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Dancer
May 23, 2011
Phonepost: the played cards are Aeron and Randyl Tarly. ETB should post about whether to use Aeron's ability or not.

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Dancer
May 23, 2011
Greyjoy spends 3 PT and the Blade to tie and win the battle. The Tyrell Knight retreats to Highgarden. Greyjoy can't take over the ships in port (because they already own the maximum 6 ships), so they are burned. By CO, Martell marches Knight + Footman to Prince's Pass.

Martell has the only special CP on the board, and uses it to muster a Knight at Sunspear.
Processing other CP orders:
Lannister - 13
Martell +3 -> 12
Baratheon +1 -> 11
Greyjoy +1 -> 10
Bolton - 9
Tyrell - 8

Turn 2 is now complete.

Turn 3 Westeros phase

Resupply
Game of Thrones (gain PT for power symbols in owned territories, and for having ships in friendly ports with no adjacent enemy ships)
Wildling attack

New supply values:
Tyrell - 5
Martell - 4
Greyjoy - 4
Lannister - 3
Baratheon - 2
Bolton - 1
Bolton is above supply, so they lose a Footman at the Twins.

Game of Thrones PT gains:
Lannister +3 -> 16
Martell +3 -> 16
Baratheon +3 -> 14
Greyjoy +3 -> 13
Bolton +2 -> 11
Tyrell +3 -> 11





Post-Wildlings PT totals:
Martell - 16
Lannister - 15
Baratheon - 13
Greyjoy - 12
Tyrell - 10
Bolton - 8

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Dancer fucked around with this message at 14:15 on Feb 17, 2018

Dancer
May 23, 2011
Wildling attack resolution
Bids:
Bolton - 3
Tyrell - 1
Lannister - 1
Baratheon - 1
Greyjoy - 1
Martell - 0

With a total strength of 7... Westeros loses. The Wildling Threat goes down to 4. The card is:
Massing on the Milkwater
Wildling Victory
- Lowest Bidder: If you have more than one House card in your hand, discard all cards with the highest combat strength.
- Everyone Else: If they have more than one House card in their hand, they must choose and discard one of those cards.
Night's Watch Victory
- Highest Bidder: Returns their entire House card discard pile to their hand.

This is supposed to happen in turn order, but unless you have a super-specific plan that really depends on someone else's pick, please message your choice whenever you can. After that we can start with turn 3.

Dancer
May 23, 2011
To reduce map-spam, I've gone ahead and edited PT totals and available House cards into the previous post. You can use that to plan your orders for the next turn.

The burned cards are:
[1] Damon Dance-For-Me: 1 Sword
[2] Daven Lannister: 1 Sword
[1] Ser Axell Florent: 1 Sword
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)

Dancer
May 23, 2011
Turn 3 orders




PT totals:
Martell - 16
Lannister - 15
Baratheon - 13
Greyjoy - 12
Tyrell - 10
Bolton - 8

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Martell may use the Raven, then Lannister may start raiding.

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
check wildlings

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
keep card on top

Lannister to raid.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Edit: Thinking

Edit2: After waffling a bit, Raid The Reach from Searoad Marches

Acceptableloss fucked around with this message at 23:25 on Feb 18, 2018

Dancer
May 23, 2011
By CO, Greyjoy lets both raids fizzle.

Lannister to march now.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
March one ship from Blackwater Bay to Shipbreaker Bay

I call upon the noble houses of Westeros to support me against the evil Tyrell scourge!

Edit: Forgot in to include attack strength.
2 vs 3 before supports from Baratheon and Martell.

Acceptableloss fucked around with this message at 00:23 on Feb 19, 2018

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
I will also call upon the great houses of Westeros to come chill out with me and stuff. We can all be, like, friends. You know?

I can get some beers, we can light a bonfire and stay up next to it all night. Just talking. Looking at the stars. Forming bonds.

This is our opportunity to make some lasting memories together, guys. That's all I'm saying.

ETB
Nov 8, 2009

Yeah, I'm that guy.
:ohdear: and :getin: and :munch: simultaneously

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Supporting Lannister.

:ese:

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
support Lannister

Dancer
May 23, 2011
Lannister plays:
[3] Ser Kevan Lannister: 1 Fortification
Tyrell plays:
[4] Mace Tyrell: 1 Sword, 1 Fortification
Final strength 8 vs. 7. Lannister victory. The Tyrell ships have nowhere to go, so they sink.

Tyrell to play.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Dancer posted:

Lannister plays:
[3] Ser Kevan Lannister: 1 Fortification
Tyrell plays:
[4] Mace Tyrell: 1 Sword, 1 Fortification
Final strength 8 vs. 7. Lannister victory. The Tyrell ships have nowhere to go, so they sink

A Lannister always pays his debts.

ETB
Nov 8, 2009

Yeah, I'm that guy.
What do we call this, The Red Shipping?

Kevan sends his regards?

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
Tyrell's siege engine in King's Landing will march to The Reach, leaving a power token.

ETB
Nov 8, 2009

Yeah, I'm that guy.
March the Ironborn from Greywater Watch to Moat Calin, leaving a PT. Using my support from Seagard.

Greyjoy 4 v Bolton 2

Dancer
May 23, 2011
Phonepost: cards are Victarion and Black Walder. Bolton units are destroyed.

Bolton to play.

The General
Mar 4, 2007


Winterfell Footman to White Harbor.

Knight to Karhold

2v1

Dancer
May 23, 2011
Bolton played:
[4] Roose Bolton: 1 Sword
Baratheon played:
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
Final strength 6 vs. 2. Bolton victory. The Footman retreats to Mountains of the Moon.

Baratheon to play.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



March the Shivering Sea boat to the Narrow Sea.

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
March footman to Starfall
March knight to Three Towers

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
March knight from Lannisport to Stoney Sept.

Dancer
May 23, 2011


Mistake: the Bolton march already happened.

PT totals:
Martell - 16
Lannister - 15
Baratheon - 13
Greyjoy - 11
Tyrell - 9
Bolton - 8

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification


Tyrell to play. (then Greyjoy -> Baratheon -> Martell -> Lannister -> Martell)

Dancer fucked around with this message at 21:49 on Feb 21, 2018

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
Tyrell will march two knights from Highgarden to Searoad Marches and one footman from Highgarden to the Reach.

5 vs 2.

Tyrell will call for the support of the Ironborne.

ETB
Nov 8, 2009

Yeah, I'm that guy.
After some (lack of) thought, I will let the two houses duke it out without any pirate influence. Iron price something something.

ETB fucked around with this message at 04:54 on Feb 22, 2018

Dancer
May 23, 2011
Tyrell plays:
[2] Willas Tyrell: 1 Fortification
Lannsiter plays:
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
Tyrell victory. Lannister retreats to Stoney Sept.

Greyjoy to play.

ETB
Nov 8, 2009

Yeah, I'm that guy.
March the Ironborn footman from The Stony Shores to the unitless Highgarden. Using my ship support. Don't leave a PT.

Greyjoy 2 v Tyrell 2

Greyjoy is forced to play Asha, Tyrell is forced to play Margaery.

Final strength 2 v 2, Greyjoy takes over Highgarden.

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
:derp: :supaburn: Squids are at 6 points!

nimby
Nov 4, 2009

The pinnacle of cloud computing.



March Widow's Watch knights to Moat Cailin. Leave behind a PT.

6 v 4.

Dancer
May 23, 2011
Phonepost: played cards are Stannis and Harris Harlaw. Baratheon wins, Greyjoy retreats to Seagard.

By CO, Martell marches 2 knights to the Boneway.

Lannister to play.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
March footman and knight from Stony Sept to Blackwater.

Lannister 5 vs Tyrell 1

Dancer
May 23, 2011
Lannister plays:
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
Tyrell plays:
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
Final strength 7 vs. 2. Lannister victory. Ilyn Payne is activated to destroy the Footman that might otherwise retreat.

Martell to play the last march.

The General
Mar 4, 2007


I read that as Payne could kill any Tyrell swordsman he wanted and let that swordsman go, if he wanted to.

I assume Lannister wants that one dead.

Dancer
May 23, 2011
Footman ded.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

The General posted:

I read that as Payne could kill any Tyrell swordsman he wanted and let that swordsman go, if he wanted to.

I assume Lannister wants that one dead.

Accurate.

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
march footman to Kingswood, 2 knights to dornish marches

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Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
not leaving a PT

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