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CordlessPen posted:Poe's law makes it really hard to draw the line between parts that I think are satirical and parts that are just standard video game tone-deafness, but the main argument that I usually use when I try to defend Watch_dogs is that there's a side activity called "Privacy invasion", in which you literally spy on innocent civilians having sex, killing themselves, being murdered or sharing news about a cancer disagnosis. Also that the main (only?) way to earn money is to steal it from innocent people's bank accounts. The vocabulary of the game also suggests that you're an insane man on a rampage, with the "good" side the morality meter being called "Vigilante" (and the "evil" side is "Menace", I think). I just want to note that Watch_Dogs 2 fixes all these complaints. It's possible to play the entire game nonlethally and unseen for a start, and rather than committing crimes you're generally doing "hacktivist" stuff like infiltrating Google and Facebook knockoffs to reveal the shady poo poo they're doing with customer data. There's also zero morality-tracking, so you can do missions however you drat please without a shred of care of it affecting anything.
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# ? Apr 2, 2018 04:20 |
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# ? Apr 25, 2024 11:46 |
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limp_cheese posted:I was typing up a post before I realized everything I was typing I learned by reading the wiki. I'm not sure if I'm detecting hostility but this was very helpful regardless.
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# ? Apr 2, 2018 04:36 |
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Neddy Seagoon posted:I just want to note that Watch_Dogs 2 fixes all these complaints. It's possible to play the entire game nonlethally and unseen for a start, and rather than committing crimes you're generally doing "hacktivist" stuff like infiltrating Google and Facebook knockoffs to reveal the shady poo poo they're doing with customer data. That lends itself to a bit of a disconnect too though; like, the game's tone is fairly lighthearted, and sets up the player character as a more or less nonviolent hack the planet type, and you're absolutely equipped with the tools to play that way, however, you're not really punished in any significant way for behaving like a domestic terrorist. Like, early on, there's a mission where you have to steal a prop car from a movie studio for a social media stunt. And you can definitely use your hacks and gadgets and nonlethal equipment to do it without seriously hurting anybody, but you can also ram the gates and go hogwild on all the security guards (who afaik aren't established to be evil or corrupt in any way, they're just guarding a movie studio for a paycheck) with an AK-47 and the mission resolves with the same comic result either way. I'm not complaining, not really, it's cool that the game lets you play it in the way that's fun for you without punishing you, I wouldn't want it to work differently, it's just funny is all.
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# ? Apr 2, 2018 04:50 |
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Sandwich Anarchist posted:I just got to the first town and there is a chest loaded with all sorts of special gear. Should I not use any of it if I don't want to break the early game? It’s fine to use, it’s fairly strong but you find better stuff fairly fast iirc.
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# ? Apr 2, 2018 05:17 |
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Justin Godscock posted:I finally got around to firing up Prey (2017) the other day. Are there any tips I should know before I get further into this game? It seems like the game gets incredibly easier or incredibly harder depending on which skill tree you put Neuromods into and I wish to know which ones are better. The wiki covers a lot (though I disagree with taking the extra organs mod, as I ended up with 5x as much alien material as anything else), but I would suggest something: don’t limit yourself to a Powers/Security-only run in your first go. There are great things in both trees, and being adaptable gives you options when you run out of bullets or magic points. Don’t miss out on cool stuff like Mimic Matter or the slow-down murder mode just for a trophy or cheevo.
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# ? Apr 2, 2018 05:32 |
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Justin Godscock posted:I'm not sure if I'm detecting hostility but this was very helpful regardless. The wiki doesn't cover everything, of course. Here's my select knowledge: 1) The shotgun is powerful. The wiki doesn't really convey its usefulness, but it does big damage at range, and massive damage in close combat. Five shots point blank will kill even the strongest enemy in the game--two at range, will kill basically anything that isn't heavily armored. 2) To use the Gloo Cannon in combat, you have to hit the enemy multiple times or they won't freeze up. This isn't really explained in game, aside from the vague notion that it's a gun, and you can shoot it at things. 2a) If you hold down the trigger, it will rapid fire. I had absolutely no clue about this until I was more than halfway through the game. 3) Combat Reflexes or whatever it's called is the best skill in the game. It gives you bullet time and the duration is quite long. 4) ~Directions on how to get the most out of your Recycler Grenades~ Recycler Grenades create an implosion, and "everything" that gets caught in its blast gets turned into raw materials you can synth bullets, medkits, etc with. However, everything in its blast radius is subject to physics and collisions as it's getting sucked in. Large objects near the center of the blast will completely block other things you're trying to recycle. To get the most out of each grenade, you want to pick up all the tiny poo poo in a room and put it all in a stack. Rolodexes, paperweights, folders, mugs, this is the kind of poo poo that you want to recycle! You can toss all the small objects in an entire room in a corner and recycle them all in a single blast. You'll get a massive amount of raw materials from this, as long as you keep anything bigger than an office chair out of your recycle pile. 4a) Yes, it works on enemies! Sadly, you'll find that in practice, you get very mixed results, and you might get sucked in and die instantly... avoid using it in combat if you can.
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# ? Apr 2, 2018 05:57 |
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im cute posted:The wiki covers a lot (though I disagree with taking the extra organs mod, as I ended up with 5x as much alien material as anything else), but I would suggest something: don’t limit yourself to a Powers/Security-only run in your first go. There are great things in both trees, and being adaptable gives you options when you run out of bullets or magic points. Don’t miss out on cool stuff like Mimic Matter or the slow-down murder mode just for a trophy or cheevo. To add on to this: basically the only major downside to taking more than one psy skill is that turrets become hostile to you, which is actually barely a downside considering that the relatively few turrets in the game generally die to ambient enemies pretty quickly on their own without your intervention.
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# ? Apr 2, 2018 07:13 |
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CordlessPen posted:Poe's law makes it really hard to draw the line between parts that I think are satirical and parts that are just standard video game tone-deafness, but the main argument that I usually use when I try to defend Watch_dogs is that there's a side activity called "Privacy invasion", in which you literally spy on innocent civilians having sex, killing themselves, being murdered or sharing news about a cancer disagnosis. Also that the main (only?) way to earn money is to steal it from innocent people's bank accounts. The vocabulary of the game also suggests that you're an insane man on a rampage, with the "good" side the morality meter being called "Vigilante" (and the "evil" side is "Menace", I think). I mean, you're not literally collecting murder victims. Otherwise agreed. A lot of that stuff made me increasingly uncomfortable in a way that I actually appreciated, regardless of intent. Similarly, literally every single person Aiden knows or cares about gets their life upended or worse and it really doesn't seem like an accident that in her very first appearance his sister outright says "stop escalating this poo poo and making everything worse you goddamn lunatic". Stuff like that and a handful of other scenes, especially the somewhat out of nowhere coda, show that somebody was intending something. It gets a lot hazier when he goes from weirdo schlub staying in a lovely motel room with a corkboard full of stuff connected by string to hanging out in Literally The Batcave though...
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# ? Apr 2, 2018 08:30 |
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Pseudoscorpion posted:To add on to this: basically the only major downside to taking more than one psy skill is that turrets become hostile to you, which is actually barely a downside considering that the relatively few turrets in the game generally die to ambient enemies pretty quickly on their own without your intervention. pro tip if you take too many psi skills and turrets go hostile, hacked turrets under your control will still be 100% your allies
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# ? Apr 2, 2018 08:43 |
A HUNGRY MOUTH posted:AS SOON AS POSSIBLE, find and equip an injector that converts energy to health. I have no idea why they don't start you with one of these because it is so obviously the way you're supposed to keep yourself healthy.
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# ? Apr 2, 2018 10:31 |
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Leavemywife posted:Any non-spoilery tips for the first Obscure game? I have it on Steam, because I got it and the second one for cheap in a sale. It has Coop.
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# ? Apr 2, 2018 11:06 |
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Neddy Seagoon posted:I just want to note that Watch_Dogs 2 fixes all these complaints. It's possible to play the entire game nonlethally and unseen for a start, and rather than committing crimes you're generally doing "hacktivist" stuff like infiltrating Google and Facebook knockoffs to reveal the shady poo poo they're doing with customer data. I'd like to note that for the longest time while playing W_D2 I thought the melee option was non-lethal, like you were just knocking people out. Nope, they're dead. Pretty great to realize that your "non-lethal" run has been mostly lethal about 10 hours in, whoops.
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# ? Apr 2, 2018 17:12 |
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Brightman posted:I'd like to note that for the longest time while playing W_D2 I thought the melee option was non-lethal, like you were just knocking people out. Nope, they're dead. Pretty great to realize that your "non-lethal" run has been mostly lethal about 10 hours in, whoops. Are you talking about the yo-yo thing? How can you tell?
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# ? Apr 2, 2018 17:28 |
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SolidSnakesBandana posted:Are you talking about the yo-yo thing? How can you tell? They can't be woken up by allies, I think, is the discerning feature of death vs non-lethal? I may be getting this confused with something else though.
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# ? Apr 2, 2018 17:50 |
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Oh!... Oh my...
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# ? Apr 2, 2018 17:51 |
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Blunt force trauma to the head is generally not a good thing even if it ends up not being wholly lethal.
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# ? Apr 2, 2018 17:55 |
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Zaodai posted:Blunt force trauma to the head is generally not a good thing even if it ends up not being wholly lethal. I mean neither is indiscriminate use of tranquilizers, but ehhhhh video games.
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# ? Apr 2, 2018 17:57 |
Zaodai posted:Blunt force trauma to the head is generally not a good thing even if it ends up not being wholly lethal. Still, it's a strange break from most games. Hand to hand is generally non lethal unless there is a knife involve. Which is funny because then you get things like Metal Gear Solid where smashing someone face-first into the ground with your super power arm knocks them out for thirty seconds before they get back up again, unharmes.
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# ? Apr 2, 2018 18:36 |
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I think in a lot of cases the distinction is actually whether you're unaarmed or not. So fisticuffs, even with ROBOT ARMS is non-lethal and then anything with a weapon ends up lethal. I can certainly see it being the kind of thing where it varies from person to person whether they assume that it would be lethal or not if the game doesn't go out of its way to tell you directly.
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# ? Apr 2, 2018 18:43 |
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iirc you can't knock out or incapacitate somebody with physical force on a time scale longer than seconds without seriously injuring them, so
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# ? Apr 2, 2018 18:46 |
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It's going to be heartbreaking when a study comes out in 10 years about the long term effect from the rampant concussions caused by video protagonists. A class action law suit may be in order.
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# ? Apr 2, 2018 18:46 |
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lmao
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# ? Apr 2, 2018 18:48 |
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Tollymain posted:iirc you can't knock out or incapacitate somebody with physical force on a time scale longer than seconds without seriously injuring them, so You can't knock people out period without risk of serious injury. Getting knocked out is really loving bad for your brain. And you only have to look at that Russian hostage situation where they pumped in knock out gas and killed over 200 hostages because getting the right does of tranquilizer to knock someone out and not kill them is difficult. video games obviously abstract this for the same reason your sword can mostly phase through armor or not get caught on muscle and bone when you hit someone. Because real life violence is horrific.
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# ? Apr 2, 2018 18:49 |
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Tollymain posted:iirc you can't knock out or incapacitate somebody with physical force on a time scale longer than seconds without seriously injuring them, so Why do you think Arkham Asylum has a revolving door policy? They just don't have the space anymore.
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# ? Apr 2, 2018 19:22 |
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Morpheus posted:They can't be woken up by allies, I think, is the discerning feature of death vs non-lethal? I may be getting this confused with something else though.
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# ? Apr 2, 2018 19:37 |
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I believe it’s a monkey’s fist, which I guess is basically the modern day equivalent of a flail
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# ? Apr 2, 2018 19:43 |
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I didn't see it on the wiki, so anyone got any tips for Sir, you are being Hunted? I feel kind of lost with it.
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# ? Apr 2, 2018 19:46 |
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Catellite posted:I didn't see it on the wiki, so anyone got any tips for Sir, you are being Hunted? I feel kind of lost with it. Combat is never a great option. You really should be running from almost everything. This wiki clears up a lot of things about what items do. http://siryouarebeinghuntedwiki.com/wiki/Home I was really disappointed with that game. It had such a great premise and was fun while it lasted, but it's clearly unfinished and never will be completed. It is THE example of developers releasing a game into early access, adding nothing, then peeling away the early access label and proclaiming "it's done!" and walking away. For example the game has a crafting system with literally nothing to craft. There are a lot of useless items that were clearly intended to have a use someday. I hope you didn't pay full price for it.
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# ? Apr 2, 2018 20:03 |
Catellite posted:I didn't see it on the wiki, so anyone got any tips for Sir, you are being Hunted? I feel kind of lost with it. One thing that turned me around a lot is the map system. The maps are entirely disconnected from each other except by the transport boats, so you want to pick one area totally clean before going to the next because there is no reason not to.
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# ? Apr 2, 2018 20:09 |
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GuavaMoment posted:Combat is never a great option. You really should be running from almost everything.
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# ? Apr 2, 2018 20:15 |
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SolidSnakesBandana posted:Oh!... Oh my... Dr. Quarex posted:Well. That makes so much sense, and yet I never once stopped to think of this. I thought it was a reward for opting to get up close rather than use the ranged non-lethal options... but there it is. Nope, turns out I am the Yo-Yo Murderer. Yep. I think there might be some other indicator that they're dead but I forget what it is. Ainsley McTree posted:I believe it's a monkey's fist, which I guess is basically the modern day equivalent of a flail IIRC it's a billiard ball, probably an 8-ball, that's either done up like a monkey's fist or attached to a cord some other way. At any rate I don't think it impacts anything in the game so that's good.
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# ? Apr 2, 2018 21:13 |
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So, I´m about to start playing Wasteland 2: Directors Cut and while the section on the wiki has a few pointers I´d like to know if there are some must have weapons or utility skills when I create my squad and also if there are any trap choices.
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# ? Apr 2, 2018 21:52 |
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Dr. Quarex posted:Well. That makes so much sense, and yet I never once stopped to think of this. I thought it was a reward for opting to get up close rather than use the ranged non-lethal options... but there it is. Nope, turns out I am the Yo-Yo Murderer. According to the game's director, that's exactly the intention. Nothing in the game really tracks lethal vs. non-lethal AFAIK either, so I wouldn't worry about it. Honestly one of my biggest complaints about WD2 is that the stealth has a bunch of ideas, but none of them are all that polished or refined, so you get stuff like that. And yeah, it's an 8-ball with a bungee cord tied through a drilled hole, IIRC.
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# ? Apr 2, 2018 21:56 |
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Just finished Mad Max and I feel there are a few important things missing on the Wiki page. - Gastown race is mandatory and sucks very much, so here's some tips. Focus on making your car fast and agile, forgoing armor and ramming power. Treat it as an interception rather than a race. Ignore other cars, use nitro liberally to get in thunderstick range while avoiding mines and fire, and destroy the boss as quickly as possible. That is, the boss should be dead before the first lap is even half through: if you're taking longer than 1-2 minutes, forget about it and restart. The paths in the race with a water spray-like effect heal your vehicle up to 2/3rd of health, but you shouldn't need it. Use handling and weapons insignias. - Your car may drop an incredibly long distance without as much as a scratch, as long as it lands on wheels as it usually does. In fact, it's hard to destroy the car by dropping down a cliff even if you tried. Feel free to drive head first into any canyon if that's a shortcut.
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# ? Apr 2, 2018 23:03 |
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pigdog posted:Just finished Mad Max and I feel there are a few important things missing on the Wiki page. What was the game breaking bug that never got fixed? Something about never being able to 100% something or the strongholds causing the game to become unbeatable. There was even specific instructions to not do some side quest because of the fact that the end result broke the main story mode.
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# ? Apr 3, 2018 01:08 |
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GuavaMoment posted:Combat is never a great option. You really should be running from almost everything. DreamShipWrecked posted:One thing that turned me around a lot is the map system. The maps are entirely disconnected from each other except by the transport boats, so you want to pick one area totally clean before going to the next because there is no reason not to. Thanks for these, I wasn't sure about whether I was supposed to be hopping between islands or not, or what the enormous amounts of trash items were for. Having the game map be a random bit of loot is a really obtuse design when it wouldn't tell you where you need to go anyway, it just makes searching more awkward.
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# ? Apr 3, 2018 01:41 |
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Brightman posted:IIRC it's a billiard ball, probably an 8-ball, that's either done up like a monkey's fist or attached to a cord some other way. It's a cue ball with a hole drilled through it, hung on a rope . And yeah, it's pretty much the Maker version of a battlemace.
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# ? Apr 3, 2018 02:32 |
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So, any advice for fatal frame 5 that’s not on the wiki or anything for Atelier Lydie and Suelle
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# ? Apr 3, 2018 03:16 |
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numerrik posted:So, any advice for fatal frame 5 thats not on the wiki or anything for Atelier Lydie and Suelle It might seem obvoius to others, but the different characters camera's in Fatal Frame 5 are actually different from each other.So dont neglect to actually upgrade them like i did! The sad thing is the game was not really harder for my unintentional self imposed challengee, just more annoying
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# ? Apr 3, 2018 12:38 |
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# ? Apr 25, 2024 11:46 |
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It's Batman rules, everyone is just sleeping. For Sly Cooper Thieves in Time on the second level (time period?) there's a train and you can jump on from above you do NOT have to try to chase after it to jump on the end of it. You need to jump off the train to reach a platform where a bottle is. Also apparently the bottles make noise when you are nearby which I wish I known several hours ago. Why isn't Bentley's upper body jacked from rolling around in a wheelchair? I know he has robot arms built into it but he never uses them to roll himself around. Shouldn't he able to climb pipes and stuff on sheer upper body strength at this point?
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# ? Apr 3, 2018 13:05 |