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Noctis is pretty cool
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# ? Mar 20, 2018 04:36 |
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# ? Apr 25, 2024 13:10 |
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When's the fight game with only Air Blocking going to come out.
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# ? Mar 20, 2018 04:37 |
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Psychic Force?
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# ? Mar 20, 2018 04:42 |
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Jmcrofts posted:Easy way: b, b, qcb, b, qcb, b etc. Doesn't work with sway characters because qcb makes you sway. b,b,db is actually pretty easy on pad, hehe. At least easy enough that I could do the "kbd 1,1,2" test consistently. It might be easier than doing it the easier way. I played some SC2 matches with Owl once and I don't get that game or the movement in that game, so I suppose it really is a matter of opinion there.
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# ? Mar 20, 2018 04:52 |
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Jack Trades posted:
Any video of that in action? Do they actually reflect how much damage is being dealt? Seems really cool. EDIT: It gives 9999 on a KO blow with the Rage Art. How cute. Roluth fucked around with this message at 05:42 on Mar 20, 2018 |
# ? Mar 20, 2018 05:01 |
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Late but KoFXIV is easy and fun and everybody should come beat me up in it. No Korean backdashes, no instant air dashes, good movement and defense options, good damage, big and interesting cast, no pesky third dimension. It avoids all of the checkboxes for complaints!
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# ? Mar 20, 2018 05:54 |
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hit me with a 3d airdasher
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# ? Mar 20, 2018 06:07 |
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how do you do a korean air backdash if you can't crouch while jumping
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# ? Mar 20, 2018 06:24 |
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Hobojim posted:Late but KoFXIV is easy and fun and everybody should come beat me up in it. I honestly find korean back dashing to be a ton easier than consistently doing all four kinds of jumps KoF has
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# ? Mar 20, 2018 06:37 |
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Poniard posted:hit me with a 3d airdasher So, Dissidia?
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# ? Mar 20, 2018 07:12 |
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Marin Karin posted:same. I know kiliks evil ryu stance stuff is new, but did he always have strings with guard impact points inbetween attacks?
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# ? Mar 20, 2018 07:21 |
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Mr. Locke posted:So, Dissidia? Or Gundam Versus.
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# ? Mar 20, 2018 07:25 |
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he had a couple that would end with him holding the stick vertically in front of him that parried As, but i never saw anybody actually applying that
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# ? Mar 20, 2018 07:25 |
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Poniard posted:hit me with a 3d airdasher https://www.youtube.com/watch?v=VtjtQ0vPrm4
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# ? Mar 20, 2018 07:25 |
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drat i was hoping for some wackass poo poo like guilty gear but with a 3rd dimension
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# ? Mar 20, 2018 07:29 |
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It's a real shame that this is the state of Virtual On in 2018. The license is whatever but making it so slow and boring and cutting out so much is horrible.
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# ? Mar 20, 2018 07:29 |
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It took a while for me to come to grips with the new controls but I really like it, and on balance I'd say it's faster than OT. I was expecting to hate it but it's pretty rad, I just wish I didn't have to play to Japan's schedule to find players.
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# ? Mar 20, 2018 07:52 |
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PaletteSwappedNinja posted:It took a while for me to come to grips with the new controls but I really like it, and on balance I'd say it's faster than OT. I was expecting to hate it but it's pretty rad, I just wish I didn't have to play to Japan's schedule to find players. I mean, this is what I'm comparing it to. https://www.youtube.com/watch?v=eAWHJv6ODiM
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# ? Mar 20, 2018 08:13 |
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Poniard posted:hit me with a 3d airdasher Does Fate/unlimited codes have any characters with an airdash, I don't remember but it sounds like something that game would have
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# ? Mar 20, 2018 10:58 |
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There aren’t any airdashes but lancer has a move that he uses midair which vaults him across the screen and can be used as a legit movement option because of how fast it is.
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# ? Mar 20, 2018 14:37 |
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pokken has a bunch of characters with different midair movement options including at least one with an airdash
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# ? Mar 20, 2018 15:47 |
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mango sentinel posted:I'm gonna agree that KBDs are stupid. Games can have execution barriers but basic movement options shouldn't be one of them. Is the same reason any game with IAD should have two button dashes. I've never played Tekken but this exact logic was applied to FPS games and it was loving awful and continues to work to that genre's detriment to this day, so I'm gonna go with no.
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# ? Mar 20, 2018 15:54 |
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The new Dissidia game has a really good, long as gently caress airdash on a single button that recovers fast and lasts almost as long as you want it to.
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# ? Mar 20, 2018 15:55 |
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Well it doesnt sound like KBDs are basic movement options just something you need to know for high-level play what im saying is... Super Smash Brothers Melee.. wavedashing.. think about it
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# ? Mar 20, 2018 16:06 |
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Tuxedo Catfish posted:I've never played Tekken but this exact logic was applied to FPS games and it was loving awful and continues to work to that genre's detriment to this day, so I'm gonna go with no. You could say that. You could also say that the simplification of FPS movement unlocked the genre for the masses and kicked off the FPS Renaissance while the last bastion of rocket jumps and glitch movement continues to fade into irrelevance as every other game that attempts to force it to be a thing fails to gain any traction. I'm a little sad that the days of flying around the map as explosion-powered speed buggies is gone, but I'm not going to begrudge the genre losing the absurd skill floor that was not just rocket jumping, but rocket jumping, switching weapons, aiming, landing a rail gun/shock rifle combo shot, switching back to rockets before landing, and rocket jumping again immediately because a still space marine was a dead space marine. That said, removing KBD from Tekken would be stupid, if just because the game's lateral movement would be awful without it. There'd be no spacing, just a vacuum pulling two players into melee range with neither having the tools to really escape it to regain positioning without getting kicked in the gut for trying it. They'd need to really empower standard backdashes to make removing it viable and I don't think you want to see a Tekken where just normal backdashes have the ability to trump many mid or high attacks.
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# ? Mar 20, 2018 16:12 |
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I mean there still hasn't been an interesting FPS since Q3 so I'm gonna say that yes that was a bad development for people who care about FPS's
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# ? Mar 20, 2018 16:17 |
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Simplifying movement isn't what made recent fps popular, I'm willing to bet that if they gave 76 a rocket jump you wouldn't see a mass exodus of Overwatch players because now they can't play the game perfectly or something lol It would be interesting to see a Tekken game with SC2 or 6 movement speeds instead of backdashes, but I don't think it would feel right. Might as well play DoA at that point
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# ? Mar 20, 2018 16:21 |
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Maybe a genre where games of varying complexity and skill floors can all be commercially successful is the best indicator of genre health
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# ? Mar 20, 2018 16:29 |
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In Training posted:I mean there still hasn't been an interesting FPS since Q3 so I'm gonna say that yes that was a bad development for people who care about FPS's Painkiller was very good. It came out in 2004 though and everything since then has been poo poo.
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# ? Mar 20, 2018 16:34 |
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DoubleDonut posted:I honestly find korean back dashing to be a ton easier than consistently doing all four kinds of jumps KoF has Press up. Press up but longer. Press down then up. Press down then up but longer. Really though yeah hops take getting used to but like, maybe a week to do them all consistently if you focus on it in practice. Combos are easy in xiv now too. It’s a really accessible game compared to xiii and is still fun to play.
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# ? Mar 20, 2018 16:49 |
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In Training posted:I mean there still hasn't been an interesting FPS since Q3 so I'm gonna say that yes that was a bad development for people who care about FPS's Ok and what about the other 50 million people who play Battlefield/COD/Overwatch these days compared to the ten people playing Quake Champions? Do they not count as caring about FPS's? Ain't trying to pick on you cause hell yeah Quake/Unreal style games are fun and yes the genre panders to accessibility and the lowest common denominator these days. But ultimately the competitive/hardcore audience is microscopic compared to the whole of people who play games. Games that are both competitively interesting and mainstream are basically unicorns. MOBA's and Counter Strike are probably the only things that I can really think of in that category. Despite 'esports' being a massive buzzword being these days I've basically come to terms with thinking that the kind of competitive games I want to play are almost always gonna be a niche activity.
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# ? Mar 20, 2018 17:03 |
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Hobojim posted:Press up. Press up but longer. Press down then up. Press down then up but longer. I cant wrap my head around kof combos sometimes like it feels like normals dont go into each other as easily as supers do, which is cool but im like coming from sf trying to do a lp to an hp and its not a combo and im scratching my head. Havent played in 6 months so apologies for extra ignorance
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# ? Mar 20, 2018 19:01 |
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just play 98 and pick ralf
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# ? Mar 20, 2018 19:03 |
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you know what would actually be really, really cool? a turn-based fighting game. sort of like Toribash but without having to have a college degree in kinematics to be able to throw a decent punch in it. e: what I'm thinking is, it would be more or less the same system as what that game has (WEGO turns covering a certain number of "frames" that play out inputs picked during the player's turn) but instead of having to try and make your moves from scratch, you have a list or "deck" of available options based on the current situation. like, say the two fighters are standing face to face. at the most basic level, each fighter would have the option to throw a punch or kick (which would involve picking the limb used and the striking location, and letting the game procedurally handle the rest), block at a specific location, or grapple a location on the other fighter's body. grappling would add takedowns and throws to the list of the grappling player's options, whereas the grappled player would be able to either try and break the grapple or counter-grapple (like in a wrestling lockup) in addition to their usual options. you could get more creative with this, adding special techniques that only pop up in certain context-sensitive situations (for example, if you're behind the other fighter and grappling their torso, you can German suplex them). e2: I don't necessarily think this would Save Fighting Games or anything (though I actually do feel like it's a decent alternate angle to what Sirlin's trying to achieve with Fantasy Strike) but the more I think about this the more I want to play it WeedlordGoku69 fucked around with this message at 19:16 on Mar 20, 2018 |
# ? Mar 20, 2018 19:07 |
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LORD OF BOOTY posted:you know what would actually be really, really cool? a turn-based fighting game. sort of like Toribash but without having to have a college degree in kinematics to be able to throw a decent punch in it. https://en.wikipedia.org/wiki/Yomi_(card_game)
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# ? Mar 20, 2018 19:26 |
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LORD OF BOOTY posted:you know what would actually be really, really cool? a turn-based fighting game. sort of like Toribash but without having to have a college degree in kinematics to be able to throw a decent punch in it. yea zand already responded with the correct answer here but Yomi is effectively your idea completed, fleshed out, revised, and balanced. it's very fun and some people play it - i'd recommend picking up a physical copy of the latest edition box set and playing it with friends
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# ? Mar 20, 2018 19:38 |
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i tried playing yomi before and it seemed fun but i couldn't get over how bad the character designs were,
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# ? Mar 20, 2018 19:48 |
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There's also Battlecon, which more directly translates the mechanics of a fighting game to a tabletop. Not sure if there's a digital version though.
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# ? Mar 20, 2018 19:49 |
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BattleCON is quite a bit more abstracted than Yomi as far as the actual stats are concerned, but it does a better job at getting the feel right, to me. BattleCON online has a beta you can participate in, I just don't remember if it's open to everyone or not. The same company also makes a game called Exceed which is probably a good balance between BattleCON and Yomi, but I much prefer it to Yomi. The downside being the only available characters are the lovely ones from Jasco Games right now.
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# ? Mar 20, 2018 19:50 |
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# ? Apr 25, 2024 13:10 |
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An official streetfighter table top miniatures game designed by youtubers with limited fighting game experience just came out. Its probably a total disaster
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# ? Mar 20, 2018 20:06 |