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Thanks for the suggestions guys, I downloaded some stuff. Also there's a Ubisoft sale on Steam right now and Eagle Flight and Star Trek: Bridge Crew are both 60% off. Are they worth getting?
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# ? Mar 24, 2018 20:47 |
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# ? Apr 19, 2024 18:20 |
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I enjoy bridge crew because I have alcohol and friends to play with. If you don’t then skip it.
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# ? Mar 24, 2018 20:48 |
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Sex Robot posted:Elven Assasin is fun. My arm is tired. I gotta try this. The bow and arrow castle defense game in The Lab was awesome. VR is very well suited for archery.
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# ? Mar 24, 2018 21:02 |
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PenisMonkey posted:I enjoy bridge crew because I have alcohol and friends to play with. If you don’t then skip it. 100% agreed. If you have one or more friends who already have the game or who you could convince to get it, I strongly recommend it. Getting drunk/stoned and yelling Star Trek quotes at your friends in full Shatner mode is great fun and well worth $20. If you're the type to play with pubs, YMMV of course. I have no idea because I don't play with pubs, but I hear the population isn't great so matchmaking may be less than ideal. If you'd be playing alone with the AI, it's borderline even at that price IMO. The campaign is pretty short and beyond that you just have randomized missions with your choice of two ships. The classic ship sucks if you're trying to actually win because nothing is well labeled. The classic ship is hilarious if you're just loving off because nothing is well labeled.
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# ? Mar 24, 2018 21:23 |
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The upcoming Pavlov update is going to have substantially refined gun simulation, just in time to be showcased by the new Kar98k.
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# ? Mar 24, 2018 21:37 |
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AndrewP posted:I gotta try this. The bow and arrow castle defense game in The Lab was awesome. VR is very well suited for archery. That was what drew me. It's as clunky as early access gets. But the bow mechanics are solid and the devs look like a responsible bunch.
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# ? Mar 24, 2018 23:24 |
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In Death is a pretty good archery roguelike as well
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# ? Mar 24, 2018 23:37 |
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Is there any way to set some kind of tilt to the Vive? I want to play Elite leaning back in a chair (gently caress yes) but can't find a way to do this. I've checked Open VR settings but haven't found it there.
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# ? Mar 25, 2018 01:33 |
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Just hit the recenter view button
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# ? Mar 25, 2018 02:19 |
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PenisMonkey posted:Just hit the recenter view button
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# ? Mar 25, 2018 02:29 |
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It sure does. Make sure you have it bound in the control menu. If I recall it’s not bound by default. HMD recenter or something. I know this because I played ED with my rift and would change positions quite often.
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# ? Mar 25, 2018 02:31 |
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PenisMonkey posted:It sure does. Make sure you have it bound in the control menu. If I recall it’s not bound by default. HMD recenter or something. I know this because I played ED with my rift and would change positions quite often.
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# ? Mar 25, 2018 02:42 |
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Seems it’s called Reset HMD Orientation. If that’s what you’re using then yeah maybe a vive thing but that’d be pretty odd.
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# ? Mar 25, 2018 02:43 |
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PenisMonkey posted:Seems it’s called Reset HMD Orientation. If that’s what you’re using then yeah maybe a vive thing but that’d be pretty odd.
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# ? Mar 25, 2018 02:50 |
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Drop another $800 and get the pro I bet that’ll work.
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# ? Mar 25, 2018 02:56 |
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The vast majority of games, Elite included, do not change the up direction when recentering the view. Which makes sense, because most people do not naturally stand or sit with their headset 100% level and you generally want the gravity direction in VR to match the gravity direction in the real world.
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# ? Mar 25, 2018 02:57 |
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Ah I see. I get what he’s asking now.
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# ? Mar 25, 2018 03:02 |
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NRVNQSR posted:The vast majority of games, Elite included, do not change the up direction when recentering the view. Which makes sense, because most people do not naturally stand or sit with their headset 100% level and you generally want the gravity direction in VR to match the gravity direction in the real world.
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# ? Mar 25, 2018 03:10 |
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Less Fat Luke posted:Yeah that makes sense, but it'd be nice to override it
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# ? Mar 25, 2018 03:30 |
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Ralith posted:Maybe ask the OpenVR advanced settings guy to make an option for rotating your playspace? I bet it wouldn't be hard to implement since he's already got options to translate it. He has and it’s called OpenVR Input Emulator, you can tweak a poo poo ton of settings for HMD or controllers, and then once you are happy with it, save it to a profile.
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# ? Mar 25, 2018 04:23 |
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rage-saq posted:He has and it’s called OpenVR Input Emulator, you can tweak a poo poo ton of settings for HMD or controllers, and then once you are happy with it, save it to a profile.
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# ? Mar 25, 2018 05:14 |
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Well uh... sure didn't take long for someone to make https://www.youtube.com/watch?v=hvX3O1SrJPc
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# ? Mar 25, 2018 05:20 |
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Ralith posted:OpenVR Input Emulator can tilt your playspace along a horizontal axis, such that the floor is no longer flat? You can adjust any openVR device (hmd, controllers) in a ton of different ways which includes all 6 DOF in 3 different relations. I use it to move my controller 1.5' to the left on Z to get my favorite guns lined up perfectly in stand out without having to adjust the left/right rotation on my protube, and like loving 6' left on Z to get the guns to line up in payday2.
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# ? Mar 25, 2018 09:19 |
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HBO appears to be releasing a Job Simulator-style VR promo game for Silicon Valley... and it actually looks kind of funny/good?Tom Guycot posted:Well uh... sure didn't take long for someone to make El Grillo fucked around with this message at 11:02 on Mar 25, 2018 |
# ? Mar 25, 2018 10:47 |
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A little less interested now to see their teaser video is basically just showing off this asset store pack they bought, and literally nothing more.
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# ? Mar 25, 2018 11:03 |
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Still really want someone to port the Thief games to VR. Guess the assets might look even shittier than normal nowadays though, I think a bunch of stuff is 2d like buildings on the city skyline. Otherwise it could be super atmospheric, especially with that soundtrack.
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# ? Mar 25, 2018 12:26 |
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I know it's been talked about before, so sorry about that, but how's Obduction (both in general and the VR implementation). I just noticed its on the Humble Bundle.
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# ? Mar 25, 2018 15:43 |
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Sea of Thieves drat near makes me seasick playing on a monitor. Not sure I could handle it in VR.
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# ? Mar 25, 2018 15:56 |
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Boxman posted:I know it's been talked about before, so sorry about that, but how's Obduction (both in general and the VR implementation). I just noticed its on the Humble Bundle. vvv I have a super minspec i7-2500k and a gtx 970 and it ran fine on my rift. The patch that added in touch support added a whole mess of performance improvements, it runs fine now. Bhodi fucked around with this message at 20:57 on Mar 25, 2018 |
# ? Mar 25, 2018 16:05 |
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Boxman posted:I know it's been talked about before, so sorry about that, but how's Obduction (both in general and the VR implementation). I just noticed its on the Humble Bundle.
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# ? Mar 25, 2018 16:15 |
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I haven't played it since they first implemented VR that had no motion controls. The experience was consistently low FPS to the point that it made my eyes hurt and I had to stop and play it on a monitor.
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# ? Mar 25, 2018 16:31 |
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They've done a couple performance patches since then, it runs okay on my 970 now
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# ? Mar 25, 2018 16:35 |
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I have a super minspec i7-2600k and a gtx 970 and a rift. The patch that added in touch support added a whole mess of performance improvements and fixed the delayed rendering flickering. It runs fine now.
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# ? Mar 25, 2018 20:57 |
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El Grillo posted:HBO appears to be releasing a Job Simulator-style VR promo game for Silicon Valley... and it actually looks kind of funny/good? Holy poo poo, it's a thing that's on Viveport... Now to decide whether it's worth going through setting that up and signing up for HTC's own walled garden just for what'll presumably be a half hour or so one-play experience.
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# ? Mar 25, 2018 21:11 |
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Mirelurk Queens and Deathclaws are horrifying in VR, goddamn. Had a run-in with a deathclaw and my armaments are woeful to say the least so I fled (after leaving Dogmeat behind to get carved up - I'm sorry, boy ), rounded a corner and there was a boardwalk full of bandits. Before they could open fire on me I leapt off the boardwalk, hid under it and then listened to the sounds of one fuckoff angry Deathclaw fighting a legion of bandits while staring up through the slats. Gotta admit, the bandits put up a real good fight. Other than an attack dog there were no casualties, just one dude in a wrecked suit of power armour clinging to life. Once I got rid of them all I went near the shoreline and a Mirelurk Queen crawled out of the ocean. They're real big on the flatscreen but you are just dwarfed by them in VR, I ran up to it to pointlessly try to bash it with my shishkebab and almost got a crick in my neck for all the time I had to stare up at it.
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# ? Mar 25, 2018 21:48 |
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Bhodi posted:Movement is either thumbstick or teleport. Controllers used to grab and push buttons but that's pretty much the gameplay without vr as well. The puzzles aren't redic hard and it's mostly walking which is good for being in VR.
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# ? Mar 25, 2018 21:53 |
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Ralith posted:Isn't it steer-with-your-face thumbstick, though? That absolutely isn't the same thing as true controller-directed smooth locomotion. Gorn for example allows you to choose which to prefer to use as forward, and i don't think there's any "right" way to do it. I definitely would not characterize one way as the "true" way. I'm fine with either, myself. Since some games are one or another, i don't even notice after 5 minutes. I played the game with teleport most of the time because i find it more comfortable. I don't even remember which obduction used. Bhodi fucked around with this message at 02:20 on Mar 26, 2018 |
# ? Mar 26, 2018 02:12 |
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Windlands has steer-with-your-face and drove me nuts because it has both huge, beautiful environments and tons of jumping/balance puzzles, meaning there was a ton of stuff to look at as you went around doing stuff, but every time you tried to do so you fell to your death. That pretty well soured me on the whole concept.
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# ? Mar 26, 2018 04:10 |
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Windlands was also the game that tried to have some anti nausea cage around the player.
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# ? Mar 26, 2018 04:20 |
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# ? Apr 19, 2024 18:20 |
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Windlands left a sour taste in my mouth. I wanted to be spiderman and they made my hook unable to attach to most objects. Way too much running around or hanging off the side of a tree and not nearly enough cool travel. To be fair, it was one of the first VR games. Still, I have no interest in ever revisiting it, unlike say, climbey which I still load up now and again.
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# ? Mar 26, 2018 04:29 |