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Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Got a DeI game going as Antigonids (nerd for Macedonia) and boy do they rule. They got a uniquely aggressive start since youve got to blitzkrieg your neighbours from the start or they'll all gang up on you so I'd conquered Greece by turn 6 or so.
They've got strong hoplites, similar stats to Spartans but without the stamina and these short pike units which seem to have survived the pike Nerf and are a strong combo of hoplite and pike.

The real power comes from their cavalry, they start with strong shock cav which is currently the killiest unit type this side of elephants but the
best unit is their command unit, a double sized heavy shock cav unit that trivialises all enemy cavalry. After Reforms it becomes a heavy skirmisher cav that's if anything is even stronger since it has double the melee defence.

I had a loving awesome enormous battle against Syracuse where my hoplites held on top of a hill against 5x as many syracusans and my commander cav and heavy skirmishers were storming down the hill scattering even hoplites in frontal charges. It helps that my king is specced for melee attack and defence so my shock cav has like 80 melee attack. My kings unit got 1100 kills and lost 28 men.
Now my kings army is a specialised psycho squad of Spartan hoplites, Macedonian pikes and cav and Cretan archers and I'm gonna conquer Carthage then attack Rome from 3 directions at once.

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Edgar Allen Ho
Apr 3, 2017

by sebmojo

nopantsjack posted:

Got a DeI game going as Antigonids (nerd for Macedonia) and boy do they rule. They got a uniquely aggressive start since youve got to blitzkrieg your neighbours from the start or they'll all gang up on you so I'd conquered Greece by turn 6 or so.
They've got strong hoplites, similar stats to Spartans but without the stamina and these short pike units which seem to have survived the pike Nerf and are a strong combo of hoplite and pike.

The real power comes from their cavalry, they start with strong shock cav which is currently the killiest unit type this side of elephants but the
best unit is their command unit, a double sized heavy shock cav unit that trivialises all enemy cavalry. After Reforms it becomes a heavy skirmisher cav that's if anything is even stronger since it has double the melee defence.

I had a loving awesome enormous battle against Syracuse where my hoplites held on top of a hill against 5x as many syracusans and my commander cav and heavy skirmishers were storming down the hill scattering even hoplites in frontal charges. It helps that my king is specced for melee attack and defence so my shock cav has like 80 melee attack. My kings unit got 1100 kills and lost 28 men.
Now my kings army is a specialised psycho squad of Spartan hoplites, Macedonian pikes and cav and Cretan archers and I'm gonna conquer Carthage then attack Rome from 3 directions at once.

That sounds about as dope as the Epirus roster except sadly lacking elephants. If so, the italian RoRs will perfectly complement your murder machine once you invade Italy. Bruttian and apulian swords are basically legions-light. I like to reverse-copy the roman triplex with an italo-greek army. Leave gaps between your pikes/hoplites up front. Let the enemy charge and start lapping around, and have bruttians/apulians in columns behind the gaps a short ways. Once the front line is in, unload the javelins and then collapse in to have a solid mixed pike/sword front with some hoplites in reserve to counter any further movements. Your excellent cav can trash anything west of Persia so the flanks shouldn't be too much trouble. Plus you get tarentines and sicilian crossbows for your skirmishy death.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Edgar Allen Ho posted:

That sounds about as dope as the Epirus roster except sadly lacking elephants. If so, the italian RoRs will perfectly complement your murder machine once you invade Italy. Bruttian and apulian swords are basically legions-light. I like to reverse-copy the roman triplex with an italo-greek army. Leave gaps between your pikes/hoplites up front. Let the enemy charge and start lapping around, and have bruttians/apulians in columns behind the gaps a short ways. Once the front line is in, unload the javelins and then collapse in to have a solid mixed pike/sword front with some hoplites in reserve to counter any further movements. Your excellent cav can trash anything west of Persia so the flanks shouldn't be too much trouble. Plus you get tarentines and sicilian crossbows for your skirmishy death.

Nice I give that a go, just got my first crossbow stacks up and running, Rome is scuppering my plans a bit by invading Corsica before I did.

This is all a revenge match for my failed Macedon campaign where I tried to lightning strike Rome from the start and got bogged down and bankrupted

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

nopantsjack posted:

Shogun 2 was great at the time, recently my graphics card exploded so I had to switch to that and it's decent but I think some of people's love for it is:

A) its by far the most technically optimised out of the total wars (runs amazing on ultra with 1gb vram, has SLI support etc) and FAST TURN TIMES!!!!

B) Has the best unified art style of any of the total wars, even though the units look ugly as hell close up and are all identical this probably allows for A

C) Has rock paper scissors units without there being a hundred permutations of each, which some people love and some people (raises paw) dont

D)FotS is the best and last gunpowder TW

I generally like Shogun 2, but I couldn't get into FotS (or Empire for that matter), because I don't like gunpowder units. That's one of the reasons why I like Warhammer so much, and why I'm looking forward to ToB. I know a lot of people really love their gunpowder games, but it's just not for me.


Edit: wtf, I last posted in this thread about 5 years ago!

Torrannor fucked around with this message at 08:01 on Mar 28, 2018

Living Image
Apr 24, 2010

HORSE'S ASS

Arcsquad12 posted:

And when I play warhammer I roll with Greenskins or Beastmen and outside of Da Rusty Arrers and the ROR Wolf archers there is practically no reason to get more arrows when you could just get more boyz or rock lobbas.

Try out Dark Elf Darkshards. A few units of them erases whatever it points at, you'll find them much more satisfying.

EasternBronze
Jul 19, 2011

I registered for the Selective Service! I'm also racist as fuck!
:downsbravo:
Don't forget to ignore me!
I feel like Napoleon is the most underrated Total War.

Gay Horney
Feb 10, 2013

by Reene
Khabib Tony is too beautiful too actually happen and we all know it. Tony at scout camp kicking bamboo dummies and smoking weed with Eddie Bravo ascending to a higher level of jiu jitsu nirvana vs the yang that is Khabib wrestling bears and suplexing Daniel Cormier ready to destroy the crazy mother fucker doing the real life equivalent of punching meat in a freezer

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Gay Horney posted:

Khabib Tony is too beautiful too actually happen and we all know it. Tony at scout camp kicking bamboo dummies and smoking weed with Eddie Bravo ascending to a higher level of jiu jitsu nirvana vs the yang that is Khabib wrestling bears and suplexing Daniel Cormier ready to destroy the crazy mother fucker doing the real life equivalent of punching meat in a freezer

I see.

Anyway yeah, Napoleon's decent. In some ways you can see how the limited scope led them to Shogun II. Shame how the Prussians and Austrians have such uninspiring rosters, but the other three are fun and distinctive.

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

Krazyface posted:

I see.

Anyway yeah, Napoleon's decent. In some ways you can see how the limited scope led them to Shogun II. Shame how the Prussians and Austrians have such uninspiring rosters, but the other three are fun and distinctive.

Spain was a good attempt at an ambusg-based army but I don't think it works too well. I forgive them since it was their first attempt, plus I think it's more fun to be France and win battles as a combination of National Guard led bayonet charges and artillery up the wazoo.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Napoleon really nailed down the themed and campaign narrative. My only minor issues is they were a bit lazy and recycled some assets (Italian style early 18th century marines? ETW army campaign models?) but with NTW they at least gave it a personality. ETW sadly will always feel like a beta to me.

Krazyface posted:

I see.

Anyway yeah, Napoleon's decent. In some ways you can see how the limited scope led them to Shogun II. Shame how the Prussians and Austrians have such uninspiring rosters, but the other three are fun and distinctive.

Those uniforms look fantastic, you take it back sir.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Torrannor posted:

I generally like Shogun 2, but I couldn't get into FotS (or Empire for that matter), because I don't like gunpowder units. That's one of the reasons why I like Warhammer so much, and why I'm looking forward to ToB. I know a lot of people really love their gunpowder games, but it's just not for me.


Edit: wtf, I last posted in this thread about 5 years ago!

I didn't used to but after playing like 2000 hours of various hammer and anvil TWs it makes for a decent change. That said I caved and went back to DeI immediately because I think the FotS campaign layer is pretty dang bad.

I think DeI almost makes the campaign layer good, the provinces actually matter since they affect what units you can recruit and there's a distinct and fairly long lasting difference between a core province and the frontier. Which you can mitigate depending on the effectiveness of the provincial troops.

Speaking of, whoever bigged up Epirus wasn't lying, I crushed Rome in 19 turns and it felt good. Those elephants carried the day. Commander cav are strong but not as insane as the Macedonian ones though. Now Iv just got to roll over Carthage and seluekia and I'll have the fastest turns ever!

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Hey, having a weird issue with DeI and hoping someone here knows how to figure it out. I attacked one phalanx of Lucunian(?) Hoplites from all angles, starting with just two units (front and back), up to four (all sides) to Just selecting literally everyone. They wouldn’t break until they went down to 50 units, and it took ten minutes to knock them down from 200 to 100.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

EasternBronze posted:

I feel like Napoleon is the most underrated Total War.

I love it. The reasons it lands for me are a lot of the same reasons why other people hate it.

I like that the main game mode isn't a grand campaign. The timed, mini campaigns are so much more fun for me, because 200 turn victory lap of autoresolve/next turn gobbling up minors when all challenge is gone is bogus.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

canyoneer posted:

I love it. The reasons it lands for me are a lot of the same reasons why other people hate it.

I like that the main game mode isn't a grand campaign. The timed, mini campaigns are so much more fun for me, because 200 turn victory lap of autoresolve/next turn gobbling up minors when all challenge is gone is bogus.

I've never heard anything but good things and minor quibbles at best about Napoleon before. Who hates it and why?

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I imagine if you aren't into European history/uniforms/gun powder stuff it isn't going to float your boat. Some people like bigger scale campaigns with a deeper passage of time and feeling of development too which is a lot harder to do with the setting as everything is early modern, established and set.

Slim Jim Pickens
Jan 16, 2012

Krazyface posted:

I see.

Anyway yeah, Napoleon's decent. In some ways you can see how the limited scope led them to Shogun II. Shame how the Prussians and Austrians have such uninspiring rosters, but the other three are fun and distinctive.

The Prussians get the best infantry but kinda trash at everything else. The Austrians are pretty good, a little worse but competitive infantry and artillery, but really good cav. The Hungarians are fun too, I wish there were more units like that you had to recruit from the other empire minorities.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

HerpicleOmnicron5 posted:

Hey, having a weird issue with DeI and hoping someone here knows how to figure it out. I attacked one phalanx of Lucunian(?) Hoplites from all angles, starting with just two units (front and back), up to four (all sides) to Just selecting literally everyone. They wouldn’t break until they went down to 50 units, and it took ten minutes to knock them down from 200 to 100.

What battle difficulty are you playing on? Apparently DeI is only designed to be played on normal because the higher difficulties completely break the balance with the morale buffs the AI gets.

Even on normal hoplites in a phalanx take forever to kill though, your best bets are artillery, javelins from behind, or cycle charging from behind. They're really tough to beat head on in melee.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Generation Internet posted:

What battle difficulty are you playing on? Apparently DeI is only designed to be played on normal because the higher difficulties completely break the balance with the morale buffs the AI gets.

Even on normal hoplites in a phalanx take forever to kill though, your best bets are artillery, javelins from behind, or cycle charging from behind. They're really tough to beat head on in melee.

For some reason, I had it in my head the hard was the default for DeI, though thinking back that was probably Darthmod for Empire. That might explain some of it, but I have been seeing far too much of units just kinda... rubbing against eachother and not inflicting casualties. At all. I wasn't joking or exaggerating about the ten minutes, I had to speed it up.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

HerpicleOmnicron5 posted:

For some reason, I had it in my head the hard was the default for DeI, though thinking back that was probably Darthmod for Empire. That might explain some of it, but I have been seeing far too much of units just kinda... rubbing against eachother and not inflicting casualties. At all. I wasn't joking or exaggerating about the ten minutes, I had to speed it up.

Yeah, I know what you mean, somehow it feels a lot worse fighting hellenic factions. For some reason starting a game as Rome the early Triarii would just kinda... stand around menacingly and slowly die without inflicting casualties. The first time I've found infantry units to actually inflict meaningful damage was fighting against barbarian factions with late Principes so in my game I guess I'd chalk it up to spears doing jack against armoured units?

But there's definitely also been times where I get a spear phalanx to push into an enemy unit and start doing work so maybe it's just finicky.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Generation Internet posted:

Yeah, I know what you mean, somehow it feels a lot worse fighting hellenic factions. For some reason starting a game as Rome the early Triarii would just kinda... stand around menacingly and slowly die without inflicting casualties. The first time I've found infantry units to actually inflict meaningful damage was fighting against barbarian factions with late Principes so in my game I guess I'd chalk it up to spears doing jack against armoured units?

But there's definitely also been times where I get a spear phalanx to push into an enemy unit and start doing work so maybe it's just finicky.

It seems you really have to babysit your phalanxes to get them to work right, which is annoying. It also seems like the emphasis isn't just hammer and anvil tactics, but also a lot more about stalling the enemy/baiting them into engagements and making sure you still have a mobile reserve. Unlike past experiences with Total War, I'm seeing wider battle lines and some proper breakthroughs instead of just the standard mass rout after a few units go behind their units. It's really satisfying!

The campaign map is also far more interesting in DeI. The starting situation for Rome feels much rougher, and as soon as I kick Epirus out of the peninsula suddenly Syracuse want to have a go, and if I attack Syracuse I'm sure Carthage will get mad and attack since they don't want Rome in Sicily. I'm strapped for cash, all my buildings will take multiple turns to finish and I have to defend from invasion on three fronts. One thing's for sure and that's giving me some pause: I'll have to invest in a fleet.

Are there any major changes to the naval game in DeI?

Edgar Allen Ho
Apr 3, 2017

by sebmojo
DeI battles can just be too long and tedious, especially when romans or hoplites are involved. There's no shame in getting a faster battle submod. The current DeI speed works for giant climactic battles imo but it gets really tedious for anything remotely one-sided. Especially loving sieges, which you HAVE to play because Rome2 has hosed autoresolve.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Shogun 2 autoresolve is really wonky on land, but in a way that favors the player.

Force of 1,000 sieging a town with a garrison of 150? Autoresolve and take it with no casualties.
400 spearmen cleaning up a lone general with 20 bodyguards? Autoresolve to kill the general, losing 10 spear dudes total.

On sea it's a different story.
Two nanban trade ships vs. 2 bow kobayas and a medium bune? Both trade ships lose 65% of their sailors.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


HerpicleOmnicron5 posted:

It seems you really have to babysit your phalanxes to get them to work right, which is annoying. It also seems like the emphasis isn't just hammer and anvil tactics, but also a lot more about stalling the enemy/baiting them into engagements and making sure you still have a mobile reserve. Unlike past experiences with Total War, I'm seeing wider battle lines and some proper breakthroughs instead of just the standard mass rout after a few units go behind their units. It's really satisfying!

The campaign map is also far more interesting in DeI. The starting situation for Rome feels much rougher, and as soon as I kick Epirus out of the peninsula suddenly Syracuse want to have a go, and if I attack Syracuse I'm sure Carthage will get mad and attack since they don't want Rome in Sicily. I'm strapped for cash, all my buildings will take multiple turns to finish and I have to defend from invasion on three fronts. One thing's for sure and that's giving me some pause: I'll have to invest in a fleet.

Are there any major changes to the naval game in DeI?

my strat is to just leave my phalanxes in a line, clicking to attack anything they're in contact with just to be sure then just pummeling the enemy from behind with shock cavalry (or elephants if you wanna be a real bastard) cycle charging, the charge bonus lasts for a few seconds after they impact so the majority of their killing is done in the first 10 seconds or so after the charge, though recently they patched it so they will do some killing on the actual charge itself too , battles are very fast in this manner and I don't play with any battle speed mods as far as I know.
the phalanx micro is a little weird so I don't rely on it and you are correct that left to their own devices hoplite infantry deal very little damage without micro. good pikes though... less killy than they used to be but still deal crazy damage to certain units if they're in the right place

phalanxes are hard as nails from the front, even levy ones, but they take horrendous damage from behind from wedge formationed shock cav
javelins seem more inaccurate than they used to be which is a shame because when I started playing they were the primary way to get some killing done, now its all cavalry all day, though archers and massed javs can do some slow but steady damage to isolated units
phalanx pushing is surprisingly effective when facing off against pikes as hoplites, it used to get you minced but at the moment they can force their way into the pikes and deal some real damage

e: oh right you're rome so no early shock cav, i think if you capture appolonia and upgrade its main building you can get some AoR shock cav, otherwise just use whatever melee cav you have in wedge formation, just watch out for epirus/antigonid cavalry since they will win in a straight fight

rome starts out weaker than the successor greeks then becomes stronger than everyone then becomes even stronger than that
their biggest advantage though is being able to essentially recruit hard bastards from any population class

Communist Thoughts fucked around with this message at 00:05 on Mar 29, 2018

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Yeah, the faster battle submod just isn't fixing my core issue, which is that phalanxes continue to just survive everything I throw at time. Principes on all sides? Nah, not going to rout. My principe on the other hand they're definitely going to do the rout-return dance a few times. I'd get the morale thing if they'd take considerably more damage from being attacked at the sides or rear but they do not. Really ruins an otherwise seemingly great mod.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Who the actual gently caress thought it was a good idea to put in public order penalties for military garrisons in the same game with province wide shared public order, at the same time as stupidly large city garrisons? I'm trying to kick Carthage out of Sicily, but taking Syracuse and the southern city pushed public order up to -90 with a natural -10, meaning I have no other choice but to patrol the region with my doom stacks for a stupid number of turns before I can even think about capturing that last city. Who in their right mind would rebel against three five thousand strong armies? I'd get massive penalties to growth and income, but public order?

You're tearing me apart DeI!

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
In my experience I just let them rebel and then crush the spawned stack. If you can afford to let the rebel army grow a bit you get +20 public order from every turn it exists from 'dissidents leaving for rebellion' which kinda just makes it a convenient place to kill them all at once.

There's definitely a period where you want to consolidate a province but it hasn't been too obnoxious for me.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Generation Internet posted:

In my experience I just let them rebel and then crush the spawned stack. If you can afford to let the rebel army grow a bit you get +20 public order from every turn it exists from 'dissidents leaving for rebellion' which kinda just makes it a convenient place to kill them all at once.

There's definitely a period where you want to consolidate a province but it hasn't been too obnoxious for me.

How strong is the rebel army? Because I remember when Rome 2 first came out how insane the slave revolts could be as early as turn 10, with a full elite 20 unit murder stack.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

HerpicleOmnicron5 posted:

How strong is the rebel army? Because I remember when Rome 2 first came out how insane the slave revolts could be as early as turn 10, with a full elite 20 unit murder stack.

They spawn with a general + 3 units and then add ~3 every turn after that. Usually the units aren't super elite but they come with silver levels of experience.

E: They'll never attack a town on the turn they spawn unless the garrison is already super depleted, and even then I've won in auto-resolve. It's honestly pretty forgiving unless you only have like 2 armies and are fighting a multi-front war at the same time

Generation Internet fucked around with this message at 03:53 on Mar 31, 2018

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Also, lone generals sitting in cities help po, not hurt it. Plus dignitaries. Plus lol oh no five units of silver tier peasant mobs

Fuligin
Oct 27, 2010

wait what the fuck??

I was having problems with PO in DeI until i realized you can easily magic it away with governors + administration missions + buildings.

Speaking of the mod, I finally got my Nabatea game off the ground and it's going swimmingly. Seleucids got gang murdered and i took Iraq, and Im swiftly chomping through the Ptolemies. Unfortunately that ticked off the glorious senate and people of Rome, so my days are probably numbered as soon as they finish beating Galatia into a pulp for daring to cross the hellespont

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


After you have your barracks every building should be food and public order until youv got excessive amounts.
Also there's not a huge amount of difference ultimately between having an army in a city and having an army in patrol stance within reinforcement range of the city. Just don't get caught in patrol by an enemy cause they'll auto ambush you.
Or like people are saying wait for the rebellion, though unless I'm mistaken the rebellion can pop up at any settlement in a province not just the capital.

Starting the grind towards imperium 5 as Partha that's always a doozy. Theyre a cool faction but I was hoping for a more cataphract based army and have ended up with basically a Scythian style army of 4 hordes of heavily armoured cav archers.
Cav Archer hordes are the strongest armies in DeI imo. With all the skills my nobles have 250 range! I now just play in fast forward kiting the enemy to pieces then pincer charging any isolated units. I usually lose roughly 90-200 men and kill nearly every man they field. You can use patrol stance to bait them into ambushing you with a poo poo army and it don't matter since you can still deal crazy damage during a retreat and Rome's AI sucks at ambush.
I'm gonna turn on seluekia next after I crushed baktria to test their effectiveness on Greek armies and basically took even less losses than normal.
The only armies that I could see countering mine would be atropatkan if they had fielded loads of sparabara (the armoured variant are particularly nasty) but they didn't and got crushed or Saba with their sabaen noble spear archers but I always stay out of Arabia because it's a bullshit land of attrition.

Randarkman
Jul 18, 2011

So I'm at about turn 140 of a DeI campaign as Rome. Is there a bug in that that causes the AI to eventually become completely unwilling to accept a peace treaty? Wondering specifically because I was able to get one without too much difficulty with Epirus after destroying their army and throwing them out of Italy, but ever since I took Syracuse (idiots allied with Epirus against me) and the "Roman Army in Sicily" event triggered I've been in a forever war against Carthage, even though I've taken Sicily, Corsica and Sardinia from them. Now I can kind of understand them not wanting peace because I haven't really dealt a decisive against any of their forces due to their naval superiority, it's what I've done since then which causes me to wonder. You see I needed to expand in order to fund the expansion of my navy (and armies, but mostly my navy, so I could defend against and deal with Carthage) and also because I was seeing Massilia gobbling up territory in Gaul on both sides of the Alps, which annoyed me, also they trespassed on my territory (those effeminate Greeks, who do they think they are!?).

Anyway that eventually led me into a war against not only Massilia but also Insubres (who just opportunistically attacked me when I took Patavium) and the Odrysian Kingdom in the Balkans (also opportunistic on their part, but I think they also liked Massilia and started to hate me when I began destroying Massilian armies and taking their cities). Anyway, I had to destroy the Insubres completely because they never wanted peace even when reduced to no armies and only one settlement. I've taken two settlements from the Odrysians, liberated another two and destroyed alot of their armies, they don't want peace at all, and at the moment I haven't even seen them for about 5 years, apart from some ships loving about near the Pelopponnesos, still they are keen on the forever war and I am not keen on spreading my forces that far and dealing with them when I am still in a forever war with Carthage. Massilia also at no point wanted peace, and at this moment are down to their last settlement beign besieged by the Nervii (who control most of Eastern Gaul and Western Germania). Also haven't seen a single peace treaty between any AI factions at all either, might have been some in the early turns of the campaign when I was able to get peace with Epirus, I'm kind of wondering if it's at all related to the event that forces you into a war with Carthage when take a settlement in Sicily.

I'm still actually having fun though, despite the forever war(s), at the moment I am about to fight what is sure to be a decisive battle against Carthage, which if successful should deliver most of Hispania into my grasp. The odds do seem to be a little against me though. Don't think I have the time to fight this one now though, so will probably have to wait until tomorrow.



(Third Roman army is unreplenished garrison garbage, I'll probably just retreat those idiots right off the field)

e: Yeah, I've definitely played enough today. This battle is going to take a while and is probably not gonna run super great. Really want to win it. AI is also restricted by being allowed max 40 units on the field at a time, right? In which case I reckon my chances as being pretty good.

Randarkman fucked around with this message at 20:06 on Apr 2, 2018

Electronico6
Feb 25, 2011

A good tip for DeI for new Roman players: Ignore Syracuse, even if they start a war with you they will never attack you, as they usually too busy dealing with Carthage. Carthage also struggles a lot to take Syracuse in good time so you can trigger the Sicily event once you feel stronger in your own terms.


Also 140 turns in and no Roman Super Troops?

Randarkman
Jul 18, 2011

Electronico6 posted:

A good tip for DeI for new Roman players: Ignore Syracuse, even if they start a war with you they will never attack you, as they usually too busy dealing with Carthage. Carthage also struggles a lot to take Syracuse in good time so you can trigger the Sicily event once you feel stronger in your own terms.


Also 140 turns in and no Roman Super Troops?

Yeah, things have been a little slow. I've had a couple of setbacks, such as a failed invasion of Africa that ended in two lost legions because I couldn't reinforce them due to Carthage's navy. It was pure luck that I got them over there in the first place without them just being sunk. Once there I looted a couple of cities but I was eventually wittled down and destroyed by Carthage's client states' armies, though I did kill a fair amount of them. And I also kind of sat on my rear end for a while trying to eke out enough money to build a fleet to challenge Carthage before I came to my senses and decided to get that money by conquering some other fools on the way to Spain instead and use the proceeds to fuel my warmachine.

Super Troops are Imperium level V right? I think I am IV atm, so shouldn't be that long if I win this battle.

e: Had a look, yeah I'm a IV and Super Troops are at V, I'm over half the way to V, so I think it should literally only be a turn or two after I win this battle, because I think I need 2 or 3 settlements to get there. My fleet can seize the the Baleares, and my armies can just march on and conquer and loot whatever is in their path. There's also a third army up in Narbo. A pretty great place to trigger the reforms too. I love Hispanian Auxiliary horse.

Anyone have any good suggestions for tactics for this battle? As I said I'm doing it tomorrow because I feel that I've played enough for today.
Finding a defensible spot on the map ofcourse is a priority, other than that I'm thinking of trying to hold their frontline in place with Triarii, with gaps so that when I engage them I can send Principes (and some Hastati) through to attack them from the sides and the rear. Keeping other Hastati on the side for flanking together with Velites, also cavalry to deal with their cavalry, probably also have to take some Triarii off the line to deal with their heavy cavalry. If I can pull it off properly and hold up enough off their line with my Triarii I'm hoping this should allow me to envelop and destroy them with relatively light casualties. Skirmishers and cav are probably going to be the biggest hindrance to this strategy.

Randarkman fucked around with this message at 21:05 on Apr 2, 2018

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Randarkman posted:

Yeah, things have been a little slow. I've had a couple of setbacks, such as a failed invasion of Africa that ended in two lost legions because I couldn't reinforce them due to Carthage's navy. It was pure luck that I got them over there in the first place without them just being sunk. Once there I looted a couple of cities but I was eventually wittled down and destroyed by Carthage's client states' armies, though I did kill a fair amount of them. And I also kind of sat on my rear end for a while trying to eke out enough money to build a fleet to challenge Carthage before I came to my senses and decided to get that money by conquering some other fools on the way to Spain instead and use the proceeds to fuel my warmachine.

Super Troops are Imperium level V right? I think I am IV atm, so shouldn't be that long if I win this battle.

e: Had a look, yeah I'm a IV and Super Troops are at V, I'm over half the way to V, so I think it should literally only be a turn or two after I win this battle, because I think I need 2 or 3 settlements to get there. My fleet can seize the the Baleares, and my armies can just march on and conquer and loot whatever is in their path. There's also a third army up in Narbo. A pretty great place to trigger the reforms too. I love Hispanian Auxiliary horse.

Anyone have any good suggestions for tactics for this battle? As I said I'm doing it tomorrow because I feel that I've played enough for today.
Finding a defensible spot on the map ofcourse is a priority, other than that I'm thinking of trying to hold their frontline in place with Triarii, with gaps so that when I engage them I can send Principes (and some Hastati) through to attack them from the sides and the rear. Keeping other Hastati on the side for flanking together with Velites, also cavalry to deal with their cavalry, probably also have to take some Triarii off the line to deal with their heavy cavalry. If I can pull it off properly and hold up enough off their line with my Triarii I'm hoping this should allow me to envelop and destroy them with relatively light casualties. Skirmishers and cav are probably going to be the biggest hindrance to this strategy.

They don't seem to have much cav, depends how much you like using the map boundaries or if you consider that an exploit.
I like to make a solid line and stick one flank against the map boundary and pool all my cavalry behind the other flank.
At least half of their cavalry will probably suicide into your front line and the other side you can put your javs to give them a warm welcome.
Then bring your cavalry or stabby infantry either round the side or through your own lines if there are gaps from routing enemies and run down their skirmishers with your cav and run into their backs with infantry then once the skirmishers are routed start cycle charging their butts with your remaining cavalry. The Carthaginian hoplites arent too tough but the Libyan infantry are sometimes surprisingly effective so watch what you send against them. Triarii pretty much outclass anything they field though and I don't see any seriously dangerous units apart from the cav and Rome 2 AI is very bad at using cavalry

I'm actually playing Rome ATM and they are a little tougher to start with than I remember. Mainly just cause Greeks and especially diadoki or whatever have very strong phalanx infantry.

Mantis42
Jul 26, 2010

EasternBronze posted:

I feel like Napoleon is the most underrated Total War.

It's great but I hate how the artillery always seems to point in a random, wrong direction when I unlimber it in battle.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Full roster for Thrones.

It's a historical game, alright.

Randarkman
Jul 18, 2011

Won the battle I mentioned



I basically did what I mentioned, found some good ground and held the line with Triarii, pushed Principes through the gaps in column formation, Hastati and Velites aroudn the flanks and destroyed them. I kinda messed up a couple of things though which led to unnecessarily high casualties, namely that my cavalry took a beating taking out (with the help of some infantry) their cavalry, which basically left me without an effective cavalry force at the end of the battle. The end of the battle was also when I had to fight the final wave, that is any units that couldn't make it into the initial army, it turns out this wave got the majority of the skirmish infantry and cavalry, as well as some heavy infantry and 1 or 2 units of melee cavalry.

To put it short I probably ended up suffering hundreds, if not close to a thousand unnecessary (well, as I see it) casualties because I went a bit aggressive with just wanting to push them off the field, however with my cavalry force spent, and my few missile units having used all their ammunition I didn't have that good of a way to deal with skirmishers and being a bit overly aggressive in the end also did me no favors, so those guys dealt punishing damage to many of my infantry units as a result. gently caress Numidians basically, Rome will remember this (whether that means recruiting them or destroying their homeland is currently undecided).

canyoneer
Sep 13, 2005


I only have canyoneyes for you

ZearothK posted:

Full roster for Thrones.

It's a historical game, alright.

Gonna recruit me some Horse Boys

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Edgar Allen Ho
Apr 3, 2017

by sebmojo
I think I'm sold on Strathclyde. Horsies and longbowmen.

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