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Can barrels out in the ocean or underwater wrecks have supplies like crates of sugar or whatever, or is it just cannonballs and bananas and planks?Siets posted:But in my alternate reality headcanon where Rare promised a pirate MMO with more content than WoW they clearly didn't deliver!!! Disengenous bullshit argument. That's not what I said. I asked for TF2 levels of items, not WoW. Don't be a dick. Babe Magnet posted:story mode sounds like an awful idea and tons of ships is an even worse idea, but I support NPC ships if only to service PvP. Like the Skull Fort boils down to a lucrative encounter who's sole purpose seems to be forcing some rad as hell PvP, NPC ships could maybe be like Mobile Forts or some kind of powerful hell-ship you can caprute that makes you harder to kill/more murderous, but also makes it super obvious when you have it to incentivize people you chase you down and try and take it or something I never said story mode, so y'all are jumping to conclusions. I just meant some story beyond "player shot other players". Like, the way dark souls tells story in the background with tons of item descriptions that hint at things that combine to tell a backstory and flesh out the world. There is a teeeeensy bit with the 3 factions, but you could do a bit more. There could be a flavor to the different islands and ships and stuff. Even Quake 3 and Unreal Tournament had some details to their settings.
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# ? Apr 4, 2018 02:10 |
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# ? Apr 28, 2024 07:22 |
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there is going to be a lot of lore coming, they've mentioned lore books etc. floating barrels do not have anything you can easily sell like spices, silks etc but shipwrecks have plenty.
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# ? Apr 4, 2018 06:24 |
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Sea of Thieves lore????
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# ? Apr 4, 2018 07:37 |
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Zaphod42 posted:Can barrels out in the ocean or underwater wrecks have supplies like crates of sugar or whatever, or is it just cannonballs and bananas and planks? Do pirates need more lore than "player shot other players?"
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# ? Apr 4, 2018 07:57 |
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Players also want to read about how GOOCHBEARD THE GRIM KILLED 900 MEN AND WOWEE WOAH THATS SPOOKY I mean really to be fair Sea of Thieves is kiddy piracy, you won't get any good pillaging stories, just goofy stuff.
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# ? Apr 4, 2018 08:14 |
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I'm having a blast with the game, and as I eagerly await new content, I think it's time for some Pie-in-the-Sky Potential Wild Speculation, or, a list of poo poo that I want that isn't really realistic or based on anything but seems like would be a great addition. This is assuming that basic poo poo like more robust customization is a given. Big Goddamned Beasts
For that Matter, ship-wise
Treasure-wise
Respawn Mechanics
McKilligan fucked around with this message at 08:53 on Apr 4, 2018 |
# ? Apr 4, 2018 08:17 |
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Ra Ra Rasputin posted:. I think this is the first ever honest games trailer I've ever watched and I have to say its a bit cringey. I love the film ones, even when it's ripping into a film I like, but I dunno, just seemed it was a list of specific complaints read by the dude with a good voice, rather than something funny that flows well. I assume it's not the same writers as the film ones though? On the note of NPC ships not only has rare specifically said that's not happening, but I hope it stays that way. I like the fact that the only thing sailing the o eons are other players. If you want the ship vs ship combat, you have to hunt other players. You can't just sit there playing PvE content. Also while I like the idea of more treasure slowing your ship down, we need more incentives to hoarde treasure on your ship to make PvP worthwhile, not less. Kitchner fucked around with this message at 12:40 on Apr 4, 2018 |
# ? Apr 4, 2018 09:00 |
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McKilligan posted:a lot of words i hate the mimic and ship of the damned ideas. or parts of them anyway. The game is too drat grindy to come back to your ship after doing a four part riddle and find youve had two captain chestd slurped up, and an early respawn system sounds like itd just make fighting another ship at a fort a pain in the rear end. if you can voluntarily feed mimics to have them be traps in your hold hell yeah also obviously you get chum by vomiting in a bucket
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# ? Apr 4, 2018 10:41 |
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DogonCrook posted:I gave them poo poo for that interview where they said they cultivated a friendly environment, and ill be damned if it isnt. I mean thats no thanks to them i think, it seems like they stumbled on it, but if i can compare it to like elite dangerous or something, i like it more. They somehow made it so ganking isnt the big bogeyman it usually is to these communities. Here they seem to recognize it as gameplay and thats no small feat. Open world pvp is usually really toxic subject but here it hasnt been in my expeirience. I would be pissed if they gently caress that up. It's really a result of relatively small servers. With at most 5-6 galleons on a server, you're not going to get constant mult-ship ganks everywhere like you would in say EvE.
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# ? Apr 4, 2018 10:49 |
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Servers are back up, and there's a ~400MB patch to get first.
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# ? Apr 4, 2018 13:39 |
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AirRaid posted:Servers are back up, and there's a ~400MB patch to get first. Ships now respawn out of view of where they were sank. This is a good change.
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# ? Apr 4, 2018 14:20 |
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a cock shaped fruit posted:Players also want to read about how GOOCHBEARD THE GRIM KILLED 900 MEN AND WOWEE WOAH THATS SPOOKY Goochbeard did nothing wrong
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# ? Apr 4, 2018 14:39 |
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ZeusCannon posted:Pretty sure those skellys that look like birds are kraken skellys and yes I know that makes no sense Funkmaster General posted:Krakens are usually depicted as giant squids, and squids have beaks, so... it pretty much does make sense.
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# ? Apr 4, 2018 15:20 |
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AndrewP posted:Ships now respawn out of view of where they were sank. This is a good change. Literally the only major change. It's welcome but I wish they would pick up the slack a bit and add some new poo poo.
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# ? Apr 4, 2018 15:23 |
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no_funeral posted:the game is quake/cs/unreal but on boats, and you can steal treasure. its an arena FPS, with boats, where you can get drunk and roleplay. its an FPS. but with boats.
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# ? Apr 4, 2018 15:23 |
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Capri Sun Tzu posted:I like this game for what it is, while agreeing with the most common criticisms. But get out of here comparing the combat to quake/UT that is the dumbest thing I've read in the entire thread AND I read many of Kitchners posts I dunno, I just got out of a game where a dude was bunny-hopping around our ship like a motherfucker one-shotting us with the BB and if that doesn't bring up twitchy CS/Quake style memories I don't know what does.
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# ? Apr 4, 2018 15:38 |
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McKilligan posted:I dunno, I just got out of a game where a dude was bunny-hopping around our ship like a motherfucker one-shotting us with the BB and if that doesn't bring up twitchy CS/Quake style memories I don't know what does. It's ok, he's just mentally incapable of comparing one game to another unless they are identical in every aspect (among other things). He threw a little tiff when I compared it to EVE Online in some aspects too.
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# ? Apr 4, 2018 15:42 |
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Nah, it is extremely dumb to start calling this game an Arena FPS with boats when it has pretty much none of the qualities that people love about that genre except you respawn when you die. I don't think anyone was expecting a full blown pirate MMO (in this thread anyway) but the developers certainly marketed this game like there would be a ton to do besides just the pvp and now that the game is out and there isn't you get really stupid defenses like "Actually it's an Arena FPS with boats"
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# ? Apr 4, 2018 15:45 |
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I would be OK with comparing it to UT if we could shoot cannonballs midair with the sniper rifle to create a shock combo
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# ? Apr 4, 2018 16:38 |
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Please, that would rule so loving hard
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# ? Apr 4, 2018 16:45 |
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Honestly, the closest comparison is Elite: Dangerous. A sandbox open-world game that is light on theme park content and heavy on immersion and core gameplay mechanics.
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# ? Apr 4, 2018 17:02 |
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McKilligan posted:
These are great ideas.
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# ? Apr 4, 2018 17:04 |
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Ghosthotel posted:Nah, it is extremely dumb to start calling this game an Arena FPS with boats when it has pretty much none of the qualities that people love about that genre except you respawn when you die. I don't think anyone was expecting a full blown pirate MMO (in this thread anyway) but the developers certainly marketed this game like there would be a ton to do besides just the pvp and now that the game is out and there isn't you get really stupid defenses like "Actually it's an Arena FPS with boats" Yep. But goons gonna goon.
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# ? Apr 4, 2018 17:07 |
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Siets posted:Honestly, the closest comparison is Elite: Dangerous. A sandbox open-world game that is light on theme park content and heavy on immersion and core gameplay mechanics. I think Elite Dangerous is a phenomenal example of a game that has so much potential that is being wasted - so yeah this is a really good fit.
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# ? Apr 4, 2018 17:10 |
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FileNotFound posted:I think Elite Dangerous is a phenomenal example of a game that has so much potential that is being wasted - so yeah this is a really good fit. Hell... same.
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# ? Apr 4, 2018 17:11 |
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FileNotFound posted:I think Elite Dangerous is a phenomenal example of a game that has so much potential that is being wasted - so yeah this is a really good fit. That's one way to spin it. Some people enjoy the sandbox genre and/or enjoy their space trucking. Elite is the game for them.
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# ? Apr 4, 2018 17:12 |
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Siets posted:Honestly, the closest comparison is Elite: Dangerous. A sandbox open-world game that is light on theme park content and heavy on immersion and core gameplay mechanics.
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# ? Apr 4, 2018 17:15 |
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Capri Sun Tzu posted:I like this game for what it is, while agreeing with the most common criticisms. But get out of here comparing the combat to quake/UT that is the dumbest thing I've read in the entire thread AND I read many of Kitchners posts - everybody is on the same footing power wise - you can bhop with no movement penalty - you can respawn infinitely on a short timer its an arena FPS with boats. i never said the COMBAT was similar to either of those games. the format however, is. the comparison was a reply to somebody who was suggesting ideas for the game which would contradict its core gameplay loop, which is pretty simple to understand if you could read the tone of my post.
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# ? Apr 4, 2018 17:17 |
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I guess you're not wrong on the most technical of levels but precision and speed are what people associate with arena shooters
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# ? Apr 4, 2018 17:21 |
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I love to sail
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# ? Apr 4, 2018 17:27 |
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Typically an arena FPS puts designated combatants in small area with an obvious route to combat. Even a very slow paced one like PUBG has a designated combat zone that continually shrinks in order to facilitate action. That's the "arena" part. Either the map is small enough that conflict will be inevitable, or there are mechanics to drive people to fight. What doesn't really sound very arena-like is "uh we put some number of boats in the instance, probably. There may be actually be nobody. Also they could be anywhere on this large map so you won't know if they exist or not until you stumble upon each other. There is no way for anyone to locate anyone except roaming."
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# ? Apr 4, 2018 17:28 |
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Siets posted:That's one way to spin it. Some people enjoy the sandbox genre and/or enjoy their space trucking. Elite is the game for them. Yeah but people also like Euro Truck simulator, some people just like boring poo poo. no_funeral posted:its an arena FPS with boats. i never said the COMBAT was similar to either of those games. the format however, is. You mean the game where it might take you 20 minutes to find another combatant is similar to Quake and UT? The game with a massive MMO map, PvE and grindy fetch quests is like the fast-paced skill shooters of yore? What? If you're saying just the combat is like Quake or UT you're still wrong.
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# ? Apr 4, 2018 17:28 |
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Capri Sun Tzu posted:So maybe, uh, Pulsar or something When I tried to sell some of my friends on this game, they ended up just reinstalling Pulsar again instead, so I think that works.
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# ? Apr 4, 2018 17:33 |
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Chomp8645 posted:Typically an arena FPS puts designated combatants in small area with an obvious route to combat. Even a very slow paced one like PUBG has a designated combat zone that continually shrinks in order to facilitate action. That's the "arena" part. Either the map is small enough that conflict will be inevitable, or there are mechanics to drive people to fight. If you cant find a fight in this pvp game literally made for children you might be retarded.
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# ? Apr 4, 2018 17:40 |
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DogonCrook posted:If you cant find a fight in this pvp game literally made for children you might be retarded. That's really not what I said at all but ok!
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# ? Apr 4, 2018 17:41 |
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Siets posted:That's one way to spin it. Some people enjoy the sandbox genre and/or enjoy their space trucking. Elite is the game for them. I got my Imperial Cutter in ED. I played the poo poo out of it and as much as I enjoyed it everything, every single feature, every single drat aspect of the game felt extremely shallow - really the only depth is in ship fitting but that part of the game is riddled with balance issues....
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# ? Apr 4, 2018 17:43 |
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Chomp8645 posted:That's really not what I said at all but ok! If you werent suggesting its hard to find action on a server than yeah i dont know what the gently caress you are trying to say.
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# ? Apr 4, 2018 18:00 |
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DogonCrook posted:If you werent suggesting its hard to find action on a server than yeah i dont know what the gently caress you are trying to say. I thought it was pretty clear that I was talking about what makes an "arena" game arena and how it doesn't really apply to this one. I wasn't even saying Game Good or Game Bad or anything. Just that it's really not an arena game and calling it one is a mislabel. You don't have to be so defensive about it.
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# ? Apr 4, 2018 18:03 |
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DogonCrook posted:If you werent suggesting its hard to find action on a server than yeah i dont know what the gently caress you are trying to say. Some people have reported going hours without encountering anyone. This isn't a rare thing
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# ? Apr 4, 2018 18:12 |
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# ? Apr 28, 2024 07:22 |
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The game rewards opportunism. Cruising around and getting chests/skulls until you see a boat you want to plunder (or get away from, now that you’ve been collecting treasure). If all you want to do is fight other boats, the player density might be disappointing, but I’ve found the number to be pretty spot on for ‘Ooh... you guys want to go mess with them?’. I do wish there was a bit more incentive for exploring non-quest islands and the waters around them, since exploring the first sandy uncharted island was *magical* but there was nothing to be ‘gained’ from the stop.
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# ? Apr 4, 2018 18:22 |