or something. Tippis fucked around with this message at 18:44 on Jan 24, 2018 |
# ? Jan 24, 2018 18:36 |
|
Tippis posted:Hey, do you have any idea how much version control software costs?! Or the storage space required to maintain it? They can't sabotage their project by flushing money away on such frivolities. They charge $5 per file commit. To prevent developers from changing files too often and to fight the buildup of filesystem shmegma.
|
# ? Jan 24, 2018 18:42 |
|
|
# ? Jan 24, 2018 18:43 |
|
In other rear end-related news: holy poo poo. e: added for the benefit of people who are goofing off at work instead of doing the drat job they're paid to. Sunswipe fucked around with this message at 18:54 on Jan 24, 2018 |
# ? Jan 24, 2018 18:45 |
|
Not. Work. Safe. Dumbass.
|
# ? Jan 24, 2018 18:48 |
|
Maybe if people weren't messing around on the internet at work, the economy wouldn't be in the state it's in.
|
# ? Jan 24, 2018 18:52 |
|
I'm not sure which was funnier, that or TFAB's sounding rod adventures.
|
# ? Jan 24, 2018 18:53 |
|
CrazyTolradi posted:I'm not sure which was funnier, that or TFAB's sounding rod adventures. Ooh, link? Haven't read that, just the thread where a female goon was worried about her brother being in hospital again, turned out he was shoving pretty much anything he could get his hands on up his dick.
|
# ? Jan 24, 2018 18:56 |
|
|
# ? Jan 24, 2018 18:57 |
|
boviscopophobic posted:C:\mystuff\gamedev\StarCitizen v3 new build - Copy (4) - Copy (7) - my temp copy - Copy (2) Source Path Too Long The source file name(s) are larger than is supported by the file system. Try moving to a location which has a shorter path name, or try renaming to shorter name(s) before attempting this operation.
|
# ? Jan 24, 2018 19:01 |
|
OWLS! posted:15 builds a day is loving nothing in software development. Even if we assume that their testing rigs (lol as if they have testing rig) is fuckoff tiny. Most of those builds are just reworked graphical assets. You bet your rear end CIG considers that part of the development effort. In the meantime no flight engine, broken FPS engine, no game mechanics, no design document, and no plans. But boy can you move those visual assets around. Sometimes.
|
# ? Jan 24, 2018 19:05 |
|
OWLS! posted:Also lol "replicates them globally" congratulations, you discovered the magic of a hosted teamcity/jenkins instance. Our Jenkins server makes hundreds of builds just for Stellaris every day (a handful of full nightly playable builds, and lots of smaller builds to test that stuff works). 15 builds a day really isn't much to brag about.
|
# ? Jan 24, 2018 19:06 |
|
can you imagine these jokers trying to upgrade through a major version of cryengine after 6 years of undocumented hacks by people that no longer even work there? also, aus thread delivers
|
# ? Jan 24, 2018 19:08 |
|
Not to kinkshame but maybe keep the Goons sticking stuff in their dicks conversation to a PM.
|
# ? Jan 24, 2018 19:14 |
|
SoftNum posted:FWIW I can't see any of the controls for version control in the Visual Studio windows in BugSmashers. What does your heart tell you?
|
# ? Jan 24, 2018 19:14 |
|
boviscopophobic posted:(Thumb drive or DVD) G:\mystuff\gamedev\StarCitizen v3 new build - Copy (4) - Copy (7) - my temp copy - Copy (2) ftfy.
|
# ? Jan 24, 2018 19:15 |
|
|
# ? Jan 24, 2018 19:20 |
|
Torquemada posted:stdh.txt right here, I’m writhing with cringe This is exactly how you get dual masters degrees too. Not having any idea what you’re doing and having random supermodels walk across the desks you slammed together wearing clothes you designed, also while getting your masters because everybody knows you have so much time so do other stuff. A thesis is just something you can download and fill in the blanks with your answers like a long scantron. I can only hope some day she has to tell people she lied. Usually people like this never have to fess up to it, so I’m not expecting her to ever have to even remember this conversation happened.
|
# ? Jan 24, 2018 19:25 |
|
This FUD spreader should get his facts straight. I’m pretty sure it was just cobbled together from a old garage door and some parts an employee had laying around.
|
# ? Jan 24, 2018 19:27 |
|
Sunswipe posted:In other rear end-related news: holy poo poo. Delicious chunchullos. Yum.
|
# ? Jan 24, 2018 19:40 |
|
Sunswipe posted:drat right it does. I laughed so hard I hurt myself. Which come to think of it would fit well in the Stimpire. monkeytek fucked around with this message at 20:02 on Jan 24, 2018 |
# ? Jan 24, 2018 19:42 |
|
Wiz posted:Our Jenkins server makes hundreds of builds just for Stellaris every day (a handful of full nightly playable builds, and lots of smaller builds to test that stuff works). 15 builds a day really isn't much to brag about. Given the state of things 15 builds is a loving miracle.
|
# ? Jan 24, 2018 19:42 |
|
Raskolnikov posted:Thread title development peaked early January 2018. These are the lean times. I was tired of wondering how enthusiastic the monitoring software was at work.
|
# ? Jan 24, 2018 19:43 |
|
Wiz posted:Our Jenkins server makes hundreds of builds just for Stellaris every day (a handful of full nightly playable builds, and lots of smaller builds to test that stuff works). 15 builds a day really isn't much to brag about. Well you see Wiz. Fifteen is the superior number since it is at the same time greater then the amount a backer can count using their hands and well below some purely fanciful arbitrary number as hundreds. PS I love Stellaris. But almost every game I reach a point where I just can't help myself and poke the bear. Then get calzoned by the ancient civilization fleets.
|
# ? Jan 24, 2018 19:47 |
|
Wiz posted:Our Jenkins server makes hundreds of builds just for Stellaris every day (a handful of full nightly playable builds, and lots of smaller builds to test that stuff works). 15 builds a day really isn't much to brag about. Ah, you see you don't have a pile of spaghetti code much of which has no documentation along with many of the original coders long gone that created a lot of it.
|
# ? Jan 24, 2018 19:59 |
|
given CIG's track record I'm certain that they will take industry standard practices here
|
# ? Jan 24, 2018 20:00 |
|
|
# ? Apr 25, 2024 02:57 |
|
G0RF posted:I’m not sure whether this will be interesting to anyone here but on the offchance it is, I had a Karma positive set of exchanges on Reddit recently. And it began with “I’m a Goon for those of you who like to downvote on sight.” Its because they are easily swayed by reverse psychology. You are a goon and told them to downvote so they won't. I advised touchdowntim to say "well the mods proably wont make this public" on reddit and most of posts with that in it are now public. A common Legal tactic.
|
# ? Jan 24, 2018 20:03 |