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Zulily Zoetrope posted:What kind of gear is it running? I think guided weapons give the most fleet power per slot, and that 8 defense platforms contribute more than one ion cannon. Matter Disintegrators - the Unbidden weapon. Zulily Zoetrope posted:Outside of that, there's an ascendancy perk that lets you build more defense platforms, and if you're not a pacifist, adopting pacifism will change one of the Supremacy traditions to buff them. Capped all my traditions already but will see if I can adopt pacifism. AtomikKrab posted:Or just keep repeating techs that upgrade weapons/armor/defense platforms/etc At around 100 months per tech, not interested.
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# ? Mar 5, 2018 02:33 |
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# ? Apr 23, 2024 12:25 |
Anyone know of a mod that disables random empires? I want only the goon species empires to spawn but I don't want to set them to always spawn. I guess I could maintain two versions, one with always spawn and one without, if I needed to.
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# ? Mar 5, 2018 02:43 |
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40k is pretty easy to hit, build 6 missile bay additions. Then build the defense grid supercomputer and put on two ion cannons and fill out with 7 more of whatever the best defense platforms you have are. Also maybe the ambition that gives +40% home territory fire rate would do something helpful here.
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# ? Mar 5, 2018 02:48 |
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Edit: nevermind, misread what I was replying to!
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# ? Mar 5, 2018 02:54 |
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Ok, so my mods list is hosed and I don't know why: If I double click on the grey spots, some of them will beep like they're turning on and off but I can't tell what's what. I'm running 2.0.2, I wound up deleting local folders and trying to verify, etc. Before I deleted the folders I had a handful of mods show up scattered through the list with a red ! warning.
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# ? Mar 5, 2018 02:56 |
Admiral Joeslop posted:Anyone know of a mod that disables random empires? I want only the goon species empires to spawn but I don't want to set them to always spawn. I guess I could maintain two versions, one with always spawn and one without, if I needed to. Not really, but you can achieve almost the same thing. If you have more empires set to "always" spawn than there are available empires in the game, then the game will randomly choose between the "always" empires. So if you have 45 goon species, set them all to "always," and tell the game to spawn 10 empires, then those 10 empires will be pulled randomly from the 45 goon species.
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# ? Mar 5, 2018 03:07 |
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Argh. One of my fleets refused to fight a full-sized enemy fleet, just sat there being attacked by it. So I loaded the last autosave, and in a different engagement, my corvette fleet tried to "fight" a starbase by flying off to the edge of the system and circling around one of the departure points, so no fire could be exchanged at all. I think I'm going to shelve this again until they've fixed some of the more crippling bugs.
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# ? Mar 5, 2018 03:07 |
metasynthetic posted:Ok, so my mods list is hosed and I don't know why: Red exclamation point means the mods in question aren't listed as working with 2.02. They may work, may not, its play at your own risk. The grey bars mean the mods themselves are still re-installing after you purged and reloaded. Walk away and give it some time and it should go back to normal. Always has for me in the past.
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# ? Mar 5, 2018 03:08 |
ConfusedUs posted:Not really, but you can achieve almost the same thing. Yeah, I knew about that. I was hoping for another mod that disables it entirely as I want the goon species mod to be "enabled" instead of "always". In other news, I made a Fanatic Materialist/Authoritarian species. Couldn't figure out what to do with it until I learned that Synths can be enslaved. Voyager I on Discord posted:creating sentient AIs just so you can properly enslave them is some spectacular cruelty. This is absolutely my plan now.
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# ? Mar 5, 2018 03:23 |
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AtomikKrab posted:Or just keep repeating techs that upgrade weapons/armor/defense platforms/etc I'm guessing you can't just resettle every pop away from a planet? Maybe try and build 1 robot pop there and then after moving everyone else away dismantle it? If you can't force resettlement at all you could try terraforming the planet to something everyone hates & hoping everybody relocates on their own. Terraforming it twice would be even better, during the second cycle they'll have crappy habitability & a happiness penalty (not sure if that's taken into account for migration). I don't think voluntary migration will ever completely depopulate a planet though.
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# ? Mar 5, 2018 03:26 |
Okay I'm sitting on about 50k minerals, max energy. The Fallen Empire has not yet awoken, and I'm on the edge of turning Equivalent in fleet power. I already dwarf them in naval cap and could easily afford to triple my fleet size (going from ~60k to ~180). I traded a bunch of energy for an active sensor link some time ago, and they only have ~100k in fleet power. They're still overwhelming in Tech, but I have a colossus and and am working on repeatable techs myself. Should I start insulting them so they declare war, then buy all that sweet fleet power at the steep Harmony tradition discount (plus the unity ambition for it too), and mop the floor with them? All signs point to yes, I feel.
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# ? Mar 5, 2018 03:31 |
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Why has my core planets/fleet cap / starbase / strategic resources display moved under the time display. How do I move it back.
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# ? Mar 5, 2018 03:39 |
so some of my pops became psychic and the rest of them, most of the race, are now set to be "undesirables" and are being purged. and I can't change the species settings to make it so that this isn't happening. I can reload to a save before I did it, but I'm just curious as to what the hell is actually happening here.
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# ? Mar 5, 2018 03:42 |
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AtomikKrab posted:Or just keep repeating techs that upgrade weapons/armor/defense platforms/etc Move capital -> Create a vassal out of the old homeworld -> Release Vassal -> Declare War
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# ? Mar 5, 2018 04:13 |
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jng2058 posted:Red exclamation point means the mods in question aren't listed as working with 2.02. They may work, may not, its play at your own risk. The grey bars were there before I purged. They're why I decided to purge in the first place. I just reinstalled the game and I'm still having the same issue. Edit: figured out that apparently the grey bars are a % loading bar (which was empty) and the partition Stellaris was on was nearly full, so nothing was even attempting to download. PDX people please put in some kind of UI info to reflect this for people who are equally stupid as me, thank you. metasynthetic fucked around with this message at 04:23 on Mar 5, 2018 |
# ? Mar 5, 2018 04:13 |
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Can anyone tell me how I get my Teldar Crystals and other Strategics to give me their bonuses? Or where I can see how they work in 2.0.2 or whatever the beta patch is?
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# ? Mar 5, 2018 04:25 |
AAAAA! Real Muenster posted:Can anyone tell me how I get my Teldar Crystals and other Strategics to give me their bonuses? Or where I can see how they work in 2.0.2 or whatever the beta patch is? you get the bonus as long as you have at least 1 of the resource, instantly
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# ? Mar 5, 2018 04:27 |
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Jazerus posted:you get the bonus as long as you have at least 1 of the resource, instantly
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# ? Mar 5, 2018 04:48 |
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AAAAA! Real Muenster posted:Can anyone tell me how I get my Teldar Crystals and other Strategics to give me their bonuses? Or where I can see how they work in 2.0.2 or whatever the beta patch is? Even if you have 3, you just need 1. Trading basically gives another empire the same bonus for X number of years.
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# ? Mar 5, 2018 05:44 |
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Sector AI really needs to chill out when it comes to food. I'm playing a devouring swarm hive mind so whenever I conquer a chunk of planets I've got hundreds of excess food per month but the new colonies only have a few resettled pops to work the tiles but sectors still put farms as the absolute highest priority for pop assignment.
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# ? Mar 5, 2018 06:09 |
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when genemodding is there a way to upgrade traits, so like strong into very strong?
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# ? Mar 5, 2018 06:27 |
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StashAugustine posted:when genemodding is there a way to upgrade traits, so like strong into very strong? Not without the top end gene ascension perk that allows you to remove positive traits.
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# ? Mar 5, 2018 06:32 |
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So whats the latest meta for fleet composition and equipment? Haven't faced anyone yet except the standard empires, so just a mix of shields and armor.
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# ? Mar 5, 2018 06:42 |
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I just hit 2400 in my current game and the Khan never appeared. Kind of an anticlimax. I know I had midgame crisis set to 2300, does he just not show up sometimes? Or maybe I screwed up the spawn because shortly after 2300 I wiped out the marauder empire bordering me because I didn't want him to appear there. There are two marauder empires still out there but they're kind of irrelevant by now.
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# ? Mar 5, 2018 06:43 |
sparkmaster posted:So whats the latest meta for fleet composition and equipment? Haven't faced anyone yet except the standard empires, so just a mix of shields and armor. I'm having an absolute ton of luck with Torpedo/Autocannon corvettes in droves with cruiser artillery support in about a 3:1 ratio. Double afterburner cruisers don't seem to slow down the group and provide a long-range punch to take out big tanky things like starbases and titans.
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# ? Mar 5, 2018 06:44 |
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Maybe this is because I set the AI to agressive, but is anyone having trouble with the AI just sorta suicide attacking? As in they attack a vastly superior force and get trashed every time. I was sitting in a system with ~10k fleet and a 3k starbase, and here comes the AI rolling in with 3k and gets wiped. Like something is off with how they're calculating their odds?
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# ? Mar 5, 2018 07:02 |
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ThatBasqueGuy posted:Is there a hotkey to upgrade all on a defense platform? Better, add a hotkey to upgrade all on all starbases There's a button on the Defenses panel for a starbase that lets you upgrade all of them in one go. Top of the platform list I think.
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# ? Mar 5, 2018 07:18 |
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Hey I'm planning on going to war with a devouring swarm whose planets have poo poo habitability for me. I can get either migration treaties with people that have suitable habitability, or possibly enlighten a vassal, plus I have robots (though not synths). What happens when I take over their planets and how can I make sure they're stocked with suitable species?
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# ? Mar 5, 2018 07:21 |
StashAugustine posted:Hey I'm planning on going to war with a devouring swarm whose planets have poo poo habitability for me. I can get either migration treaties with people that have suitable habitability, or possibly enlighten a vassal, plus I have robots (though not synths). What happens when I take over their planets and how can I make sure they're stocked with suitable species? build a robot or resettle somebody onto the world after you take it. if you don't, it will revert to uncolonized after the purge of the swarm's drones is done.
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# ? Mar 5, 2018 07:35 |
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I conquered a planet with a couple of organics on it as a Machine Empire and I've decided I'd rather have real robots on it than lovely batteries, but the little jerks refuse to migrate away. I think I've had them set to 'Undesirables' for something like 150 years and they're still just chilling out, miserably working a few tiles on a planet that is now predominantly populated by robots. I even terraformed the planet into a machine world hoping I could 'accidentally' genocide them without pissing off the rest of the galaxy, but they're still sticking around at 0% habitability - they're just slightly more miserable about life than they were before. Is there anything I can do do get these guys to gently caress off short of sending out the killbots? Should I just make them a habitat in some poo poo-rear end system and then release it as a vassal?
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# ? Mar 5, 2018 07:42 |
Jazerus posted:build a robot or resettle somebody onto the world after you take it. if you don't, it will revert to uncolonized after the purge of the swarm's drones is done. This. If the planet is full of hive mind pops, you'll have to keep an eye on when they start dying. There's only a few months between the first one dying (giving you room to place your own pop there) and ALL of them dying. Note that your robot doesn't have to be FINISHED building; as long as it's there, you'll hold the planet. In my current game, I built a single robot and replaced a single building with a Visitor Center. I put the bot on the building, and waited. Didn't take long for my pops to start migrating once there was room.
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# ? Mar 5, 2018 07:42 |
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Voyager I posted:I even terraformed the planet into a machine world hoping I could 'accidentally' genocide them without pissing off the rest of the galaxy, but they're still sticking around at 0% habitability - they're just slightly more miserable about life than they were before. This doesn't seem like it's working the way it should be.
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# ? Mar 5, 2018 08:06 |
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Voyager I posted:I conquered a planet with a couple of organics on it as a Machine Empire and I've decided I'd rather have real robots on it than lovely batteries, but the little jerks refuse to migrate away. I think I've had them set to 'Undesirables' for something like 150 years and they're still just chilling out, miserably working a few tiles on a planet that is now predominantly populated by robots. I even terraformed the planet into a machine world hoping I could 'accidentally' genocide them without pissing off the rest of the galaxy, but they're still sticking around at 0% habitability - they're just slightly more miserable about life than they were before. What kind of planet do they need? Maybe non of your neighbours has any planets they could be displaced to. Do you have food production? If not, they should slowly starve to death
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# ? Mar 5, 2018 09:42 |
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So, are there any mods that extend the timer on Timed Projects? I'm getting annoyed when I find special projects that need a constructor ship but with how long it takes to traverse systems, they always time out
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# ? Mar 5, 2018 09:58 |
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StashAugustine posted:when genemodding is there a way to upgrade traits, so like strong into very strong? King Doom posted:From the Sol System, right? these guys were the all stars of the very first game of Stellaris I ever played. Splicer fucked around with this message at 10:32 on Mar 5, 2018 |
# ? Mar 5, 2018 10:25 |
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Mewnie posted:So, are there any mods that extend the timer on Timed Projects? I'm getting annoyed when I find special projects that need a constructor ship but with how long it takes to traverse systems, they always time out The 2.02 beta sets the minimum time for all timed projects to 3 years. Opt in, it's good. Splicer posted:Picture it from the other side, too. You're one of the few remaining members of a doomed race, hiding from the killsquads in a couple of abandoned power plants. Suddenly the planet gets invaded by those hellbugs that have been terrifying half the galaxy, but instead of murdering they're "Creators! We found you! We made you an empire, do you like it? Please do science for us we are so very bad at it."
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# ? Mar 5, 2018 10:47 |
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I've got 3 200 cap fleets of roughly 70k each and I now border the xenophobe awakened empire. They're STILL not doing anything. I don't know what's up with them. I think I'll just go to war on them and see what happens.
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# ? Mar 5, 2018 11:06 |
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0.75x hyperlanes on a spiral galaxy really is the way to go. You get some wonderful space terrain, which leads to stories. My machine empire started near some erudite explorer lizards who were pretty chill, except that they took a system that blocked my access to further expansion up-arm. So I declared war, took it, immediately formed a NAP and then defensive pact (No harm no foul, right? Right? Look, sorry, but we really wanted that). Unfortunately for them, their other avenue for expansion was cockblocked by a spiritualist empire, so they just sat there in their 10-star empire until about 2400, at which point they asked to become my protectorate. I accepted, and will integrate them soon (I am running the Machines Co-exist mod, so they can participate in my empire as something other than Matrix pods). Imagine being in that tiny star nation, watching the robot empire neighbouring you expanding and dominating a quarter of the galaxy. "That could have been us. That should have been us. But it isn't us, may as well ask the machines to take us in and make it official."
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# ? Mar 5, 2018 11:23 |
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GotLag posted:0.75x hyperlanes on a spiral galaxy really is the way to go. You get some wonderful space terrain, which leads to stories. You didn't give friends a break and some planets from the spiritualists to give them an exit corridor? drat dude.
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# ? Mar 5, 2018 11:33 |
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# ? Apr 23, 2024 12:25 |
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Artificer posted:You didn't give friends a break and some planets from the spiritualists to give them an exit corridor? drat dude. The spiritualists are part of a large federation of god-botherers that used to be a large clusterfuck of mutually-defending god-botherers. I couldn't take them all at once and after I somehow got association status with them I didn't want to gently caress up that nicely secured flank.
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# ? Mar 5, 2018 11:39 |