|
It would be best if you could add certain kinds of those quirks to mechs, for a price, of course.
|
# ? Jan 25, 2018 05:31 |
|
|
# ? Apr 25, 2024 09:20 |
|
It would be best if BattleTech's entire system could be overhauled for the not-1980s, as long as we're submitting wishes.
|
# ? Jan 25, 2018 05:48 |
|
Strobe posted:It would be best if BattleTech's entire system could be overhauled for the not-1980s, as long as we're submitting wishes. This is pretty much the fight the developers have been having with the entrenched fanbase since day one. Even having the original creator of the game and universe on board hasn't prevented some fans from lamenting any and all changes. Early on there was an incident where someone through all their toys out of the pram after backing the original kick starter and finding out there may be ECM in the game in some sort of form possibly. It got so bad that MItch (studio head) called him personally and told him if he didn't like it he could jog on and refunded his pledge. I am a big fan of Mitch, he is very good at saying 'No' to people.
|
# ? Jan 25, 2018 05:59 |
|
Cyrano4747 posted:Goddamn you are making me really regret not backing up my beta. This is genuinely a ballsy but genius move by HBS - so many early access games land with a damp squid because their 'release' is just a different numbered patch on the game you've been playing for month. I only messed about a little bit with the beta but not having it is absolutely wearing on me.
|
# ? Jan 25, 2018 11:51 |
|
Phrosphor posted:I love the flappy arms. I wonder if it posed an interesting challenge for HBS to get working properly. 90% of mechs can just use a default human skeleton for animation but the stalker and interesting the Jenner and Raven need unique skeletons. It can't be that different from the catapult or Jenner. They likely just hadn't gotten to it by the time the beta was out.
|
# ? Jan 25, 2018 12:11 |
|
Alchenar posted:damp squid It's damp squib, which is a detonator used to set off an explosive that doesn't work if you get it wet, not damp squid, which is a moistened mollusk.
|
# ? Jan 25, 2018 16:30 |
|
McGavin posted:It's damp squib, which is a detonator used to set off an explosive that doesn't work if you get it wet, not damp squid, which is a moistened mollusk. Ever been to a hockey game? A damp squid lands with a pretty unimpressive splort too. He may have had the exact metaphor wrong, but his version still works for me.
|
# ? Jan 25, 2018 16:37 |
|
Cyrano4747 posted:Ever been to a hockey game? A damp squid lands with a pretty unimpressive splort too. He may have had the exact metaphor wrong, but his version still works for me. In hockey an octopus is thrown onto the ice as its eight arms symbolize the number of playoff wins necessary to win the Stanley Cup. Since squid have 10 arms they are not usually thrown onto the ice during hockey games.
|
# ? Jan 25, 2018 16:51 |
|
McGavin posted:In hockey an octopus is thrown onto the ice as its eight arms symbolize the number of playoff wins necessary to win the Stanley Cup. Since squid have 10 arms they are not usually thrown onto the ice during hockey games. it's all a squishy mollusk that lands with a "splat" as far as I'm concerned.
|
# ? Jan 25, 2018 16:52 |
|
I wrote what I wrote and I stand by it.
|
# ? Jan 25, 2018 16:55 |
|
Harebrained Schemes’ Battletech: not a damp squid
|
# ? Jan 25, 2018 18:10 |
|
Damp squibs are lostech.
|
# ? Jan 25, 2018 18:14 |
|
Harebrained Schemes’ Battletech: The Crispy Ika Skewer of PC Gaming
|
# ? Jan 25, 2018 19:04 |
|
McGavin posted:In hockey an octopus is thrown onto the ice as its eight arms symbolize the number of playoff wins necessary to win the Stanley Cup. Since squid have 10 arms they are not usually thrown onto the ice during hockey games. I'm pretty sure it must have started when somebody just happened to have an octopus to throw, then later figured out the arms thing.
|
# ? Jan 25, 2018 19:56 |
|
Harebrained Schemes’ Battletech: The Unseen are the original Original SixMozi posted:I'm pretty sure it must have started when somebody just happened to have an octopus to throw, then later figured out the arms thing. Omar_Comin fucked around with this message at 20:20 on Jan 25, 2018 |
# ? Jan 25, 2018 20:17 |
|
Squid prefer being damp, I find
|
# ? Jan 26, 2018 00:11 |
|
Colonial Air Force posted:Squid prefer being damp, I find Not after a dip in their favored habitat, the deep fryer.
|
# ? Jan 26, 2018 02:22 |
Phrosphor posted:This is pretty much the fight the developers have been having with the entrenched fanbase since day one. Even having the original creator of the game and universe on board hasn't prevented some fans from lamenting any and all changes. Good man, did he record the phone call??
|
|
# ? Jan 26, 2018 09:19 |
|
Fair reminder that the primary reason Clan LRMs don't have a minimum range in the tabletop game is because somebody typoed it when they were first writing the Clan weapons table, and when after the book was released they went 'Uhh that's not right we should fix that', the BT community's collective response was 'it's already in the book I have my hands on my ears, laaa laa la laaaa, I can't hear you'.
|
# ? Jan 26, 2018 10:44 |
|
Drake_263 posted:Fair reminder that the primary reason Clan LRMs don't have a minimum range in the tabletop game is because somebody typoed it when they were first writing the Clan weapons table, and when after the book was released they went 'Uhh that's not right we should fix that', the BT community's collective response was 'it's already in the book I have my hands on my ears, laaa laa la laaaa, I can't hear you'. what the gently caress god clrms are broken, thanks for reminding me
|
# ? Jan 26, 2018 14:30 |
|
Drake_263 posted:Fair reminder that the primary reason Clan LRMs don't have a minimum range in the tabletop game is because somebody typoed it when they were first writing the Clan weapons table, and when after the book was released they went 'Uhh that's not right we should fix that', the BT community's collective response was 'it's already in the book I have my hands on my ears, laaa laa la laaaa, I can't hear you'. same with the cERPPC
|
# ? Jan 26, 2018 14:44 |
|
Cyrano4747 posted:same with the cERPPC Wait, thats the real reason these things are mega bullshit? Lmao
|
# ? Jan 26, 2018 15:00 |
|
Viva Miriya posted:Wait, thats the real reason these things are mega bullshit? Lmao Yeah, I have no idea why Fasa didn't just issue some errata and fix it in subsequent editions.
|
# ? Jan 26, 2018 15:02 |
|
Errata are LosTech. Though more seriously it's not at all that uncommon in many PnP games, especially back in the 80s and 90s.
|
# ? Jan 26, 2018 15:58 |
|
Cyrano4747 posted:Yeah, I have no idea why Fasa didn't just issue some errata and fix it in subsequent editions. Prob didn't want to deal with reprinting costs and just said what's done is done.
|
# ? Jan 26, 2018 18:08 |
|
Viva Miriya posted:Wait, thats the real reason these things are mega bullshit? Lmao Well even with a minimum range, what makes Clan PPCs so strong is that they're headcappers introduced into a game where that was pretty drat rare at long range.
|
# ? Jan 26, 2018 18:08 |
|
That combined with double heat sinks. The 1:1 trade of heat and damage at that range is absurd. Even the Clan ER Large Laser generates more heat than damage.
|
# ? Jan 26, 2018 18:11 |
|
I can't wait to see the rage when they do a Clan expansion and the Clan poo poo is actually balanced. All those "BUT I LIKE THEM FOR THE LORE!" babies are going to throw the biggest poo poo fit.
|
# ? Jan 26, 2018 18:15 |
|
The work around for that in a computer game is easy: you make them the antagonists, the retarded powerful gear provides a challenge for the player, and clan salvage becomes a reward in its own right. It’s what has worked in every other SP BT or MW game. For multiplayer later balance via cost. That shot bolt even gets annoying in TT because of the type of person who insists on playing clan.
|
# ? Jan 26, 2018 18:29 |
|
I am interested to see how they do the Clans. Obviously I presume we'll do a little reenacting MW2 Mercs as an Inner Sphere merc force helping resist the Invasion, but I hope they do DLC, perhaps set during the Refusal War, where we can play as a clanner.
|
# ? Jan 26, 2018 18:33 |
|
Sky Shadowing posted:I am interested to see how they do the Clans. Obviously I presume we'll do a little reenacting MW2 Mercs as an Inner Sphere merc force helping resist the Invasion, but I hope they do DLC, perhaps set during the Refusal War, where we can play as a clanner. Mechwarrior 2: Tactics
|
# ? Jan 26, 2018 18:36 |
|
Sky Shadowing posted:I am interested to see how they do the Clans. Obviously I presume we'll do a little reenacting MW2 Mercs as an Inner Sphere merc force helping resist the Invasion, but I hope they do DLC, perhaps set during the Refusal War, where we can play as a clanner.
|
# ? Jan 26, 2018 18:40 |
|
AAAAA! Real Muenster posted:A bunch of people have said how it would be great if there was a clan-only game where you are part of a clan and have to do Clan Things, and I agree 100%. It would be nice to do something different like that. Yeah, if they HAVE to do Clans (I personally wish Clans entirely would just get retconned out), that's the best way due to the insane early imbalance.
|
# ? Jan 26, 2018 18:41 |
|
yeah balance around cost sounds fine to me. I'm sure HBS may make some changes around the margins, but I wouldn't expect them to massively nerf the clan tech
|
# ? Jan 26, 2018 18:44 |
|
Rygar201 posted:yeah balance around cost sounds fine to me. I'm sure HBS may make some changes around the margins, but I wouldn't expect them to massively nerf the clan tech Skoll posted:Yeah, if they HAVE to do Clans (I personally wish Clans entirely would just get retconned out), that's the best way due to the insane early imbalance.
|
# ? Jan 26, 2018 18:52 |
|
I really hope they do fix double heatsinks (Which I think Weisman has said were the biggest mistake in Battletech).Everybody knows how to fix them too. Yeah a whole load of post-DHS stock mechs won't work anymore, but it's worth it.
|
# ? Jan 26, 2018 19:10 |
|
Quick thought on DHS: The 'free' heatsinks are always singles and are purely dependent upon engine tonnage. You can buy DHS beyond that, but it means that a 400 rating engine has 16 regulars before you start adding in DHS. I also agree with PTN and others than Clan stuff should have been more like the heavy lasers. Harder hitting but short in the tooth. Goes very well with their dueling style but are fairly poorly suited for sustained warfare.
|
# ? Jan 26, 2018 19:15 |
|
I believe the officially endorsed fix is engine heatsinks are always singles and they're always LosTech style triple-size, not clan style double-size.
|
# ? Jan 26, 2018 19:52 |
|
I'm a proponent of basically just eliminating the idea of Engine HS. Every engine provides the equivalent of 10 SHS regardless of rating. Only a little bit different than what you guys are talking about. It'll make some DHS Mechs run hot, and not stashing HS in the engine will hurt some heavier Mechs that run low on Crit space. Plus side, it'll free up crit space on Mechs with lower rated engines. Particularly lights.
|
# ? Jan 26, 2018 20:19 |
|
|
# ? Apr 25, 2024 09:20 |
|
There aren't many lights that are starved for crit space.
|
# ? Jan 26, 2018 20:20 |