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Civ6 Rise and Fall seems good if you already like Civ6. If you don't, it doesn't fix anything beyond some minor UI improvements. The AI is still literally incapable of taking cities which either have walls or a ranged defender, because it gets scared and pulls its units back when they are damaged. My rise and fall game so far: Spain settles new city near my capital. Spain makes fun of me due to my smaller population, turns unfriendly. New city revolts due to all the loyalty pressure (New mechanic which the AI doesn't seem to understand). Newly free city sends it's slinger to attack me for some reason. Really balls up my fight against a barb camp and my archer dies :grr: Newly free city who just attacked me swears loyalty and joins my empire. Spain is now impressed by my larger population, becomes friendly. Meanwhile on my other border: Australia greets me, vows to stand together against warmongers. Australia sends a delegation.Becomes friendly. Australia pays me to open borders. We seem to be good buddies. Australia rolls up an army to my border and declares a surprise war. The one archer in my capital wounds a few of their units (3 of 8?) all units then run away. So, weird thus far. I suppose I'll build more units and beat up Australia until they regret their decision. Maybe I'll wipe them out and see if Spain hates me. If so, they can go too
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# ? Feb 9, 2018 10:10 |
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# ? Jun 7, 2024 06:20 |
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Synthbuttrange posted:steam will know your shame though. nice
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# ? Feb 9, 2018 10:11 |
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Darkrenown posted:The AI is still literally incapable of taking cities which either have walls or a ranged defender, because it gets scared and pulls its units back when they are damaged. and when they are not damaged
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# ? Feb 9, 2018 10:26 |
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Are the Monster Hunter bits in Peace Walker representative of what the actual games play like? Dodging the same couple of attacks and chipping away at a giant health bar for 30 minutes in the hope of random drops wasn't really fun.
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# ? Feb 9, 2018 11:02 |
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Mr. Flunchy posted:Are the Monster Hunter bits in Peace Walker representative of what the actual games play like? Dodging the same couple of attacks and chipping away at a giant health bar for 30 minutes in the hope of random drops wasn't really fun. That's my entire exposure to Monster Hunter and all I remember is dying instantly
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# ? Feb 9, 2018 11:04 |
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Are Monster Hunter hot takes half off this week or what
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# ? Feb 9, 2018 11:05 |
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Why is it when some Steam game is being discussed a bit in the Steam games thread there's always some dorkus who's annoyed about it?
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# ? Feb 9, 2018 11:15 |
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Is this gameplay in a joke mission in a completely separate series with completely different gameplay representative of the real thing is an interesting question to say the least. And no, it's not.
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# ? Feb 9, 2018 11:20 |
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Orv posted:no, it's not. Good to know - this new game looks great.
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# ? Feb 9, 2018 11:29 |
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SelenicMartian posted:http://store.steampowered.com/app/733500 I want it, I need it, I love this game.
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# ? Feb 9, 2018 11:37 |
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Mr. Flunchy posted:Why is it when some Steam game is being discussed a bit in the Steam games thread there's always some dorkus who's annoyed about it?
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# ? Feb 9, 2018 11:51 |
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I bought God Eater 2 in the anime sale and it’s very anime so far. The first character introduced, CatladyMcTits has a ridiculous appetite as her defining character trait, there is a pop idol, a teenage delinquent with a heart of gold and at least one example of Undefined Generic Disease. The number of ellipses is appropriate as well. Gameplay is fun.
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# ? Feb 9, 2018 12:24 |
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Remember its a two pack. You got God Eater 1 along with 2. Its got the better story and characters of the two
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# ? Feb 9, 2018 12:37 |
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Darkrenown posted:Civ6 Rise and Fall seems good if you already like Civ6. If you don't, it doesn't fix anything beyond some minor UI improvements. The AI is still literally incapable of taking cities which either have walls or a ranged defender, because it gets scared and pulls its units back when they are damaged.
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# ? Feb 9, 2018 14:08 |
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I kinda like Civ6 (although I'm ridiculously bad at these games) but I would honestly like it better if the AI just... never talked. The agenda messages you get from them are incredibly bad at conveying what they want and it just feels frustrating. In my first Rise and Fall game I started next to Genghis Khan and Alexander. Genghis of course went to war with me almost immediately and when I finally beat him Alexander came up and told me "How do you intend on growing your empire if you refuse to fight for your people?!". Like, what he heck is that even supposed to mean I just won a war. Others are even more vague, and they pop up all the drat time. I know the AI doesn't make sense in this game, but do you have to remind me every 5 minutes?
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# ? Feb 9, 2018 14:18 |
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In Civ: Beyond Earth's expansion they added a feature where most diplomatic messages would pop up in the corner, without interrupting the end-of-turn sequence. It was a big improvement. Ah well.
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# ? Feb 9, 2018 14:41 |
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Would Steam's recommendations for me be better if I rated the games I've played? Does that do anything? Like I wanna say if I was designing the recommendation system I'd make sure that it took that into account but I can't assume the people who made it have any sense
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# ? Feb 9, 2018 14:53 |
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signalnoise posted:Would Steam's recommendations for me be better if I rated the games I've played? Does that do anything? Like I wanna say if I was designing the recommendation system I'd make sure that it took that into account but I can't assume the people who made it have any sense Hahaha, no.
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# ? Feb 9, 2018 14:58 |
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John Murdoch posted:The important thing to understand about Agents of Mayhem is that despite having an open world, it's not an open world game in the same vein as Saints Row at all. It's a weird budget-level Frankenstein built from scraps of Darkspore, Diablo, City of Heroes, Saints Row, Overwatch, and Infamous. Agents of Mayhem feels like Volition realizing they're a niche developer at best and then trying to make a focus-tested game that's a mash-up of a bunch of other popular games. Overwatch is the big stand out influence, they couldn't have possibly made it a more obvious Overwatch My biggest problem with the game is that it looks for all intents and purposes like the perfect 4-player co-op game and yet it's singleplayer only. Not even loving local co-op, what the gently caress.
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# ? Feb 9, 2018 15:02 |
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signalnoise posted:Would Steam's recommendations for me be better if I rated the games I've played? Does that do anything? Like I wanna say if I was designing the recommendation system I'd make sure that it took that into account but I can't assume the people who made it have any sense Filtering out anime, RPG maker and early access tags greatly improved my recommended queue and I would do the same even if you play some anime/EA games.
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# ? Feb 9, 2018 15:03 |
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signalnoise posted:Would Steam's recommendations for me be better if I rated the games I've played? Does that do anything? Like I wanna say if I was designing the recommendation system I'd make sure that it took that into account but I can't assume the people who made it have any sense
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# ? Feb 9, 2018 15:05 |
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exquisite tea posted:Filtering out anime, RPG maker and early access tags greatly improved my recommended queue and I would do the same even if you play some anime/EA games. I didn't even know you could filter out tags! Where do you do that? Ever since I bought RPG Maker during a sale my recommended list has been nothing but 90% anime RPG Maker games and it's uh... a bit much.
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# ? Feb 9, 2018 15:07 |
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Palpek posted:Valve already officially admitted that there's literally no algorithm at play there, none. No matter if you press "yes" or "no" it only leads to the next game in the queue being shown to you. You'll even be shown games you already noped in case you changed your mind . Why doesn't this surprise me... Meanwhile they've overhauled Dota 2's interface twice in the past year or so. Gotta pretty up that crate treadmill.
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# ? Feb 9, 2018 15:10 |
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Attack of the Earthlings came out yesterday, and it's XCOM, but you're the bugs fighting Earthlings. No idea if it's any good, but hey, here it is.
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# ? Feb 9, 2018 15:14 |
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Your Computer posted:I didn't even know you could filter out tags! Where do you do that? Click on your discovery queue, click on the Customize button just above the Next Game arrow, then enter whatever tags you want excluded.
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# ? Feb 9, 2018 15:15 |
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Synthbuttrange posted:You can also harvest monster parts in God Eater. Lol I just started this game a few days ago. Boob Hammer might beat Kirkhammer for best hammer in gaming.
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# ? Feb 9, 2018 15:48 |
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sooo anyone buy deadly premonition on steam and get it to work at a non-complete shitshow level? there were a few steam community guides i tried following but im an idiot.
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# ? Feb 9, 2018 15:57 |
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Dom is Here posted:sooo anyone buy deadly premonition on steam and get it to work at a non-complete shitshow level? there were a few steam community guides i tried following but im an idiot. It's going to be a shitshow regardless of what you do. Just make sure you're running in Windows 98/ME compatibility and perhaps set the affinity of the .exe to one core. Also save often and play on easy. It's all worth it though, hell of a game.
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# ? Feb 9, 2018 16:00 |
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King Vidiot posted:Agents of Mayhem feels like Volition realizing they're a niche developer at best and then trying to make a focus-tested game that's a mash-up of a bunch of other popular games. Overwatch is the big stand out influence, they couldn't have possibly made it a more obvious Overwatch There's nothing about Agents of Mayhem that's anything like Overwatch though. It's a straight up Darkspore riff, but third person shooter instead of diablo-esque aRPG. Overwatch is a multiplayer only, match based PvP first person shooter with no meta-mechanics. Agents of Mayhem is a singleplayer only, proc-gen instanced with optional sandbox, third person shooter with loot and tag-team charater switching. But yeah it's one defining failure is that it doesn't have a coop mode, despite being perfect for that.
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# ? Feb 9, 2018 16:20 |
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Dom is Here posted:sooo anyone buy deadly premonition on steam and get it to work at a non-complete shitshow level? there were a few steam community guides i tried following but im an idiot. hah, you want deadly premonition to run well or play well hah
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# ? Feb 9, 2018 16:32 |
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I normally don't suggest this but Deadly Premonition is definitely one of those games you can watch a let's play of and miss nothing. The gameplay is really poor and the writing/atmosphere is decent which you can get by just watching it. If you are interested in watching it, I would suggest Giant Bomb's let's play of it. It is really funny and entertaining.
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# ? Feb 9, 2018 16:37 |
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There's also an LP by our own supergreatfriend that was fantastic with great commentary. The original thread was goldmined https://forums.somethingawful.com/showthread.php?threadid=3368004 and is also available at the LP archive https://lparchive.org/Deadly-Premonition/
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# ? Feb 9, 2018 16:43 |
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I think LPing it is doing the game a serious disservice. You should put up with some bugs and play it. Exploring the town at your own pace is worth it.
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# ? Feb 9, 2018 16:51 |
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Cantorsdust posted:There's also an LP by our own supergreatfriend that was fantastic with great commentary. The original thread was goldmined https://forums.somethingawful.com/showthread.php?threadid=3368004 and is also available at the LP archive https://lparchive.org/Deadly-Premonition/ Oh cool, I enjoy SGF's lps and had no idea he was a goon.
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# ? Feb 9, 2018 16:51 |
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SGF's LP of it is really good but if you can tolerate bad combat I agree that you'll get a little more out of it if you play it yourself.
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# ? Feb 9, 2018 17:05 |
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Mr. Flunchy posted:I think LPing it is doing the game a serious disservice. You should put up with some bugs and play it. Exploring the town at your own pace is worth it. Ya I pretty much agree with this despite recommending to LP it. Of course playing it will be a different experience and more whole but definitely not enjoyable for some especially if you are bothered by bad gameplay.
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# ? Feb 9, 2018 17:20 |
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il_cornuto posted:SGF's LP of it is really good but if you can tolerate bad combat I agree that you'll get a little more out of it if you play it yourself. This, yeah. I did a playthrough of it like just before SGF's LP of it and it was fun to be able to experience everything first-hand myself and then see SGF's reactions to it and maybe catch things that I missed. I actually bought a 360 just for that game, there was a bunch of goon hype for it and it seemed like my kind of weird so I bit the bullet and bought a refurb and that game.
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# ? Feb 9, 2018 17:23 |
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Cantorsdust posted:There's also an LP by our own supergreatfriend that was fantastic with great commentary. The original thread was goldmined https://forums.somethingawful.com/showthread.php?threadid=3368004 and is also available at the LP archive https://lparchive.org/Deadly-Premonition/ https://www.youtube.com/watch?v=KFpYKx9m3NU All the links on lparchive are dead, and Internet Archive isn't great with videos.
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# ? Feb 9, 2018 17:39 |
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I can't say much about Deadly Premonition because I only got about 3 hours into it, but I only got about 3 hours into it and you guys have seen some of the crap I put up with. It's easily one of the worst ports on Steam and I remember getting frustrated with the gameplay even outside of the awful combat. 0. Tiny Barbarian DX 1. Shank 2 2. Odallus: The Dark Call 3. Stealth Inc 2: A Game of Clones 4. Squishy the Suicidal Pig 5. Guacamelee! Super Turbo Championship Edition 6. Vessel 7. Owlboy 8. NOT A HERO 9. Castle of Illusion I’m going to be honest… I was a Nintendo kid, so when I picked this up I kinda thought it was The Magical Quest. That’s the one where Mickey gets costumes with special powers, like a firefighter or Carnac the Magnificent. Castle of Illusion obviously isn’t that, it’s a remake of a classic SEGA cart and for my part I was still willing to give it a shot. I have no nostalgia for a game I never played, so you can believe me when I say this one holds up just fine on its own. Despite a few polish concerns Castle of Illusion does a lot with its limited mechanics and scope, making up for them with wonderfully creative levels. The ubiquitous mouse is out on a picnic with his gal Minnie when the dastardly witch Mizrabel snatches her away for a dark ritual. Mickey gives chase back to the crone’s castle, a twisted edifice filled with portals to illusory worlds. There’s no way up to the tower where Minnie is held, but if Mickey can collect seven rainbow gems from the castle they’ll form a magical bridge he can cross. Grabbing them is no mean feat though, for each is held by one of Mizrabel’s masters of illusion who hold sway in their dreamlike domains. Mickey’s definitely taking a few pages out of Mario’s book here, and not just from the lost sweetheart chapter. From the free 3D roaming of the castle to the fantasic pocket worlds to the scavenger list of magic gems to collect, Castle of Illusion hearkens heavily back to Mario 64 in structure and style. There are five rooms in the castle that lead to different worlds, each locked until you find the rainbow gem and a prescribed number of diamonds in the previous world. Within each world you’ll face a mix of 2D and 3D platforming, bouncing off enemies and hopping from ledge to ledge in search of gems and the exit. You’ll have two pure platforming levels per world, capped off by some kind of boss to topple. What makes Castle of Illusion special is how each realm is used to pose new challenges. The initial forest world has a great deal of verticality to explore by bouncing off of bats and insects, while the toy world features side areas themed around different toy sets. By far my favorite world is the library, which is filled with giant books that both shove you around and serve as makeshift platforms. There are tons of secrets to turn up here, even before you find adjoining passages to a candyland of flowing cream and floating cookies. Beyond the diamonds there are health and extra life pickups to find, as well as some well-hidden collectibles like castle statues, playing cards, and chili peppers which all unlock certain features back in the castle proper. The bosses in particular stand out as high points, as they have very clear and creative patterns that still require decent reflexes to overcome. Most of the enemies and even the platforming aren’t that challenging until the final level or so, which could be a turn-off to hardcore platforming enthusiasts. The only other knock I have against Castle of Illusion is in some lacking aspects of the polish. Mid-budget platformers and remakes in general seem to end up feeling a bit cheaper than they should, and here it’s due to some thin sound effect design, a lack of feedback for combat, and some floaty movement. Really nothing you do has much weight to it, and while the cartoonish antics don’t demand it the overall game feel is worse for not having it as a consideration. I’ll not knock the game’s graphics, though. Castle of Illusion perfectly channels Mickey and his grimmer adventures, tempering the darkness with adorable enemies pulled right from classic films. Mickey himself looks fantastic, and really pops against the colorful backgrounds and art. Between that and the excellent narrator reading along with the story, you’ll find a strong offering for the aesthetically-minded. And for everyone else, there are a couple hours of quality platforming to partake of. It won’t set the world on fire but Castle of Illusion delivers where it counts, giving our friend Mickey fanciful worlds to run and jump and explore in.
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# ? Feb 9, 2018 17:44 |
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# ? Jun 7, 2024 06:20 |
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Have some free games!
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# ? Feb 9, 2018 17:50 |