Podima posted:I've always kind of left twilight as an opportunity for people to make up posts - because surely someone lurking through the day and then spamming a bunch of posts (game-related or not) right after hammer is suspicious enough that the thread will comment on it and act accordingly, right? But yeah I hear what you're saying, preliminary-talk does let someone kind of coast on mechanical chitchat. It's good feedback. Funny thing was I was more stringent when counting number of posts by actually combing through people that were on the edge and seeing when the first day post was and if there were any that were just bs empty noise.
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# ? Jan 24, 2018 21:35 |
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# ? Apr 24, 2024 18:52 |
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Podima posted:P.S. Endgame is slightly updated, RF chose to be a filthy rotten turncoat instead of taking a honorable death! Much better! Bif, you were very, very, EXCEPTIONALLY good in this game as a player, but you were not a great leader and I'm off to drink margaritas on the beach now.
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# ? Jan 24, 2018 22:40 |
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Retro Futurist posted:Much better! To be fair she also basically had Grima Wormtounge in her ear as well.
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# ? Jan 24, 2018 22:52 |
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Retro Futurist posted:Much better! How would you know you weren’t in the thread?
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# ? Jan 24, 2018 22:54 |
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Birdstrike posted:How would you know you weren’t in the thread? I was there once I knew it existed
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# ? Jan 24, 2018 23:21 |
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Podima posted:I've always kind of left twilight as an opportunity for people to make up posts - because surely someone lurking through the day and then spamming a bunch of posts (game-related or not) right after hammer is suspicious enough that the thread will comment on it and act accordingly, right? If any of that were true, you wouldn't need lurker rules in the first place?
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# ? Jan 25, 2018 00:27 |
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Natural 20 posted:4 more! Priiiiiiiiiince play some more Mafia
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# ? Jan 25, 2018 00:29 |
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Now that my week probation is up, I wanted to chime in and say I thought it was classy on both their parts that KB brought up the tremendous imbalance in their advisors, and that Bif didn’t. Yall are a lot more patient than I would have been with that. The way things were, it was basically an RNG deciding what abilities and alignments the advisors have. They chose people they wanted to work with, sure, but those people’s alignments and abilities were RNG’d and the selection was 1) uninformed and 2) permanent. Especially given that this was a single-use closed setup, there could have been more design put into it than that. Preset advisor alignments and/or abilities, the ability to choose them later, the ability to change advisors, anything would have been better balanced than just random assignment. BUT I can see why that element of randomness could have been desirable from a design perspective. And it wasn’t like it couldn’t have been played through. Setup definitely didn’t cause bif to railroad an advisor D1, and it apparently didn’t prevent KB from doubting Kash’s alignment. that was my only real gripe about what was otherwise a fun game. most of my other frustrations with this game stemmed from schedule conflicts making it hard to keep up, and from again trying my best to play scum against the freakin’ sherlock holmes of sa mafia. you’re a machine KB, much respect oh also Bif, quid WAS paying attention to your instructions, he was trying to use the smiley to say we thought FL was an advisor. thats understandable you didn’t catch it though since we were improvising. your code was brilliant and super useful.
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# ? Jan 26, 2018 09:02 |
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oh KB did you pick up on the subtle nod to Shine 3 that I put in my flavor when I went loud? Something about you killing my family. The scumteam I was on was flavored as being a mom and her three sons.
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# ? Jan 26, 2018 09:42 |
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Also I kinda hosed up asking to be in the front row. I figured it’d get me off on the right foot wrt being percieved as towny, and by all indications it did, but it also meant I couldn’t do jack poo poo other than my prelim ability, since my melee ability did no damage. Definitely a poor choice on my part.
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# ? Jan 26, 2018 10:03 |
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Moatillata posted:Also same; did
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# ? Jan 26, 2018 10:05 |
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King Burgundy posted:Just got to this section of the scum doc. Rofl, thanks guys. I’m glad you appreciated that haha And sorry for the harsh words, they were borne of stress and frustration and in retrospect I don’t stand by them; this game was plenty fun.
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# ? Jan 26, 2018 10:08 |
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Also for my 2c on the nightkill vs battle powers I think the nightmaim is fine, but we needed more options in battle. That was partly my fault as I said, asking for a position that made my big gun ability useless. But like Pod said, Max Peck got a double ability buff and still couldn’t kill someone on his own I don’t really know what the answer is; maybe more scum options in battle, maybe more damage, maybe a fatigued/exhausted mechanism to cause more rotations and more use of players of questionable alignment in battle. I definitely think the latter is a good idea. I’d go so far as to say consider making it so that you straight-up can’t send the same person into battle twice in a row. That’d drive some strategizing and counter-strategy on the leaders’ part about stacking the field with powerful/towny people versus spreading them out. Idk, this is all just brain farts on my part, I have nothing but the utmost respect for the amount of work the mods put into planning this. Thanks yall Cactus Ghost fucked around with this message at 10:20 on Jan 26, 2018 |
# ? Jan 26, 2018 10:18 |
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OMGVBFLOL posted:Now that my week probation is up, I wanted to chime in and say I thought it was classy on both their parts that KB brought up the tremendous imbalance in their advisors, and that Bif didn’t. Yall are a lot more patient than I would have been with that. ohhh I sure did in my confessionals and pivate channels, haha ...at endgame anyway, once I got some hints as to just how much difference there really was. ....and I brought up pretty much every other thing I could think of... I noticed that about the smiley when I went through your scumchat! I didn't notice at all at the time though cause it was in the middle of the huge TX constitution meltdown and I'd already independently come to the same conclusion about FL. But it was really cool to discover that later.
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# ? Jan 26, 2018 10:21 |
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OMGVBFLOL posted:oh KB did you pick up on the subtle nod to Shine 3 that I put in my flavor when I went loud? Something about you killing my family. The scumteam I was on was flavored as being a mom and her three sons. oh also! I didn't know this was that kind of reference since I only got into Shine at part 4. But I loved the RP you did at the time, and it made me extra happy that I'd picked Kazuaki as your pigeon with the "lust for vengeance"
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# ? Jan 26, 2018 10:27 |
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I am definitely thinking about softening the restriction on what ranks people can hit
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# ? Jan 26, 2018 11:00 |
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That's an idea. Give scum additional targeting options, not replacement targeting options. Hmmmmmm.
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# ? Jan 26, 2018 13:34 |
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in retrospect, the scum battle abilities were far too weak; they should have been more powerful and I would write them with the same targeting rules as town battle abilities, alongside a general scum rule that provides additional targeting actions. Then again, the elaborate writing would be slightly less necessary without rolecops.
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# ? Jan 26, 2018 14:05 |
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Birdstrike posted:I am definitely thinking about softening the restriction on what ranks people can hit Soldiers game when birb
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# ? Jan 26, 2018 16:00 |
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Podima posted:Give scum additional targeting options
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# ? Jan 26, 2018 16:18 |
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Idea: three advisors, one scum and two town. None confirmed.
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# ? Jan 26, 2018 16:37 |
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Little Mac posted:Idea: three advisors, one scum and two town. None confirmed. i kinda like this
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# ? Jan 26, 2018 16:42 |
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Captain Foo posted:i kinda like this I don't know. Seems like it would devolve into just taking out an advisor on D1 since the King would know that he has a 1 in 3 chance of hitting scum. And with just a little work he could probably bring it down to a pure coin flip.
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# ? Jan 26, 2018 16:52 |
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TMMadman posted:I don't know. Seems like it would devolve into just taking out an advisor on D1 well, uh
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# ? Jan 26, 2018 16:56 |
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Captain Foo posted:well, uh Lol. Bif didn't know she had a 50/50 chance of hitting scum. I just think telling a King with 3 advisors that one of them is scum isn't going to work.
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# ? Jan 26, 2018 17:12 |
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It also confirms the other two once the scum one flips.
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# ? Jan 26, 2018 17:24 |
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TMMadman posted:Lol. Bif didn't know she had a 50/50 chance of hitting scum. Same. It focuses the leader on a subgame that no one else can play (without the leader revealing all their advisors, which is just kinda mean); it’s also kinda impossible to do while retaining the “king picks own advisors after game starts” thing that people suggested to remove some advisor role luck
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# ? Jan 26, 2018 17:29 |
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Podima posted:It also confirms the other two once the scum one flips. If you want it to be extra fun have it be certain that one advisor is scum and one is town, but make them both lynchproof.
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# ? Jan 26, 2018 17:38 |
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Tobbs Gnawed posted:If you want it to be extra fun have it be certain that one advisor is scum and one is town, but make them both lynchproof. Could also keep them lynchable but janitor their flips.
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# ? Jan 26, 2018 17:39 |
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OMGVBFLOL posted:oh KB did you pick up on the subtle nod to Shine 3 that I put in my flavor when I went loud? Something about you killing my family. The scumteam I was on was flavored as being a mom and her three sons. Hah, I missed that. --- And definitely prefer the picking advisers end game D1 to the one scum/two town adviser thing. More choice/skill/etc comes into play that way.
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# ? Jan 26, 2018 17:49 |
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could also wait to do assignments until after selection and then "fudge" it so that you get one scum advisor and two town advisor but not confirm it either way
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# ? Jan 26, 2018 17:50 |
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Little Mac posted:Idea: three advisors, one scum and two town. None confirmed. I’ll take this one further and say let them draft all advisors (two, three, whatever), RNG which one is scum, and then keep the leaders in the dark about the whole process basically make it outwardly appear the same way this one did, but add a little more structure behind the curtain to avoid the possibility of the sort of wild disparity we had TMMadman posted:I don't know. Seems like it would devolve into just taking out an advisor on D1 since the King would know that he has a 1 in 3 chance of hitting scum. And with just a little work he could probably bring it down to a pure coin flip. that’s why you don’t give them any clue as to this mechanic other than knowing they have a scum on the inside of the other team if it’s a single-use closed setup, you have near total control over what folks know about setup, why not use it?
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# ? Jan 26, 2018 22:39 |
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Tobbs Gnawed posted:If you want it to be extra fun have it be certain that one advisor is scum and one is town, but make them both lynchproof. oh daaaamn so the king just has to figure out who to ignore and who to listen to. that’s crafty the town advisor might have to be nk-proof like the king too, though
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# ? Jan 26, 2018 22:41 |
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So how will Shine VI top this????
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# ? Jan 27, 2018 03:05 |
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Quidthulhu posted:So how will Shine VI top this???? being a 5 man game
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# ? Jan 27, 2018 03:07 |
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Moatillata posted:Soldiers game when birb sometime after Mafia Gear Solid 2: V: The Phantom Claim
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# ? Jan 27, 2018 03:09 |
okay i got it hold the gently caress up a soldiers cult game where the scum/cult team are MSF abducting town into their base and because they're stealthy and poo poo team town doesn't get to see who they're actually fighting, but the game continues as normal with hot cold man and big boss are the two leads ensuring everyone wins
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# ? Jan 27, 2018 03:16 |
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I had floated the idea in deadchat at one point of dead people becoming a third faction, like, zombies or something. I think that could be fun! I don't know how you would resolve that threat, though. Purely battle?
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# ? Jan 27, 2018 03:18 |
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Gamerofthegame posted:okay i got it Please stay out of birb and I’s private chats tyvm
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# ? Jan 27, 2018 03:28 |
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# ? Apr 24, 2024 18:52 |
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Quidthulhu posted:I had floated the idea in deadchat at one point of dead people becoming a third faction, like, zombies or something. I think that could be fun! I don't know how you would resolve that threat, though. Purely battle? Something like this :P
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# ? Jan 27, 2018 03:28 |