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It's looking like the way that works is by combining existing move animations, but it's still neat. EDIT: top of page, might as well show it: https://twitter.com/newLEGACYinc/status/978207102295527426 https://twitter.com/TheBaileyAce/status/978215045283762176 Sounds like it was a real challenge to figure out though so it'll probably remain a secret as to how they discovered how to do this but that mod pack has 100 new moves. Also they seem kinda tetchy about letting anyone outside of Fire Pro Arena know it even exists but nL already tweeted about it so whoops. Angry_Ed fucked around with this message at 22:52 on Mar 26, 2018 |
# ? Mar 26, 2018 22:45 |
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# ? Apr 17, 2024 20:35 |
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i think the only real secret thing is the mod that lets you make the moves because it lets you inside the guts of the game
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# ? Mar 27, 2018 02:44 |
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CrcleSqreSanchz posted:I just saw on nl's twitter that fire pro people have figured out how to mod moves into the game now??? Crazy There are 100 moves now - the yes kicks, 4 or 5 superkicks, two Hammerlocks, Styles DDT, corner to center v-trigger, a bunch of rain aka ripcord moves. They also figured out how to assign multiple moves to one move slot which is so daunting I don't know where to start.
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# ? Mar 27, 2018 04:16 |
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The move thing is complicated enough that at least one modder just posts goatse at anybody who asks how it's done.
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# ? Mar 27, 2018 07:35 |
Sad but not unexpected, Promoter Mode pushed back to focus on the PS4 version.
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# ? Mar 27, 2018 18:57 |
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Now Super Duper glad I didn't drop money on this in January.
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# ? Mar 27, 2018 20:04 |
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PublicOpinion posted:Sad but not unexpected, Promoter Mode pushed back to focus on the PS4 version. Frustrating, but given how much of a small project (and thus small budget) this is for spike the PS4 release is probably more important from an income perspective.
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# ? Mar 27, 2018 20:21 |
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Do the marks at chunsoft think that people will buy this on ps4 Give me booking mode marks
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# ? Mar 27, 2018 20:47 |
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From what I understand the past games did quite well on consoles.
Galaga Galaxian fucked around with this message at 21:27 on Mar 27, 2018 |
# ? Mar 27, 2018 20:52 |
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Galaga Galaxian posted:What what I understand the past games did quite well on consoles.
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# ? Mar 27, 2018 21:08 |
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Galaga Galaxian posted:What what I understand the past games did quite well on consoles. Depends on your definition of doing well. We're talking hundreds of thousands of copies, not millions.
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# ? Mar 27, 2018 21:14 |
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I mean i bought Fire Pro on ps3 and my only concern for buying this on ps4 would be if all the edit guys will be available. But still, give me booking mode. Marks. Cater to me.
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# ? Mar 27, 2018 21:15 |
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projecthalaxy posted:Do the marks at chunsoft think that people will buy this on ps4 Yes, because I don’t have a way to run it on computer.
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# ? Mar 28, 2018 00:37 |
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ChrisBTY posted:Now Super Duper glad I didn't drop money on this in January. I mean, the game as is, is excellent. It's not incomplete or anything. (UI could stand to be more accessible for the first time player though.)
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# ? Mar 28, 2018 01:03 |
I was looking forward to a more focused gameplay experience but I got what I paid for. I've only started poking at the mods a little because I don't want to get too attached to things that will get broken with a patch, but what they've done is highly encouraging for the game's life after official support ends.
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# ? Mar 28, 2018 01:44 |
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I havent modded the game yet because booking Nick Diaz vs Super Shredder is still fun enough
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# ? Mar 28, 2018 01:47 |
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Yeah I think I'll wait after Management eventually comes out to dig into the Carlzilla stuff just in case there's any compatibility issues.
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# ? Mar 28, 2018 02:19 |
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https://www.youtube.com/watch?v=1DdMSK-Z-Dg Asuka on UUDD! I hope she keeps the gimmick alive and wins this tournament.
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# ? Mar 28, 2018 19:49 |
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Gaz-L posted:https://www.youtube.com/watch?v=1DdMSK-Z-Dg Xavier trying to keep a straight face and ultimately failing when doing the intro of Big E and Kofi is great
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# ? Mar 28, 2018 20:54 |
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IcePhoenix posted:Xavier trying to keep a straight face and ultimately failing when doing the intro of Big E and Kofi is great Big Wool broke the entire room.
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# ? Mar 28, 2018 22:11 |
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well... I caved. WWE2k18 was like 60% off on the PS4 store and I miss playing pretty princess dressup with my wrestledolls. I haven't owned a WWE game since 2k14. The gap between how great the graphics look versus how shallow the gameplay is is pretty wild. Ultimately, I enjoy designing characters and playing gimmick matches, but I would kill for a FPWW CPU logic engine under the hood. FPWW is a hoot to play but everything looks samey with no oomph to the moves. 2k18 looks great but the gameplay is samey (and weirdly, little oomph to the moves). Is this the curse of Eden, to never have a perfect wrestling game?
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# ? Mar 29, 2018 19:32 |
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Imo I think better sound effects would add to FPWW's "oomph".
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# ? Mar 29, 2018 19:36 |
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mary had a little clam posted:well... I caved. WWE2k18 was like 60% off on the PS4 store and I miss playing pretty princess dressup with my wrestledolls. It's amazing actually. The gameplay is shallow but also needlessly complicated that you don't want to just pick up and play a few matches either.
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# ? Mar 29, 2018 19:39 |
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It's still the drat reversals. Limiting them didn't really solve the problem that they're your only way to react to what the other player is doing (apart from a few specific interactions like chain wrestling and carries.) If you're out, you just have to lie there and take it until you recharge. FPWW avoids this by A) making reversals be more about the other person trying something they shouldn't and B) having every grapple be an opportunity to do a thing. (It also cuts down on selling vs 2k which I'm told is more a Japanese wrestling thing- you don't take a few seconds on the ground for every bit of offense the other guy does to you.) The paradox is I've heard some people say that FPW is more a simulation of wrestling while the WWE games are more arcadey, but where the 2k games fall down is trying to rigidly recreate things like the selling of moves and the importance of counters, and being beholden to their motion-captured animations of moves, etc. What stands out are the weird moves they made outside of the wrestling game itself- like I understand they're working with a pile of old code that they have neither the time nor the money to throw out and rebuild from the ground up, that's just the way that is. But- why does going between menus take so much loading time? Why can't I filter wrestlers by brand when booking a match in Universe mode? Why can't I use letters in the "group images" thing to make a standardized logo? All this weird little stuff which I can't blame on the engine or WWE's brand control.
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# ? Mar 29, 2018 21:40 |
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Basically the WWE games peaked in like 2003 and it's been iffy at best since then. Motion capture turned out to be a huge mistake, it makes the animations look worse, not better, and removes some of the appealing cartoony aspect. You can't realistically motion capture a guy taking a really stiff arm drag, and several of the moves are just plain wrong in motion capture. The Here Comes the Pain big boot off the ropes alone looks a million times stiffer and more fun than anything going on in say 2007-onward. The powerbombs and other big power moves are brutal. The motion on everything is fluid and most importantly fast. The games are getting slower and slower-paced with each new release and now it feels like you're wrestling in Jello. There's not that many transitional animations, so within like a day the game feels like a predictable plod through the motions and the only real appeal is the dressup. If you don't have friends to play it with it's... Not great.
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# ? Mar 29, 2018 22:00 |
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Maxwell Lord posted:But- why does going between menus take so much loading time? Why can't I filter wrestlers by brand when booking a match in Universe mode? Why can't I use letters in the "group images" thing to make a standardized logo? All this weird little stuff which I can't blame on the engine or WWE's brand control. When you're dealing with the kind of codebase 2K seems to have on their hands, doing *anything* to it is going to take many times longer than it should be. If you consider they're probably prioritizing all the issues, and then cutting everything in the bottom half until the next year, that's probably why these small quality of life changes are never getting done. It's not really an issue of "boy this one system is kinda lovely" it's "everything is bad and iteration times are so slow it is hard to make any meaningful change."
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# ? Mar 29, 2018 22:48 |
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I've played a bit of 2K18 since my brother got it, and the reversals/finisher kickouts combined with how slow and clunky the gameplay is are just too much for me. By and large, I just like to beat up people and do goofy poo poo on wrestling games, and the Smackdown games up through HCTP were awesome for that.
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# ? Mar 29, 2018 23:59 |
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2k18 career mode would have been great if it didn't force you to sluggishly jog around backstage before every match (and in the beginning, there's like a point where you don't even wrestle for a bunch of matches, just run around and talk to someone.)
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# ? Mar 30, 2018 00:36 |
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I miss being able to chuck people out of the ring with random moves. I also wish that there was a fun version of RAW 2's season mode
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# ? Mar 30, 2018 05:33 |
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Testekill posted:I miss being able to chuck people out of the ring with random moves. I miss the entrances most of all. From importing theme music from the hdd, tweaking lighting colours / effects, niceley transitioned character motions, to all the words you could chain together during entrances for the announcer to call you. Never again have I experienced Amazing Evil Ninja Bossman, locker room bag tamperer and master of the backstage crate drop.
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# ? Mar 30, 2018 08:33 |
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dont even fink about it posted:Basically the WWE games peaked in like 2003 and it's been iffy at best since then.
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# ? Mar 30, 2018 09:56 |
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super macho dude posted:2k18 career mode would have been great if it didn't force you to sluggishly jog around backstage before every match (and in the beginning, there's like a point where you don't even wrestle for a bunch of matches, just run around and talk to someone.) That's what I hated about the SYM career mode. Just give me a list of people to "talk" to, then teleport me there.
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# ? Mar 30, 2018 11:06 |
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dont even fink about it posted:Basically the WWE games peaked in like 2003 and it's been iffy at best since then. Peak wrestling game is WWF Raw on SNES because the game let you play against your friends as Doink and just constantly drop kick them out of the ring over and over until they punch you IRL.
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# ? Mar 30, 2018 12:51 |
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FullMetalJackoff posted:I miss the entrances most of all. From importing theme music from the hdd, tweaking lighting colours / effects, niceley transitioned character motions, to all the words you could chain together during entrances for the announcer to call you. Never again have I experienced Amazing Evil Ninja Bossman, locker room bag tamperer and master of the backstage crate drop. Or the times when the person who was supposed to interfere in a match on your behalf started beating you up instead, because the AI was borked and never targeted your opponent.
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# ? Mar 31, 2018 02:51 |
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Sydney Bottocks posted:Or the times when the person who was supposed to interfere in a match on your behalf started beating you up instead, because the AI was borked and never targeted your opponent. Or when your enemies will interfere to help you win. Raw 2 was a bad game but at least it was super amusing.
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# ? Mar 31, 2018 03:32 |
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Doc Morbid posted:Pretty much, yeah, with the exception of Smackdown vs. RAW 2006 which I think is the second best game in the series after HCTP. It kept some of the annoying gimmicky poo poo from the first SD vs. RAW like the face/heel meter (Want to play as a heel with high-flying moves? Well gently caress you, you'll never gain any momentum) but the stamina system was a great addition and it's the last game in the series to allow for long back-and-forth matches, with Last Man Standing in particular usually turning into the Kevin Steen/Super Dragon Guerrilla Warfare match. The roster was terrible because this was a WWE game from 2005, but CAWs made up for that at the time. Would it be worth it to go find an old copy today? I still have a PS2 that I play on now and again, but I never tried any wrestling games in the time between the N64 games and WWE13
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# ? Mar 31, 2018 21:00 |
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Much as I loved 2006 back in the day, and it is the prettier game, it was the first step in the direction that WWE games have taken since. Here Comes the Pain has a much better roster, and is, of all the Smackdown games, probably the most fun to play. The only issue I have with HCTP is that CAW are pretty ugly compared to the in game roster and by SVR 2006 the CAW were a lot easier to look at, even if there was still a gap. Edit: HCTP also has the fast paced Rumble still whereas 2006 has the meter filler Rumble that has been a pox on the series for more than a decade. remusclaw fucked around with this message at 21:36 on Mar 31, 2018 |
# ? Mar 31, 2018 21:06 |
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NL showing that fun can be had with new WWE games.This is an amazing video. Check out sassy hunchback Ricochet at around 16:33 https://www.youtube.com/watch?v=rmJEz7B-dhM
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# ? Apr 1, 2018 00:30 |
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Qoey posted:Would it be worth it to go find an old copy today? I still have a PS2 that I play on now and again, but I never tried any wrestling games in the time between the N64 games and WWE13 remusclaw posted:Much as I loved 2006 back in the day, and it is the prettier game, it was the first step in the direction that WWE games have taken since. DMorbid fucked around with this message at 13:45 on Apr 1, 2018 |
# ? Apr 1, 2018 13:39 |
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# ? Apr 17, 2024 20:35 |
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As bad as 2K18 is, SvR 2008 is still the worst game in the history of the series. I'd say it's possibly the worst wrestling game ever, but I'm still waiting for Scotsman to review WCW Thunder.
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# ? Apr 1, 2018 17:03 |