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DACK FAYDEN
Feb 25, 2013

Bear Witness

Last Celebration posted:

Was not expecting the game I got from the premise and bitching, but I’m pretty happy with it. Probably my second-favorite after 5, but I can see how even the remake makes it a divisive entry.
Yeah, a lot of the complaining is because in the original everything was worse. You didn't have shard radar or easy access to hints (cryptic hints from the fortune-teller in the present of robot-maid-place that I forget the name of but that was it, and that only told you about one at a time), jobs took longer to learn (but you kept every ability you learned, which backloaded the payoff), and also everything was slower including time to first fight. And the Dharma sequence was equally bad.

It was just a really poorly timed game in that everything fun was behind everything tedious.

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Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

DACK FAYDEN posted:

jobs took longer to learn (but you kept every ability you learned, which backloaded the payoff)

Not all job skills transfer in the remake? That sounds pretty hosed up. Which ones actually do?

Bongo Bill
Jan 17, 2012

Ofecks posted:

Not all job skills transfer in the remake? That sounds pretty hosed up. Which ones actually do?

Only ones learned in monster vocations, if I remember correctly. It's to compensate for how monster vocations don't contribute to progress towards advanced vocations.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Cyberventurer posted:

Those suggested weapon names would have been pretty bad. I still don't know what Mrbl3 was supposed to be in Breath of Fire. I just read it as "Marble 3".

Was it not supposed to be?

...And why were Mrbl2s so much rarer than 1s or 3s, anyway?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Bongo Bill posted:

Only ones learned in monster vocations, if I remember correctly. It's to compensate for how monster vocations don't contribute to progress towards advanced vocations.

Monster vocations and basic jobs.

So you can transfer everything from Mage/Cleric/Shepherd/etc but not from Paladin/Sage/etc.

Everyone can have heal, but multiheal means you need to master Cureslime or be a Sage.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

The true strategy is to do only monster vocations like I did.

g0lbez
Dec 25, 2004

and then you'll beg
You end up learning a shitload of skills as is, I can't imagine even more on top of what I already have. I have a skill for healing/causing practically every ailment or element and I kinda wish you had even less skills honestly

gimme the GOD DAMN candy
Jul 1, 2007
there's no way to tell which enemies are vulnerable to which status ailments, so it's generally easier just to go all in on damage and healing instead.

g0lbez
Dec 25, 2004

and then you'll beg

gimme the GOD drat candy posted:

there's no way to tell which enemies are vulnerable to which status ailments, so it's generally easier just to go all in on damage and healing instead.

The AI usually knows and will go for any susceptible ailments in my experience

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

g0lbez posted:

You end up learning a shitload of skills as is, I can't imagine even more on top of what I already have. I have a skill for healing/causing practically every ailment or element and I kinda wish you had even less skills honestly

Characters had pages upon pages of them in the original.

Guess that means SwordDance got a swift kick to the curb (although that skill was hilariously OP). Unless you can get it from a monster.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


7 is my favorite gently caress everybody who disagrees


It's very flawed but it just has something super great about it all the same

Someone in here said it's the most dragon quest of all the games in terms of both good and bad things and I agree

gimme the GOD DAMN candy
Jul 1, 2007

Ofecks posted:

Characters had pages upon pages of them in the original.

Guess that means SwordDance got a swift kick to the curb (although that skill was hilariously OP). Unless you can get it from a monster.

nah, you get it on a couple human classes including hero. it's just not something you stick on everyone now.

virinvictus
Nov 10, 2014
I just started playing my first game of the series. I had initially tried to start with DQ1 but could not hack it. Too much went unexplained and the in-game documentation was extremely limited. By the time I got a grasp on it, I was bored and looking for something else. I feel like I would have enjoyed it more when I was a kid.

But I’m playing the iOS version of DQIV right now and am having an okay time of it. The constant coming back to level one is a little wearing, but I’m assuming it improves? Is this the best entry into the series?

I’ve heard other people say DQV is a better one to start with.

YggiDee
Sep 12, 2007

WASP CREW
I wouldn't say IV is the best in the series, but its the first I ever played and holds a special place in my heart. Also Alena is the greatest. But you won't get bumped back to level one forever, and when the whole thing comes together it feels real good

Five is excellent! I'd suggest trying out Four for a little longer, but whether you stick it out or bail I'd suggest Five regardless. It made me feel things. Although it too has a long-ish start. Really I don't know if any of the Dragon Quest games jump into the action right away.

Real hurthling!
Sep 11, 2001




YggiDee posted:

I wouldn't say IV is the best in the series, but its the first I ever played and holds a special place in my heart. Also Alena is the greatest. But you won't get bumped back to level one forever, and when the whole thing comes together it feels real good

Five is excellent! I'd suggest trying out Four for a little longer, but whether you stick it out or bail I'd suggest Five regardless. It made me feel things. Although it too has a long-ish start. Really I don't know if any of the Dragon Quest games jump into the action right away.

V is my fav. I love that generational story arc

HPanda
Sep 5, 2008
V was great, but drat do the writers hate the protagonist. Dude has it rough.

II was technically my first DQ. That game is...special.

One was the first one I beat. Do yourself a favor and play through more of One before playing the other NES Dragon Quests.

IV is probably my favorite overall. Loved the chapter setup and build-up towards the fifth chapter, and that's even with only being able to control the hero in ch. 5 on the NES version. As I understand it, everyone can be controlled now in new versions? Loved running with Nara and Taloon for chaos fun.

I'm slowly enjoying VII. Didn't pick it up until the 3DS release. The limiting factor is more that I like playing on bigger screens with most of my time, so portable games take me longer. When applying that to VII, it takes a looooong time.

VIII is also pretty great. Played that when it came to PS2. That might be one of the more approachable ones.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
2 is the only one I could never play again. 1 requires a lot of nostalgia. All the rest vary from really good to some of my personal favorite games ever.

Nickoten
Oct 16, 2005

Now there'll be some quiet in this town.

Douglas Dinsdale posted:

I think I was the first to use the Dharma spelling in the GBC 3 remake. (It was Dhama in the NES version.)
I was never given the NES names for towns, so I was allowed to do as I saw fit. (Though strangely, they made me use most spell names from the NES versions.)

I did base the spelling on the Indian religious figure Bodhidharma--the model of those rotund Japanese dolls.
I liked the image of those dolls since they can never stay tipped over--I thought it was a good metaphor for the idea of reincarnation
I also wanted to make the original ダーマ (dah-ma, which isn't the same as ダルマ daruma) look and sound sort of mystical in English so in went the "h".
I may've also had Blue Oyster Cult guitarist Buck in mind at the time.

Dude, you nailed that translation. The GBC version of Dragon Warrior III really straddles the line between silliness and seriousness well that I think got a bit lost in later translations.

Last Celebration
Mar 30, 2010
Man, I’m amazed at how far they let you take the “but thou must” in Emberdale. You can just keep saying no to Pamela while Maribel and Kiefer call you a monster until the volcano just up and explodes...and it was all a nightmare.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Bigass Moth posted:

2 is the only one I could never play again. 1 requires a lot of nostalgia. All the rest vary from really good to some of my personal favorite games ever.

The remakes of 1 (especially the latest mobile version) are much easier to deal with. While still fairly simple, the rebalanced leveling curve makes it short enough that it doesn't overstay its' welcome. Nothing really helps 2 though.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

Speaking of DQIV, does anyone recall if the BGM resets after every battle in the DS remake? I didn't think that was the case but it's happening on mobile and it's really bothering me.

Luceo
Apr 29, 2003

As predicted in the Bible. :cheers:



I will endlessly post in defense of DQ2. As a kid, nothing topped the sense of getting a new Dragon Warrior and seeing that the world of the first one was just a tiny part of this one, and you had three party members and multiple enemies to fight. :allears:

Also, its music. The solo overworld theme just sounds so lonely.

Yeah, it was hard, but so were Castlevania I and Ninja Gaiden I, and 10-year-old me beat those too. :smug: My Mom finished DW2 back in the day.

The SFC remake irons over a lot of the wrinkles too. It was a great game in the context of its time, and there are plenty of games with more bullshit difficulty that are regarded as classics. It's not some irredeemable trash pile like the goon hivemind might make one believe.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


2 just has some beautifully bullshit things in it

I don't think it would be nearly as bad if it weren't for the nightmare that was the seals

fuk u flame shrine

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.


Bigass Moth posted:

2 is the only one I could never play again. 1 requires a lot of nostalgia. All the rest vary from really good to some of my personal favorite games ever.

I played the poo poo out of dw1 when I was a kid, and my disappointment of how lovely dw2 was put me off the series until dq8 came out.

Vinchenz
Jul 13, 2012

But trust me, I know that I'm the worst bastard here.

Ofecks posted:

Speaking of DQIV, does anyone recall if the BGM resets after every battle in the DS remake? I didn't think that was the case but it's happening on mobile and it's really bothering me.

Yeah, all the DS Dragon Quests resets the field BGM that was playing. Even DQ7 on 3DS does this.

Always found that a little bit annoying. I think 8 is the only game in the series right now that continues playing the field BGM right after the victory jingle plays, instead of being silent until the screen transitions. I always found that to be a nice touch.

Maybe DQ11 does this too, I won't know until its out in English.

Douglas Dinsdale
Oct 13, 2006

Slayerjerman posted:

Yes, this x1000 - the entire time I'm like use the abbreviations and naming from the previous localizations instead of making new ones. It's like they never played any of the previous English versions...

Well, actually, no, I've never played them in English ever.
I wasn't about to go buy NES carts off Ebay like George said unhelpfully.
Besides, Enix's official JP Dragon Quest guides had already-translated-into-English howling beauties like Clothes to Avoid Enemies I was expected to cram into seven characters, so it wasn't especially helpful.

Slayerjerman posted:

I was one of those poor QA stuffed in that QA pit. Not great times, but memorable. :) We had ONE PC and had to hand write every loving bug on a worksheet form and record/log all game play footage on stacks of VHS tapes with time stamps if we found a bug. That took god drat ages and likely contributed to why it took so drat long to release. On DQM: there were like a total of 3 QA for the English version. Shaun and I spent so much time battling monsters hahaha. Good games, but crazy bonkers to ad-hoc test.

That being said, I had wanted to work for Enix on DQ/DW since I was a kid. In elementary school back in the late 80s I recall writing them a fan letter cuz I was hardcore into DW1.

Not many people can say the got to work at their dream job/company. Sadly the reality was way different. But that's ok.

Hey, at least you made a dream real.
I got into the industry out of a vague dream of one day translating DQ4, so while I was over the moon for DW1 through 3 and the spinoffs, my dream was dashed when Heartbeat quit Enix right after releasing the PS DQIV remake, killing the DW4 localization dead (after I already started work on Torneko's chapter too).
Heartbeat felt slighted when told they would be in competition to land DQ8 programming because Horii-san was incensed by the crap graphics of VII, which could have delayed that troubled project even longer.

But, yeah, I remember visiting the QA guys. Like some weird high-school nerd club, that whole ultracheap setup.
Amazing, the tightfistedness of that operation. With that kind of total underfunding of QA, no damned wonder PS7 was so prone to crashing.
Seriously, my hat's off to your valiant efforts, compadre. I hope the games I worked on weren't too onerous to play test.

When I first visited Enix USA, I drove past it a couple times because I was convinced there's no way in hell that 50s/60s-style laundromat/hair salon complex could be the corporate face of one of Japan's leading software houses.
The wooden doors that opened to a big institutionally cheap open office with no reception counter or anything was kind of mindbending.

So, anyways, you were at one of the epicenters of nascent JRPG emergence.
You've got stories to tell about the last days of Enix USA and its frenetically weird atmosphere even before, right?
C'mon, man, you're living history. Share it with us for posterity.


Nickoten posted:

Dude, you nailed that translation. The GBC version of Dragon Warrior III really straddles the line between silliness and seriousness well that I think got a bit lost in later translations.

Thank you so very, very much.
It means a lot.



Oh, also, I only realized why AgDevil only when coming up with monster names for DWM2 (such classics as Tropic Gel because Slime wouldn't fit and Capt. Dead) and howled in dismay and outrage.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Douglas Dinsdale posted:

Oh, also, I only realized why AgDevil only when coming up with monster names for DWM2 (such classics as Tropic Gel because Slime wouldn't fit and Capt. Dead) and howled in dismay and outrage.
oh man you did CaptDead you own even harder than I already thought

mostly ironically but I think it's actually a pretty good use of the available name space

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

Vinchenz posted:

Yeah, all the DS Dragon Quests resets the field BGM that was playing. Even DQ7 on 3DS does this.

Always found that a little bit annoying. I think 8 is the only game in the series right now that continues playing the field BGM right after the victory jingle plays, instead of being silent until the screen transitions. I always found that to be a nice touch.

Maybe DQ11 does this too, I won't know until its out in English.

I checked some youtube footage and it seems DQV picks up the BGM where it left off before a battle, while DQIV resets it. I figured it was another "mobile :argh:" issue but now I have my answer. I should also look up whether the inventory bags' contents from chapters 1-4 make it into chapter 5 when you recruit those characters. I'm almost done with chapter 2 and I've been stuffing stat-boosting items in there for the hero later, hope they don't disappear into the void.

Slayerjerman
Nov 27, 2005

by sebmojo

Douglas Dinsdale posted:

So, anyways, you were at one of the epicenters of nascent JRPG emergence.
You've got stories to tell about the last days of Enix USA and its frenetically weird atmosphere even before, right?
C'mon, man, you're living history. Share it with us for posterity.

Surprisingly we weren't explicitly tasked with searching for crash or functionality bugs, just English LOC/text issues mainly. We were told "the devs in Japan handle the real testing work" and to just log our findings (most of the time the devs on the Japan side never contacted us for more info and we never spoke/worked with them directly as we weren't allowed to because we were all temp contractors pulled in from a local agency. Only myself and one other guy had any prior "game experience"... and no one had prior developer experience aside from myself in the QA pit. Most of the others were just warm bodies to fill chairs the agency scrambled to find and hire. Nice guys and yes it was very much a "nerd club" and we liked to keep the work light-hearted because we had to get along for 12 hours a day stuck in this lovely room with a single bathroom for 20 dudes.... you do the math.

9/11 happened while we were working on DW7, we all came into work that morning, got news reports of what had happened and we all sat around watching the drama unfold. We were told basically all mail was halted that day and we couldn't get our weekly FedEx delivery from Japan of our new master discs, so we basically just sat around for 8 hours doing nothing. Some of the guys left, but with the chaos from the 9/11 thing, it was nigh impossible to leave due to traffic, so we pretty much just hung out.

After Enix, I went on to work at Nintendo of America on Windwaker, Pikmin, Luigi's Mansion and a handful of GBA titles and even they too treated QA like cattle, so I wouldn't get all caught up that Enix's offices were low-quality from what you would expect in their corporate offices in Japan, they had a very small shoestring budget to release DW7 and pretty much closed the office right after we shipped it (to do their Squaresoft merger I believe). But just because Nintendo had better offices, they had a far worse lovely attitude and treatment towards anyone not a full time employee and/or developer. We were all bound under NDAs not to talk about anything internally or externally and most of the time we were escorted to/from and supervised inside a locked testing room like loving prisoners for 10-12 hours a day (two 15min breaks and 30mins for lunch). It was a grind. I was making $12.50/hr being one of the few "Senior QA" on those and it wasn't great.

I do not have good things to say about Nintendo, they can suck my rear end. They acted like a heavy-handed corporate thug. Enix on the other hand was just ghetto, but at least we had some fun and flexibility to make it through the long days.

Slayerjerman fucked around with this message at 05:02 on Feb 8, 2018

Zaggitz
Jun 18, 2009

My urges are becoming...

UNCONTROLLABLE

I'm playing DQ3 SNES right now and I finally reached the Dharma Temple, I picked a warrior priest and jester as my main crew. Outside of Jester -> Sage what are my best options?

I realized way too late grabbing a pure melee class at the start was a bad idea and that I should have grabbed something to reclass into warrior but gently caress if I was gonna restart.

Slayerjerman
Nov 27, 2005

by sebmojo

Zaggitz posted:

I'm playing DQ3 SNES right now and I finally reached the Dharma Temple, I picked a warrior priest and jester as my main crew. Outside of Jester -> Sage what are my best options?

I realized way too late grabbing a pure melee class at the start was a bad idea and that I should have grabbed something to reclass into warrior but gently caress if I was gonna restart.

Priest to Sage with the Book from the tower north of Dharma is your best option, then you can rock the end game team of Hero/Warrior/Sage/Sage

Wendell
May 11, 2003

Last Celebration posted:

Dragon Quest 7 is weird to me in that it ends up having an absurd degree of effort put into its setting compared to what I expected. Was not expecting Old Man Rimmer at all, and there’s at least a dozen callbacks like that when they could have made way more of the story self-contained than it was considering the effort put into dialogue matches a Trails game.

Old Man Rimmer?! Yeah, no one expected him.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

Slayerjerman posted:

Priest to Sage with the Book from the tower north of Dharma is your best option, then you can rock the end game team of Hero/Warrior/Sage/Sage

This is an ideal team for post-game as well.

Poe
Jul 22, 2007




Slayerjerman posted:

Priest to Sage with the Book from the tower north of Dharma is your best option, then you can rock the end game team of Hero/Warrior/Sage/Sage

I usually start my Warrior as a Thief to get their spells, just so I don't have to look up medal locations when I would otherwise miss some.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Ofecks posted:

This is an ideal team for post-game as well.
I'm all about that Fighter crit rate even though I think Warriors are actually "better".

Zaggitz
Jun 18, 2009

My urges are becoming...

UNCONTROLLABLE

Beat the game, the sages stone you find right before Zoma is a huge help in that fight, geez.

Well, now I've beaten every numbered Dragon Quest game(except 10) so it's back to waiting for 11 news...

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


DACK FAYDEN posted:

I'm all about that Fighter crit rate even though I think Warriors are actually "better".

Depends on the version, in the original fighters have very few equipment choices

Couldn't really use the golden claw even in the NES version because the curse applied everywhere, not just in the pyramid so you had a frustrating amount of battles

(Good to keep in the vault and take out if you want to grind, though)

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
How crazy am I for considering playing through the entire DQ series (except 10), starting with 1? Will I end up sane in the end? Is it an impossible goal?

Bongo Bill
Jan 17, 2012

Node posted:

How crazy am I for considering playing through the entire DQ series (except 10), starting with 1? Will I end up sane in the end? Is it an impossible goal?

I start to burn out if I try to play more than two Dragon Quest games in a row, but this sounds doable. Just set limits on how far into each one's postgame you go, especially with 9's, and be careful of 2 and 7, which are demanding experiences even under the best conditions.

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John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

I mean, I've done it, and it was pretty great. Go for it.

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