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Intel&Sebastian posted:Hello All the sports game threads are in the sports subforum
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# ? Feb 1, 2018 19:14 |
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# ? Apr 25, 2024 08:28 |
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Help Im Alive posted:I think maybe there's good capcom who makes Monster Hunter and Ace Attorney then bad capcom who makes everything else This past fiscal year's been up and down for them. Monster Hunter World was a breakout hit and their Switch ports enjoyed success. However, much of the rest of their lineup underperformed or bombed. They also delayed their mobile game lineup to the second half of this year after deciding to outsource development to established mobile developers. Capcom today reminds of where SEGA and Square-Enix were in back in 2010. During that time, these two publishers had a handful of breadwinners with most of their brands cratering in value. SEGA downsized to products that reliably made money and Square-Enix doubled down on improving the quality of their games. It also helped that these publishers had a successful mobile games division. Here's to hoping 2018 goes better for Capcom. With Monster Hunter World and SFV Arcade, they're starting to turn a corner.
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# ? Feb 1, 2018 19:17 |
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exquisite tea posted:Apparently MHW sold 5mil in its opening weekend, holy moly. not surprising given that Monster Hunter is practically keeping them afloat, those games always sell impossibly well. DBZ and Monster Hunter together sold like almost 8 million in January which is insanity. Sunning posted:This past fiscal year's been up and down for them. Monster Hunter World was a breakout hit and their Switch ports enjoyed success. However, much of the rest of their lineup underperformed or bombed. They also delayed their mobile game lineup to the second half of this year after deciding to outsource development to established mobile developers. if the long rumored DMC5 gets revealed this year it'll be another slamdunk, as will the Street Fighter Anniversary collection and potentially previewing the Resident Evil 2 remake project. The only big black eye is how impossibly bad the MVCInfinite release went and idk if they can salvage it. DLC Inc fucked around with this message at 19:20 on Feb 1, 2018 |
# ? Feb 1, 2018 19:18 |
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Quest For Glory II posted:i'm honestly surprised so many people played The Fall pt 1 I remember it getting a bunch of air time on various GotY podcasts the year it was released, specifically I remember Vinny going to bat for it for best story during the Giant Bomb GotY casts.
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# ? Feb 1, 2018 19:19 |
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It helps that MH World is incredibly good and strips out every pointlessly tedious barrier to entry. It probably also benefits from comparisons to Dark Souls, even if kind of inaccurate.
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# ? Feb 1, 2018 19:22 |
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DLC Inc posted:not surprising given that Monster Hunter is practically keeping them afloat, those games always sell impossibly well. DBZ and Monster Hunter together sold like almost 8 million in January which is insanity. MH has always been a huge franchise in Japan, finally some fiscal analyst at Capcom "hey maybe if we make this more accessible to the west, it will sell a bazillion copies here AND over there."
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# ? Feb 1, 2018 19:22 |
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chumbler posted:It helps that MH World is incredibly good and strips out every pointlessly tedious barrier to entry. It probably also benefits from comparisons to Dark Souls, even if kind of inaccurate. I really appreciate the qol improvements. The older games had a ton of time wastng poo poo that didn't really make the game any better and only served to annoy you.
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# ? Feb 1, 2018 19:24 |
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DLC Inc posted:if the long rumored DMC5 gets revealed this year it'll be another slamdunk didn't that turn out to be a mobile game?
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# ? Feb 1, 2018 19:26 |
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Wasn't Street Fighter V not even made by internal Capcom staff, didn't they farm it out or something
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# ? Feb 1, 2018 19:26 |
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CharlieFoxtrot posted:Wasn't Street Fighter V not even made by internal Capcom staff, didn't they farm it out or something
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# ? Feb 1, 2018 19:32 |
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I have purchased Final Fantasy XII: The Ted Cruz Age. If I can get through it I will have completed every main numbered FF except XV and that is out in a couple of months too.
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# ? Feb 1, 2018 19:40 |
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CharlieFoxtrot posted:Wasn't Street Fighter V not even made by internal Capcom staff, didn't they farm it out or something I think you're thinking of MVCI
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# ? Feb 1, 2018 19:42 |
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DLC Inc posted:not surprising given that Monster Hunter is practically keeping them afloat, those games always sell impossibly well. DBZ and Monster Hunter together sold like almost 8 million in January which is insanity. SFV had free updates and heavy discounts but still struggled to hit its initial sales goal over the course of two years. I see MvCI ending up in a Goodwill store for a dollar. Fighting games (Injustice 2, Tekken 7, ARMS, DBZF, etc.) are experiencing a renaissance so failures like MvCI really stand out. Oxxidation posted:didn't that turn out to be a mobile game? Hideaki Itsuno, who hasn't shipped a game since Dragon's Dogma: Dark Arisen in 2013, is unusually apologetic about a super amazing game he's working on but can't show yet. Could be Rival Schools 2. CharlieFoxtrot posted:Wasn't Street Fighter V not even made by internal Capcom staff, didn't they farm it out or something According to Ono, SFV had the largest internal Capcom development ever for a fighting game. A good portion of the team were college recruits. DIMPs was a co-developer. They also worked with outsourcing studios in Japan, Malaysia, and China.
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# ? Feb 1, 2018 19:44 |
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I stand corrected. I have a copy of SFV that I never even installed, maybe I'll give it a spin
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# ? Feb 1, 2018 19:46 |
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Sunning posted:Hideaki Itsuno, who hasn't shipped a game since Dragon's Dogma: Dark Arisen in 2013, is unusually apologetic about a super amazing game he's working on but can't show yet. Could be Rival Schools 2. Dragon's Dogma 2
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# ? Feb 1, 2018 19:49 |
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CharlieFoxtrot posted:I stand corrected. Don't rush out if you have literally anything else to play. SFV had a ton of everyone put into it and had had a lot added but it's still really bad
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# ? Feb 1, 2018 19:51 |
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CharlieFoxtrot posted:I stand corrected. A physical disc? Maybe give it a spin. In your microwave.
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# ? Feb 1, 2018 19:54 |
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Saint Freak posted:A physical disc? Maybe give it a spin. In your microwave. This
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# ? Feb 1, 2018 19:57 |
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Saint Freak posted:A physical disc? Maybe give it a spin. In your microwave. Uh, wow. "Fatality."
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# ? Feb 1, 2018 19:57 |
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I like SFV because other modern fighting games are too complicated for me
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# ? Feb 1, 2018 19:57 |
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Final Fantasy XII has an interesting price point. Two remakes and full cost. Star Ocean 4 is far from being so popular, but it costs half.Macaluso posted:I didn't. I just went ahead and bought one. That one specifically too funny enough. I just now saw there's a slightly new model after the fact but I figure it can't be that big of a difference between them Scalding Coffee fucked around with this message at 20:06 on Feb 1, 2018 |
# ? Feb 1, 2018 20:00 |
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yeah SFV improved a lot in some ways but unless you bought Arcade Edition and play other people there's nothing there for most people. Even the Arcade single player poo poo they added is garbage because the only 2 difficulties are "braindead" and "reads your every input like loving crazy." Other games like Tekken, Injustice 2, and Arcsys games have figured out how to make better CPU fights and better singleplayer content so Capcom is always playing catchup.
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# ? Feb 1, 2018 20:08 |
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I really hope dragonball and sfv puts arcsys over the top and makes them the "default" fg company
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# ? Feb 1, 2018 20:10 |
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They are in Japan, Capcom has 0 arcade presence
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# ? Feb 1, 2018 20:11 |
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Sakurazuka posted:I like SFV because other modern fighting games are too complicated for me This is my position, though dragonball does dumb things down an appreciable amount such that I might be able to do anything at all in it. SF's pace also works better for me.
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# ? Feb 1, 2018 20:14 |
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If you plan on ever fighting out of bronze then SFV is just as complicated as any other fg, maybe more so because it sucks and 90% of the characters are depressing to lose with and not exciting to win with.
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# ? Feb 1, 2018 20:20 |
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I never get the argument that SFV is simple. It just seems to have less options but it still seems to have tons of ultra precise combos and setups with little room for error. Like, part of the reason I don't like the game is because it simplified the fun parts and made them feel dull while keeping in the dull complex things that keep me from really getting deep in almost any fighting game.
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# ? Feb 1, 2018 20:24 |
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Andrast posted:Dragon's Dogma 2 God I hope. I would even take the diet version and play Dragons Dogma Online English version.
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# ? Feb 1, 2018 20:27 |
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It's simple for someone who gets excited when they actually manage to beat someone online
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# ? Feb 1, 2018 20:27 |
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I have thousands of hours in fighting games and I still get excited when I win. Why would you even play games in that genre otherwise?
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# ? Feb 1, 2018 20:29 |
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Did they ever fix the fact that Alex's legs are on goddamn backwards? I played a little the day AE came out but I don't think I saw one cause....it's Alex
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# ? Feb 1, 2018 20:29 |
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Scalding Coffee posted:You wouldn't notice if you never got an SSD. Just as long as you got more than 240GB of storage since games are stupidly huge. I got the 500 gig one yeah. I mean WoW alone takes up so much loving space it's ridiculous
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# ? Feb 1, 2018 20:34 |
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I think people are defining complexity differently. I don't really file things like 1 frame links under complexity so much as just execution. It'll vary from character to character, but combos are generally also fairly short. Anime games have 5 different bars, every character has their own special resource, and basic combos are 10 steps long. Tekken has a ton of position and character dependent stuff and huge move lists to keep track of. All of that's cool and I like it and am glad it's there, I just can't do it or keep track of it compared to SF's relatively more limited characters. I can't do the fast inputs anime games need, but I can manage SF's. Maybe I'm just saying SF is easier when you're a dumb bad, but I'm a dumb bad. chumbler fucked around with this message at 20:41 on Feb 1, 2018 |
# ? Feb 1, 2018 20:36 |
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Just gonna repost this because it owns https://www.youtube.com/watch?v=6a8bc-V6seo
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# ? Feb 1, 2018 20:50 |
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dude, it's me woof
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# ? Feb 1, 2018 20:55 |
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chumbler posted:I think people are defining complexity differently. I don't really file things like 1 frame links under complexity so much as just execution. It'll vary from character to character, but combos are generally also fairly short. Anime games have 5 different bars, every character has their own special resource, and basic combos are 10 steps long. Tekken has a ton of position and character dependent stuff and huge move lists to keep track of. All of that's cool and I like it and am glad it's there, I just can't do it or keep track of it compared to SF's relatively more limited characters. I can't do the fast inputs anime games need, but I can manage SF's. SF's barrier for execution is much higher than anime and Tekken games is the thing that trips me up. I can't hitconfirm for poo poo in SF A
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# ? Feb 1, 2018 20:57 |
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I don't know if that's actually true, so much as that in Street Fighter you reach the plateau where execution is the only or most effective way to advance your game much quicker. Especially if you're going to talk about all anime games and all Tekkens in general.
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# ? Feb 1, 2018 21:00 |
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https://i.imgur.com/D3u5CHI.gifv
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# ? Feb 1, 2018 21:07 |
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I would like to know more
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# ? Feb 1, 2018 21:16 |
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# ? Apr 25, 2024 08:28 |
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idk looks twee
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# ? Feb 1, 2018 21:24 |