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The need for starbases definitely makes the early game expansion a bit more of a active decision rather then just "plop a colony here for the borders, plop an outpost here for that system" Though reading here that starbases increase tech/tradition cost makes me really reconsider how my early aborted run last night went wrong.
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# ? Feb 23, 2018 10:49 |
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# ? Apr 20, 2024 03:42 |
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Synchronised Defences, previously a bit of a joke tech, is now AMAZING in the early game. Get it and be safe.
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# ? Feb 23, 2018 10:51 |
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Really enjoying the slower paced early game with more reasonable and less psychotic neighbours. I'm not too sure about the new war system though. Am I missing something? A neighbour of mine asked me to go to war with another neighbour using a "claims" CB. I didn't have any claims on them, but I figured it'd still be profitable, so I accepted. I captured 50% of the enemy systems and two of their planets. Went to the negotiation screen and it said that only the war leader could negotiate, so I figured I'd just wait for that to happen since we had completely destroyed the enemy and they were already at 100% war exhaustion to our 50%. So I waited, fighting the remnants of the enemy until our war exhaustion hit 100%. The war leader then peaced out for a white peace with no territory changing hands despite a resounding victory by our side. What the hell? I assume this is because only claimed territory can be captured in a claims CB war? And I'd not captured any of my allies claimed territory? If that's the case then it's unclear as gently caress, plus how the hell am I meant to know what systems to claim and how can I ever profit from a war like that if I have no claims personally?
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# ? Feb 23, 2018 10:59 |
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Solarflare posted:Do you only have to adopt domination to vassalize? I adopted it but haven't gone any further and my robo-empire isn't allowed to demand vassalization, despite it saying only adoption is needed. As it says in the popup, your relative power level to them needs to be "superior" or better, but you are only equivalent. Build more ships.
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# ? Feb 23, 2018 11:01 |
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After all these "My weird race is hated by everyone and the game is hard" posts I'm thankful for my decision to play vanilla humans for my first go at this game I don't properly understand yet. That said, everyone in my galaxy appears to be assholes, everyone is a xenophobe except one race of crabs I found
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# ? Feb 23, 2018 11:17 |
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Everyone in my first playthrough is very friendly slavers.
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# ? Feb 23, 2018 11:27 |
My first playthrough as the UNE, and the very first empire I meet is the starfish assholes from the trailer.
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# ? Feb 23, 2018 11:31 |
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Shadowlyger posted:Fully upgraded fully stocked starbase: 12k Uh, you should be able to break 20k well before the year 2400. A fully armed starbase is capable of overpowering a single fleet well into the lategame.
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# ? Feb 23, 2018 11:31 |
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Ok now I've got Deep Space 9 guarding this cursed wormhole. These marauders are going to be quite surprised as long as they use the wormhole and don't like drive across the entire galaxy instead.Aethernet posted:Synchronised Defences, previously a bit of a joke tech, is now AMAZING in the early game. Get it and be safe. Yeah all those platforms are awesome. SO many!
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# ? Feb 23, 2018 11:45 |
When adding claims, there's a box to add more than one claim to the same system. What does this do?
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# ? Feb 23, 2018 12:07 |
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SSJ_naruto_2003 posted:When adding claims, there's a box to add more than one claim to the same system. What does this do? Used to trump the claims of allies.
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# ? Feb 23, 2018 12:09 |
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SSJ_naruto_2003 posted:When adding claims, there's a box to add more than one claim to the same system. What does this do? I think it's if someone else has a claim as well, decides who gets it. edit: didn't add enough claims to my posting
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# ? Feb 23, 2018 12:10 |
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All the events with a timer to get to like Drill Rampage and the Pheremone one could really do with their deadline being increased significantly in line with slower movement overall.
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# ? Feb 23, 2018 12:17 |
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Wiz posted:This is either a straight up lie or you haven't found the 'Defenses' tab yet. He also started his first 2.0 game as an exterminator, he probably lagged hard behind everyone because he keeps getting invaded and can't even build citadels yet. Aethernet posted:All the events with a timer to get to like Drill Rampage and the Pheremone one could really do with their deadline being increased significantly in line with slower movement overall. Yeah, I got the drill rampage only a few systems away from my nearest colony (all my construction ships were on the other side of the empire), and there was basically no way to get there in time.
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# ? Feb 23, 2018 12:18 |
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ship experience gain doesnt actually seem to work? i had a fleet dunk literally about 10 other fleets, several starbases, and a bunch of outposts and the ships gained no xp at all there is something funky with the war system, is every war supposed to have a -100 Demand Surrender modifier separate from the war goal? IE for plunder you have -100 Demand Surrender and -50 Plunder so you need +100 Exhaustion +50 Occupy/Fleet Strength to get Plunder which is insane. +50 Occupy/Fleet Strength is total dominance of their empire. I've yet to see anything but a white peace. At least you get your claims. managed to get despoiling to work a little better on my second go but it still feels weak, you have to have complete naval dominance to get even a handful of pops edit: weird bug, admirals fall off of fleets after fights sometimes o_O TheDeadlyShoe fucked around with this message at 12:30 on Feb 23, 2018 |
# ? Feb 23, 2018 12:23 |
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TheDeadlyShoe posted:ship experience gain doesnt actually seem to work? Someone else mentioned their ships lost their experience after being upgraded, might be what you're seeing. I've definitely seen ships gain experience. quote:edit: weird bug, admirals fall off of fleets after fights sometimes o_O Ran into this one myself, once.
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# ? Feb 23, 2018 12:31 |
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I've been using a marauder system as my 4th choke-point and paying them off whenever they threaten to attack. It's been working out OK so far. 500 energy each time but, I can afford it for awhile.
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# ? Feb 23, 2018 12:38 |
Wiz posted:Used to trump the claims of allies. Wiz are the system and colony modifiers for tradition cost supposed to be multiplicative? I currently have 32 traditions for 5515 base cost displayed in the tooltip and 5 adopted categories, 138 systems (+276%) and 32 colonies (+512%), and my tradition cost is 160266. (56+5515)*(1+0.25)*(1+2.76)+(1+5.12)=160244.2, probably some rounding going on there so it's not a perfect match. If the modifiers were additive (like tech) it would only be (56+5515)*(1+0.25)*(1+2.76+5.12)=61838.1 Is this WAD? Tech cost modifiers are additive like I would expect. TheDeadlyShoe posted:edit: weird bug, admirals fall off of fleets after fights sometimes o_O I think that's related to disengagement, but I might be completely wrong.
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# ? Feb 23, 2018 12:39 |
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Conot posted:TheDeadlyShoe posted: Same here
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# ? Feb 23, 2018 12:43 |
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I wish I could assign unclaimed stars to a sector and then the AI sends out constructors to build star bases when the resources are available.
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# ? Feb 23, 2018 12:47 |
Some fixes incoming Among the things they are looking at: quote:-processing-type purges not working properly
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# ? Feb 23, 2018 12:53 |
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Is there a way to give up claims?
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# ? Feb 23, 2018 12:54 |
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Really enjoyed my devouring swarm game with the new warfare mechanics until running into the processing purge bug that ran me directly out of food. Funny bugs like that aside though, this patch is a gigantic improvement to the game.
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# ? Feb 23, 2018 13:22 |
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Wiz posted:Used to trump the claims of allies. I was pondering about this yesterday when I played. Unless I missed one, a tooltip there could be useful.
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# ? Feb 23, 2018 13:44 |
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Anyone else noticed that the track "Cradle of the Galaxy" is really similar to the menu theme from GalCiv2? This may have been intentional for all I know.
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# ? Feb 23, 2018 13:47 |
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Torrannor posted:As it says in the popup, your relative power level to them needs to be "superior" or better, but you are only equivalent. Build more ships. That's true but I only took that screenshot to show that the domination traditions remained X'd out. Here's one from just a little bit ago where by all rights I SHOULD be able to demand vassalization but can't. I have the top 2 domination traditions unlocked but quit investing in them when I realized it wasn't working for me. Edit: Whoops image didn't attach: I'm playing driven assimilators, and was hoping to be able to vassalize some of my neighbors but for whatever reason it won't let me. Solarflare fucked around with this message at 14:00 on Feb 23, 2018 |
# ? Feb 23, 2018 13:53 |
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So this just happened as the result of an event and I have no idea how an admiral got a scientist trait. The only mods active are collection of cities, collection of flags, expanded colours and speed dial and I'm fairly certain none of those affect events in any way
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# ? Feb 23, 2018 14:04 |
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Artificer posted:In the launch trailer, is that the Commonwealth retaliating for the UNE's loss of Earth by gutting one of the planets of the starfish aliens that blew Earth up? No, because Earth didn’t get blown up, Europa 7 did. It didn’t even look much like Earth what with the giant moon and all.
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# ? Feb 23, 2018 14:07 |
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If anyone is like me and you cannot live with yourself without conquering your nearest neighbor ASAP here is some basic setup that works with some basic numbers. It is based on 24-ish fleet cap (base + anchorage). You basically build 1 colony and start grabbing minerals asap, ignore building corvettes until you have 40-ish mineral surplus, than start building up to fleet cap and attack when they are upgraded with ceramic armor, adv. deflectors, fusion reactor and either fusion torpedoes or blue lasers (preferably both). Don't build your fleet slowly, their maintenace drains minerals. This easily worked on normal against a 3 planet militarist neighbor.
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# ? Feb 23, 2018 14:12 |
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Loving the new patch. Lots of old habits to break and systems to relearn. Here's a bug I found: If an enemy system has two colonized planets with FTL inhibitors, and you send in the Marines to conquer one of them and succeed, the troop transports seem to "forget" what hyperlane they originally entered the system through when they're ejected back in to space, and are unable to leave the system at all until the second planet is captured.
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# ? Feb 23, 2018 14:18 |
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So each starbase outpost increases the cost of tech? Thus I should probably not bother putting starbases on 2 mineral systems?
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# ? Feb 23, 2018 14:21 |
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I'll usually take 2 minerals over a bit of science in the early game tbh. Unless you're going for some kinda of science speedrun, minerals are always going to be your bottleneck.
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# ? Feb 23, 2018 14:23 |
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Truga posted:I'll usually take 2 minerals over a bit of science in the early game tbh. Unless you're going for some kinda of science speedrun, minerals are always going to be your bottleneck. True. So population no longer does anything to tech cost?
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# ? Feb 23, 2018 14:28 |
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Yeah, an extra colony is a big hit, extra system a small one. Wiz said this is because you usually can't control population growth, so you can't decide "ok I'm gonna stop now to research faster" with pops as you can with extra colonies or systems.
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# ? Feb 23, 2018 14:31 |
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In the later game I've actually been trying to withdraw from those crappy 2 mineral systems that I've mostly accumulated through conquest to try and make tech not take so long, as long as it won't screw me if a neighbor snatched it up.
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# ? Feb 23, 2018 14:33 |
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but my borders
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# ? Feb 23, 2018 14:47 |
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Speaking of the vassal game, the AI is seriously reluctant to bend the knee as a vassal or tributary even when at 100% war exhaustion and occupation. It seems like this is happening when they have an ally in the war, and I really don't care about enforcing these spurious claims of my other vassals (gotten through manually releasing conflicts) that are adding to the warscore. But even with complete occupation of the target state, and 50% of their ally, I'm still about 20 points short of forcing them to pay tribute. Also, you can't upgrade strongholds in habitats. I'm still having a blast with the patch though. I'm about to take my revenge on these should-be vassals by sealing them away forever! e: I don't think that these guys have quite noticed three planets have gone under the shield and a fourth is about to be hit. Anticheese fucked around with this message at 15:13 on Feb 23, 2018 |
# ? Feb 23, 2018 14:54 |
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Shadowlyger posted:Fully upgraded fully stocked starbase: 12k Yeah, I dunno what you're doing wrong, in my game it's not even 2400 yet and I'm rocking a starbase with 19K fleet power - and that was before I realized you could scroll down when designing defense platforms to get large gun mounts. It's also worth noting that the fleet power of bastion-designed starbases is misleading anyways, a lot of that fleet power is tied up in the absurdly beefy starbase itself. An enemy fleet can strip away the starbase's defense platforms, but then they're stuck slowly chipping away at the starbase while the fully functional starbase whittles down their own fleet and combat power.
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# ? Feb 23, 2018 15:09 |
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Anticheese posted:Speaking of the vassal game, the AI is seriously reluctant to bend the knee as a vassal or tributary even when at 100% war exhaustion and occupation. It seems like this is happening when they have an ally in the war, and I really don't care about enforcing these spurious claims of my other vassals (gotten through manually releasing conflicts) that are adding to the warscore. But even with complete occupation of the target state, and 50% of their ally, I'm still about 20 points short of forcing them to pay tribute. You can't upgrade gene clinics or whatever they are called in habitats as well. I'm too lazy to screenshot it, but I've just found a fallen empire where one of it's worlds was two unconnected systems away from the other FE worlds, making it a lonely exclave. The FE generating algorithm needs an update.
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# ? Feb 23, 2018 15:10 |
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# ? Apr 20, 2024 03:42 |
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My 'Declare Saint' edict expired exactly as the fourth world, which I had already occupied, was set to be shielded. I renewed it, and you had better believe my empire will be singing the name of Saint Donabb the Bug-Shielder. Here's to you, guy. e: At least #5 has food and a zoo. e2: At the very last minute, they finally surrendered. The barrage of non-aggression pact and claim notifications that ensued was really something! Anticheese fucked around with this message at 15:27 on Feb 23, 2018 |
# ? Feb 23, 2018 15:20 |