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Ainsley McTree
Feb 19, 2004


Metal Geir Skogul posted:

Everyone is allowed their own opinion. Too bad you will have to be put to death for yours.

I mean I'm not upset that someone doesn't like the end of Wind Waker, it's cool, I don't care, but this isn't the "what's your opinion about video games" thread, it's the "what should I know before playing this game for the first time thread" and "don't finish this game" is bad advice, generally

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Sandwich Anarchist
Sep 12, 2008

Ainsley McTree posted:

this isn't the "what's your opinion about video games" thread, it's the "what should I know before playing this game for the first time thread" and "don't finish this game" is bad advice, generally

And yet...

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
We're not talking about Bad Rats here, guys.

Here, if it'll get people to shut up about telling people to not play:
- There is a long stretch of the game near the end with no dungeons, just an eight-part treasure hunt. It leads to a mediocre dungeon, a good cutscene, and a great final boss, but it's a bit of a slog getting there, so it's up to you if you'd rather just see it on Youtube.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I like that. Sorry guys, I wasn't trying to start a whole thing. I posted that RIGHT after the end credits, so my saltiness was at its freshest.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

PMush Perfect posted:

We're not talking about Bad Rats here, guys.

Here, if it'll get people to shut up about telling people to not play:
- There is a long stretch of the game near the end with no dungeons, just an eight-part treasure hunt. It leads to a mediocre dungeon, a good cutscene, and a great final boss, but it's a bit of a slog getting there, so it's up to you if you'd rather just see it on Youtube.

If I were editing a page and tried to figure out what to leave in and what to remove, this kind of stuff I usually prefer removing. I just don't see subjective "there's a crappy part at the very end" as useful advice for someone who hasn't yet started the game regardless of the wording. In fact I barely see it as advice in the first place, it's something more suitable for a game review. And I don't think anyone needs a wiki page to tell them it's alright to not play through something they don't enjoy.

Obviously this doesn't apply to optional content, like if there's some real long and unrewarding side activity which seems like it'll be worth it in the end but in reality has a really crappy and useless reward, then mentioning that can actually be helpful.

But if there's a part in a game that's really that bad and not optional I'd personally much rather see some piece of concrete advice on what you can do to make it easier for yourself and how to minimize your frustration with it. Like instead of "there's a part x and it's bad" something closer to "there's a part x and it's bad but here's one thing you can do to make it less bad" is much more useful.

Of course I'm just a random volunteer editor and don't talk with any real authority or anything, just figured I'd offer my two cents as someone who's spent a bunch of time working with these pages.

Lunchmeat Larry
Nov 3, 2012

Yeah even that is way too outside the wiki scope. I'd only include something like that for a seriously extreme drop in quality or clearly unfinished game, or like, a kotor 2 situation where there's a restoration patch. "This game has a kind of boring filler section near the end and one dungeon that isn't great" is not vital starting out advice

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
For Ni No Kuni 2, pick up everything. You'll find a lot of uses for stuff further down the road and it costs nothing (or at least it hasn't through five chapters). The Tweak stuff can be important, both for boss fights and for overall synergy with your party. Do the sidequests if you can and build the kingdom when you get to it.

It's fairly easy in most parts, but the boss fights took some doing and there are some difficult sidequests as well. It's getting a very positive reception in the SA thread.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Kanfy posted:

==Spell Recommendations==

There are some spells you missed:

Ecliptifactus Shadow Force - Being able cast this spell at level 2 can allow you to cheese a few levels, since you can summon the shadow next to various levers, pressure pads and magic crystals at a huge range without putting yourself in danger.
Wrath of the Elements - Can knock weaker enemies down, forcing them to waste their turn. It does less damage than other spells, but the extra utility more than makes up for it.
Magica Infracta - Similar to the cure poison spell, having this at level 4 makes a few fights much easier since many enemies love spamming curses on everyone.

Finally, a general thing:

- The triple shot archery skill is the most powerful damage ability in the game, by far. Combined with Move as the Lightning and Hawkeye Markmanship, you can do upwards of 100 damage per turn from a huge distance. Even without any magic buffs, you can usually 1 shot weaker enemies.

Gerblyn fucked around with this message at 13:41 on Mar 27, 2018

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Gerblyn posted:

There are some spells you missed:

Ecliptifactus Shadow Force - Being able cast this spell at level 2 can allow you to cheese a few levels, since you can summon the shadow next to various levers, pressure pads and magic crystals at a huge range without putting yourself in danger.
Wrath of the Elements - Can knock weaker enemies down, forcing them to waste their turn. It does less damage than other spells, but the extra utility more than makes up for it.
Magica Infracta - Similar to the cure poison spell, having this at level 4 makes a few fights much easier since many enemies love spamming curses on everyone.

Finally, a general thing:

- The triple shot archery skill is the most powerful damage ability in the game, by far. Combined with Move as the Lightning and Hawkeye Markmanship, you can do upwards of 100 damage per turn from a huge distance. Even without any magic buffs, you can usually 1 shot weaker enemies.

I personally never found Wrath reliable enough to use it over other, more surefire options like Berserk and while I did have Magica Infracta maxed myself, I rarely used it because I usually started fights either buffing people or berserking enemies and Rank 4 removes literally everything from everyone.

I didn't think of using Shadow Force like that at all, definitely seems worth including. For the Triple Shot thing, it seems to be in the same "if it lands it murders things" -category as Hammer Blow so I might add something to mention both of them as abilities to aim for as soon as possible.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Kanfy posted:

For the Triple Shot thing, it seems to be in the same "if it lands it murders things" -category as Hammer Blow so I might add something to mention both of them as abilities to aim for as soon as possible.

The main difference with Triple Shot is that you don't need to be anywhere near the enemy, and something about how the accuracy system in the game works means the to hit chance is way higher. Like I would normally have a hammer blow hit chance of 50%-60%, while triple shot was frequently 90%.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Gerblyn posted:

The main difference with Triple Shot is that you don't need to be anywhere near the enemy, and something about how the accuracy system in the game works means the to hit chance is way higher. Like I would normally have a hammer blow hit chance of 50%-60%, while triple shot was frequently 90%.

Maybe that's because increasing ranged weapon skill only ever increases accuracy whereas with melee weapons it's divided between accuracy and parrying? I never got around to using that skill since I didn't make an archer and well, y'know.

In any case I guess no one has ever claimed Blackguards is a very balanced game. :v:

flatluigi
Apr 23, 2008

here come the planes
I'd really hate to open up the wiki for a game on the site and see one of the bulletpoints be "don't actually finish the game" no matter how warranted that advice is (and it's really not warranted at all for Wind Waker, it's got a great ending)

I think saying stuff like "the flags and feathers in the first few Assassin's Creed games don't actually unlock anything (or at least anything worthwhile), so don't feel the need to track them all down if you find it tedious" is more kosher for the pages, though.

Sandwich Anarchist
Sep 12, 2008
I asked for tips on ME: Andromeda and got nothing but "don't even bother playing it". Yes, it blows to hear that poo poo.

flatluigi
Apr 23, 2008

here come the planes
To be honest I'm pretty okay with that being the response in the thread as long as some 'if you are committed to playing it, here's some advice' messages come alongside it. I don't think that sort of subjectivity belongs as a bullet point on the game's advice page in any way though

KirbyKhan
Mar 20, 2009



Soiled Meat
My new parachute account will just respond to every request with "Don't play videogames".

MockingQuantum
Jan 20, 2012



I've definitely found at least one page on the wiki where there was a bullet point saying effectively "don't play the last third of the game, it sucks" and all that serves to do is make me immediately assume the rest of the tips aren't to be trusted at all.

I agree that I don't mind "it sucks, don't play it" advice in the thread, since sometimes I ask for tips in part to ferret out what games I should buy (sometimes the nature of the tips people give will highlight how broken or poorly designed a game is). Also I have the thread bookmarked so I do occasionally read tips for games I've thought about playing, and there have been a good handful where the consensus is that a game sucks, which is helpful to know. I've had people tell me not to play a game I've asked for tips on before, and I don't think it's worth getting butthurt over that.

I do agree it's disappointing if the only responses you get are "it sucks". It seems rare that nobody steps up and offers some useful advice in those situations though.


In the interest of actual content, any tips for Wolfenstein II: The New Colossus (the one that came out in the last year or whatever)? It seems pretty straightforward but I figured I'd ask.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

MockingQuantum posted:

I've definitely found at least one page on the wiki where there was a bullet point saying effectively "don't play the last third of the game, it sucks" and all that serves to do is make me immediately assume the rest of the tips aren't to be trusted at all.

I agree that I don't mind "it sucks, don't play it" advice in the thread, since sometimes I ask for tips in part to ferret out what games I should buy (sometimes the nature of the tips people give will highlight how broken or poorly designed a game is). Also I have the thread bookmarked so I do occasionally read tips for games I've thought about playing, and there have been a good handful where the consensus is that a game sucks, which is helpful to know. I've had people tell me not to play a game I've asked for tips on before, and I don't think it's worth getting butthurt over that.

I do agree it's disappointing if the only responses you get are "it sucks". It seems rare that nobody steps up and offers some useful advice in those situations though.


In the interest of actual content, any tips for Wolfenstein II: The New Colossus (the one that came out in the last year or whatever)? It seems pretty straightforward but I figured I'd ask.

You'll get a choice of exploration gimmick tools about halfway/two-thirds into the game. Don't worry too much about it, because you can find the other two while backtracking through previous levels if you decide to go hunt Nazi officers.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

Neddy Seagoon posted:

You'll get a choice of exploration gimmick tools about halfway/two-thirds into the game. Don't worry too much about it, because you can find the other two while backtracking through previous levels if you decide to go hunt Nazi officers.
One of them lets you squeeze into tight places. That is a good one for stealth primarily because it also gives you a MGSV Reflex Mode type ability that slows time just as you're spotted so you can take out a Nazi before they raise an alarm.

The other thing to know is you're given a choice as to who you saved in the last game early on. The choice determines whether you get a chargeable/sniper lasery special weapon or a grenade/mine launcher special weapon. I preferred the former for my first playthrough. All charged up it can take down some very tough mech enemies fairly easily.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

I agree with you and once again I apologize for pushing it. It Seemed Like A Good Idea At The Time(tm).

Shibawanko
Feb 13, 2013

I kind of enjoyed the triforce fishing part not for the fishing itself but because I enjoy Zelda mostly as a series of sidequests and I liked to get the treasures off all the islands.

KirbyKhan
Mar 20, 2009



Soiled Meat
Wolfenstein II

* NEVER stop moving. This is a run and gun shooter closer to DOOM than Call of Duty.

* Try not to stealth so hard like Dishonored. Most combat sections end up a murder rampage.

* After you meet pig, you can go into the mess hall pantry ang grab some potatoes to feed him between every mission. This does nothing mechanically. I do it between every mission.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time

Centipeed posted:

I'm currently playing through Ni No Kuni 2 and I'm about 3 hours in. If anyone has any advice about things I should look out for, without spoiling anything, I'm all ears.
You're in luck because I got kinda obsessed with that game and couldn't stop playing it. I'm about 23 hours in, which feels roughly halfway done unless the pace REALLY speeds up in the later half.

  • Yes, Roland is that strong. He's your physical specialist though (and learns a grand total of one damage spell, which works off his melee stat), so in situations where you want magic he's weaker.
  • Magic will seem pretty bad compared to techniques until you get to kingdom building. This is because you can upgrade magic; techs are as strong as they'll ever be.
  • If you're having trouble with a boss/tainted monster and want to give yourself an edge, you can go into the tactic tweaker and put all your points into its type and element for a boost.
  • If you're finding the game a bit too easy as of chapter 4 or 5 (it's very easy for the first couple chapters no matter what), avoid extraneous fights and turn off the tactic tweaker exp boost. Being a little underleveled makes combat a bit more thrilling.
  • Once you get kingdom building, keep in mind that the most important building to build and prioritize is the Institute of Innovation. It requires a level 2 kingdom and is gated behind an expensive upgrade, but it's very extremely worth it. Get it ASAP.
  • There are citizens for your kingdom everywhere, so every chapter go looking; this game is a side quest addict's dream. Here's a tip for free: check back at Auntie Martha's cottage a chapter or two later, someone will show up there.
  • Healing magic does exist in the game, but you're not likely to get it until chapter 7 or so, it costs your entire MP bar, and it's a full party heal+revive. Evan and Tani learn it. Higgledies will be your main source of consistent healing, with consumables to pick up the slack.

Panic! at Nabisco fucked around with this message at 20:58 on Mar 27, 2018

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I use the wiki pretty often and just want to say that I really appreciate it as a resource and am happy that it's a branch off of this website.

As for requests, I just started The Surge and noticed there's no page for it. Any advice?

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
What kind of advice can you give me for Outlast? I played it last year and got to...Some creepy basement where I had to sneak around a creepy fat gently caress, and now I hardly remember anything about the game. I've got it on PS4, if that makes a difference.

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

LawfulWaffle posted:

I use the wiki pretty often and just want to say that I really appreciate it as a resource and am happy that it's a branch off of this website.

:same: Pretty much before I buy, let alone play, a video game nowadays I check the website and this thread. Therefore, I do appreciate posts that say something along the lines of "this game X is not good because Y, but you may enjoy other game Z if you are looking for..." Or "the sequel is better in every respect, play that instead". Low content "this game sucks" comments are worthless, tho.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

MockingQuantum posted:

In the interest of actual content, any tips for Wolfenstein II: The New Colossus (the one that came out in the last year or whatever)? It seems pretty straightforward but I figured I'd ask.

Take time between missions to wander through the base. All the characters have great interactions with each other and does a lot to humanize them. To give you an example I thought seeing two people playing chess would go on forever but it actually ended in a fight. Ironically enough I would say the writing and characters are the strongest points of the game while the gunplay feels lacking.

In terms of upgrades and what not just get whatever you think would be fun. You get enough if you explore a bit that you can fully upgrade most of the weapons. Don't be afraid to use one on a weapon you don't use much if you just want to check it out.

I don't remember if its ever mentioned but putting an empty heavy weapon back in a weapon cradle refills it.

Don't play it on a harder difficulty until you've gone through the game for a while. If it feels too easy and you really like the combat than bump it up.

DaStampede
Feb 8, 2018

Leavemywife posted:

What kind of advice can you give me for Outlast? I played it last year and got to...Some creepy basement where I had to sneak around a creepy fat gently caress, and now I hardly remember anything about the game. I've got it on PS4, if that makes a difference.

I think you are at the part where you have to press a red button by some compter screens, jump into the air ducts to hide from the big guy, and then "Find an alternate path to the showers."

Afriscipio
Jun 3, 2013

LawfulWaffle posted:

I use the wiki pretty often and just want to say that I really appreciate it as a resource and am happy that it's a branch off of this website.

As for requests, I just started The Surge and noticed there's no page for it. Any advice?

Experiment with different weapon types, but find one or two you prefer. You'll do more damage with weapons you have more practice with.

Almost every enemy has individually-targetable body parts. Unarmored parts take more damage, so you should use this to finish off an enemy fast. Armored parts take more damage, but are better for building up your energy. Energy is used for special abilities and finishing moves. If you hit an enemy on an armored body part repeatedly and then perform a finisher, you'll have a good chance of severing that limb/part. This is how you get new equipment and upgrade materials.

Three misc tips: one: you can use the basic drone, once you get it, to pull enemies even if you don't have energy. Two: security bots are bastards. You can sever their spinning arm to make them slightly less dangerous. Three: killing a boss in a special way will net you an upgraded version of their weapon drop. Just look that up, each method is not particularly intuitive.

John Murdoch
May 19, 2009

I can tune a fish.

LawfulWaffle posted:

As for requests, I just started The Surge and noticed there's no page for it. Any advice?

- The choice of rigs at the beginning of the game is largely pointless and you can fill out both armor sets fairly quickly just in the very first area. Lynx is the overall better choice than Rhino; broadly speaking dodging and to a lesser extent blocking will always be better than raw defense.

- Horizontal and vertical strikes are NOT weak and heavy attacks ala Dark Souls.
- Just because you're targeting a specific part of an enemy doesn't mean your strikes will automatically hit there, which is one reason to be mindful of horizontal vs. vertical. It's entirely possible to aim for one part and hit another.
- Experiment with your moveset. The game doesn't do a great job of explaining that attacking while running, attacking while jumping, and counterattacks are a thing and every weapon, even within the same class, tends to have slightly different attacks with their own quirks w/r/t how and when they hit.
- Backstabs are also a thing but are usually only worth trying against un-aggroed enemies and are a bit fiddly even then. Sneak up on them until the targeting reticle turns yellow, then attack.
- When blocking you can hit up or down on the stick to jump or duck attacks, but actually making good use of it beyond avoiding very specific attacks is hard.
- You can equip multiple of the same injectable to get extra charges! Don't scrap your duplicates! Different grades will also work, but you'll have to swap between them.
- You can favorite weapons and drone abilities and can then hotswap between them using the D-pad (or equivalent) like you do with injectables.
- Every armor set in the game grants a set bonus for wearing all six pieces, but the only way to see what each one does in-game is putting them on and checking the stats screen. You're pretty much always better off just wearing a full set than mixing and matching.
- Drone skills are largely an afterthought since they use energy better spent on executions or healing via a specific chip. The very first one you get, the zappy laser, is fantastic though because you can use it uncharged and use it to pull (some) enemies.

- When the scrap bar in the bottom right of the screen fills up, your consumables get refilled. (Enemies will also sometimes drop extra consumable charges.)
- This dovetails with the slowly increasing scrap multiplier you get for using the execution move on enemies.
- The multiplier only resets when you use the medbay chair itself; you can still access the crafting station (and bank scrap!) without messing it up.
- However, entering a medbay at all will still reset all enemies.
- Ideally you want to get into a flow where you can comfortably fight enemies by damaging their armored parts rather than cutting through them by targeting non-armored sections, always kill them with the execution move, and subsequently build up a large store of crafting materials as well as a constantly increasing scrap multiplier (and thus extra healing charges beyond the norm).
- You don't need to upgrade weapons and armor linearly, as long as you have enough materials for a given tier you can upgrade directly to that tier, albeit for a slightly higher scrap cost. To put it simply, don't worry about farming lower level drops.

- Every boss has a special objective which fulfilling will get you a different version of their weapon drop. Since bosses don't respawn outside of running through NG+, just look up what they are if you care. Arguably the hardest one to get for a while is from the very first boss.

- In the second area, you can just break straight through the wire gates blocking off maintenance tunnels. This is critical for unlocking a few shortcuts and not wanting to tear your hair out.
- Also in the second area is an NPC looking for a staff weapon. The BioMaster you can find at the end of the area is perfect since there's a second available later in the game.
- And again in the second area, if you hear somebody suddenly whisper to you for some scrap, look around carefully. It's an NPC that leads into a sidequest, but on the plus side if you ignore her entirely you'll still eventually get a (unique) reward out of it.
- Davey's drugs are found in the next area, behind a drone-locked door. The main quest will send you back towards him by the time you find them, so don't worry about backtracking. You can also choose to keep the drugs since they're a unique biochip.
- If you see something in a glass case, you should probably try busting that thing open. :v:

John Murdoch fucked around with this message at 23:21 on Mar 27, 2018

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

DaStampede posted:

I think you are at the part where you have to press a red button by some compter screens, jump into the air ducts to hide from the big guy, and then "Find an alternate path to the showers."

That actually sounds really familiar, so thanks for that. Is there any general advice you can give me? There's no wiki page for it, and I kind of remember a battery gimmick.

CuddleCryptid
Jan 11, 2013

Things could be going better

LawfulWaffle posted:

I use the wiki pretty often and just want to say that I really appreciate it as a resource and am happy that it's a branch off of this website.

In read it just for fun sometimes tbh. I like seeing what people consider key things in my favorite games.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Lunchmeat Larry posted:

Yeah even that is way too outside the wiki scope. I'd only include something like that for a seriously extreme drop in quality or clearly unfinished game, or like, a kotor 2 situation where there's a restoration patch. "This game has a kind of boring filler section near the end and one dungeon that isn't great" is not vital starting out advice
Yes, for example, I would almost certainly defend to the death the BeforeIPlay tip "play Lionheart until you finish everything possible in Barcelona, and then tear out the hard drive you installed it on and set fire to it" because I literally spent the latter 80% of the game mostly being angry at how awful the game became.

Ainsley McTree
Feb 19, 2004


Dr. Quarex posted:

Yes, for example, I would almost certainly defend to the death the BeforeIPlay tip "play Lionheart until you finish everything possible in Barcelona, and then tear out the hard drive you installed it on and set fire to it" because I literally spent the latter 80% of the game mostly being angry at how awful the game became.

I'd rate "skip act 4 of Shadow of War and just look up the final cutscene on youtube" as solid advice too, where that part of the game is a couple dozen hours of grindy repetitive postgame content that rewards you with literally one (1) cutscene and no other new content.

Pneub
Mar 12, 2007

I'M THE DEVIL, AND I WILL WASH OVER THE EARTH AND THE SEAS WILL RUN RED WITH THE BLOOD OF ALL THE SINNERS

I AM REBORN
A beginner tip for dumbasses like me for Monster Hunter World: don't forget to re-sharpen your sword during boss hunts. I stopped doing damage to that big-headed thing in the swamp and couldn't figure out what I was doing wrong for about 10 minutes, then re-sharpened my sword and killed it in like 5 more hits.

PJOmega
May 5, 2009

Pneub posted:

A beginner tip for dumbasses like me for Monster Hunter World: don't forget to re-sharpen your sword during boss hunts. I stopped doing damage to that big-headed thing in the swamp and couldn't figure out what I was doing wrong for about 10 minutes, then re-sharpened my sword and killed it in like 5 more hits.

This includes sharpening your hammer.

No, this.makes no sense.

Do it anyways.

You should always maintain at least green sharpness. Keeping your sharpness at your highest color is ideal, but some weapons only have a hit or three of blue on them so think of them as simply bonus damage from each sharpening.

Foxhound
Sep 5, 2007

Pneub posted:

A beginner tip for dumbasses like me for Monster Hunter World: don't forget to re-sharpen your sword during boss hunts. I stopped doing damage to that big-headed thing in the swamp and couldn't figure out what I was doing wrong for about 10 minutes, then re-sharpened my sword and killed it in like 5 more hits.

To make it less painful: assign the whetstone to the radial menu. That way you can start sharpening without having to put away the weapon first. Saves you a lot of time in the long run cause you will sharpen a lot.

bbcisdabomb
Jan 15, 2008

SHEESH

PJOmega posted:

This includes sharpening your hammer.

No, this.makes no sense.

Do it anyways.

You should always maintain at least green sharpness. Keeping your sharpness at your highest color is ideal, but some weapons only have a hit or three of blue on them so think of them as simply bonus damage from each sharpening.

I always figured it was less about sharpening the hammer and more scraping off the poo poo that gets welded on when you're swinging a hammer at Mach 2.

PJOmega
May 5, 2009

bbcisdabomb posted:

I always figured it was less about sharpening the hammer and more scraping off the poo poo that gets welded on when you're swinging a hammer at Mach 2.

This would make sense if it wasn't for the fact that you end up sharpening the handle.

It's fine, gameplay caveat and all that. It simply makes me laugh. At least, it makes me laugh when I'm not focusing on "please oh god oh gee don't look at me please please please."

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

PJOmega posted:

This would make sense if it wasn't for the fact that you end up sharpening the handle.

It's fine, gameplay caveat and all that. It simply makes me laugh. At least, it makes me laugh when I'm not focusing on "please oh god oh gee don't look at me please please please."

Various muck and viscera have been splattered back there. Gotta clean it off to get a good grip again, plus that helps prevent infection from the various bits of monster goo.

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girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
And stabbing your own hand with the sharpened handle builds character.

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