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Libluini posted:Did you also get new power plants for your ships? Something I noticed is that the game will only partially upgrade your poo poo (or not at all), if the new stuff drains too much energy. Some of my designs turned into awkward messes with the game trying to figure out what weapon or shield should be upgraded before the energy runs out. AG3 posted:I'm not sure this is it, because you get the same issue with outposts/star bases and they have effectively infinite power (even the lowest level power plant gives them like 10.000 power). In the game files each component has a line telling the game what that component will be upgraded into, like Shield II being upgraded to Shield III. Despite the fact that the ship design screen will correctly hide Shield II as being obsolete if you have Shield IV but not Shield III, this doesn't seem to work with auto-upgrading outposts/star bases, they will only update if you have every intermediate version of the component as well, at least in my experience. code:
Splicer fucked around with this message at 22:58 on Apr 5, 2018 |
# ? Apr 5, 2018 22:46 |
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# ? Apr 25, 2024 01:13 |
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Shadowlyger posted:Yeah a fleet manager for armies would be kinda nice. Not something you'd really use particularly often, though. I just want to be able to hit the "reinforce" button and have the game take care of ordering the armies and pathing them to the existing unit. Shadowlyger posted:I mean, not unless you're warring all the time. Well...
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# ? Apr 5, 2018 23:06 |
ulmont posted:Well... A truce on one front just means its time to go a conquerin' in the other direction Not to give Wiz ideas but I guess Civ-level War Exhaustion ala EU4 could be a thing. But on the other hand, no, please god, no. Arrath fucked around with this message at 23:48 on Apr 5, 2018 |
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# ? Apr 5, 2018 23:46 |
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hobbesmaster posted:Its a trick to get you to buy $100 of expansions! Oh haha I'm sure that's just some silly hyperbole, it couldn't be- iospace posted:Just glass the planets. Problem solved This is partly why I've switched to playing swarms, purifiers and machines pretty much exclusively since 2.0. Don't have to deal with claims, casus belli, federation weirdness, just gonna paint the galaxy for a while. I'll switch back to federations when the Space UN patch hits.
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# ? Apr 6, 2018 00:11 |
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I find machine empires to be really excellent post 2.0. They feel really solid these days, and I'd suggest folks give them a try if they haven't.
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# ? Apr 6, 2018 00:18 |
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Man, the AI mods really seem to make a difference. I was just playing on Captain, and got loving stomped when all three of my other neighbours opportunistically declared war on me while I was busy kicking around a devouring swarm that was my fourth neighbour. I guess I should've seen it coming though, was playing xenophobes and keeping my borders closed from everyone, which seems to be pretty great at annoying your neighbours.
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# ? Apr 6, 2018 00:20 |
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Nordick posted:Man, the AI mods really seem to make a difference. I was just playing on Captain, and got loving stomped when all three of my other neighbours opportunistically declared war on me while I was busy kicking around a devouring swarm that was my fourth neighbour. I guess I should've seen it coming though, was playing xenophobes and keeping my borders closed from everyone, which seems to be pretty great at annoying your neighbours. Yeah the AI mods improve the AI's performance by about 2-3x in terms of resource generation and science generation from some of the quick and dirty testing I did, and they make it waaaay smarter about fleets and naval supply and all the other things that seem to eventually cripple the vanilla AI. Also they give it the ability to run edicts like the player does. Glavius AI mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1140543652 Enhanced AI mod: https://steamcommunity.com/sharedfiles/filedetails/?id=692253918 It's intended that you run both they won't conflict.
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# ? Apr 6, 2018 00:24 |
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iospace posted:I got Covfefe and Stimsis in my current game. They're currently owned by a devouring horde. What’s the significance of Stimsis? Google isn’t helping.
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# ? Apr 6, 2018 00:27 |
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Nightgull posted:What’s the significance of Stimsis? Google isn’t helping. This was the second hit in Google when looking it up. It took me a moment of recollection to remember it being some really sad StarCitizen fanfic or something. There's been so many jokes over the years now I don't remember the significance of this one anymore.
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# ? Apr 6, 2018 00:53 |
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Weird Star Citizen fan writes weird fan fiction about game, goons find it and run it into the ground while beating its dead carcass for years.
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# ? Apr 6, 2018 00:57 |
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Ham Sandwiches posted:It's ok in this version, you just right click the combat fleet with the transports, and once the fighting is over and you're in orbit click "land armies" - a lot of the really dumb stuff is automated now. It's probably not worth listing all the differences but invading planets went from "gently caress this I'm not doing it" to "Yeah its fine" Ah, I see you don't know about the Aggressive stance. 1) Set transport fleet to "Aggressive." 2) Move the transport fleet into the same system as the fleet you intend to follow. Do NOT set it to follow the fleet, just move it in the same system. 3) The transport fleet will now automatically follow the fleet around, and once a system is secured will automatically invade any planet it thinks it has a chance of succeeding at. You'll still need to manually move the fleet to bombard any planet where the AI is worried about the strength of its defenders, though.
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# ? Apr 6, 2018 02:11 |
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Tomn posted:Ah, I see you don't know about the Aggressive stance. This is a great tip. I like to manually choose when my army engages based on planet bombardment and defending army strength, that's just my preference. I agree, if you're dumping beefy armies or looking to reduce micro, this works really well.
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# ? Apr 6, 2018 02:17 |
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That list is just some nerd's opinion, so it could be any of the other occurrences of the name Heaven's Gate.
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# ? Apr 6, 2018 10:49 |
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Psychotic Weasel posted:This was the second hit in Google when looking it up. It took me a moment of recollection to remember it being some really sad StarCitizen fanfic or something. There's been so many jokes over the years now I don't remember the significance of this one anymore. IIRC, Stimsis is the capitol of the 3rd(?) Stimpire. e: Found it: quote:In the last 500 years, the Fourth Stimpire has dominated four systems, which it has united into one starzone, Stimsis. The Fourth Stimpire has origins from the Ten Empire War in which 10 of the United Stimpires revolted against each rules. All empires except for the fourth swore freedom upon their citizens. There is no free speech in the Fourth Stimpire, and all self-controlled transportation has been made illegal without undergoing painful medical verification methods, in which arteries are severed without pain resistant, operated entirely by machines. The way they work claim to be the most hygenic and healthy way possible, but these machines often rub against pain points, causing great deals of pain to patients. The heart is then extracted from the body and placed into a glass grinding machine. Various energy centers are also dissected and replaced with dangerous transplants. After the painful, 52 hour surgical procedure, patients will then have to use a fused guidance tool, which pumps painful resistors into the body every 2 hours. The pain they have caused is so bad, the victim would freeze in a tense position. They would then collapse afterwards.
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# ? Apr 6, 2018 11:15 |
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That's some real stupid poo poo right there
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# ? Apr 6, 2018 11:19 |
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Shugojin posted:That's some real stupid poo poo right there Welcome to StarCitizen, where people spend millions of dollars on stupid poo poo they made up in their head.
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# ? Apr 6, 2018 11:25 |
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Ugh I just found out that an annoying problem I've been having is caused by the Dynamic Difficulty mod checking the settings of each AI and NPC empire and then reimplementing their difficulty settings every year regardless of whether or not anything needs to change.
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# ? Apr 6, 2018 12:13 |
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I used my colossus as an excuse to conquer Empire A (for rear end in a top hat), and now their former neighbour, Empire B hates me. Because when I took possession of Empire A's planets I apparently also inherited their claims (and opinion modifiers) on Empire B. Even though I can't see (or revoke) the claims!
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# ? Apr 6, 2018 13:38 |
Are you sure you didn't rather inherit Empire B's claims on the systems you took from Empire A?
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# ? Apr 6, 2018 13:41 |
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Slashrat posted:Are you sure you didn't rather inherit Empire B's claims on the systems you took from Empire A? "Our claims on them"
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# ? Apr 6, 2018 13:46 |
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Black Pants posted:Ugh I just found out that an annoying problem I've been having is caused by the Dynamic Difficulty mod checking the settings of each AI and NPC empire and then reimplementing their difficulty settings every year regardless of whether or not anything needs to change. Huh. That might be why my game slows to a crawl every Jan 1.
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# ? Apr 6, 2018 13:57 |
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The Iron Rose posted:Huh. That might be why my game slows to a crawl every Jan 1. If you've got the mod and have more than a couple of empires in your game then yeah that's what happens. Oh well and now the mod is out of beta as of a couple of hours ago and apparently that's been fixed, so yay. Black Pants fucked around with this message at 15:09 on Apr 6, 2018 |
# ? Apr 6, 2018 14:40 |
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Shugojin posted:That's some real stupid poo poo right there My eyes glazed over halfway through the first paragraph, is there a tl:dr?
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# ? Apr 6, 2018 16:00 |
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Wafflecopper posted:My eyes glazed over halfway through the first paragraph, is there a tl:dr? https://forums.somethingawful.com/showthread.php?threadid=3837056
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# ? Apr 6, 2018 16:02 |
There should be a deskeletonization purge mode.
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# ? Apr 6, 2018 16:27 |
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GotLag posted:"Our claims on them" I had a bug where that was reversed like that in the diplo screen. That might be what you're experiencing as well.
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# ? Apr 6, 2018 16:42 |
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Wafflecopper posted:My eyes glazed over halfway through the first paragraph, is there a tl:dr? There are many different types of electricity and the stimpire uses only the worst type. Also, star citizen is a scam.
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# ? Apr 6, 2018 17:29 |
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Wafflecopper posted:My eyes glazed over halfway through the first paragraph, is there a tl:dr? I just bothered reading the whole thing and it's worth it.
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# ? Apr 6, 2018 17:34 |
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Imagine if the cinnamon bites from Hellraiser were a 40k faction. You got the Stimpire.
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# ? Apr 6, 2018 17:41 |
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A lot of it reads like it was written by the foreverally tied guy. "In the stimpire all citizens are foreverally oppressed and tortured. Worst electricity permanently torturing while loving it, fully oppressed and foreverally unable to touch buildings"
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# ? Apr 6, 2018 17:58 |
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Grinning Goblin posted:Imagine if the cinnamon bites from Hellraiser were a 40k faction. You got the Stimpire. I think even the cenobites would be less retarded than that stuff I just read.
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# ? Apr 6, 2018 18:01 |
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Baronjutter posted:A lot of it reads like it was written by the foreverally tied guy. "In the stimpire all citizens are foreverally oppressed and tortured. Worst electricity permanently torturing while loving it, fully oppressed and foreverally unable to touch buildings" Look at this diligent star citzen fan
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# ? Apr 6, 2018 18:25 |
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After a war with a purifier where I reduced them to just two systems before declaring a status quo end I later went back to finish them off. My fleet blew up all the ships in the first system and then bombarded the planet until all the defensive armies were gone. I tried to land my assault armies but got the message that they could not land on an uninhabitable world. The world is 95% habitability for my race. The tiles all appear occupied with the purifier race, but most of them have the icon on them to indicate that they've been destroyed. I have no idea how to finish this empire off if I can't land my assault armies.
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# ? Apr 6, 2018 18:30 |
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um... so we can NOT talk about the Third Stimpire, the Fourth Stimpire, and Stimpire Eternal ever again, here's an interesting mod review site. https://www.odingaming.com/stellaris-mod-roundups/
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# ? Apr 6, 2018 18:34 |
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Dick Trauma posted:After a war with a purifier where I reduced them to just two systems before declaring a status quo end I later went back to finish them off. My fleet blew up all the ships in the first system and then bombarded the planet until all the defensive armies were gone. I tried to land my assault armies but got the message that they could not land on an uninhabitable world. The world is 95% habitability for my race. The tiles all appear occupied with the purifier race, but most of them have the icon on them to indicate that they've been destroyed. Screenshots please?
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# ? Apr 6, 2018 18:39 |
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iospace posted:Screenshots please? Okay, when I get home I'll take a few. I'll confess that in all the time I've played with Stellaris this is the first time I've been in a war I think I can actually finish, so this is a new experience for me.
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# ? Apr 6, 2018 18:42 |
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Lum_ posted:um... so we can NOT talk about the Third Stimpire, the Fourth Stimpire, and Stimpire Eternal ever again, here's an interesting mod review site. Thanks, for I have discovered this: I am such a child.
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# ? Apr 6, 2018 18:55 |
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(latest one isn't linked for some reason: https://www.odingaming.com/2018/04/05/stellaris-mod-roundup-march-18/ )
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# ? Apr 6, 2018 18:57 |
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Had the rogue scientist event chain start while trying observing an early space age civilization. I decided to head it off at the pass and enlighten them into being a space faring civilization. I'm guess it's a bug because the event chain continued even after the civilization became my protectorate.
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# ? Apr 6, 2018 19:12 |
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# ? Apr 25, 2024 01:13 |
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Did the change to Titan limits push through in the final patch? I'm still stuck at 3 Titans despite having more than enough force limit, and the only mods I haven't turned off to narrow down the culprit are the two AI mods and Mod Menu.
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# ? Apr 6, 2018 19:24 |