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Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales
Should I add a DLC section to the OP with pros/cons? Might be valuable. Can anyone actually come up with some pros for Mothership Zeta or the F4 one that just adds dumbass conveyor belts?

RBA Starblade posted:

The game does that.

90% of games do that, sadly. I do find it a bit annoying that the Vault Dweller and Chosen One are canonically male in later games since I never pick the generic white guy option in any game that allows otherwise, including Fallout. It's kinda unfortunate that F2 acknowledges this by making every other junkie or creep in the wasteland hit on you, though.

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Internet Kraken posted:

Lonesome Road is the only DLC I didn't play and I'm kind of glad I didn't if it tries to force a specific backstory on you.

[...]

All the game really tells you is that you're a courier who accepted a job.

That's all Lonesome Road tells you too

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Neurolimal posted:

They're the first choice of their respective criteria, but the game doesn't specify the courier as any particular gender or race, so "I can select those" isn't really a silver bullet.

i think a lot of people are wired to take the default as the "canon" option because of years of playing stuff like JRPGs where everyone's default name is their canon name (like, you can name everyone in Earthbound COCKS if you want but that doesn't mean Ness is now COCKS)

RealityWarCriminal
Aug 10, 2016

:o:
I played fo3 at release but I'm playing it again because of this thread. I never got very, I kept exploring on my own and skipping ahead in the main quest, and then restarting. Tell me what level I should be for mothership zeta and I'll tell you how bad it is.

Megazver
Jan 13, 2006

Neurolimal posted:

E: if you want to take FO outside Americana, the obvious choice is to cross the iron curtain and have one based around Russia and their retrofuturism. Although there's still plenty of unique areas you can take FO in America.

As a Russian, I'd very much rather Americans didn't make any media about us and especially the Soviet Union anymore. I doubt a Bethesda China Fallout game would be any better.

It's a shame Nuclear Union died on the vine. It looked that it'd be fun, in a janky eurotrash way.

Keep an eye on ATOM RPG, though. I've tried the EA version and it's actually like... not bad? As not bad as an indie low budget top-down Soviet Fallout-wannabe is gonna get. The combat is pretty meh right now and most of the content isn't in the game yet, but what's already there is actually rather fun. Maybe check it out and throw them a buck if you like it/refund if you don't.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


shovelbum posted:

Is there a way to get a grenade machinegun or Mercy early on via cheese but not cheating? This is crucial to my enjoyment

IIRC Mercy is hidden in some cave packed with hella deathclaws so I don't know how easily you can get that "early" without actual cheat codes, but I believe Mick & Ralph have a chance to sell the regular grenade machinegun if you can pass the Speech 30 check to convince Ralph to show you his special inventory.

It's pretty trivially easy to head up to freeside at level 1 or 2, because you can find a stealth boy in good springs (in the school I believe) and you can use that to stealth between the quarry and the base of black mountain. you'll probably be stuck in [CAUTION] mode the whole time, even with the stealth boy, but you can thread the needle between those two locations without triggering combat with deathclaws or super mutants, and then from there just head right up to freeside.

a low level character could easily pass a Speech 30 check and have the minimum stealth to get to freeside to buy the grenade machinegun, but then you might also get screwed by a lack of ammo, since the grenade machinegun is considered a mid/end game weapon and the ammo isn't super common on low level enemies. the base price of the thing is also 5000+ caps, so you're going to have to come up with a way to scrape together a bunch of caps (maybe a high Luck build abusing the casino in freeside) and on top of everything else, the grenade machinegun requires 100 skill in Explosives to use, so even if you manage to find one / buy one, you're going to be extremely inaccurate with it unless you dump every single free skill point into explosives.

honestly it seems like it'd be easier to console command yourself the weapon and the necessary skill if that's your bag. or maybe just use a regular grenade rifle, since you can find those at a much lower level and they'll still let you rain explosive death down on your targets.

shovelbum
Oct 21, 2010

Fun Shoe

Freaking Crumbum posted:

a low level character could easily pass a Speech 30 check and have the minimum stealth to get to freeside to buy the grenade machinegun, but then you might also get screwed by a lack of ammo, since the grenade machinegun is considered a mid/end game weapon and the ammo isn't super common on low level enemies. the base price of the thing is also 5000+ caps, so you're going to have to come up with a way to scrape together a bunch of caps (maybe a high Luck build abusing the casino in freeside) and on top of everything else, the grenade machinegun requires 100 skill in Explosives to use, so even if you manage to find one / buy one, you're going to be extremely inaccurate with it unless you dump every single free skill point into explosives.

honestly it seems like it'd be easier to console command yourself the weapon and the necessary skill if that's your bag. or maybe just use a regular grenade rifle, since you can find those at a much lower level and they'll still let you rain explosive death down on your targets.

This is pretty much what I did on my last playthrough, as it turns out. I also apparently found a mod for a .50 cal machinegun and have been running around blowing Deathclaws apart

Jarf
Jun 25, 2006

PLATINUM



Wolfsheim posted:

DLC Pro-tip: Don't play Mothership Zeta. You think it's gonna be bad and it's even worse, even if you loved the rest of the game. gently caress, it's bad.

I actually enjoyed Mothership Zeta though.

Never finished Fallout: Tactics, it gets really hard when the robots show up and you aren't prepared for it.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


Jarf posted:

I actually enjoyed Mothership Zeta though.

Never finished Fallout: Tactics, it gets really hard when the robots show up and you aren't prepared for it.

there's definitely an implied tier system behind the weapon skills where small guns > big guns > energy weapons, but there's not an obvious way (that I can recall) that the game to reveals this to you, other than you start doing a new mission with new threats and suddenly your weapons are doing next-to-no damage and all the enemies are just shredding you apart.

I actually felt like the mission where you transition from raider/human antagonists to primarily super mutant opponents was worse, because you're primarily using small guns up to that point and so are your opponents, but suddenly you get thrown into a fight with these walking HP sponges that laugh off your puny bullets and return fire with chain guns and missiles.

by the time you get to the robot levels you've already had to go thru that process once and at least you likely have access to big guns and maybe a few high-end small gun weapons w/ EMP ammo.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The surprise waiting for you at Great Bend can be a real show stopper if you didn't happen to have something in your squad that could already help you. If you had a stockpile of money laying around you could go back to a previous save and rekit your squad then try again but it was a strange design decision to just suddenly have all the enemies switch to something with super high resistances with no leadup.

That said, I still enjoyed FO:T flaws and all. Wasn't a perfect game or even perfect squad shooter by any means but it was still fun. Wouldn't mind seeing another game like it some day.

edit:

Freaking Crumbum posted:

I actually felt like the mission where you transition from raider/human antagonists to primarily super mutant opponents was worse, because you're primarily using small guns up to that point and so are your opponents, but suddenly you get thrown into a fight with these walking HP sponges that laugh off your puny bullets and return fire with chain guns and missiles.

by the time you get to the robot levels you've already had to go thru that process once and at least you likely have access to big guns and maybe a few high-end small gun weapons w/ EMP ammo.
I didn't have that much of a problem with the Super Mutants when they showed up. The game throws 5.56 ammo at you left, right and center so I had plenty to spare for my snipers to pick people off with, and when a mutant runs up to you the rest can tear into it with AK-47s on burst to put them down.

Robots on the other hand were nearly immune to just about everything except energy and high caliber guns.

Psychotic Weasel fucked around with this message at 17:38 on Feb 1, 2018

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


XCOM style squad tactical rpg where you play an NCR ranger outfit going behind enemy lines /Baja California

Or to keep it east coast revisit capital wasteland in XCOM style squad tactical rpg where you play an BOS knight outfit doing missions around clearing out remaining super mutants/different raider or slavery factions, fleshing out more what happened to the BoS between 3 and 4

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


I really want the next fallout to swerve away from all of the high-tech sci-fi bullshit that's gotten glommed on over the years. I want to play a fallout where the lovely pipe guns are the pinnacle of firearms technology, a working pre-war handgun or assault rifle is a priceless treasure, there might be ONE single laser pistol in the entire game, robots exist only as scrapped heaps of junk and not as a type of creature so common that they're literally working as shopkeepers in survivor cities, etc.

like, by FO4 the BoS has a motherfucking air force that has either found, or can mass produce, so many aircraft that they just waste them on pointless scouting patrols that get shot down with such alarming frequency that it's only a minor annoyance to have to hear yet another one explode.

I don't care if that means they have to put the game's setting in the pacific northwest or the florida bijou or whatever, I just don't care about post-post-apocalypse as a setting and that's basically where the main series has wound up.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Freaking Crumbum posted:

I really want the next fallout to swerve away from all of the high-tech sci-fi bullshit that's gotten glommed on over the years. I want to play a fallout where the lovely pipe guns are the pinnacle of firearms technology, a working pre-war handgun or assault rifle is a priceless treasure, there might be ONE single laser pistol in the entire game, robots exist only as scrapped heaps of junk and not as a type of creature so common that they're literally working as shopkeepers in survivor cities, etc.

This wasn't even true in Fallout 1.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


dont be mean to me posted:

This wasn't even true in Fallout 1.

Yeah even of you went back to some time shortly after the bombs dropped it would probably be the case that there's even more of that sci fi stuff lying around

Neurolimal
Nov 3, 2012
That said, I do hope that the next FO stays a little more grounded than FO4. IMO you can have tons of wacky scifi in a sparse wasteland (FO3), or a populated map with slightly more grounded tech outside of weapons (FONV), but when you have multiple giant towns with brain scanners and sentries and power armor stations and a super-lab and etc. It feels less like a post-apocalyptic game and more a "what if atom bombs were actually just filled with country-sized payloads of random trash and flipped over tables" scenario.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


dont be mean to me posted:

This wasn't even true in Fallout 1.

I didn't say that it was? :confused:

I was just stating what I would like the next FO to feel like.

Neurolimal posted:

That said, I do hope that the next FO stays a little more grounded than FO4. IMO you can have tons of wacky scifi in a sparse wasteland (FO3), or a populated map with slightly more grounded tech outside of weapons (FONV), but when you have multiple giant towns with brain scanners and sentries and power armor stations and a super-lab and etc. It feels less like a post-apocalyptic game and more a "what if atom bombs were actually just filled with country-sized payloads of random trash and flipped over tables" scenario.

we have powered armor and robot servants and nuclear airplanes but we refuse to learn how to build any type of permanent housing structure beyond slapping four tin sheets together and throwing a wooden board across the top. we're also down with squatting in the ruins of pre-war houses and hotels, but god forbid I stoop to even pick up a single empty bottle, let alone arrange my living space to look like an actual human being lives here.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Freaking Crumbum posted:

I didn't say that it was? :confused:

I was just stating what I would like the next FO to feel like.

Yes. You would like it to feel like the series has never felt before, and arguably distinctly not like Fallout at all. You may be better served by looking for a game series with the aesthetic you're looking for, rather than trying to cram this one into it.

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales

Freaking Crumbum posted:

I didn't say that it was? :confused:

I was just stating what I would like the next FO to feel like.

Metro might be more what you're looking for, friend

Regarde Aduck
Oct 19, 2012
Probation
Can't post for 15 hours!
Grimey Drawer

Wolfsheim posted:

Metro might be more what you're looking for, friend

Not really. He wants low tech. There's loads of working military guns like AK's and poo poo. Just the bigger factions hoard them. Rangers, the people that scout up above, are pretty well equipped.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


dont be mean to me posted:

You may be better served by looking for a game series with the aesthetic you're looking for, rather than trying to cram this one into it.

nah, though. if the general trend of increasingly civilized settings continues apace, FO5 is going to involve your character living a normal post-post-apocalypse life where you have to prepare for your job interview as a computer programmer for the NCR and fret about whether or not you can afford your apartment rent after the landlord just raised the rate to 1200 caps. you'll enjoy exciting things like eating lunch at a functional restaurant and paying for a ride on working public transportation.

low-tech/no-tech might not be what the original FO was, but it'd be more interesting than everything more-or-less returning to 20th century normalcy (with the exception that there's inexplicably a metric fuckton of pre-war trash still piled up on every street corner).


Wolfsheim posted:

Metro might be more what you're looking for, friend

eh, I gave Stalker and it's expansions/sequels a run years back, and they were fun but they weren't quite what I was looking for. although I've never played it, Metro seems very similar to Stalker except ++claustrophobic.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Freaking Crumbum posted:

nah, though. if the general trend of increasingly civilized settings continues apace, FO5 is going to involve your character living a normal post-post-apocalypse life where you have to prepare for your job interview as a computer programmer for the NCR and fret about whether or not you can afford your apartment rent after the landlord just raised the rate to 1200 caps. you'll enjoy exciting things like eating lunch at a functional restaurant and paying for a ride on working public transportation.

low-tech/no-tech might not be what the original FO was, but it'd be more interesting than everything more-or-less returning to 20th century normalcy (with the exception that there's inexplicably a metric fuckton of pre-war trash still piled up on every street corner).

And now I hope that's exactly how Fallout 5 happens, just to piss you off.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

An eight hour game where you don't do anything only at the end the protagonist to Fallout New Vegas 2 shows up to pickpocket you and leave. You explode because he put a grenade in your pants.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


RBA Starblade posted:

An eight hour game where you don't do anything only at the end the protagonist to Fallout New Vegas 2 shows up to pickpocket you and leave. You explode because he put a grenade in your pants.

I probably deserved it.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
To be honest I really wish Bethesda did more with the Memory Den in their DLC plans so we got to spend more time in the pre-War world. It's like the most fascinating part of Fallout's lore to me; the American Dream turning to a nightmare and how the world was slowly coming apart at the seams. The first ~15 minutes of the game a heaven to me.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


There's plenty of Wasteland U S A for the developers, whether Bethesda or some other third party brought in, to keep pushing out farther from California or (still pretty lovely areas) of the Commonwealth or Capitol Wasteland so I don't think we'll ever hit the point where everything is too organized that life is now boring and normal

I would like for them to kick off in a totally different direction though for FO6, though my gut tells me it'll probably be something like New York City

Revisiting the Mid-West to finally nail down what's the now canon with the MWBrotherhood and get away from West Coast/East Coast thread lines would be interesting

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

shovelbum posted:

I never played the DLCs other than HH, should I reinstall and gofer it?

Dead Money has great writing but gawd-awful gameplay. Lonesome Road has good gameplay, but ridiculously bad writing. Old World Blues has great writing (assuming you like humor) and pretty good gameplay; some of the enemies are bullet sponges, but you're given tools to cope with this. Honest Hearts has okay writing and gameplay.

quote:

I played fo3 at release but I'm playing it again because of this thread. I never got very, I kept exploring on my own and skipping ahead in the main quest, and then restarting. Tell me what level I should be for mothership zeta and I'll tell you how bad it is.

I think you can start it at 20 or so. Seriously, though, it's bad.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Make a game based around the Circle of Steel, where you are a deep cover brotherhood internal affairs agent sent to discover what the Midwest chapter has been up to after going dark for several years.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


Arcsquad12 posted:

Make a game based around the Circle of Steel, where you are a deep cover brotherhood internal affairs agent sent to discover what the Midwest chapter has been up to after going dark for several years.

it'd also be cool if ropekid / obsidian were able to take another crack at all of the cool poo poo they cooked up for Van Buren that didn't make it into NV. like, the cesar's legion stuff is more-or-less exhausted, but that wasn't even the main thrust of Van Buren, based on the design docs that got released. they could still make Van Buren in its entirety (except using the besthesda assets) and you'd only retread like 5% of the legion lore.

Gort
Aug 18, 2003

Good day what ho cup of tea
I do hope they do a voiced protagonist for the next Bethesda game. I much preferred Geralt, Hawke and Commander Shepard to the silent nobodies I played in Dragon Age 1 and Skyrim. I also much prefer playing a specific character with a name and a place in the world to the blandness you end up with if you allow maximum customisation of the main character.

I recognise that it's a choice that doesn't have one correct answer - a silent protagonist can have a lot more dialogue choices, has no risk of having a bad voice, and the money that would've gone into giving them voice acting can be spent elsewhere in development. Having a fully-customisable main character is good for replayability, and you have less risk of the developers making you play someone unlikable.

I'd prefer to play someone specific with voice-acting though.

CFox
Nov 9, 2005
That opinion is so wrong I can't tell if it's a troll or not. I mean have you played Fallout 4?

Avalerion
Oct 19, 2012

Fallout 3 didn't have voice acting and wasn't much better in that regard.

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales
I didn't mind the voice acting :shrug:

I mean, I minded that the male VA was kinda bad, but the lady VA did a good job and the way they made conversations into little cutscenes was a nice touch, especially when Piper decided to tell me heartfelt backstory while in the background Diamond City guards were getting murdered by raiders while we didn't help.

I still prefer the silent-protagonist-with-combat-barks style a la Dragon Age Origins, but I feel like that era has passed AAA games by.

Freaking Crumbum posted:

nah, though. if the general trend of increasingly civilized settings continues apace, FO5 is going to involve your character living a normal post-post-apocalypse life where you have to prepare for your job interview as a computer programmer for the NCR and fret about whether or not you can afford your apartment rent after the landlord just raised the rate to 1200 caps. you'll enjoy exciting things like eating lunch at a functional restaurant and paying for a ride on working public transportation.

low-tech/no-tech might not be what the original FO was, but it'd be more interesting than everything more-or-less returning to 20th century normalcy (with the exception that there's inexplicably a metric fuckton of pre-war trash still piled up on every street corner).

Eh, so far Bethesda has had no problem just keeping things post-apocalyptic even when it barely makes sense (though they did try to kinda handwave it away in F4 by mentioning that the effort to establish a unified government fell apart and Institute paranoia kept everyone isolated since), so I wouldn't worry about playing the next game as a Google employe. And really the Fallout games have barely covered like 5% of the actual US, plenty of opportunity to make a new era that's still totally hosed up for <reasons>.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Gort posted:

I do hope they do a voiced protagonist for the next Bethesda game. I much preferred Geralt, Hawke and Commander Shepard to the silent nobodies I played in Dragon Age 1 and Skyrim. I also much prefer playing a specific character with a name and a place in the world to the blandness you end up with if you allow maximum customisation of the main character.

I recognise that it's a choice that doesn't have one correct answer - a silent protagonist can have a lot more dialogue choices, has no risk of having a bad voice, and the money that would've gone into giving them voice acting can be spent elsewhere in development. Having a fully-customisable main character is good for replayability, and you have less risk of the developers making you play someone unlikable.

I'd prefer to play someone specific with voice-acting though.

Geralt only works as well as he does due to having seven books worth of backstory for the developers to mine from when establishing his character for the games, and even then a large number of people don't like him because they go into an open world RPG expecting to be able to play as their personal waifu/power fantasy.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


shovelbum posted:

I never played the DLCs other than HH, should I reinstall and gofer it?

I loved Old World Blues like a daughter, so yeah I would recommend checking it out. OWB is all about wandering around and discovering weird and creepy poo poo and the tone is equal parts humorous and dark and a little bit sad if you look in the right places. I know this isn't for everyone, but if you enjoy uncovering hidden lore and secret backstories via subtle story telling while also being chased by robo-scorpions and the occasional giant dog then OWB is for you, also Dr. Venture is there. I really liked the stories of Honest Hearts and Dead Money, but I found the overall experience of Old World Blues to be the thing I enjoyed most.

The best time to play OWB is when you haven't played Fallout New Vegas for a while and aren't burnt out on wandering around and seeing weird poo poo, so it sounds like now is the perfect time for you to play it.

Internet Kraken
Apr 24, 2010

slightly amused

Psychotic Weasel posted:

To be honest I really wish Bethesda did more with the Memory Den in their DLC plans so we got to spend more time in the pre-War world. It's like the most fascinating part of Fallout's lore to me; the American Dream turning to a nightmare and how the world was slowly coming apart at the seams. The first ~15 minutes of the game a heaven to me.

I'm of the exact opposite position. I hate the pre-war aspect of the Fallout games. Its fine as background for the wasteland but going back to it sucks. I also liked the pre-war setting back when it was supposed to be a dystopia with an extremely oppressive government lightly dressed up in retro-futurism. Fallout 4 felt way too normal with its intro.

Avalerion posted:

Fallout 3 didn't have voice acting and wasn't much better in that regard.

Bethesda isn't great at providing RP opportunities supported by choices and dialogue, but usually their protagonists are very blank slate and give you a lot of room to fill in their motives in your head. Which sounds stupid...and it is. The New Vegas approach that actually supports all that RP through meaningful choices is obviously better. But my point is that Bethesda's writing lends itself well to using your imagination for your character, like RPing in a D&D game.

Fallout 4 is the one game they've made where you can't do that because your protagonist is voiced and will always have extremely specific and defined motives they bring up in basically every quest (:qq: where's my baby :qq:). You can't RP with that kind of character.

Arcsquad12 posted:

Geralt only works as well as he does due to having seven books worth of backstory for the developers to mine from when establishing his character for the games, and even then a large number of people don't like him because they go into an open world RPG expecting to be able to play as their personal waifu/power fantasy.

I hate Geralt because he looks boring and sounds boring and when I'm playing a fantasy game a grizzled old white guy is my last choice for a character.

Megazver
Jan 13, 2006

Gort posted:

I do hope they do a voiced protagonist for the next Bethesda game.

quote:

I much preferred Geralt, Hawke and Commander Shepard to the silent nobodies I played in Dragon Age 1 and Skyrim. I also much prefer playing a specific character with a name and a place in the world to the blandness you end up with if you allow maximum customisation of the main character.

These, unfortunately, are two separate things that do not necessarily always come together. See: Fallout 4.

That said, I'd like to see a Fallout game with a pre-defined character, if the specific premise of that title's story merited it. The games in the series have traditionally been on the blank slate end of the protagonist spectrum, but a Fallout game where they went full Geralt would work fine, if done well.

Arcsquad12 posted:

Geralt only works as well as he does due to having seven books worth of backstory for the developers to mine from when establishing his character for the games, and even then a large number of people don't like him because they go into an open world RPG expecting to be able to play as their personal waifu/power fantasy.

Not really. Well, the first part, at least. I am sure there's a large number of people who hates everything good.

Gort
Aug 18, 2003

Good day what ho cup of tea

CFox posted:

That opinion is so wrong I can't tell if it's a troll or not. I mean have you played Fallout 4?

You can be in favour of a voiced, fixed protagonist without being in favour of someone doing a poo poo job of it. My hope is that they learn from the mistakes they made with the protagonist of Fallout 4 and do a better job next time, not come to the erroneous conclusion that a voice protagonist can never be good.

Internet Wizard
Aug 9, 2009

BANDAIDS DON'T FIX BULLET HOLES

Gort posted:

I do hope they do a voiced protagonist for the next Bethesda game. I much preferred Geralt, Hawke and Commander Shepard to the silent nobodies I played in Dragon Age 1 and Skyrim. I also much prefer playing a specific character with a name and a place in the world to the blandness you end up with if you allow maximum customisation of the main character.

I recognise that it's a choice that doesn't have one correct answer - a silent protagonist can have a lot more dialogue choices, has no risk of having a bad voice, and the money that would've gone into giving them voice acting can be spent elsewhere in development. Having a fully-customisable main character is good for replayability, and you have less risk of the developers making you play someone unlikable.

I'd prefer to play someone specific with voice-acting though.

I agree with every single word in this post. Silent protagonists, especially in the vein of Elder Scrolls and F:NV are just painfully bland to me. It really limited the level of engagement that I was able to achieve with the story in New Vegas. Games like Mass Effect and Alpha Protocol show that it is possible to allow a variety of character flavors to role play while still having a voiced protag. You just can’t discard the entire premise of the game like a petulant child and be a special princess.

Neurolimal
Nov 3, 2012
The case against/for a voiced main character:
https://www.youtube.com/watch?v=-T9cK0MDb1I&hd=1

The case for/against a voiced main character:
https://www.youtube.com/watch?v=rxk40MMAd4A&hd=1

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Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


the only thing I hate about voiced protagonists is the way that the dialogue prompts get truncated to fit them on the screen, because it's irritating to have incomplete information to choose from. like, an NPC might say:

"Will you help to stop the Red Hat raiders? They're the most feared gang in the wasteland!"

and you get a dialogue prompt like:

Agree / Disagree / More Questions / Monkeycheese Bullshit Option

and you pick "Agree" and then your avatar says something like:

"I'll help you stop the Red Hat raiders, but only because you're such a pathetic bitch that can't solve the problem on your own!"

and I'm left sitting there thinking holy poo poo that is not at all how I would have wanted my character to respond.

at least when they write out all of the dialogue lines for you to pick from, you get the entire script of how you're about to respond. often the voice acting just becomes a nonsense game of mad-libs as filled-in by a bored 12 year-old, which can be unintentionally hilarious, but it doesn't serve to help me identify with the character I'm trying to role play.

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