Falcon2001 posted:loving skyblock base design is my worst thing. I at best have several stacked planes. The only time I ever build nice things is on a server where other people are going to see it.
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# ? Feb 7, 2018 18:11 |
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# ? Apr 23, 2024 10:56 |
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Okay, it's real simple. You've made a setup somewhere on your flat plane that's nearly automated or doesn't need constant access. Take that series of machines and pipes and what not, consider if you need to expand it by stamping down similar copies later on, then put down a building (with walls!) to encompass that. Build something else that relies on its output? Place down a building adjacent to it of different dimensions. Hell, build it on top or throw down a basement if you want to change up the verticality. Skyblock starts off with big farms for trees and food. FENCE THAT FUCKER IN. Build little floating cobblestone islands, top them up with dirt to hide that nasty surface look and dot them with trees. Build little bridges to them. Once you've got a handle on that you can pre-plan things and like attempt to hide the pipes/conduits behind walls/subfloors or throw in columns because columns are sweet.
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# ? Feb 7, 2018 18:14 |
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Why would I want to do anything in a skyblock that prevents me having as quick access to everything I'm doing as possible? Walls just get in the way.
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# ? Feb 7, 2018 18:34 |
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Yeah, I ended up with a 'laning' system in MSB2 that I liked a bit, where I had 'roads' that extended out from spawn in 4 directions, and then periodic grids between them. That being said, I like having half floors, or just tall ceilings on lower floors. Have a six block gap between floors and it gives you room to both have some stuff down onthat floor and run conduit/etc for the floor above.
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# ? Feb 7, 2018 18:46 |
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Black Pants posted:Why would I want to do anything in a skyblock that prevents me having as quick access to everything I'm doing as possible? Walls just get in the way. Because you are a person somewhat concerned about the aesthetic of your solutions instead of being thoroughly oriented towards the goal. Neverending cobblestone drives me slightly nuts.
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# ? Feb 7, 2018 19:15 |
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stone bricks at minimum
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# ? Feb 7, 2018 20:04 |
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Sage Grimm posted:Because you are a person somewhat concerned about the aesthetic of your solutions instead of being thoroughly oriented towards the goal. I make everything out of grass.
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# ? Feb 7, 2018 20:19 |
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Sage Grimm posted:Neverending <Name your block of choice> drives me slightly nuts.
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# ? Feb 7, 2018 20:27 |
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Cobblestone, but a poorly tiled chisel variant as the lower half slab so bobs can’t spawn
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# ? Feb 7, 2018 20:33 |
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This is close to the end of MSB2 (im ramping up my black ingot production to make the elite crafting stuff..... but the stacking of everything sucks. ie, one you make a basic crafting table, you need to make another 2 to make the next level, and then it looks like almost 4 of those for the elite as you need 4 intermediate parts to make 1 elite...) But here is what im left with (my tinkers smeltry goes up to max height) (and i never found out how to make the proper end portal so i just cheated in the normal one after trashign the mats to make it.) And the double white carpet set up in the distance makes all of the botania guardian fights a cake walk. This is my 3x ore processing/crafting setup My tower of empower (with the remnants of my embers mod progression that survived the wither escaping) My main power set up. The reactor runs at max temp, the rf is not used, it only created the precursor to blutonium. My entire base runs easily off the chaotic solars you see. The induction cube is maxed power too....with top cells. But you can see my bank of culinary generators that powered my first blocks of empowered stuff.... My botania set up was initally going to be elaborate. The i found that gourm's suck, so just bonsai endoflames. The far side is my villager town. Its just rows of doors.... the villagers dont mind though. When the mana pools get full i do 34 terrasteel ingots
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# ? Feb 8, 2018 07:41 |
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# ? Feb 9, 2018 17:10 |
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Enderman Evolution, right?
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# ? Feb 9, 2018 17:17 |
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Toadsmash posted:Enderman Evolution, right? So anyway, I restarted MSB3 again, but this time I was going in with a goal. My problem was that I was always rushing through Sky Resources, so I ended up not having enough basic resources once I got towards the end of the initial tiers. This time around I made sure to get resources (TiCon's kama makes that a lot easier since it shears leaves), and I did a more focused base build. View from the top of my alchemy tower: Now all I need is a blaze rod and to do the slime trees and I can move to the next tiers.
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# ? Feb 9, 2018 19:59 |
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I'm having trouble finding the mod this is from. "Enderman Evolution" doesn't seem to return anything useful.
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# ? Feb 9, 2018 22:53 |
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Evolution is the modpack, endermen are what are stealing the snow blocks.
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# ? Feb 9, 2018 22:58 |
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McFrugal posted:I'm having trouble finding the mod this is from. "Enderman Evolution" doesn't seem to return anything useful. Apparently it's from https://minecraft.curseforge.com/projects/enderman-evolution .
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# ? Feb 9, 2018 23:08 |
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Gwyneth Palpate posted:Apparently it's from https://minecraft.curseforge.com/projects/enderman-evolution . Hmm okay, I assumed since the endermen in the image on that page weren't glowing green it was something different.
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# ? Feb 10, 2018 04:42 |
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This is going to sound stupid, but which mod in MSB3 is adding the durability numbers to the interface? I went through the list but didn't see a mod that specifically did that.
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# ? Feb 10, 2018 05:08 |
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So someone went out of their way to make endermen more annoying than usual? MSB2 Question I see i need an armour ingot singularity. Armour shards only drop in goblin fortresses? or can i catch a crab, bring it home and mob duplicate it? If not, draconic or chaotic core in a spawner?
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# ? Feb 10, 2018 05:34 |
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Meskhenet posted:So someone went out of their way to make endermen more annoying than usual? Check to see if it's got a mystical agriculture seed maybe?
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# ? Feb 10, 2018 05:36 |
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Evil Mastermind posted:This is going to sound stupid, but which mod in MSB3 is adding the durability numbers to the interface? I went through the list but didn't see a mod that specifically did that. That's In Game Info XML, which as you might guess by the name, is configurable strictly by XML file. If you track down a guide for it, please let me know, because the default configs for that mod are terrible for almost every pack it's used in and I've been hunting for one for ages. Pack authors don't bother customizing it even when its default configs dump HUD elements directly over other mods' stuff that's used for their pack's core progression and it drives me insane.
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# ? Feb 10, 2018 06:55 |
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Toadsmash posted:That's In Game Info XML, which as you might guess by the name, is configurable strictly by XML file. If you track down a guide for it, please let me know, because the default configs for that mod are terrible for almost every pack it's used in and I've been hunting for one for ages.\ Where does MSB3 keep the actual XML files? Or does it use defaults?
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# ? Feb 10, 2018 07:05 |
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I'm still messing around with this Blightfall play-through until I've tuned everything. Last time I just quit when I had the sustainable means of getting all the Dawn Machine essentia, but this time I'm trying to optimize that. Along the way, I was running into problems with channels. A bunch of my essentia level emitters and essentia export buses weren't getting channels. I had a dense cable that something like only 7 things used on it at the maximum. Then I figured out it whizzed under one of my ME drives, somehow plugged into it, and formed an ad hoc network. Is that some kind of rule with ME drives? Most things don't directly connect to them, so I was surprised to see a drive did.
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# ? Feb 10, 2018 17:52 |
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Rocko Bonaparte posted:I'm still messing around with this Blightfall play-through until I've tuned everything. Last time I just quit when I had the sustainable means of getting all the Dawn Machine essentia, but this time I'm trying to optimize that. Along the way, I was running into problems with channels. A bunch of my essentia level emitters and essentia export buses weren't getting channels. I had a dense cable that something like only 7 things used on it at the maximum. Then I figured out it whizzed under one of my ME drives, somehow plugged into it, and formed an ad hoc network. Is that some kind of rule with ME drives? Most things don't directly connect to them, so I was surprised to see a drive did. No, you can make an ad-hoc network with an ME drive. It's just another component -- things plug into it like normal. That's typically my first network -- ad-hoc with an ME drive and a crafting terminal only.
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# ? Feb 10, 2018 18:46 |
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Drives carry channels/power yeah, so do block-style interfaces and molecular assemblers. I don't think anything else does though. But I guess it's so you can have a chain of drives without needing to connect a cable to every single one. Same goes for interface/assemblers, you can make a big pile to maximize interface-assembler surface area.
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# ? Feb 10, 2018 18:47 |
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I should maybe expand what I'm trying to talk about. This was roughly what I was doing: 1. I had an ME controller at the center. 2. I had this one dense cable running out from it. 3. Along the way, it ran under an ME drive and connected to it. 4. Beyond that, the dense cable was servicing a series of essentia level emitters and essentia export buses. What I saw was the cable at #2 was servicing 0 channels. The cable after the drive was servicing 7. I had devices without channels. I had to reroute the cable around the ME drive and suddenly everything came online. My theory that I checking here is that when that dense cable connected to the ME drive, it formed an ad hoc network that would only service up to 8 devices--of which 1 was the drive itself. I just thought it absurd given I had the line terminating at my controller.
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# ? Feb 10, 2018 20:53 |
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For anyone who really didn't like Forever Stranded, the new reboot of Forever Stranded: Lost Souls is pretty different, not just rebooted in the Nether. It doesn't have temperature regulation, or thirst. It has similar Ex Nihilo with sieves, but it also has exploration/oregen in the Nether, which isn't so bad. I don't think I'd start with Hardcore, though, there's a few bullshit mobs. The big thing that gates progress is skill levels, which you buy with experience - e.g. you have to have Mining 6 to use an iron pickaxe, Building 4 to use chests, etc. It doesn't take many mob kills to get the experience to mine with flint, and then mining Nether Coal gets you progressing pretty fast. It also uses PrimalMod as an early mod for making flint tools a little trickier - flaking flint on stone in order to use it, etc. I think having this mod set in the Nether makes this aspect feel better, since I'm breaking cool nether plants instead of stupid overworld plants to make twine.
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# ? Feb 10, 2018 20:58 |
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Rocko Bonaparte posted:I should maybe expand what I'm trying to talk about. This was roughly what I was doing: I would have said that having the cable run directly through an ME block would only pick up 8 channels after the block because it's an ME network rule. But since your dense cable was running adjacent it might be what you're theorizing.
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# ? Feb 10, 2018 21:42 |
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Sage Grimm posted:I would have said that having the cable run directly through an ME block would only pick up 8 channels after the block because it's an ME network rule. But since your dense cable was running adjacent it might be what you're theorizing. I don't think it's an issue of the former since I have a three pairings of 1k storage with extra crafting CPUs after it, and I have far more than 8 devices after them. It seems to be peculiar to the ME drive.
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# ? Feb 10, 2018 22:21 |
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Starting to play minecraft again after a couple years away. Are there any new modpacks like Terra Firma Craft?
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# ? Feb 12, 2018 18:38 |
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Nnnnnno? Nothing quite like the full overhaul of TFC, anyway. Though if you like, TechNodeFirmaCraft EZ is probably still available some pages back in the thread where I decided I wanted to play it again.
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# ? Feb 12, 2018 20:46 |
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Homestead on the ATlauncher is based on TFC https://www.atlauncher.com/pack/Homestead I was doing quite well in it and then winter hit and all my crops died. I think it is more of a team based since I was spending so much time chopping down trees (which fall and need to be chopped and the leaves hacked through) that I hadn't advanced enough to get the item that will warm your crops. OgNar fucked around with this message at 00:39 on Feb 13, 2018 |
# ? Feb 13, 2018 00:35 |
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OgNar posted:I think it is more of a team based since I was spending so much time chopping down trees (which fall and need to be chopped and the leaves hacked through) that I hadn't advanced enough to get the item that will warm your crops. I never played this, but if it was anything like terrafirmacraft, you just straight up had to collect enough food to last the winter, because there was nothing available other than hunting game.
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# ? Feb 13, 2018 00:44 |
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Gwyneth Palpate posted:I never played this, but if it was anything like terrafirmacraft, you just straight up had to collect enough food to last the winter, because there was nothing available other than hunting game. Bugs, specifically cooked termites, are an amazing and renewable early food supply. Wheat is mega slow but carrots or Pam's veggies grow pretty quick, as do vanilla beets.
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# ? Feb 13, 2018 02:10 |
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dragonshardz posted:Bugs, specifically cooked termites, are an amazing and renewable early food supply. Wheat is mega slow but carrots or Pam's veggies grow pretty quick, as do vanilla beets. If this is a "realism" mod those carrots and other vegetables will rot quickly. Wheat grains preserve forever, much better for winter.
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# ? Feb 13, 2018 13:23 |
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It doesnt have the rotting part of TFC in it, I did figure out later that Pams crops are not affected by winter or freezing. But seeds can only be found by breaking grass. No Pams food clusters and crops cannot be turned into seeds. Its a decent 1.10 hardcore modpack over all for someone like me who hates anything with a gregtech like level of complication. I have been drifting between Homestead and DW1.12.
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# ? Feb 13, 2018 17:48 |
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Rutibex posted:If this is a "realism" mod those carrots and other vegetables will rot quickly. Wheat grains preserve forever, much better for winter. OgNar posted:It doesnt have the rotting part of TFC in it, I did figure out later that Pams crops are not affected by winter or freezing. But seeds can only be found by breaking grass. No Pams food clusters and crops cannot be turned into seeds. I've gotten to the point where I can make Soulforged Steel but holy gently caress it's a labor-intensive, highly manual process. Place clay block on turntable and spin it down to an urn, run a bunch of ground netherrack through a soulsand filter hopper, cook end stone block-by-block down into ender slag, cook the slag into soul flux, then combine coal dust, steel, soul urn, and soul flux in a crucible to make one (1) soulforged steel ingot. I need to figure out a way to automate this poo poo.
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# ? Feb 13, 2018 21:19 |
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Has the optimal MSB2 patch changed? Last I heard 2.5.5.5 was best. Also I am just starting, what's with the various island types? It looks like the snow start forces you to make a mob dropper before anything else since all you have is infinite snow. The sand start looks like it forces you to make compressed cactus to build with??? At least you have an easy source of food with the sand start since you can eat cacti after making a cactus cutting knife out of thorns. I can't tell what you're supposed to do with the wood start since all you have is water, one string, and 8 wood. Or maybe more than 8 wood since you can use the water to carve out the bottom of your island. Really curious how you get a sapling in any island other than grass.
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# ? Feb 14, 2018 02:58 |
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McFrugal posted:Has the optimal MSB2 patch changed? Last I heard 2.5.5.5 was best. Also I am just starting, what's with the various island types? It looks like the snow start forces you to make a mob dropper before anything else since all you have is infinite snow. The sand start looks like it forces you to make compressed cactus to build with??? At least you have an easy source of food with the sand start since you can eat cacti after making a cactus cutting knife out of thorns. I can't tell what you're supposed to do with the wood start since all you have is water, one string, and 8 wood. Or maybe more than 8 wood since you can use the water to carve out the bottom of your island. Really curious how you get a sapling in any island other than grass. I don't know what the "optimal" patch is, but the latest one is fine I guess? Snow requires you to make a dark room early. It doesn't have to be a dropper; I just made a 2x8 enclosed space 24 blocks away from the main area, then watched the minimap for hostile mob spawns, then went over there and chucked heavy snowballs at monsters. Wood island is all about fishing. You make a survivalist fishing rod, and just fish and fish and fish until you get dirt and saplings. It's stupid. Press the G key for the super early game stuff about Sky Resources. It teaches you how to get dirt and a sapling in each route.
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# ? Feb 14, 2018 03:03 |
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# ? Apr 23, 2024 10:56 |
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Gwyneth Palpate posted:I don't know what the "optimal" patch is, but the latest one is fine I guess? Well I mean didn't later patches get seriously grind-tastic?
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# ? Feb 14, 2018 03:29 |