|
One thing I wish I had differently in Berseria is be far more selective about what skills I'd try to master. A lot of them are kind of pointless and/or take way too long to actually master. In other words it seems to largely not matter, outside of a few obvious ones like those that boost parameters or equipment learning speed or BG recovery, etc. I ended the game with a huge queue of remaining equipment with unmastered skills and ultimately didn't have a harder time because of it.
|
# ? Feb 27, 2018 13:54 |
|
|
# ? Apr 24, 2024 22:08 |
|
Elswyyr posted:I bought Berseria, it's my first Tales game, and I'm enjoying it so far (finally got Magilou as a party member). I'm not sure I understand the combat, though. I'm playing on the highest difficulty, because I like JRPG combat, but poo poo seems to sometimes completely destroy me, and sometimes get stunlocked to death by Velvet, and I don't know what I'm doing differently in those situations. I'm only lv 14, because the XP rate is pretty low on this difficulty, but I've beaten a couple level 20 bosses.
|
# ? Feb 27, 2018 14:28 |
|
Take "turns" with your party members on whaling on enemies, so they're constantly stunlocked and can't fight back. This also gives a bit of time to recharge your soul gems while still keeping a combo going. And yeah, pick and choose the skills you think will actually be useful and try to get them first. You'll eventually pick up a title that makes getting skills quicker but even then, by endgame you'll be flooded with equipment.
|
# ? Feb 27, 2018 16:48 |
|
I've gotten a lot further, but now I'm having a problem with being underlevelled. My party is around level 27, and normal enemies in the latest area I unlocked (plains east of Loegres) are level 46 on Intense. But they don't seem to give much more XP than earlier enemies, and I already need a LOT to level, so I'm not sure I get it. I've tried going back and spawning a Dire Foe, and I'd like the potentites they drop, but at this point, if I fight more than one enemy at once they scale to level 36 and destroy my party before I can even react. Am I missing something, is there another way to gain XP?
|
# ? Mar 2, 2018 21:52 |
|
Don't focus on what level the enemies are. If you can fight them effectively your fine. Level doesn't mean a whole lot.
|
# ? Mar 2, 2018 22:00 |
|
Difficulty will auto bloat levels so don't look at that as a judge.
|
# ? Mar 2, 2018 22:02 |
|
BrightWing posted:Don't focus on what level the enemies are. If you can fight them effectively your fine. Level doesn't mean a whole lot. I can't though, I get completely owned by every enemy now. Is this game just not made for playing on a high difficulty until you're at the endgame? Maybe I'm lacking some good Ignicites from those dire foes or something?
|
# ? Mar 2, 2018 22:15 |
|
if you struggling on intense don't play on intense
|
# ? Mar 2, 2018 22:16 |
|
There are absolutely no long-term consequences to turning the difficulty down, and you get more xp so you might catch up in levels to the point where you can turn it back up (or just get more artes, etc.). Just do it. No one will judge you.
|
# ? Mar 2, 2018 22:17 |
|
They allow you to adjust the difficulty outside of battle for a reason.
|
# ? Mar 2, 2018 22:39 |
Elswyyr posted:I can't though, I get completely owned by every enemy now. Is this game just not made for playing on a high difficulty until you're at the endgame? Maybe I'm lacking some good Ignicites from those dire foes or something? You're generally meant to adjust the difficulty as you see fit, so if the game is too hard atm, you can lower the difficulty and continue on, and raise it again later. In particular, dying on boss fights gives you an opportunity to adjust difficulty before trying again, so take advantage of it when needed. Additionally, grinding for item drops to dismantle is best done on lower difficulties since one of the upgrade items you need for certain items, Odorless Fluid, is extremely rare basically on any difficulty above Simple, since you can only get it from dismantling items with no bonuses, and you're less likely to get those items the higher the difficulty. As far as general leveling goes, you want to get into Dangerous encounters, which is when two or more field enemies get close together and that black shadow of doom shows up underneath them. Dangerous encounters scale with your level and give experience and drop bonuses, so you get more experience and more item drops in Dangerous fights than you would normally, and you can beat up the Dire Foe when he shows up for more exp/money/grade/etc.
|
|
# ? Mar 3, 2018 01:20 |
|
Difficulty in Berseria should be treated like Diablo 3: play it til it gets too easy then turn it up a notch and repeat.
|
# ? Mar 3, 2018 10:03 |
|
I beat the game. I feel sad and empty now. Thanks I guess?
|
# ? Mar 6, 2018 22:12 |
|
Next play Tales of Zestiria, an epic adventure about an innocent boy and his friends who just want to help everyone. Eizen and Zaveid are in it!
|
# ? Mar 6, 2018 22:21 |
|
don't be mean caphi
|
# ? Mar 6, 2018 22:38 |
|
friends don’t let friends play zestiria
|
# ? Mar 6, 2018 22:58 |
|
Zestiria will also make you feel sad and empty, but in a different way.
|
# ? Mar 6, 2018 23:01 |
|
Zestiria is cool and fun and has actual depth to its gameplay unlike Berseria. It also has better music but I think no one really disputes that unlike the above opinion which I share with approximately six people worldwide.
|
# ? Mar 6, 2018 23:08 |
|
zestiria has depth to its gameplay if 'trying not to die instantly to caster enemies' counts as depth
|
# ? Mar 6, 2018 23:14 |
|
zestiria's combat is literally just graces but lovely
|
# ? Mar 6, 2018 23:14 |
|
Zestiria has depth to its combat if stack fire damage and then mash wall of flame at your opponent is depth.
|
# ? Mar 6, 2018 23:16 |
|
Trasson posted:Zestiria is cool and fun and has actual depth to its gameplay unlike Berseria. this is some galaxy brain poo poo
|
# ? Mar 6, 2018 23:18 |
|
In my experience "depth" in Zestiria actually means "spend 50 hours grinding grade and drops until you have a Phoenix x15 fashion disaster."
|
# ? Mar 6, 2018 23:19 |
|
Nah the endgame is real fun just sitting across from every enemy and doing arena long water lasers at everyone, or giant fire walls if you get bored (you will still be bored).
|
# ? Mar 6, 2018 23:23 |
|
legitimately: zestiria has a more complex combat system and secondary mechanics but the problem is all that stuff is fundamentally broken. berseria's combat is braindead dynasty warriors but at least it's good at being that.
|
# ? Mar 6, 2018 23:23 |
|
Zesty has what could be a decent battle system that is hampered by both a terrible upgrade system and half your required party members feeling like they do nothing but lower your grade. I could see fun there, but the game does all it can to obscure it.
|
# ? Mar 6, 2018 23:24 |
|
I truly believe that if Tales is going to be a brawler it should just lean into being a Warriors brawler and flesh that out instead of half-assing a brawler and then throwing in a half-assed weakness system to pretend it's still a combo-fighter. I also believe that all the other parts of Tales should return to 2D and start again on iterating as a combo fighter. Basically split Tales again.
|
# ? Mar 6, 2018 23:26 |
|
Complexity and Depth aren't the same thing. I could make a game with a billion rules all of which have really weird interactions with each other, but nobody would ever be able to engage with it and the likelihood is that there'd be one prevailing easy strat for dealing with the game. That's not depth. Chess by contrast has a relatively limited number of rules which make it an easy enough game to understand, but the permutations of the strategy involved give it depth since there are so many ways of dealing with each move.
|
# ? Mar 6, 2018 23:26 |
|
Unironically my favorite part about zesty: https://youtube.com/watch?v=BOuMxTU_CE0
|
# ? Mar 6, 2018 23:32 |
|
Tales has been compromising between field-based setpieces and combo-based execution ever since Symphonia and it's always sucked at least a little. Berseria is this close to a really good implementation of the former, and the latter was basically perfected in Just pick a lane and design around it instead of "it's 3D but..." poo poo. It's 3D but you're still sidescrolling. It's 3D but your comboes still only count on one enemy. It's 3D but now spellcasters are immune to meaningful CC attacks.
|
# ? Mar 6, 2018 23:34 |
|
4d tales combat
|
# ? Mar 6, 2018 23:42 |
|
Make Tekken, but in a tales game imo
|
# ? Mar 7, 2018 00:33 |
|
Elvis_Maximus posted:Make Tekken, but in a tales game imo i'm sorry, but i've got bad news
|
# ? Mar 7, 2018 00:37 |
|
The Colonel posted:zestiria's combat is literally just graces but lovely
|
# ? Mar 7, 2018 01:04 |
|
The Armatization mechanic was pretty different from Graces, and I do at least like the idea of fusing and unfusing, and swapping party members as needed to win a fight. I still think the game should have just been Sorey and a single Seraph fighting enemies. Stuff like the CC system and the Blast whatever mechanics are literally just Graces but lovely though. Really does feel like they went "What if we too Graces and made it less fun?"
|
# ? Mar 7, 2018 01:11 |
|
In seriousness, Zestiria's combat is, like... adequate? It has a thousand annoyances and broken pieces in it but you can beat the game with it fine. If it had come out in a game with writing that was good, I could maybe talk about it like I do Berseria. Hell, if the writing was merely not complete insanity, I'd just call it subpar.
|
# ? Mar 7, 2018 01:11 |
|
Momomo posted:The Armatization mechanic was pretty different from Graces, and I do at least like the idea of fusing and unfusing, and swapping party members as needed to win a fight. I still think the game should have just been Sorey and a single Seraph fighting enemies. I don't mind swapping but I hated the idea of fusing. I don't want two character parties, give me my four-man parties to wreck things!
|
# ? Mar 7, 2018 01:13 |
|
Give me a game with fighting game style assists instead of AI party members.
|
# ? Mar 7, 2018 12:02 |
|
Gah http://www.siliconera.com/2018/03/07/tales-vr-cafe-lets-interact-husbandos-first-hand/
|
# ? Mar 7, 2018 23:37 |
|
|
# ? Apr 24, 2024 22:08 |
|
Good
|
# ? Mar 8, 2018 13:33 |