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Splicer posted:Did the pirate frequency get turned down post hotfix or did I suddenly git gud at borders? I started a new game and I've only had one pirate spawn in ~50 years. Pirates are weird. If you're pacifist you won't see any until you meet another empire since apparently you don't spawn any yourself. I'm not sure what's up with the lulls I had a good 50 years without pirates from 2300 to 2350 one game and didn't start seeing them until I was expanding again.
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# ? Mar 1, 2018 04:19 |
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# ? Apr 25, 2024 16:53 |
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How ya'll having wormholes show up on the map? I'm not getting lines on the galaxy view showing which hole goes where.
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# ? Mar 1, 2018 04:25 |
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Unhappy Meal posted:Pirates are weird. If you're pacifist you won't see any until you meet another empire since apparently you don't spawn any yourself. I'm not sure what's up with the lulls I had a good 50 years without pirates from 2300 to 2350 one game and didn't start seeing them until I was expanding again. Pretty sure pacifists get pirates. I think I remember my recent life seeded/inward perfection build getting some. Admittedly it also got the stellarite devourer, crystal fuckers, and marauders, so that game was kind of cursed. You get "we should be better than this" as your confirm but they still show up.
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# ? Mar 1, 2018 04:31 |
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Baronjutter posted:How ya'll having wormholes show up on the map? I'm not getting lines on the galaxy view showing which hole goes where. Once you get the tech for it, you can investigate it and it will tell you where it leads.
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# ? Mar 1, 2018 04:31 |
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Eltoasto posted:Once you get the tech for it, you can investigate it and it will tell you where it leads. Weird, no map mode shows the lines though. Also I have a bug where some alien refugees came to my empire while I was becoming cyborgs. They squeaked in just in time and became cyborgs them selves. Later more refugees came but when I set their citizenship to "assimilation" the two entirely separate entries in my species list both turn to "assimilation" citizen rights for a month then snap back to "full citizenship". I'm guessing the game still has these species linked and the already cyborg'd ones are flagged as "ready a cyborg, no more assimilation needed" and thinks the process is over. So I'm stuck with this big chunk of population who aren't even proper cyborgs and that's a bit disgusting, also a bug.
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# ? Mar 1, 2018 04:44 |
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What is the best way to deal with a Void Cloud early game when I have tier 1 weapons and have not seen any potential weapon upgrades until I just now started researching Space Torpedoes? I would really like it dead but I have lost a good 20 Corvettes trying to bumrush it and i never get it below 600 health.
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# ? Mar 1, 2018 04:47 |
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AAAAA! Real Muenster posted:What is the best way to deal with a Void Cloud early game when I have tier 1 weapons and have not seen any potential weapon upgrades until I just now started researching Space Torpedoes? I would really like it dead but I have lost a good 20 Corvettes trying to bumrush it and i never get it below 600 health. Missiles, void clouds are half shield and have very high shield regen, missiles bypass shields and do extra damage to hull. Nothing you use defence wise will help unless you get something that increases your base health. Space torpedoes might actually be your best possible option because they have very high alpha strike damage and you might be able to wipe it out in the first volley.
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# ? Mar 1, 2018 04:56 |
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I'm playing a generic Gestalt Consciousness machine empire. Midway through the game I picked up some Domination traditions, but the game still won't allow me to demand vassalization and the diplomacy screen shows "Domination Traditions" as the only unmet need. Am I missing something here, or is the game just goofing off on me? EDIT: while we're at it I've had some organic pops from an earlier conquest flagged as displaced undesirables for something like a century. I guess that -50% migration speed works on this one, too.
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# ? Mar 1, 2018 05:02 |
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Voyager I posted:I'm playing a generic Gestalt Consciousness machine empire. Midway through the game I picked up some Domination traditions, but the game still won't allow me to demand vassalization and the diplomacy screen shows "Domination Traditions" as the only unmet need. I think it's a bug where the robot-flavor domination traditions don't count as the actual regularly-named domination tradition.
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# ? Mar 1, 2018 05:12 |
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Can anyone explain how the fleet manager reinforcement works? It tells me 1100 minerals to build 16 ships so I hit the button and then it takes 1100 minerals to build one or two ships. Should I just be doing this manually? None of my ships cost nearly that much money yet, since I'm only making destroyers and corvettes.
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# ? Mar 1, 2018 05:13 |
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Demon_Corsair posted:Can anyone explain how the fleet manager reinforcement works? It tells me 1100 minerals to build 16 ships so I hit the button and then it takes 1100 minerals to build one or two ships. There's two lines there, the first one says how many ships are missing and how many minerals you can spend right now to rebuild some of them. The second line tells you how many ships you can afford to rebuild right now and how many minerals it will cost (basically the same number as the first line). It is a litle misleading, you'd assume the first line wouldw have the total mineral cost for all the ships.
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# ? Mar 1, 2018 05:19 |
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appropriatemetaphor posted:I think it's a bug where the robot-flavor domination traditions don't count as the actual regularly-named domination tradition. That's a pretty big bug right there. EDIT: and I decided to be a dummy and play on Ironman for pointless achievements, so I can't even use the console to give myself the tradition manually. Voyager I fucked around with this message at 05:23 on Mar 1, 2018 |
# ? Mar 1, 2018 05:19 |
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Nevets posted:
We need a :hyperlanes: for things like this.
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# ? Mar 1, 2018 05:41 |
Baronjutter posted:Weird, no map mode shows the lines though. no, it's a bug linked to all uplifted and some primitive species; only the initial cyborg project can correctly assimilate them because it converts them all at once to new subrace, "SpeciesName Superior". refugees are often from such species and can thus be afflicted with the bug, but any pops from starting empires should assimilate correctly even if some of them became "SpeciesName Superior" and others didn't.
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# ? Mar 1, 2018 05:45 |
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It's unintentional, but the fleet manager has made me feel mineral bottlenecks so much more now. Before it, I'd build ships when I could, but now that I'm actually sitting down and designing my fleets ahead of time (and seeing how expensive they are), I find myself just staring at my mineral supply, waiting for it to tick up while I try to trade for minerals with my neighbors hoping I'll have enough to buy one more corvette for my slowly expanding 3rd fleet.
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# ? Mar 1, 2018 05:46 |
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God I'm so loving clever
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# ? Mar 1, 2018 05:54 |
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ConfusedUs posted:Yeah. Turns out those people don't like you much! Morpheus has found Neo. The slaves have rallied. The cows overran a supply depo and strapped lightsabers to their horns. Do you want to try to eat an angry cow with lightsaber horns? Angry cows with lightsaber horns fighting boldly for the freedom of their people? That sounds deliciously selfless. AAAAA! Real Muenster posted:Aw man, you need the Armageddon Expansion to play Fanatical Purifiers and Post Apocalyptic Ah, no, Post-Apocalyptic is Apocalypse, but Fanatical Purifiers are Utopia. (Get Utopia if it's on sale, it's real good.)
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# ? Mar 1, 2018 05:55 |
The Oldest Man posted:God I'm so loving clever really strikes me as more spiritualist than materialist
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# ? Mar 1, 2018 05:56 |
ConfusedUs posted:Yeah. Turns out those people don't like you much! Morpheus has found Neo. The slaves have rallied. The cows overran a supply depo and strapped lightsabers to their horns. Do you want to try to eat an angry cow with lightsaber horns? Slight correction to this: The 2.0 bug that was fixed was not getting resources from unhappy pops. Even if you reduced unrest, they'd still be sad. Now it doesn't matter if the cows are sad, as long as they don't start strapping lightsabers to their horns.
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# ? Mar 1, 2018 06:01 |
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Nevets posted:There's two lines there, the first one says how many ships are missing and how many minerals you can spend right now to rebuild some of them. The second line tells you how many ships you can afford to rebuild right now and how many minerals it will cost (basically the same number as the first line). It is a litle misleading, you'd assume the first line wouldw have the total mineral cost for all the ships. That's less misleading and just wrong. The first line should be the total regardless of how much money I have. Not one line saying 1100 gets me 18 ships and another line saying 1100 gets me 3.
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# ? Mar 1, 2018 06:23 |
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OwlFancier posted:Missiles, void clouds are half shield and have very high shield regen, missiles bypass shields and do extra damage to hull. Nothing you use defence wise will help unless you get something that increases your base health.
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# ? Mar 1, 2018 06:27 |
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TGLT posted:Pretty sure pacifists get pirates. I think I remember my recent life seeded/inward perfection build getting some. Admittedly it also got the stellarite devourer, crystal fuckers, and marauders, so that game was kind of cursed. You get "we should be better than this" as your confirm but they still show up. Yeah, then that game was just really weird. Hit the age of piracy and then nothing for thirty years until I stumble into my closest neighbor.
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# ? Mar 1, 2018 06:41 |
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AAAAA! Real Muenster posted:You were right, it got annihilated immediately. Thank you for the insight! I really recommend looking at the details of space monsters and enemy ships, the static ones especially tend to have quite specific strengths and weaknesses.
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# ? Mar 1, 2018 06:51 |
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I'm looking at this space monster and the only stats is has is a skull symbol.
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# ? Mar 1, 2018 06:53 |
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OwlFancier posted:I really recommend looking at the details of space monsters and enemy ships, the static ones especially tend to have quite specific strengths and weaknesses.
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# ? Mar 1, 2018 06:55 |
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Synthbuttrange posted:I'm looking at this space monster and the only stats is has is a skull symbol. If there are any curators about, you can ask them how your fleets would fare against it, and you can also pay to get a damage bonus. I think generally most leviathans are about 50k-ish?
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# ? Mar 1, 2018 07:03 |
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Space monsters keep eating my science ships (well, two of them) and killing my immortal level 6 robot scientists. One of them got whacked by a wandering blue wraith, and the other by some giant fiery spider creature that was eating a star... welp!
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# ? Mar 1, 2018 07:04 |
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Synthbuttrange posted:I'm looking at this space monster and the only stats is has is a skull symbol. It just means it's extra spoooooky
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# ? Mar 1, 2018 07:09 |
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Synthbuttrange posted:I'm looking at this space monster and the only stats is has is a skull symbol. Some of the leviathans might actually not be accessible, but a lot of the smaller ones (and the dreadnought, at least) were made so with the patch.
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# ? Mar 1, 2018 07:09 |
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Its a giant space monster half stuck in a wormhole. I guess I should be glad it's not the other end that's stuck here?
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# ? Mar 1, 2018 07:12 |
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Ah, the dimensional horror. Look into killing that one, you get to research what's left and get a big head start on Jump Drive.
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# ? Mar 1, 2018 07:18 |
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OwlFancier posted:The NSC mod does this, i believe, you can unlock better hull sections with more slots. Not to be a dick, but which NSC mod? There are literally dozen and dozen of mods that go by that name.
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# ? Mar 1, 2018 07:32 |
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Back Hack posted:Not to be a dick, but which NSC mod? There are literally dozen and dozen of mods that go by that name. New Ship Classes, any of the versions as far as I know would do it, they come with different loadouts but I'm pretty sure extra sections is a baseline feature.
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# ? Mar 1, 2018 07:37 |
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If you sort your contacts' "relative power" does the order mean anything? Like is the first "equivalent" empire the strongest of the equivalents.
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# ? Mar 1, 2018 07:52 |
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OwlFancier posted:New Ship Classes, any of the versions as far as I know would do it, they come with different loadouts but I'm pretty sure extra sections is a baseline feature. Oh that mod, unfortunately the new sections for ships are an extremely minor feature of the mod and it focuses almost entirely on adding new classes of ships with their own separate types of ship sections, it also goes out of its way re-implement the old station system. Personally, I find it to be more annoying than helpful as the glut it adds to the game make it that much harder to manage.
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# ? Mar 1, 2018 08:02 |
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Staltran posted:2.0 probably changed the Specter loadout anyway, and you can't view it ingame. From what I can tell from common/ship_sizes/11_guardians.txt and common/section_templates/guardians.txt, it has 20k hp, 10k armor, and no shields (I can confirm the no shields part from ingame). It makes sense too, since it spawns in a no-shield system. It appears to be armed with all large lasers, so you should use crystalline plating if you have that. Also it has 75% evasion. Make sure to counter that. Operation Stellar Fetus Abortion was a success Can't say I've ever killed a Leviathan by year 2246 before.
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# ? Mar 1, 2018 08:10 |
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appropriatemetaphor posted:If you sort your contacts' "relative power" does the order mean anything? Like is the first "equivalent" empire the strongest of the equivalents. Yeah. If you hover over the "equivalent," it'll give you the breakdown in terms of fleet power, naval capacity and tech level. You can check and see that the top equivalent is probably superior in at least one category, while the lowest is likely inferior in something.
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# ? Mar 1, 2018 08:12 |
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Back Hack posted:Oh that mod, unfortunately the new sections for ships are an extremely minor feature of the mod and it focuses almost entirely on adding new classes of ships with their own separate types of ship sections, it also goes out of its way re-implement the old station system. Personally, I find it to be more annoying than helpful as the glut it adds to the game make it that much harder to manage. Well yes it expands other stuff too, I generally used the light version with not much else included. Dunno what it's like with 2.0.
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# ? Mar 1, 2018 08:12 |
appropriatemetaphor posted:If you sort your contacts' "relative power" does the order mean anything? Like is the first "equivalent" empire the strongest of the equivalents. I'm like 95% sure it is, because any time I see an empire with one "Superior" section it's at the top, and those with one "Inferior" section are always at the bottom. They also juggle around as things happen; I've watched an empire losing a war slowly slide down the rankings.
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# ? Mar 1, 2018 08:24 |
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# ? Apr 25, 2024 16:53 |
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Why is my fleet power sometimes red and sometimes yellow?
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# ? Mar 1, 2018 08:34 |