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Onmi posted:I... yes feel absolutely free to? Cool, thank you!
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# ? Feb 19, 2018 06:17 |
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# ? May 8, 2024 05:56 |
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Not pictured: The counterattack where Lloyd nails that 4% crit and kills her. The adult Lyn sprites are fantastic btw.
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# ? Feb 19, 2018 07:43 |
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The Shortest Path posted:Not pictured: The counterattack where Lloyd nails that 4% crit and kills her. Naturally
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# ? Feb 19, 2018 07:52 |
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Honestly if the next FE just straight up made is so enemies couldn't crit I wouldn't shed any tears over it
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# ? Feb 19, 2018 07:54 |
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cheetah7071 posted:Honestly if the next FE just straight up made is so enemies couldn't crit I wouldn't shed any tears over it except if they have a Killer Weapon equipped.
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# ? Feb 19, 2018 08:09 |
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I was pretty cool with FE4 making it so only units with seasoned weapons, the Killer Bow, and Critical could actually proc crits, since it’s not like you’re planning around criticals to begin with without some crit rate stacking or other shenanigans like FE4/5/6 offered.
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# ? Feb 19, 2018 08:20 |
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Yeah I think FE4's implementation was a good balance. It made you worry about crits from specific enemies, but not everyone in the world.
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# ? Feb 19, 2018 08:48 |
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With how luck growths have worked since FE7, crits are incredibly uncommon outside of the early game anyways unless you have someone with a bad luck gimmick like Arthur in fates. It really is a system that could use an overhaul.
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# ? Feb 19, 2018 09:18 |
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It seems likely to me that they will experiment with a charge-based system similar to what's in Heroes (but not that exact system, because it'd suck in large levels with asymmetrical numbers).
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# ? Feb 19, 2018 09:29 |
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Real quick, one of the animators is currently doing Crossbow animations for all the classes that can use them we got Archer all sorted But we've no idea what to do with the Sniper Crossbow Crit
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# ? Feb 19, 2018 16:12 |
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Make snipers throw the crossbow up in the air, catch it, and shoot? What are crossbows for?
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# ? Feb 19, 2018 16:18 |
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If they're anything like their one appearance in the series, they're for ridiculously overkilling fliers and not much else.
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# ? Feb 19, 2018 16:23 |
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Jump in the air, angle the crossbow down, and shoot them from mid-air.
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# ? Feb 19, 2018 16:23 |
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Have the sniper turn around 360 degrees Then, without looking, fire the crossbow with one hand
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# ? Feb 19, 2018 16:27 |
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Swordmaster-ish crit animation where you hit them in the face with the crossbow, obviously.
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# ? Feb 19, 2018 16:55 |
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Alxprit posted:Jump in the air, angle the crossbow down, and shoot them from mid-air. Additionally, have the user spin several times in mid-air as if they were Sonic before shooting. Spins always add extra power.
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# ? Feb 19, 2018 16:59 |
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Sniper moves so quickly that he creates afterimages like the swordmaster crit, then they fire off their crossbows seemingly at the same time to simulate a ribauldequin.
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# ? Feb 19, 2018 17:17 |
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Aether but they fire the crossbow while upside down in midair.
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# ? Feb 19, 2018 17:55 |
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Backflip into firing a bunch of bolts like Edgar's AutoCrossbow from FFVI.
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# ? Feb 19, 2018 18:17 |
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Make the crossbow shot create an explosion effect.
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# ? Feb 19, 2018 18:39 |
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the actual leak was pretty lol but Vampire/Gothic Horror emblem would be a cool setting for a fire emblem also itd be funny if silver weapon tier was replaced with something else, and silver swords were instead the Beast Reavers of the game
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# ? Feb 19, 2018 18:57 |
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A gratuitous action roll forward into a kneeling position, from which they aim and shoot.
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# ? Feb 19, 2018 22:36 |
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you could just make it like the regular sniper crit animation
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# ? Feb 19, 2018 23:02 |
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So, we decided almost all of those suggestions were a problem for multiple reasons (Air shots don't work since that's now how the animations for arrows work) but we wound up going with this Tell me which length of spin is preferred
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# ? Feb 20, 2018 03:37 |
cheetah7071 posted:Honestly if the next FE just straight up made is so enemies couldn't crit I wouldn't shed any tears over it it's kinda hosed up how the simple phone game version of FE is actually the best iteration
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# ? Feb 20, 2018 04:00 |
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Onmi posted:So, we decided almost all of those suggestions were a problem for multiple reasons (Air shots don't work since that's now how the animations for arrows work) but we wound up going with this The second one looks better to me. There's really no need to extend the spin when a single spin is enough to show power, in my opinion.
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# ? Feb 20, 2018 04:10 |
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VERY fast micaiah thanibombing at incredible hihg speed Also known as "Micaiah casually soloes 1-9 as BK watches on in confusion" Well, she would've done that if that wasn't really slow and also a complete waste of tomes.
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# ? Feb 20, 2018 11:05 |
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Playing Radiant Dawn for the first time. Relatively early on (just got to the giant storm-the-castle chapter with all the NPC units in part 2, died near the end because I left Astrid out in the cold) - I'm enjoying it a lot but man, this is definitely the weirdest Fire Emblem game (barring, uh, Gaiden I guess). Feels like you get two or three units who outclass most of your army every chapter in part 1, and now in part 2 you're switching out parties every chapter instead. I assume there's going to be some kind of "everyone comes together" setup down the line, but for the moment it definitely feels like the usual long-term planning aspect of Fire Emblem is downplayed here. Enjoying the level of difficulty overall too. Playing on normal (which is actually hard I guess), it's a bit tougher than Path of Radiance was at this point in the game - easier than Binding Blade or the one playthrough of Sacred Stones I've done, but like PoR the mechanics and level design are complicated enough that that doesn't really bother me. I'll also say that although I don't enjoy the story in this game as much as Path of Radiance, since I really loved the slow burn there - definitely my favorite narrative and world in the series, just getting another fun look into Tellius is nice.
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# ? Feb 20, 2018 13:20 |
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Sir Ilpalazzo posted:Playing Radiant Dawn for the first time. Relatively early on (just got to the giant storm-the-castle chapter with all the NPC units in part 2, died near the end because I left Astrid out in the cold) - I'm enjoying it a lot but man, this is definitely the weirdest Fire Emblem game (barring, uh, Gaiden I guess). Feels like you get two or three units who outclass most of your army every chapter in part 1, and now in part 2 you're switching out parties every chapter instead. I assume there's going to be some kind of "everyone comes together" setup down the line, but for the moment it definitely feels like the usual long-term planning aspect of Fire Emblem is downplayed here. Just don't look too hard or nothing'll make sense. Sniper triggered BULLETSTORM So the repeating Crossbow is a thing, as for the uses of Crossbows, well they've got the FE10 thing going on (They don't count Strength) but they still grab the benefit of skills. So Wade's +3 to damage so long as my HP is higher than the enemy, or Bartre's "Actually just Life and Death" do stack onto the Crossbows Mt. Their other benefit is providing a Range 1 option for the bow classes, yes even Nomads, that... probably wont be doing any one-rounding but will still provide useful damage. Onmi fucked around with this message at 17:59 on Feb 20, 2018 |
# ? Feb 20, 2018 13:25 |
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Onmi posted:yes even Nomads Well actually it's impossible to load a crossbow on horseback because of inability to get proper leverage on a moving surface, and furthermore... This is really neat, I'm looking forward to it.
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# ? Feb 20, 2018 21:03 |
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Onmi posted:Just don't look too hard or nothing'll make sense. Can I ask why you decided crossbows needed to be a thing? I personally didn't really like them in Radiant Dawn and I'm curious to hear what design hole you want them to fill that makes them better than just having a 1-2 range shortbow.
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# ? Feb 20, 2018 21:08 |
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Ahhhahahahaha yes. This is Good.
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# ? Feb 20, 2018 21:54 |
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cheetah7071 posted:Can I ask why you decided crossbows needed to be a thing? I personally didn't really like them in Radiant Dawn and I'm curious to hear what design hole you want them to fill that makes them better than just having a 1-2 range shortbow. I loved the poo poo put of them and thought the fixed damage did some interesting things by giving crossbow users a very nonlinear power curve. Getting access to a new crossbow tier made you super strong for a bit, but that strength would taper over time until that tier was borderline useless. The were very much a use em or lose em weapon in a series where I normally have hoarding issues.
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# ? Feb 20, 2018 22:06 |
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The problem with Radiant Dawn crossbows, imo, was that Archers were bad except sorta Shinon and that Crossbows were borderline useless on units that get bows as a promotion unlock (warriors particularly) because those units already have enormous strength, far better one-range options, and handaxes. Even then, they had their niche uses and were really strong in that niche. If Omni manages to make archers more useful in MoD, which I'm assuming will be the case, then Crossbows will be fun and good.
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# ? Feb 20, 2018 22:17 |
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Also we're working with less numbers here, So we can always tweak crossbow's in such a way as to... not make them useless? More work on the Repeater crit.
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# ? Feb 20, 2018 22:33 |
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Crossbows having fixed might is dumb. It adds nothing and makes balancing them a pain. Just give them reduced might from other bows like every other 1-2 range weapon. Also repeater crit should fire 3 shots because it does 3 times damage.
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# ? Feb 20, 2018 22:35 |
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My issue with Crossbows in FE10 was that they were really good at killing fliers and literally nothing else. And flying units are almost all pretty easy to kill anyways. Also fixed might weapons are total poo poo or break the game in half. Echoes shows this off really nicely with the levin sword where it literally trivializes the first 3 chapters and then turns into useless garbage in chapter 4 once enemies get actual stats.
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# ? Feb 20, 2018 22:39 |
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You basically forced to have a equipment treadmill for fixed might weapons, since they don't scale with stats. If you don't have a crossbow+10, it will either be way too strong in the early game or way too weak in the late game. It could work, but it's strange to have a weapon that functions more like a consumable elixir than a traditional fire emblem weapon. In FE7, you have about a 40% average strength growth for all units, and Iron bow -> Silver bow represents a 7pt increase in might. If you assume that a typical endgame unit is level 20/10, that's 19 points of might before promotion bonuses. If an iron crossbow has 10 might, then a silver crossbow needs at least 30 might, and probably closer to 40 might. It also means that low might archer cannot be a thing. Any character with access to bows needs to have average strength growth/bases, or they'll break the crossbow damage curve. That's fine for traditionally high might classes like warriors. But what about things like Lyn's bow-swordmaster hybrid? golden bubble fucked around with this message at 23:03 on Feb 20, 2018 |
# ? Feb 20, 2018 22:50 |
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WrightOfWay posted:Crossbows having fixed might is dumb. It adds nothing and makes balancing them a pain. Just give them reduced might from other bows like every other 1-2 range weapon. I mean I can't agree with that, because yeah it'd be "Hey 3 for 3" or... it could be the Crossbow user going full Ham and unloading every shot they have like a Gatling Gun before reloading. The latter just seems cooler to me, and Crits are about being cool. Zore posted:My issue with Crossbows in FE10 was that they were really good at killing fliers and literally nothing else. And flying units are almost all pretty easy to kill anyways. golden bubble posted:You basically forced to have a equipment treadmill for fixed might weapons, since they don't scale with stats. If you don't have a crossbow+10, it will either be way too strong in the early game or way too weak in the late game. It could work, but it's strange to have a weapon that functions more like a consumable elixir than a traditional fire emblem weapon. Hm... I will have to re-assess how we go about it then. I didn't realize Fixed Mt weapons would be so unpopular.
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# ? Feb 20, 2018 22:56 |
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# ? May 8, 2024 05:56 |
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Meanwhile, I posted this in the FEH thread, but it also feels extremely relevant here: The independent tallies for sales on Fire Emblem Heroes in its first year are in, and the results are that it's been making the dollar money. https://sensortower.com/blog/fire-emblem-heroes-first-year-revenue quote:Nintendo’s Fire Emblem Heroes is the Kyoto-based gaming giant’s most successful mobile game to date, earning an estimated $295 million in worldwide player spend during its first year of availability, according to Sensor Tower Store Intelligence data. For comparison: for what we know of the sales data for Awakening and Fates, FEH has made, in its first year, well more than double what those two games made lifetime, each. FE Switch, if it sells for $60 at launch, will need to sell five million units in order to match the sales volume of FEH. (And given mobile dev costs, making as much profit will likely take far more.) It's definitely got me wondering what lessons IS and Nintendo are going to take away from this. And drat it feels weird to see FE making that much dosh.
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# ? Feb 21, 2018 01:32 |