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I remember doing the Beauty contest with a Ninetales, with -Flamethrower -Overheat -Safeguard -Will-o-Wisp e: update(s) on the last page
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# ? Mar 24, 2018 04:47 |
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# ? Apr 24, 2024 06:37 |
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Hariyama's pretty Tough, I'd say. -Endure -Reversal -Arm Thrust -Strength
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# ? Mar 24, 2018 05:56 |
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I don't think I've ever heard of the lillycove ladies before It's kind of a dumb thing, but I'm pretty impressed that they made all those unique tile assets for the museum. And yet, not as dumb as that final rival fight. Like you said, I get what they were going for, but it's seriously stupid. They should have bumped them 2 levels and evovled everyone. Emerald doesn't even add a post-game rematch like it does the gym leaders!
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# ? Mar 24, 2018 05:58 |
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Unlike every other Pokemon on the team, Shuppet is in the "fast" group. This means it needs only 800,000 XP to reach level 100, significantly lower than the 1,250,000 that Ralts will need, for example. Expect li'l Calbrena to need way less training than anyone else! Interestingly, Shuppet is one of the few Pokemon in the fast group that isn't Normal or Fairy.
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# ? Mar 24, 2018 06:31 |
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Crosspeice posted:But since every Pelipper ever go for Protect on the first three turns and it somehow works every time, gently caress this game.
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# ? Mar 24, 2018 06:32 |
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Hey, it's Lilycove art museum! The second floor can be really hilarious depending on how you fill it up and what captions it decides to give you, so I'm looking forward to seeing you do that. (My avatar is from there too.) Nice luck getting the Lum berry first go, I seem to recall this guy actually being the only place you can get one in this game? Now let's talk Contests. I was going to suggest a different approach for your Pelipper, trying to see if we could get him to place in as many contests as possible to rack up ribbons. But if you want to specialise in a specific type... maybe Cute? Water Sport + Water Gun is a great combo, and then add any two of Protect, Mimic, Attract, Swagger, Growl (I'm not sure how much any of those would matter though really, it's probably best to spend at least 4 of the five rounds on the combo). I don't have any nickname ideas, unfortunately. My original answer was going to be let's pick an arc of three. There are two of them I think look promising: The thematically appropriate one: Shiny pokemon are cool and beautiful and cute! So focus in beauty, minor in the other two. Adjust the moveset as necessary for each contest, it's got superb combos (Water Sport/Water Gun for Cute, Hail/Blizzard for Beauty, Double Team/Quick Attack for Cool. The other one that could be good is Tough/Cool/Beauty, and use the Stockpile/Spit Up combo for Tough, but it's not as thematically resonant. The Cute combo is slightly better though, so the Beauty-centred arc might actually end up with more ribbons (I'm not sure though, I haven't tried either moveset personally). (Unfortunately it doesn't have any Smart combos available and its best option there is probably spamming Hidden Power, so specialising in Cute isn't as good for this strategy. But I think I like it best if you're restricting yourself to a full moveset of only type-matching moves.) Without link blending, you may not be able to do well enough to pass Master rank in all three categories, but I wouldn't be surprised if you could at least qualify for it in the two minors, and you'll easily clear it in the major one. (I wouldn't blame you not wanting to mess with link blending, playing the Berry Blender game in 4 instances of an emulator at once is hell. Though it is doable with a bit of practice if you're willing to suffer through it.)
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# ? Mar 24, 2018 06:57 |
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Crosspeice posted:Three Pokemon Center ladies appear in Lilycove City only in Emerald and, like the old guys in Mauville, are determined by your ID number, only do something once and cannot be interacted with further until you mix records with another player. I'll go into more detail in the Side Notes. If you're interested in the prize, then it's simple, just meet me irl and mix records with me... on an emulator. If you can figure all that out, then you deserve that Rare Candy. It isn't that hard. GBA link cable emulation has been pretty reliable for a long time now. You could use VBA-L, VBA-M or mGBA and mix records with just a tiny bit of work.
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# ? Mar 24, 2018 06:58 |
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I think Azurill is cute. -Charm -Rest -Water Gun -Tickle
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# ? Mar 24, 2018 07:27 |
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more Aggron being tough Harden double edge earthquake sandstorm
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# ? Mar 24, 2018 07:42 |
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When I first saw this picture on Bulbapedia I spent a pretty long time looking for a bigger version of it because I really want to see what face Brendon is making there. I'm seeing that memey face with the huge oval mouth and the eyes set right next to the mouth I know that is definitely not the case. To bring up playground rumor chat again my cousin told me once that if you don't battle your rival in Lilycove then they would battle you with a fully evolved team when you next see them after defeating the champion. I tried this because I so wanted to see May with her fully evolved starter. Once getting to Lilycove I tried rushing through the game so that I could get into the department store as soon as possible. I remember getting the Lum berry for the first time and you really have to take care of it for it to grow more than one berry. If I remember correctly I think the plant is supposed to look like a Tropius neck. Also if the Beauty contestant needs to have Self-Destruct or Explosion then I'll suggest Solrock: -Explosion -Sunny Day -Fire Blast/Solarbeam -Safeguard/Flash Fire Blast and Solarbeam do the same thing so pick the one you like best. Safeguard protects yourself and Flash takes the attention away from others so which ever you feel you could make better use of.
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# ? Mar 24, 2018 09:12 |
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...Potions cost 300. How long has it been since you bought one?
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# ? Mar 24, 2018 09:20 |
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quote:
Like the doctor said to my wife: it's a buoy! It looks like it's supposed to be one of the buoys/markers that are placed on the far end of a pier or breakwaters at the port entrance. They guide ships into the port and are color coded so you don't gently caress it up. When going along a water route, the red one should be on your right and the green one on your left, but basically if you're between them it's all fine. Funny enough, the intention here could be to indicate that this is a dangerous place for ships - that's what the yellow color indicates. Although it should be in the water if that's the case - a yellow buoy of any kind means basically "don't go between this and the land", so I guess what's in the image above is technically correct if useless for navigation. If there were two of those this would make a bit more sense but hey, will the kids ever notice? HOWEVER, in ORAS they did step up their game and turned this into a full fledged Lighthouse, so maybe this was they intention from the start, with the yellow ball being a comically oversized lightbulb. Lighthouses don't have to be actual buildings anymore irl, so maybe that's what they were going for but didn't really translate well for a GBA game.
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# ? Mar 24, 2018 10:15 |
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They don't even fully evolve their team in Emerald?
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# ? Mar 24, 2018 19:26 |
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Hobgoblin2099 posted:They don't even fully evolve their team in Emerald? And Ruby and Sapphire! They were one of the least liked rivals in the series because they were so pathetic.
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# ? Mar 24, 2018 20:22 |
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Dr. Fetus posted:And Ruby and Sapphire! They were one of the least liked rivals in the series because they were so pathetic. Combat-wise. There's still a bit to like about their personality.
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# ? Mar 24, 2018 20:29 |
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With better writing, it would be an inflection point in your rival's character arc. They realize they aren't going to beat you, you're just going to get better. No matter how many gym leaders they beat, you're still going to be better. So they stop focusing on Pokemon battles and devote themselves to completing the Pokedex. The problem is the game does very little to show you that! Your rival just kind of disappears. Maybe that makes sense... If they're no longer a competitor, the main character doesn't care about them anymore. But also, a lot of players try to complete their Pokedex too. That would make your rival look when worse if you finish it before them! But they could add another rival battle, showing off rare/interesting Pokemon with egg moves or something.
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# ? Mar 24, 2018 20:40 |
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MightyPretenders posted:...Potions cost 300. How long has it been since you bought one? Look, you think I'm crazy enough to notice the price of a Potion in the same update? Hell no. Also, I'm not accepting any of the submissions, cause no one's nicknamed their Pokemon! Come on people, it's the most important part of the whole process! Keep submitting stuff, especially for Pelipper! Kikas posted:Like the doctor said to my wife: it's a buoy! Interesting, I didn't think it would be a lighthouse, since Slateport already has a lighthouse, so why didn't they just use that? Well, whatever.
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# ? Mar 24, 2018 20:41 |
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Dr. Fetus posted:And Ruby and Sapphire! They were one of the least liked rivals in the series because they were so pathetic. Isn't their final battle optional in Ruby/Sapphire?
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# ? Mar 24, 2018 20:44 |
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Crosspeice posted:Look, you think I'm crazy enough to notice the price of a Potion in the same update? Hell no. You only specified that Pelipper needed to be nicknamed. Regardless: quote:Buoy the Azurill for the cute contest. Hobgoblin2099 posted:Isn't their final battle optional in Ruby/Sapphire? It's optional in all versions. At no point do you actually need to enter Lilycove Department Store.
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# ? Mar 24, 2018 21:06 |
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Crosspeice posted:Also, I'm not accepting any of the submissions, cause no one's nicknamed their Pokemon! Come on people, it's the most important part of the whole process! Keep submitting stuff, especially for Pelipper! Haifisch posted:Vigoroth's pretty Cool, I guess.
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# ? Mar 24, 2018 21:26 |
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It does feel like you pass by them after the Rival battle on Route 110, because I remember getting really roadblocked by them there.BlackPersona posted:I remember doing the Beauty contest with a Ninetales, with
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# ? Mar 24, 2018 21:57 |
Calm Mind Future Sight Magic Coat Psych Up
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# ? Mar 24, 2018 21:59 |
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Hmm, true, my bad, some things just slip my mind until I remember later. I always love nicknames with my submissions, cause I'm a sucker for audience content.
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# ? Mar 24, 2018 22:01 |
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How about Voodoo for Pelipper? Pelicans are the state bird of Louisiana, and, well, some might suspect certain darker magics are involved in getting shinies to show up during a LP. Here's a suggestion for the Smart category, too. This one should be pretty fun to play because so many of the moves can combo into each other, so when you start a combo you're not actually locking yourself into the next turn's move. Unfortunately you can't chain combos though, that'd be even better if it let you. Anyway, this guy should work out pretty well: Delphi the Kadabra (or Alakazam) Kinesis Future Sight Calm Mind/Confusion/Psychic Calm Mind/Confusion/Psychic Pick any two for the last slots. Alakazam learns all of the moves by level-up, but Kadabra would need a TM for Calm Mind because the game doesn't like you to have fun by yourself (so maybe leave that out if you don't/can't evolve him). Trick could also be a fun move to mess around with, if you don't want to go all-in on combos (and since there are 5 rounds you have one turn that can't be part of a combo no matter what).
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# ? Mar 24, 2018 22:05 |
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FoolyCharged posted:more Aggron Now with name!
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# ? Mar 24, 2018 22:25 |
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dungeon cousin posted:Also if the Beauty contestant needs to have Self-Destruct or Explosion then I'll suggest Gali the Solrock:
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# ? Mar 25, 2018 03:00 |
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Man, I completely forgot just how underwhelming Brendan/May are from a rival standpoint in-game. It's even more hilarious considering May's one of the franchise's most popular female characters thanks to the anime, but in their native games they're a joke. IIRC, isn't it also possible to completely skip their first rival battle way back when you start out? Because my brain is convinced I managed to skip one of the rival fights in...Sapphire, I think, only to come back when I was way overpowered for the fight and clear it out. Then again, Gen 3 is this weird place of memorable content and weird approaches to gameplay, like how certain types are coded as either physical/special, not individual moves. Seriously, whoever at GameFreak thought up and sold the physical/special split for Gen 4 to the top brass deserves a statue built in their honor because that one mechanic change helps so many Pokemon, it's not even funny. However, the employee who came up with moves like Protect (and how the AI handles those moves), that person has a special seat in hell reserved for them, because turbofuck that bad idea forever and ever.
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# ? Mar 25, 2018 03:20 |
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Name Wingull Vlasic Also, it may not learn selfdestruct or explosion, but Castform's easy combos can give it a niche in beauty contests - that's what I used mine for. Seviper has a good tough movepool, but I've never actually used one in a contest before.
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# ? Mar 25, 2018 15:15 |
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Part 18: Something Strange in this Mountain Place It's Safari Zone time, so it's time to use YEEEAARRT! and hopefully get some items while we catch a ridiculous amount of Pokemon. We'll let you know when your game is over. So, until then, enjoy yourself, please! Off you go on your wild excursion! Safari Zone Let's see what we can find. There's a lot of new Pokemon here not found anywhere else and it's gonna be a bit of a hassle to find them. Since we've got YEEEAARRT! upfront, the game acts like we're entering battle with a Pokemon much lower in level. Like the previous Safari Zone, no Pokemon, 30 Safari Balls, Final Destination. Instead of throwing rocks or bait, now you're moving closer to the Pokemon to (somehow) increase the catch rate and escape rate, or throw a Pokeblock to reduce the escape rate if the Pokemon likes or is indifferent to it. Like other Safari Zones, the best strategy is to just throw Pokeballs endlessly until you catch it. That's it. Well, there is one other thing you can do with Pokeblocks to make your life so much easier, but in a bit. Also get used to stuff running from you. Thankfully though, escape is no longer tied to base Speed, it instead starts at an escape factor of 3 and increases or decreases by stages depending on what you do. At the end of the turn, a number between 0 and 99 is generated and if it's less than 5 times the escape factor, then the Pokemon flees. This translates to a starting flee rate of 15% and changing by 5% for each time you increase or decrease the factor by one. I am burning through these balls right now. So Pokeblock feeders have a range of 5 tiles and attract Pokemon with a nature that prefers that flavor, so a red Pokeblock would be spicy and attract Pokemon with natures that boost Attack. However, it doesn't make them easier to catch unless you use another of the same Pokeblock in battle to decrease its escape factor by 5, though since the factors cannot be negative numbers, it'll be set to 1 if that's the case. Feeders stay active for 100 steps, so you can spin in place to technically make it infinite. Ah, our first catch. Like previous safaris, Pokemon have catch factor derived from their catch rate, by multiplying the number by (100/1275), rounded down. This gives Wobbuffet the catch factor of 3, as its catch rate is 45. From there, when you throw a Safari Ball, the catch factor is multiplied by (1275/100), rounded down. So this would make Wobbuffet's new catch rate 38, slightly worse than before. However, if we went near Wobbuffet, the catch factor would increase by 3, while the escape factor increases by 4. So, Wobbuffet's new catch rate would become 76 and its chance to flee at the end of each turn 35%. So it's a tricky balance, as going near a Pokemon multiple times has diminishing returns, while the escape factor increase remains constant, so the next one would make its catch rate 102 and its escape chance 55%. Let's see what else we can find. Cool Coooooooool Ah, there we go. Pikachu starts with a catch factor of 14, so it's much easier to get compared to others. Thankfully only Wobbuffet and two others have a catch rate of 45, so they're the trickiest catches. With a Safari Ball at full health, with the base catch factor, it's an 8% chance each time, so not too bad, I guess? Pikachu is also the 5% encounter in this area. Oh yeah, the Safari Zone is split into 4 areas that we'll go to, but there's a lot of new Pokemon right from the offset. I am running low on balls. poo poo. Girafarig has a catch factor of 4, so it's only slightly easier than the 45 group. Thankfully we get one last catch off. Back in we go, still lots to get! gently caress off with that bollocks. Thank you though. Area 2 doesn't have much to it, but there's one new Pokemon to obtain. Come 'ere you! Psyduck is the only Surfing encounter, while fishing only gets us Magikarp or Goldeen with our current rods. Area 4 is blocked by the muddy slope, so we'll have to come back with the Mach Bike. Though since we have the Acro Bike, let's go to Area 3. There also aren't that many items in this safari, but what's there is good. Did you think I forgot about Gloom on Route 121? Well it's a lot more common here and we'll need two for the dex, so this is the best place to catch them. Well, the easier place. Oh, hello there! Xatu is a 5% encounter and this will save me evolving Natu later. You're going nowhere! There's some rare Pokemon in this place and I'd rather not have to encounter them more than once. Very nice, only took a few reloads since she was quite the runner. Hey there cutie. Did you remember Phanpy was in the Hoenn Dex? A lot of Pokemon in this place aren't used by trainers, so you'll have a fair few gaps in your dex unless you find these guys. This was kinda fixed in Emerald, but not by a huge amount. Hilarious. One more Pokemon to find in this area. Ah, right. There's still the 300 step limit in this safari, but you have no way of tracking them, annoyingly. The next 5% encounter. And there we go, all the Pokemon in Area 3, wasn't so hard when the rare speedy Pokemon don't have a higher chance to run. Now for the final area. We're basically done with the Acro Bike for the rest of the game, so we'll be using the Mach Bike for quite a while. Well, it doesn't really make much of a difference later on, as you can probably guess, but this is the better bike to use anyway. Oh wow! Golduck is a 5% encounter, so to get it immediately is pretty nice. It's a bit weird how I struggled catching a Girafarig more than most of the rare stuff here. I'm not complaining. Here's the good poo poo. Is your Grass type without good STAB like always? Well, this isn't that great, but it's SOMETHING. Oh yeah, Rhyhorn is in the Hoenn Dex too. Now there are quite a few rare Pokemon in this area, but there's something sneaky you can do with Pokeblocks to make any Pokemon easily yours... as long as you can catch it. I'll go over this bug here. I didn't bother with this since the strategy revolves around Pokeblocks, so I just threw a million Pokeballs at stuff and hoped for the best. I think it worked out pretty well. Drat, the only Pokemon we didn't catch in the safari is Dodrio, another 5% encounter, but I'll just evolve Doduo, it's fine. Holy crap it actually worked! With YEEEAARRT! out front, we boosted Pikachu's chances of holding a Light Ball to 7.5%. I was not expecting to get one, I'll be honest, good job YEEEAARRT! That's it for the Safari Zone... for now! Mwahaha. Let's move on already. Mt. Pyre There's nothing on Route 122, it's kind of a pointless area, but hey, here's spooky mountain. Have a POKEMON hold that CLEANSE TAG. It will help ward off wild POKEMON. It doesn't help ward off these beings. The Cleanse Tag reduces encounters by a third. J-Just use a repel. Magic Coat has 15PP and +4 priority and bounces back most status moves. Our family has been TRAINERS here since my great-grandmother's time... it is my duty to protect this mountain... People don't come here often, so I though there'd be rare POKEMON. I get freaked out every time I see anything move... I shouldn't have come here to train... (LUKE) Heheh, if I show her how cool I am, she'll fall for me, I know it! I know! I'll cream you and show her how cool I am! (DEZ) I came here on a dare with my boyfriend. It's really scary, but I'm with my boyfriend. It's okay. I know! I'll get my boyfriend to look cool by beating you! Uh oh, you gotta survive Freesample! Good job team. (LUKE) We'll make it through this dare! (DEZ) Waaaah! I'm scared! We're lovey-dovey, so we don't care if we lose! Don't get too excited with Freesample, his items will only change when he gets past level 20. Not really a combination you see often. I would like to see your POKEMON when they grow up some more... please, I need to see your POKENAV. POKEMON no longer of this world, POKEMON that are with you now. And the POKEMON that you will meet in the future... they are all to be equally cherished. Please remember that. This means my training is still not enough... I've got to keep working toward the summit... go, me! There's a fair few people in this mountain graveyard. My psychic powers have surely grown several times, but... I have missed the denizens of crazy places. I want to see dreadful things... I can't leave... stay... won't you stay with me? Man Calbrena caught up quick, especially considering this is the best consistent move she's gotten the whole time. This doll is gonna gently caress you up. With an impressive Attack, a good STAB move in Shadow Ball and then, uh, Return...? Okay, it's pretty simple in what it does since it doesn't have any physical moves to work with, which is what you'd expect from a Pokemon with high Attack. So yeah, you'll have to go with special moves to round things out, with Thunderbolt and Psychic, cause you don't have any other options. Hey didn't I use my Thunderbolt TM? Whoops, but oh well, the fact this Pokemon only learns two notable physical moves is just bad. Thankfully the physical/special split didn't happen yet, so at least it gets Shadow Ball, or it would be hosed. I guess you could go Rain Dance and Thunder, but I don't wanna use those strategies ever again. Oh yeah, this thing is slow and fragile too, so have a good time! Let's actually get a move for this drat thing already. The power is ebbing away... Fufufu... I lost the match, but... I have this little ability... Without ever laying my hands on your POKENAV... hiyah! Perhaps the power is from the spirits of POKEMON in fitful sleep here... Weren't you lost? I had this feeling that a lost TRAINER would be panicked and easy to beat. It's dirty and I won't try it again... FINALLY. You know how I've mentioned Shadow Ball about 25 times so far in the LP? Well, it's one of the best moves for physical attackers to give them some nice coverage. You have to be real sure that whoever gets this TM deserves it. Calbrena would be forever handicapped without this move and she won't learn it naturally for another 11 levels. Screw that. So there weren't any idiots at the top, so I guess we missed where we were supposed to go. On the way back down we get an Incense. They're basically used for breeding to explain why certain Pokemon can have a pre-evolution now and not earlier in the series. They'll get a bit silly. The Lax Incense reduces the opponent's accuracy by 10% and allows Wobbuffet to produce Wynaut eggs. The ghosts aren't version exclusive, but they can only be found on the higher floors of Mt. Pyre at a 10% rate, so this really is the earliest we can find Duskull. Shuppet is in the same position in Ruby. The Sea Incense boosts Water moves by... 5%, which is pathetically bad and allows Marill to produce Azurill eggs, which we actually need to do. Mt. Pyre Exterior Oh hey there's an outside bit to climb too. This is a vaguely neat move, Skill Swap has 10PP and swaps the abilities of both the user and the target, only failing with Wonder Guard. The main use is to get rid of Slaking's Truant and clean house. Uh, that's about it. The only recipient of the Fire Stone, very nice. This is pretty spooky, but there's some good stuff here. Finally we can catch this Pokemon as it first appears here, though it's not found in Emerald at all, but shhhhhh. I smell fools ahead. If you came earlier, you only would've had to battle the wimpy TEAM MAGMA. But since you arrived now you have to take on us toughies! You don't know anything! So why are you messing with us? Well there's only 2 left... You don't belong to either TEAM, so why would you be here? "but they wouldn't have you!" Well, don't think we'll let you join our TEAM AQUA! We have a great combination going with us members and our leader. Heh, it doesn't matter! We bought ourselves some time! The BOSS should have snatched what he was after! Fufufu... now we can bring our ultimate objective to fruition! Okay, TEAM! We're pulling out! The BLUE ORB and RED ORB must never be separated. They belong together. What are those men trying to do with the two ORBS? Oh, yes. Was it TEAM MAGMA who came and took the BLUE ORB first? Well, in their haste, they left this behind. I couldn't imagine what exactly it could be. I would like you to have it. Perhaps it will be useful in some way. They must never be apart... I fear something terrible will happen... The disembodied spirits of POKEMON must find solace here... is it coincidence that you are here... It happened long, long ago... the world was wracked by a ferocious clash between the POKEMON of the land and the POKEMON of the sea... The POKEMON of the land raised mountains and created continents... The POKEMON of the sea raised huge waves and carved out oceans... their fierce duel raged without end. The world was engulfed in massive infernos and vicious storms. The BLUE ORB and the RED ORB brought an end to the calamity. Light poured from the two ORBS and becalmed the enraged adversaries. The pair, made docile, dove deep into the sea where eventually they disappeared... It seems like the plot is ramping up, including Emerald exclusive stuff, which is pretty cool. Though I feel like the orbs taken don't match up somehow... oh well, let's catch a weird Pokemon. Do you want a slower, weaker, more fragile Gardevoir? Congrats, here's a 2% encounter found only in this area that no trainer uses. For a real long time, this Pokemon only learns Confusion, Psywave and a fair smattering of Normal moves, including a pretty early Double Edge for... some reason. Like any special attacker, it can only learn Shock Wave aaaaaaaaand that's it. It'll be late game when it finally gets Psychic through TM and its Attack is way too low to bother with other moves, so hope you get lucky with Hidden Power and don't get knocked out when you're boosting with Calm Mind. There's... nothing else to say. That's always a shame, cause it's cute and I used one in Gen 4. It was alright. Route 123 We're done with that silly plot stuff, now let's finally explore the rest of Route 123. I sense it! You and I shall battle again! I can't tell if I'll win, though... Let's see your POKENAV. Being a psychic is about willpower. I thought I wouldn't lose to you... This secluded area is surprisingly lucrative. There's only two Castform trainers in the game, each focusing on either Sunny or Rainy form. Poor Snowy form. Using accessories effectively is the secret behind fashion appeal. I'm going to ambush a weaker-looking TRAINER next time. Alright, let's see what's on the rest of this route. No. Bye. It always amazes me how many hidden items I've missed over the years. "Will your POKEMON sleep?" "I watch them." The stakes have never been higher. Hehe, I'm swiping your battling ideas! I think they'll make me better. MT. PYRE... where the spirits of POKEMON sleep... it must overflow with a power that soothes spirits... I'm annoyed that grass is only on this side, otherwise I could've caught Calbrena much earlier. It would've been tricky going even longer with Shadow Ball, but it would've been fine. Yes to great fire, no to healing. To best even me... your strength is marvellous! It's weird, important trainers have Oran Berries and Super Potions while these guys have got the proper stuff. I mean, we also faced some rich peeps with Full Restores at the start of the game... You did your BADGES proud in that match! We've reached the end, but due to all the ledges around here, the bottom of the route is still to go! I'm so happy, you can have this! It's a token of our friendship. If you didn't like the look of Solarbeam, then here's Giga Drain as your best Grass move. I know, it's depressing, isn't it? It's also nice for any special attackers that can learn it, but my team will never be able to learn it or Sludge Bomb, so I'm quite sad about that. And here I thought these guys were twins. Get em Calbrena. The next time, lend your ears to the full tune, will you? You're rock steady. I'd like to write a tune about you. I gather BIRD POKEMON feathers that scatter during battles. I'm going to make a hat with BIRD POKEMON feathers. I'm never gonna turn down a free herb. Haha, you just read that as erb, I will never understand that. Hey now, I'm super happy with Ranmaru, he's a good boy. I would like to face you again. Is that okay with you? We all have psychic powers. We've just forgotten how to use them. Contribute to your allowance? Wasn't the prize money enough? Ahh, another area crossed off the list as fully explored, always a good feeling after so long. Might as well get some more free berries. The Nomel Berry is a Fire/Ground type that- wait, it just does nothing. And with that terrible joke out of the way, next time, we'll be going to some hideouts and beating up some more terrible jokes.
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# ? Mar 27, 2018 04:53 |
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Alright, we've got our 5 contest stars, since I really liked Explopyro's idea for a Cute Pelipper, it decided the other four categories. We'll also have Pigger the Spoink by Level Seven, Sunny the Vigoroth by Haifisch, Gali the Solrock by dungeon cousin and Hariyama by Jade Rider, since Aggron will get enough spotlight on our team. All that's left is to vote on Pelipper's nickname, since we only had two submissions. If I did this vote again, I'd do everything to do with Pelipper first and then have the final four submissions, so my bad everyone, this was a bit too cluttered. Also a nickname for your Hariyama please, Jade Rider. Cheers everyone! Guess I should go learn the contest meta... Crosspeice fucked around with this message at 05:02 on Mar 27, 2018 |
# ? Mar 27, 2018 04:54 |
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Crosspeice posted:vote on Pelipper's nickname birb or maybe cutebirb Radio Free Kobold fucked around with this message at 05:53 on Mar 27, 2018 |
# ? Mar 27, 2018 05:23 |
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Ahhhh, the Safari Zone. Spent a long time in this one trying to get everyone. Never bothered with the pokeblock feeder, it's so much effort that can so easily go to waste. Never knew it actually would attract proper natures though, that's pretty cool. Pikachu being here, of all things, is also pretty funny. The rare exotic....pikachu. What do you think this is, Unova? By the way, acrobike's bunny hops don't count as steps either, so if you don't feel like carefully walking in place you can just hold B to fish for encounters without wasting steps. Also there's some theories that Chimecho was actually added super late into the game's development. Aside from randomly being in one specific place, owned by no one, as just a random psychic type, at a 2% encounter if you check the index orders for the game it's the final one , after Deoxys. By the third gen, the index orders were mostly national dex orders so being at the end of the list is pretty notable. Some other pokemon were also shuffled around which could indicate similar timing or changes, too.
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# ? Mar 27, 2018 05:24 |
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I kinda wish they redesigned the Hex Maniacs in ORAS to look like their Gen III counterpart instead of just porting over their (admittedly cute) Gen VI counterparts!
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# ? Mar 27, 2018 06:16 |
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Radio Free Kobold posted:birb or maybe cutebirb
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# ? Mar 27, 2018 14:02 |
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Too late I'm sure but you should name it BBB, which stands for Big Baller Bird.
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# ? Mar 27, 2018 15:22 |
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Crosspeice posted:All that's left is to vote on Pelipper's nickname, since we only had two submissions. If I did this vote again, I'd do everything to do with Pelipper first and then have the final four submissions, so my bad everyone, this was a bit too cluttered. Also a nickname for your Hariyama please, Jade Rider. Let's go with cutebirb for Pelipper and Crusher for Hariyama.
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# ? Mar 27, 2018 16:24 |
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I suggest Bucketface for Pelipper.
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# ? Mar 27, 2018 17:56 |
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I liked the Vlasic suggestion someone had for Pelipper.
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# ? Mar 27, 2018 18:02 |
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I'm glad you liked my suggestion for Pelipper This is looking like a solid contest team. Now, for another of my weird obsessions in this game. The Safari Zone Pokeblock mechanics are really weird. I see what they were trying to do, I think, sort of running with the "bait" concept from the Kanto safari zone and asking "what if we let you customise it?". I think it could've been a lot of fun. But there are so many hoops to jump through, and so many limitations (you have to make them in advance, and the Pokeblock Case has a maximum capacity of 40!) that I don't think anyone really ever used it. I also don't think it was thoroughly quality tested, because a lot of things behave... strangely, even beyond the "escape factor bug". Bulbapedia's information isn't entirely correct either; I've been trying to work it out for a while (quite casually, and I still have a lot more data to gather, so I can't offer firm conclusions yet; if there's any interest, I can report back when I know more). I find it fascinating that this game's been out for so long and nobody seems to have concrete information on this mechanic; I've done a lot of googling and not found anything. To make a long story short, it does seem at least to work as intended with single-flavour pokeblocks in the feeders (i.e., red/blue/pink/green/yellow). If you use one of those, it causes ~80% of the pokemon that appear to have a nature that likes that flavour (so, e.g., a red pokeblock will get natures that boost attack, Lonely/Brave/Adamant/Naughty). Contrary to what Bulbapedia claims, it doesn't restrict anything, and every nature is still capable of appearing (even those that dislike it). Where it starts to get really bizarre is when using pokeblocks with more than one flavour. I haven't tested every combination yet, as there are a lot of possibilities and I'm trying to make some scripts to expedite collecting the data, so I have no firm conclusions yet. But, for instance, if you use a purple pokeblock with equal quantities spicy and dry... well, in my test I caught 420 pokemon and 342 of them were Mild, Rash or Quiet (and of those, 186 were Rash, which is another layer of strangeness). From the way it's supposed to behave, you'd expect Lonely, Naughty and Brave to be equally frequent, but they appeared no more often than any others. (There's not a simple explanation either; in some cases, such as berry blending, spicy can get negated by dry, but you get a similar result with a block that has equal spicy and sweet instead so it isn't that). I'd been hoping to just be able to test a few representative cases to figure out how it works, but every result has contradicted my expectations enough that I decided I have to do it exhaustively if I want to understand it. But it's tedious work and I have a tendency to procrastinate. Long story short, if you want to use the feeders, stick to single-flavour pokeblocks. (It's also worth bringing either the Acro Bike or a pokemon knowing Sweet Scent, so you can trigger encounters without taking steps.) If you want good news, at least the feeders don't care how well-made the pokeblocks are, so you can phone it in with the minigame. Overall though, everstone breeding is a much easier method of getting a pokemon with the nature you want, and that works on everything (once you have access to Ditto, anyway) rather than just the small number of pokemon available in the safari zone. I have also been unable to replicate the "escape factor bug" personally. I didn't try very hard, mind; that said, it's also hard to tell if it's working, because there's no way to waste an arbitrary number of turns and see that the thing is unable to flee (all you can do is throw balls and pray not to catch it). I seem to remember having tried this a while back, followed the strategy and still had the pokemon flee. But it's entirely possible I could've done it wrong, so let's not read too much into that.
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# ? Mar 27, 2018 18:25 |
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# ? Apr 24, 2024 06:37 |
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Explopyro posted:I have also been unable to replicate the "escape factor bug" personally. I didn't try very hard, mind; that said, it's also hard to tell if it's working, because there's no way to waste an arbitrary number of turns and see that the thing is unable to flee (all you can do is throw balls and pray not to catch it). I seem to remember having tried this a while back, followed the strategy and still had the pokemon flee. But it's entirely possible I could've done it wrong, so let's not read too much into that. Unless someone actually took a look at the entire code and found the bug in question, there's always room for doubt. (Painfully speaking from experience here.)
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# ? Mar 27, 2018 19:03 |