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So Derek isn't the anti Roberts he's the anti Ben? Dusty Lens fucked around with this message at 16:11 on Jan 29, 2018 |
# ? Jan 29, 2018 15:59 |
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# ? Apr 20, 2024 00:06 |
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If you've just stolen someone's spaceship, but you've got to log off in a few minutes, and you know that spaceship will de-jpeg after you log off... ...what's the MOST FUN THING you can think of doing with that ship? That's right! https://www.youtube.com/watch?v=xKSlX4ZA3GY&t=30s ps. I will always love you pgabz. Thank you for all the hot pvp a2m action.
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# ? Jan 29, 2018 16:00 |
Sarsapariller posted:Referral quotes for Star Citizen have been banned from a number of subs. MMORPG, spacesimgames, and so on. Citizens have a real bad rep. They are the timeshare sales reps of the gaming world. I just noticed it today and hadn't seen it before. Any idea how long it's been there?
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# ? Jan 29, 2018 16:01 |
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Bob Socko posted:I don’t understand why they didn’t copy Eve’s mechanics for ship theft and replacement. You’d have to tweak it to reflect Star Citizen and it’s lack of manufacturing, sure, but it seems like a reasonable starting place. Grandfathered early backers have lifetime insurance on certain hulls, everyone else has to pay each time, everyone has a delay for ship replacement to impede abuse. Less-secure space has a longer delay to deter abuse by pirates, lore it up by saying its more dangerous and therefore less trade there. Hell, copy Eve’s system security and space cops too, add real teeth to theft in high-security space. The mechanics don’t seem insurmountable and makes me wonder if the real reason for the theft change is that they can’t get it to work. This. I mean I remember in EvE capturing ships and making them eject to save their implants and stealing their ships. They lost everything on that deal including the insurance. My bet is they cannot ships despawning when the player logs out. If that was the case then this system would be the default behaviour of the system. You can spawn the ship, you can't spawn it again, you get the ship stolen, the player logs out and despawns the ship. You can then spawn it again at the terminal. I would say there's a 50/50 change that when the original owner of the ship logs out it will despawn their ship no matter whoes flying it.
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# ? Jan 29, 2018 16:02 |
This has to be a deep cover goon right?
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# ? Jan 29, 2018 16:03 |
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They basically made more problems for themselves thinking this will be simpler (yet the real reason is insurance fraud *wink* *wink*) but drat it raises tons of logic issues that are probably impossible to solve.
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# ? Jan 29, 2018 16:05 |
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Beet Wagon posted:This has to be a deep cover goon right? Obvious joke made not obvious due to the Crobberts Effect.
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# ? Jan 29, 2018 16:09 |
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Toops posted:It’s interesting for sure. IMO the easiest way to do this would be through a peer-to-peer network arch. The hangar owner acts as server host, everyone else connects to them. As with all netcode, it’s not straightforward, but would be feasible provided someone at CIG understands network programming, which I’ve seen no evidence of. I'd think, if they really wanted to do it, you could have the CIG servers host generic hangar instances. Then, whoever's hangar it's supposed to be, the details could be blasted over to that instance from wherever the hangar details are stored. That sounds like work, though. Really, what're you going to do, go look at somebody's fish tank and the junk in their display cases? I understand why they wouldn't be interested in bothering, but they did promise it.
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# ? Jan 29, 2018 16:10 |
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Dusty Lens posted:So Derek isn't the anti Roberts he's the anti Ben? Does that catte have thumbse?
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# ? Jan 29, 2018 16:18 |
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Beet Wagon posted:I just noticed it today and hadn't seen it before. Any idea how long it's been there? Most likely 5 seconds after the referrals started.
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# ? Jan 29, 2018 16:19 |
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It seems like an example of the revenue model driving the gameplay. The can't do something easy like in Eve where if I steal someone's ship, then I have a ship and they don't, because that person paid $1000 for the ship and I paid nothing. So they need to make a new ship magically appear for the person that gave them money, and magically take away the ship from the person that didn't pay money (because people that don't pay money don't deserve ships). So instead of just having to track that ship123 is at (x,y,z), they need to implement systems for multiple copies of a ship existing simultaneously, and making sure they appear and disappear properly.
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# ? Jan 29, 2018 16:20 |
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SPERMCUBE.ORG posted:Any sufficiently ambitious kickstarter is indistinguishable from a scam. - Arthur C. Parpe Got me. I read it and scrolled by, then 2 seconds later something made me scroll back. Need a better brain ping
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# ? Jan 29, 2018 16:28 |
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Should add a system where if its not your ship, it triggers an anti-theft system where it will explode after a period like in one hour. Actually make it part of the game, not an arbitrary 'lol no'. You could then create skills for pirates to extend the hour if they have a buff or whatever learned. But this is CIG, so lol not a loving chance.
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# ? Jan 29, 2018 16:30 |
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AngusPodgorny posted:It seems like an example of the revenue model driving the gameplay. The can't do something easy like in Eve where if I steal someone's ship, then I have a ship and they don't, because that person paid $1000 for the ship and I paid nothing. So they need to make a new ship magically appear for the person that gave them money, and magically take away the ship from the person that didn't pay money (because people that don't pay money don't deserve ships). This is the weirdest thing. Eve has perfected the Space MMO economy game, they've spent a decade refining it and it works. People mine, people build ships, people fly ships, pirates destroy ships to salvage them, cycle continues. You can be as involved in this process as much as you want, managing planets worth of manufacturing output to buying off the shelf and not caring. All they had to do was rip off this model and make it first person and they were done. For once in their life CIG failed to Archer something correctly.
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# ? Jan 29, 2018 16:33 |
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Sarsapariller posted:I mean you're not wrong, that it will be hard to pull all of this together in years to come. I just can't imagine that ten years from now anyone's going to care that deeply about the minutiae of the incompetence of a failed car salesman and his evil crocodile leather handbag slash wife, but if they do you will certainly have it all in one place. Fair points. But remember, we're still talking about, and making references to the likes of DNF, Daikatana, Freelancer etc, because we were all there. Some of the Star Citizen backers weren't even old enough to figure out how to piss standing up back then, and so it's "news" to them. ----------------
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# ? Jan 29, 2018 16:42 |
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The Titanic posted:I did not watch the video, but if I recall: Yeah, I wrote the expose about them being paid, which led to the hilarity that ensued literally days later and which led to the spectacular collapse. http://www.dereksmart.org/2016/05/star-citizen-the-inn-conspiracy/ ----------------
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# ? Jan 29, 2018 16:43 |
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Toops posted:SQL injection, meet the user table. How much you wanna bet passwords and credit cards aren’t encrypted.* I’m in the same boat. I learned how to create and help, not destroy and harm. Though along the way I’ve learned some things. Although I can’t see CIG managing PCI compliance so they’re probably using an alternative method where they are not storing the cards themselves (please don’t gently caress that up CIG), and probably just a token to something similar to Stripe.
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# ? Jan 29, 2018 16:50 |
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Aramoro posted:This is the weirdest thing. Eve has perfected the Space MMO economy game, they've spent a decade refining it and it works. People mine, people build ships, people fly ships, pirates destroy ships to salvage them, cycle continues. Well, it kind of does, but it's a lot more complex with larger holes in it than most people realise, and they've hosed with the fundamentals a few times. Blowing up the empire routes that led to the move to Jita from Lumiere changed the dynamic for named modules. Mining barges changed the industrial dynamic, moon mining again changed it, planetary products changed the dynamic again; The one thing that CCP has been unafraid to do is piss off it's player base. I mean loving enrage it, if you remember Hilmar's comparison of a $70 ingame monocle with designer Jeans. It succeeds despite being punishing to the unwary, and is one of the harshest economic systems that ever existed. CCPs other dirty little secret is that they put a $ cost on their ingame currency and allowed transfers. Whales are buying themselves alliances and corporations all the time, and get ripped off by other players, forgetting that you can't buy loyalty and weird checks and balances exist for reasons.
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# ? Jan 29, 2018 17:00 |
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What I miss?
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# ? Jan 29, 2018 17:02 |
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I'm trying to remember if I ever saw someone called the director of the economy or some nonsense when they were doing their studio tours.
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# ? Jan 29, 2018 17:07 |
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no_recall posted:If I GTA another persons ship do I get away scot-free, and keep his ship if I NEVER log off? The game has ways around around that, obviously. It crashes every 10 minutes, for one.
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# ? Jan 29, 2018 17:13 |
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XK posted:What would a PvP slider even mean? I can't even theorycraft how such a thing could work. it wasn't ever even meant to be a pvp slider but an interaction slider. you set it to co-op, and you get grouped by other people who want to shoot at npcs, you set it to death and get shot by other players. when i asked what happens if i set it to coop and then shoot players, i never got an answer tho
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# ? Jan 29, 2018 17:14 |
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Colostomy Bag posted:I also like how having a door lock on your ship is apparently some insurmountable task. CIG will be lucky just to get a door to open and close reliably before they go out of business.
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# ? Jan 29, 2018 17:14 |
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Beet Wagon posted:I just noticed it today and hadn't seen it before. Any idea how long it's been there? Not directly, the wiki posting rules are worded a bit differently but they were last updated 3 months ago. Probably it was added around the time of the big recruitment drive, Citizens got really obnoxious throughout the site for a while there.
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# ? Jan 29, 2018 17:17 |
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Hav posted:Well, it kind of does, but it's a lot more complex with larger holes in it than most people realise, and they've hosed with the fundamentals a few times. Blowing up the empire routes that led to the move to Jita from Lumiere changed the dynamic for named modules. Mining barges changed the industrial dynamic, moon mining again changed it, planetary products changed the dynamic again; CCP change the the dynamics of the economy but not the fundamentals. The whole Jita thing is a detail of how the players have reacted to the mechanics of the economy. The mechanics are fundamentally fine, where they break it is in things like balance issues, making certain ships better than other causing a peak demand in a specific factions materials. The brutal and unforgiving economy of Eve makes economic warfare possible, and fights over territory have real effects. Star Citizen can only dream of that level of fidelity.
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# ? Jan 29, 2018 17:19 |
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Lack of Gravitas posted:Calling it now, we haven't heard the last of the Swedish Mafia
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# ? Jan 29, 2018 17:20 |
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Kilmers Elbow posted:Does that catte have thumbse?
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# ? Jan 29, 2018 17:24 |
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Truga posted:it wasn't ever even meant to be a pvp slider but an interaction slider. you set it to co-op, and you get grouped by other people who want to shoot at npcs, you set it to death and get shot by other players. In handwavium that's sort of what it meant. How would you ever arrange any such thing in a monolithic universe? Do aggressive people not see you? Do they see you less? Do they have a percentage chance of being able to interact with you based on where you've set the slider? It's one of those crobbler ideas that becomes more and more baffling the more you think about it.
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# ? Jan 29, 2018 17:30 |
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Mr.Tophat posted:What I miss? CIG can't figure out how to fix ships and persistence so the easy fix is to have stolen ships despawn after an hour, and reddit is angry they won't be able live out their fantasies of piracy and heists and Grand Theft Spaceship edit TheAgent posted:from that series of crazy emails from the long long ago, it's now the volga btw Lack of Gravitas fucked around with this message at 17:35 on Jan 29, 2018 |
# ? Jan 29, 2018 17:32 |
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TheAgent posted:imagine four studios on the edge of a lawsuit
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# ? Jan 29, 2018 17:34 |
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Lack of Gravitas posted:CIG can't figure out how to fix ships and persistence so the easy fix is to have stolen ships despawn after an hour, and reddit is angry they won't be able live out their fantasies of piracy and heists and Grand Theft Spaceship It's almost as if there is no "persistence" in the game. ----------------
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# ? Jan 29, 2018 17:38 |
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I love that the last bit that was going to make star citizen worth considering over elite dangerous if it was ever made has just been cancelled, btw. Now star citizen, even if it ever releases in playable form, is as bad as elite in all the same ways (anything you do has no impact on other players).
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# ? Jan 29, 2018 17:39 |
We're through the looking glass here, people.
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# ? Jan 29, 2018 17:42 |
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D_Smart posted:It's almost as if there is no
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# ? Jan 29, 2018 17:42 |
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Lack of Gravitas posted:CIG can't figure out how to fix ships and persistence so the easy fix is to have stolen ships despawn after an hour, and reddit is angry they won't be able live out their fantasies of piracy and heists and Grand Theft Spaceship Everyone tends to move towards anarchism/libertarianism as an overriding system to balance the concept of an actual 'government' that handles criminal punishment. Providing the agency for a single person to lift an unlimited amount of assets (with real world value)... We're rapidly heading into the sandbox/themepark conversation again. I think the Eve economical model is up for discussion because that fucker has evolved a lot, but the crime and punishment system actually bears some discussion in terms of the difference between being 'safe' (your death will be avenged, if not prevented) and 'unsafe' (death is certain). Of course, none of this actually matters, because the flight model is loving terrible. Beet Wagon posted:We're through the looking glass here, people. Okay, they do know that small amplitude waves in a liquid don't scale linearly, and I suddenly realised who this is an I'm sorry for wasting your time right up to the end of this sentence. Hav fucked around with this message at 17:46 on Jan 29, 2018 |
# ? Jan 29, 2018 17:44 |
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Whenever I hear "player driven economy", I always go, "Is it going to be like Eve's? Because that is truly player driven." Usually the answer is no.
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# ? Jan 29, 2018 17:51 |
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In the last 500 years, the Fourth Stimpire has dominated four systems, which it has united into one starzone, Stimsis. The Fourth Stimpire has origins from the Ten Empire War in which 10 of the United Stimpires revolted against each rules. All empires except for the fourth swore freedom upon their citizens. There is no free speech in the Fourth Stimpire, and all self-controlled transportation has been made illegal without undergoing painful medical verification methods, in which arteries are severed without pain resistant, operated entirely by machines. The way they work claim to be the most hygenic and healthy way possible, but these machines often rub against pain points, causing great deals of pain to patients. The heart is then extracted from the body and placed into a glass grinding machine. Various energy centers are also dissected and replaced with dangerous transplants. After the painful, 52 hour surgical procedure, patients will then have to use a fused guidance tool, which pumps painful resistors into the body every 2 hours. The pain they have caused is so bad, the victim would freeze in a tense position. They would then collapse afterwards. Sexual stimulation in any way within the grounds of the Fourth Stimpire is strictly prohibited, and anyone detected even touching their sexual organs will be subjected to a penectomy or if the offender was a female, they would then have a razor inserted into their ovaries. They would pump a blue solution into the womb until the stitchings burst. Offenders would also be forced to show their operated areas in public, and they would always harass and punch them to a pulp, against their will. Otherwise, offenders would be tazed with the worst type of electricity in the systematic district, causing so much pain, the victim would scream and flail in madness. The pain would also triple every second, but no death would be incurred. This is also used in combat against enemy units, which is why all UEE forces must wear the upgraded suit to block this effect. However, enertainment is also questionable in UEE grounds. Sporting events end with the losing team being rounded into a grinder and shredded on live television, boxing matches end with the loser having their hands removed without anasthesia, flight races would end with the losers having their arms and legs removed, then being injected with insanity, for entertainment. People are also forced into these events, by undergoing a painful 127 hour procedure which involves tweaking the muscles so they will not listen to brain commands, and then having a painful drug injected which also causes madness if the player is not sporting. This is all for entertainment, and anyone not watching any of it during sporting times and cheering for the winning team, they will be imprisoned into galactic camps. Snuff films are also broadcast, and actors are actually murdered just for entertainment. Stealth droids also guide these forced actors into behaving exactly as the director dreams, otherwise they will be punished by being placed into a macerator and having their execution written into the film. Any film that does not feature someone being murdered will be burned and the entire crew behind it will be executed in the most grotesque way possible - vivisection. All executions are broadcast, and anyone who misses even a millisecond, even by blinking, will be executed. All citizens must boo to the person being executed, and the family is gathered to be injected with eternators, which cause pain forever, making them immoral but feeling the pain tenfold every millisecond. They cannot pass out, but they will feel like it forever. Conquests by this Stimpire end in the planet being razed, and all the citizens being executed in the same way as their citizens are. The planet is then destroyed and all remnants of it are removed, and any memories of it will be erased instantly from civil minds. People who are also killed are also erased from memories, and all memories of them, including toys and pictures, are destroyed. Prisoners undergo 40,000 years of relentless and endless labor, and anyone not complying is sentenced to the eternator injection. All prisoners injected with eternators are placed into capsules and launched into far space, then the room is closed tight to ensure maximum insanity. Some prisoners are also subjected to the removal of blood, the lungs, the liver, the genitals, the skeleton, the muscles, the eyes, and even the injection of pressure. Prisoners sentenced to pressure chambers are locked in until they are inflated to a high level. The decompression is then stopped to make sure they are inflated and uncomfortable. Children born on the 14th of July are subjected to the removal of their skeleton and an implant of a silver liquid to replace it. The nervous sysem is also injected in various parts to ensure it is five times more sensitive than the average. Restaurants also are ordered to serve civil meat, and anyone attending must give themself up to be cooked into a grotesque meal. They are cooked alive, undergoing extreme pain, and are then subjected to industrial grinders and blenders. The Stimpire orders at least 1 million citizens to be dispatched every day, as they are afraid the population may overthrow them. But only one planet is cared for, and the rest are banned from eating, drinking, talking, using technology, touching anyone, wearing unauthorized clothes, touching buildings, or walking a centimeter out of designated routes. Civil enforcers are on every planet, and they are engineered so that they are 40 times larger than the 300 quadrillion population. At least 7 billion die every 12 hours under this rule. Thoughts are also surveyed, and anyone who does not think anything to loving the Stimpire with more than their capabilities will be sentenced to a prison. Prisoners who are punished for this violation will meet their greatest fear, only to have it amplified so they will turn insane as they imagine it exactly as they fear it. They then undergo a painful extraction of all fluids, to be replaced by a toxin which causes permanent irritation. The unknown substance keeps the subject aging normally, except they will never die. Prisoners punished in this way are unable to be reverted, despite many efforts, and they will never be able to be disposed. The sickening truths have been revealed only today, and invigilation teams are still investigating the truths without setting foot in the galactic space of this sickening empire.
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# ? Jan 29, 2018 17:55 |
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The sickening truth triples every second
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# ? Jan 29, 2018 17:56 |
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The sickening stupidness triples every second
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# ? Jan 29, 2018 17:57 |
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# ? Apr 20, 2024 00:06 |
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shitpostin for the win
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# ? Jan 29, 2018 17:58 |