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Inward Perfectionists seem to be unable to demand tribute via diplomacy, even though this is listed as the one exception to their isolationism. I'm guessing they can probably only do it via war goals, but I couldn't confirm because none of my neighbours hated me enough to actually war on me. Anyone else run into this?
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# ? Mar 7, 2018 11:57 |
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# ? Apr 19, 2024 23:00 |
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Synthbuttrange posted:Ugh these mandates are going to kill me. How can I fulfil build orbital research if everywhere is built up already? You cant demolish stations either that just puts your numbers in the negative. This is why pirates are good
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# ? Mar 7, 2018 12:10 |
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GotLag posted:Molluscoid ships and stations are the prettiest.
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# ? Mar 7, 2018 12:12 |
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GotLag posted:Molluscoid ships and stations are the prettiest. They're real good, but I think I'm more partial to fungoid ships. They're somehow sleek and lumpy at the same time, and I will never tire of the colossus animation. I haven't seen the Molluscoid death star yet, though.
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# ? Mar 7, 2018 12:13 |
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Bholder posted:This is why
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# ? Mar 7, 2018 12:16 |
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Zulily Zoetrope posted:They're real good, but I think I'm more partial to fungoid ships. They're somehow sleek and lumpy at the same time, and I will never tire of the colossus animation. I haven't seen the Molluscoid death star yet, though. The absolutely good and correct ranking is Molluscoid > Arthropoid = Fungoid > Reptilian > Avian = Humanoid >> straight loving garbage >> Mammalian = Plantoid Avian and Humanoid ships always feel like they should be better looking to me.
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# ? Mar 7, 2018 12:25 |
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Aethernet posted:Importantly, winning isn't about stars, but planets, which you have to have colonised or conquered. As it's a proportion of total colonies - including habitats - you can also win by spamming habitats until you reach the threshold. I can't build habitats so that's out. Guess this is going to take a while. I'm just going to say again that I really hate invading planets since the new patch. It takes ages, it's made invasions even more intrusive.
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# ? Mar 7, 2018 12:42 |
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Autonomous Monster posted:The absolutely good and correct ranking is I like Plantoid stations, especially with green as a flag colour (the solar panels are leaves!) but gently caress me are their ships ever ugly.
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# ? Mar 7, 2018 13:18 |
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I have the Horizon Signal Special Project at a black hole - do I remember seeing people post about it here? Is it something that I should avoid?
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# ? Mar 7, 2018 13:47 |
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For picket ships is it smarter to use corvettes or destroyers?
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# ? Mar 7, 2018 13:50 |
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Yeah interesting rare events should definitely be avoided
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# ? Mar 7, 2018 13:50 |
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AAAAA! Real Muenster posted:I have the Horizon Signal Special Project at a black hole - do I remember seeing people post about it here? Is it something that I should avoid? Horizon signal is the best event chain in the game. Do it.
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# ? Mar 7, 2018 13:57 |
AAAAA! Real Muenster posted:I have the Horizon Signal Special Project at a black hole - do I remember seeing people post about it here? Is it something that I should avoid? Nonsense, nothing bad can happen. Embrace it. Embrace the possibilities.
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# ? Mar 7, 2018 13:59 |
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AAAAA! Real Muenster posted:I have the Horizon Signal Special Project at a black hole - do I remember seeing people post about it here? Is it something that I should avoid? Things are going to change.
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# ? Mar 7, 2018 14:12 |
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Just had the Contingency spawn into my heartlands, RIP that game. with my current research speed it will take me over 2 years to fight the signal as a machine.
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# ? Mar 7, 2018 14:14 |
I haven't played really since around the time of the robot addon. I actually liked warp, and i find hyperlanes irritating horse poo poo, to the point i'm kinda iffy about playing now. Is the new expansion good, otherwise? It'd have to be drat amazing to make me want to put up with hyperlane but i've got an open mind if it's not bullshit otherwise.
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# ? Mar 7, 2018 14:51 |
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embrace the hyperlane goodness.
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# ? Mar 7, 2018 14:53 |
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Autonomous Monster posted:The absolutely good and correct ranking is Plantoid is still the best and you can never change that sorry
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# ? Mar 7, 2018 14:58 |
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Sedisp posted:For picket ships is it smarter to use corvettes or destroyers? Depends on what you're fighting, but generally corvettes.
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# ? Mar 7, 2018 14:59 |
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basic hitler posted:I haven't played really since around the time of the robot addon. I actually liked warp, and i find hyperlanes irritating horse poo poo, to the point i'm kinda iffy about playing now. Try it out, and if it turns out that you like the new outpost system but hate hyperlanes just crank up the density to absurd levels and hide it on the main map.
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# ? Mar 7, 2018 15:21 |
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Are the Crisis helpers guaranteed to show up at a specific point? I had the Scourge show up on the opposite side of the galaxy and decided I'm cool with letting them expand into the big annoying federation that I don't want to fight all at once, but they've slowed to a crawl. I've taken a wormhole system near their landing point and I'm all geared up to eat them from the inside, but if they're like five systems from triggering an event, I'll let them sit for a bit.
Zulily Zoetrope fucked around with this message at 15:40 on Mar 7, 2018 |
# ? Mar 7, 2018 15:36 |
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basic hitler posted:I haven't played really since around the time of the robot addon. I actually liked warp, and i find hyperlanes irritating horse poo poo, to the point i'm kinda iffy about playing now. I personally really enjoy a Large 4 arm spiral galaxy with Hyperlane Density set to 1.0 because you can build chokepoints with Starbases and control the movement of enemy ships, which, to me, makes the game much more enjoyable because they AI can just fly around being annoying as gently caress when you are at war. Taear posted:Horizon signal is the best event chain in the game. Do it. WMain00 posted:Nonsense, nothing bad can happen.
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# ? Mar 7, 2018 15:38 |
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Broke: Not affording Apocalypse and wishing you could get nihilistic acquisition for your rogue servitor race. Woke: setting a claim on a neighbor's planet, capturing it, peace agreement, airlifting your new biotrophies back home, then trading the planet back to help offset the diplomatic penalties. They are now protected
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# ? Mar 7, 2018 15:55 |
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Sedisp posted:For picket ships is it smarter to use corvettes or destroyers? I'm pretty much 100% corvettes at this point. The mobility and surprising durability of them is wonderful, especially with the disengagement mechanic. You can lose a fleet battle full of corvettes and 90% of them make it home. They can also be fitted with most roles in mind. Typically i have a torpedo version and a picket/PD version and it holds its own in every combat
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# ? Mar 7, 2018 16:02 |
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Zulily Zoetrope posted:Are the Crisis helpers guaranteed to show up at a specific point? I had the Scourge show up on the opposite side of the galaxy and decided I'm cool with letting them expand into the big annoying federation that I don't want to fight all at once, but they've slowed to a crawl. I've taken a wormhole system near their landing point and I'm all geared up to eat them from the inside, but if they're like five systems from triggering an event, I'll let them sit for a bit. The scourge got hosed up in my game after conquering a sixth of the galaxy or so, they maybe need a boost at expanding - fleet strength is fine but they don't really seem to do much. I never saw the helpers.
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# ? Mar 7, 2018 16:02 |
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So, I'm having a interesting game. I'm playing as Life Seeded/Free Haven xenophile/pacifist/spiritualist space hydras with the intent of poaching a bunch of immigrants with migration treaties to my (now apparently multiple) lush gaia world and colonizing from there. The problem: So far my neighbors are an Inward Perfection shitlord and a Xenophile/Militarist honorbound warrior. The Xenophile isn't totally unworkable I don't think, they're only -20 with me due to the shared xenophilia. Does anyone have any ideas on how to butter them up for migration treaties? I've never gone with quite such a diplomacy emphasis before. Also yeah that's a Tomb World Sol with upliftable cockroaches literally right next to my capitol
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# ? Mar 7, 2018 16:03 |
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Captain Oblivious posted:So, I'm having a interesting game. Guarantee independence, take diplo traditions and let trust tick up.
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# ? Mar 7, 2018 16:17 |
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Rogue servitors should not start next to two pre ftl species and one in need of uplifting. I mean, it's awesome, but this game is gonna be broken.
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# ? Mar 7, 2018 16:27 |
Captain Oblivious posted:So, I'm having a interesting game. Guaranteeing Independence and Research Agreements both increase Trust. There's also an edict (not sure if it's there at start or comes in later) that doubles trust gain. You can go from "kinda don't like you" to "best friends forever" in just a few years with all of those going.
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# ? Mar 7, 2018 16:30 |
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Archenteron posted:Broke: Not affording Apocalypse and wishing you could get nihilistic acquisition for your rogue servitor race. I'll be honest, Nihilistic Acquisition seems like a cool concept, but the mechanics of how it works and what's required for it to work makes me think just conquering for bio-trophies is the better idea.
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# ? Mar 7, 2018 16:30 |
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Captain Oblivious posted:So, I'm having a interesting game.
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# ? Mar 7, 2018 16:34 |
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Has anyone made Gungans yet?
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# ? Mar 7, 2018 16:43 |
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Splicer posted:Imagine their reaction. They leave their beautiful paradise and the first thing they see is an apocalyptic hellscape full of irradiated bugs. I'd turn right around and head home never to leave again. “Sooo... habitats. Habitats sound like a good idea”
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# ? Mar 7, 2018 16:50 |
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Benagain posted:Rogue servitors should not start next to two pre ftl species and one in need of uplifting. Play as exterminators/servitors, crank pre-ftl civs up to max. Enjoy the free ride
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# ? Mar 7, 2018 16:52 |
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Is there any reason I should be skeptical of a size 24 tomb world named "Abundance" set in a dead end system on the edge of the galaxy?
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# ? Mar 7, 2018 16:53 |
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Its probably just a primitive civ that nuked itself.
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# ? Mar 7, 2018 17:03 |
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Crazyeyes24 posted:Is there any reason I should be skeptical of a size 24 tomb world named "Abundance" set in a dead end system on the edge of the galaxy? Gaia Worlds Gone Wild
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# ? Mar 7, 2018 17:55 |
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Westminster System posted:Its probably just a primitive civ that nuked itself.
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# ? Mar 7, 2018 18:08 |
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AAAAA! Real Muenster posted:Those turn into Toxic worlds for some reason. It's random chance I believe. 75% for Tomb World, 25% for Toxic World.
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# ? Mar 7, 2018 18:10 |
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# ? Apr 19, 2024 23:00 |
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Magil Zeal posted:It's random chance I believe. 75% for Tomb World, 25% for Toxic World.
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# ? Mar 7, 2018 18:17 |