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Sadly there are no Leviathans in Russian waters.
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# ? Mar 24, 2018 22:26 |
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# ? May 9, 2024 12:42 |
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In Soviet Russia..
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# ? Mar 25, 2018 00:02 |
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Can you build thermal reactors around volcanic vents, or does it have to be lava vents? Also finally found the deep Grand Reef Degasi seabase. Warpers aren't as scary as I thought at first but still annoying. Do toxic missiles reliably kill them?
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# ? Mar 25, 2018 13:05 |
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Inescapable Duck posted:Can you build thermal reactors around volcanic vents, or does it have to be lava vents? Equip a thermometer and swim around. Anywhere that's over 25 degrees Celcius can draw power from a thermal reactor. Obviously, the hotter it is, the better it performs, and volcanic/lava vents will be hotter than just open ocean.
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# ? Mar 25, 2018 14:04 |
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Where are people getting names for the biomes? I keep seeing people reference things like "Grand Reef" and "Lost River" like it's official terminology, but all of my beacons are labeled things like "Deep Cave" and "Lava Vents" and "Weird Alien Thing".
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# ? Mar 25, 2018 17:55 |
Wingnut Ninja posted:Where are people getting names for the biomes? I keep seeing people reference things like "Grand Reef" and "Lost River" like it's official terminology, but all of my beacons are labeled things like "Deep Cave" and "Lava Vents" and "Weird Alien Thing". If you cheat and open up the F1 console it has the biome names there.
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# ? Mar 25, 2018 18:01 |
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There are also the maps you can find online that use the console names.
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# ? Mar 25, 2018 19:22 |
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Inescapable Duck posted:Can you build thermal reactors around volcanic vents, or does it have to be lava vents? Gwyneth Palpate posted:Equip a thermometer and swim around. Anywhere that's over 25 degrees Celcius can draw power from a thermal reactor. Obviously, the hotter it is, the better it performs, and volcanic/lava vents will be hotter than just open ocean. The color coding for "Orange bad, green good!" while placing them is so bad, it considered me building it inside of the alien containment facility a green rating. Green is just = "It will get literally any energy" vs Orange=Zero energy. Efficiency wise, the main downside of stuff like average vents vs black smokers, is consistency. Most of the thermal vents in the safe shallows have a decent temperature, then spike up for their periodic eruptions. Stuff like black smokers are constantly the same high temperature. But as long as you're building it anywhere near an actual heat source (or outdoors in the lava biomes) you'll get a reasonable amount of energy. EDIT: Oh, right. If you use transmitters, don't transmit to something too far away. While 200m away bases seem to never have any issue, the same terrain issues that screw with the scan room seem to impact transmitters and thermal generators. As I've seen reports of them simply not providing any energy anymore if built "Too far away", most likely cause being the game not loading in the fact there is a heat source to draw on. Section Z fucked around with this message at 19:57 on Mar 25, 2018 |
# ? Mar 25, 2018 19:50 |
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Inescapable Duck posted:Can you build thermal reactors around volcanic vents, or does it have to be lava vents? Toxic missiles don't reliably kill anything. However, warpers literally can't be killed so it doesn't matter. Just avoid them. Or stasis them. Or punt them away with the repulsion canon.
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# ? Mar 25, 2018 20:02 |
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Punt them across the cave as revenge for randomly teleporting me, got it. Warpers freak me out a bit. I've had one chase me all the way up onto the beach of the quarantine island til it was almost out of the water.
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# ? Mar 25, 2018 23:15 |
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I bought this game probably a week after early access launch and since the introduction of warpers up until about a week ago I was under the impression that they could warp you anywhere on the map. The thought of being warped out of my seamoth and then warped to like 1,000 meters down in the dark freaked me the gently caress out. Now I know I can just pretty much ignore them and they're only a minor nuisance.
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# ? Mar 26, 2018 07:32 |
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I've had them glitch out and send me into solid world geometry a few times, which killed me once because I swam into an isolated pocket of loose hollow geometry and got trapped while trying to swim back into the proper world.
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# ? Mar 26, 2018 07:40 |
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Untrustable posted:I bought this game probably a week after early access launch and since the introduction of warpers up until about a week ago I was under the impression that they could warp you anywhere on the map. The thought of being warped out of my seamoth and then warped to like 1,000 meters down in the dark freaked me the gently caress out. Now I know I can just pretty much ignore them and they're only a minor nuisance. Now there's a good hardcore mode idea.
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# ? Mar 26, 2018 07:43 |
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the way the story has been playing out early, it kinda feels like theres a timelimit, but that doesnt really mesh with the gameplay. is there one that i should worry about and is it obvious?
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# ? Mar 26, 2018 07:44 |
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Untrustable posted:I bought this game probably a week after early access launch and since the introduction of warpers up until about a week ago I was under the impression that they could warp you anywhere on the map. The thought of being warped out of my seamoth and then warped to like 1,000 meters down in the dark freaked me the gently caress out. Now I know I can just pretty much ignore them and they're only a minor nuisance. Apparently at one point not only would warpers blink you out of your prawn/Seamoth, they could also summon predators to play with you. Yanked out of your ride while a confused and angry boneshark is nipping at your heels sounds, well...
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# ? Mar 26, 2018 07:44 |
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Verviticus posted:the way the story has been playing out early, it kinda feels like theres a timelimit, but that doesnt really mesh with the gameplay. is there one that i should worry about and is it obvious? Nah don't worry about it. There is no failstate in this game where you can't progress because you took too long.
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# ? Mar 26, 2018 07:47 |
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does the game care at all? is there going to be two different paths for any quests based on time?
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# ? Mar 26, 2018 08:03 |
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Verviticus posted:does the game care at all? is there going to be two different paths for any quests based on time? Some stuff happens that seems like it's urgent but nothing is missable or changes if you take too long.
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# ? Mar 26, 2018 08:06 |
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awesome., thanks
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# ? Mar 26, 2018 08:09 |
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Verviticus posted:does the game care at all? Nope.
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# ? Mar 26, 2018 08:10 |
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Nope, no different outcomes. There's one timed/scripted sequence that affects the world by opening up an area but other than that it's entirely static. The story is almost linear to a fault, actually--I really wish I could end the game without disabling the Quarantine Enforcement Platform but nope, the AI just squaks at you and refuses to let you activate the rocket.
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# ? Mar 26, 2018 08:13 |
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Had this forever since it was in a humble bundle at one point, and decided to finally fire it up after watching the Giant Bomb Quick Look(which has the Sunbeam part of the story in it, and everything associated with it, for the first time which is a hoot to see them react to). Didn't grab me for the first couple hours, felt like a more tedious No Man's Sky underwater, but eventually I built a vehicle bay and a Sea Moth and things really kicked off from there, can't put it down. Really the two most notable experiences I've had are when you build the radiation suit and so you can get closer to the Aurora, and you're likely supposed to get your poo poo hosed six ways to sunday by one of those massive multi-jawed sea serpents. Except I didn't plan to jet right over to it, instead slowly making my way toward it, harvesting stuff as I went. I'd park the Sea Moth in "midair" and then scurry about hoovering up salt and stuff. One time I did so, I suddenly hear warning klaxons and a robot voice saying various warnings about hull damage and stuff, roaring, etc behind me, the klaxons and voice trailing off as I turn around to see one of those sea serpents grab my Sea Moth and just jack its poo poo up before hurling it off like 100 meters away, then casually slithering back into the ocean fog and weeds. I was looking for a trailer to show a friend(and I guess they shelled out for a fully cinematic trailer which is neat, and maybe spoilery???) and got spoiled on a bunch of stuff thanks to youtube clickbait shitstains, but it seems the sea serpents are specifically designed to be as jumpscare-ey as possible, with those spikey bits on the sides of its head designed to grab your sea moth and position it right in front of the snapping, horrible jaws of the thing? Dang. Had one come after me in the depths and I just kinda danced around it, but the sunken, empty eyes were definitely creepy. Dunno if they're as creepy as the loving spider-crab-mars attacks guys though or the warper dudes. The other notable experience was when I was down in that cavern with the obnoxious snake things that live in the pink sea anemones, and left my sea moth where I thought it was safe. It was, in that it didn't get destroyed or anything. But it did get pushed right through a wall by one of the snake dudes, and so when I went to board to replenish my oxygen, the waypoint was 10m inside a wall and I drowned. I didn't want to reload because for some ungodly reason there's no autosave and my last save was an hour prior, before I had found a few very helpful blueprint sources while randomly exploring, so I tried positioning myself and aggroing one of the snakes to attack me against the wall, and it worked, clipping me right through next to the Sea Moth! Handy! But that sort of bug is exactly why I'd never play something like this on ironman. One stupid glitch and your entire game is gone through no fault of your own. Good game though. Gives me a No Man's Sky vibe, but in a localized area with wider variety. Do they plan to continue updating it until they don't feel like it anymore, or are they going to finish up adding a few more things and leave it at that? I could definitely see some things fixed(the crafting menu/blueprint menu is atrocious), but this is way improved from whenever it first hit EA. I have a question, is the scan room useless? I equipped it with two range modules and it doesn't find wrecks far away at all. And it keeps directing me to wrecks I've already cleared. It'd be nice if you could toggle off ones you've already been to, same with the databank thingies that you can scan for.
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# ? Mar 26, 2018 08:32 |
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Captain Invictus posted:Do they plan to continue updating it until they don't feel like it anymore, or are they going to finish up adding a few more things and leave it at that? They are currently working on an expansion set in an arctic biome. Son of a Vondruke! fucked around with this message at 09:54 on Mar 26, 2018 |
# ? Mar 26, 2018 09:50 |
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The monsters of this game are absolutely designed to be as scary as possible, and you haven't even met the really freaky ones yet. Scanner rooms are useful, but not in the way you seem to be wanting to use them. Mostly they're good for pointing out resources for easy pickings, for showing a map of an area to give you a stronger idea of the surrounding terrain, and keeping track of giant monsters for fun and to know how to stay the hell away from them. I've got a base set up near the Aurora where I can sit and watch a Reaper swim around, it's pretty cool. Finding wrecks is an important part of the game, but they're spread out enough that you'll be wanting to make use of beacons to mark them and come back at your leisure with more inventory space and physically and mentally prepared to deal with any nearby hostile wildlife (and getting lost in the wreck and drowning). The placement of stuff in wrecks is more or less arranged by distance from Lifepod 5, it helps to circle out from there and pick up things before making too many major expeditions. Also, Reefbacks seem to serve a subtle, important purpose; anywhere you see them swimming around, it's somewhere you're unlikely to find other Leviathans around.
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# ? Mar 26, 2018 09:52 |
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Not being able to build a base on a reefback is the biggest flaw of Subnautica.
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# ? Mar 26, 2018 10:15 |
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Untrustable posted:Not being able to build a base on a reefback is the biggest flaw of Subnautica. Someone else hasn't been in a place where a reefback got stuck on geometry/a part of their base. Let me tell you, those big deep honks they do? Get old real fast when you're stuck listening them up close for an hour on end. Not being able to build a base on a reefback is not the biggest flaw of Subnautica.
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# ? Mar 26, 2018 10:51 |
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The biggest flaw is not being able to ride a Reaper like a worm from Dune.
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# ? Mar 26, 2018 11:40 |
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You can sort of in the prawn suit with the grapple.
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# ? Mar 26, 2018 12:09 |
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The Degasi survivors for all their arguments must have been pretty hardcore to survive as well as they did, all things considered. It seems implied that at least some of the vehicle and structure fragments you find scattered around might have come from stuff built by them, or the longer-lasting Aurora survivors. Maybe the Warpers weren't as active before the Aurora crash, given what it took to finally break their deep sea base. Stupid lesson of the day #2: Scanner rooms can track Reapers, but not Ghosts. One has decided to patrol by my deep reef diving base. Ghost Leviathan fucked around with this message at 13:15 on Mar 26, 2018 |
# ? Mar 26, 2018 12:34 |
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Been playing through this and recently got to the Lost River and alien research facility where the infection gets worse and is it just me or does this make you need to drink more often?
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# ? Mar 26, 2018 15:58 |
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So what would be the absolute shortest path of the game? Disregarding glitches and skipping everything optional?
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# ? Mar 26, 2018 16:09 |
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jisforjosh posted:Been playing through this and recently got to the Lost River and alien research facility where the infection gets worse and is it just me or does this make you need to drink more often? The story has no bearing on gameplay mechanics outside of gating the very end of the game behind it Inspector Gesicht posted:So what would be the absolute shortest path of the game? Disregarding glitches and skipping everything optional? i'm not sure what you're asking? Do you mean hitting up all lifepods, wrecks, degassi bases etc?
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# ? Mar 26, 2018 16:26 |
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Sloober posted:i'm not sure what you're asking? Do you mean hitting up all lifepods, wrecks, degassi bases etc? The way I interpret it they're asking for the minimum things you can get away with doing to complete the game, basically a glitchless speedrun route. edit: https://www.youtube.com/watch?v=iJBO_fWZkU0
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# ? Mar 26, 2018 17:03 |
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wolrah posted:The way I interpret it they're asking for the minimum things you can get away with doing to complete the game, basically a glitchless speedrun route. well there you have it. With two spare air tanks you can get all the way to the lava castle using only the seaglide.
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# ? Mar 26, 2018 17:23 |
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Does engine efficiency increase movement speed or reduce power consumption?
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# ? Mar 26, 2018 18:13 |
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cheetah7071 posted:Does engine efficiency increase movement speed or reduce power consumption? Power consumption. It's good.
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# ? Mar 26, 2018 18:16 |
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It's probably the #1 upgrade for the Cyclops, and you even get one for free while exploring the Aurora. For the Seamoth it's not so critical since it can charge in a moonpool. Skippy McPants fucked around with this message at 18:51 on Mar 26, 2018 |
# ? Mar 26, 2018 18:47 |
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Yeah I only have the resources on hand to make it for cyclops or seamoth and which upgrade it was determined which I built first
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# ? Mar 26, 2018 18:49 |
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The solar charger for the seamoth really makes the efficiency upgrade useless. It's not a bad idea for a prawn, though, since those are harder to take back to base and their recharge upgrade is an endgame thing.
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# ? Mar 26, 2018 21:03 |
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# ? May 9, 2024 12:42 |
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I've so far found that default efficiency is more than sufficient for going just about anywhere and getting back home with the seamoth no problem. Absolute worst case scenario, I have a backup powercell in its storage. No idea about the Prawn Suit since I don't have it. I haven't actually tried building things like refabricators in the Cyclops yet though there's plenty of wall so I assume it's possible? But I also assume that you can't get infinite power by building a power cell recharger inside it. My current plan is to use the Cyclops' storage to carry enough poo poo for a lovely hobo base to try to use that for power rather than using the Cyclops' power itself. Once I start finding kyanite I have the blueprint for the thermal charger which will solve my issues as I just park it somewhere warm wherever I go.
cheetah7071 fucked around with this message at 21:20 on Mar 26, 2018 |
# ? Mar 26, 2018 21:12 |