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numerrik posted:So, any advice for fatal frame 5 Yeah: R and ZR use two different functions on the cameras. It took me about 75% of the game to realize this. Don't be me.
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# ? Apr 3, 2018 14:34 |
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# ? Apr 20, 2024 01:45 |
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Anything for the original Shadow Hearts?
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# ? Apr 3, 2018 15:35 |
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I bought Dead Space 1 and 2 for PS3. They come with all the DLC, which means all weapons DLC. In the first game, in the ingame "store" I see lots of different types of guns with names like "scorpion" and stuff that cost 0 credits. I assume, if I want a "balanced" first run, I shouldn't touch those?
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# ? Apr 4, 2018 07:39 |
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texting my ex posted:I bought Dead Space 1 and 2 for PS3. They come with all the DLC, which means all weapons DLC. In the first game, in the ingame "store" I see lots of different types of guns with names like "scorpion" and stuff that cost 0 credits. I assume, if I want a "balanced" first run, I shouldn't touch those? E: also DS1 has new game +. You can't change the difficulty between runs so pick Hard if you can hack it.
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# ? Apr 4, 2018 14:23 |
texting my ex posted:I bought Dead Space 1 and 2 for PS3. They come with all the DLC, which means all weapons DLC. In the first game, in the ingame "store" I see lots of different types of guns with names like "scorpion" and stuff that cost 0 credits. I assume, if I want a "balanced" first run, I shouldn't touch those? Correct. I don't believe that they do any more damage than the base ones in DS1/2, but getting free stuff in a survival horror game is usually unbalancing. I would recommend that you don't even "buy" those items. The game heavily favors dropping ammo for guns that you currently own, so if you have a bunch in your bank you are going to get a bunch of stuff you can't/won't use.
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# ? Apr 4, 2018 14:57 |
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Something for Telltale Batman. Episode 5 freezes constantly, like everytime I try to load my save constantly.
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# ? Apr 4, 2018 22:21 |
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Did it do that when you started it, or just when you loaded in the middle? I only saved between episodes and didn't run into any issue, but "mid-episode saves are unreliable and prone to crashing/freezing" would make a good tip, if that's what's happening.
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# ? Apr 4, 2018 23:47 |
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texting my ex posted:I bought Dead Space 1 and 2 for PS3. They come with all the DLC, which means all weapons DLC. In the first game, in the ingame "store" I see lots of different types of guns with names like "scorpion" and stuff that cost 0 credits. I assume, if I want a "balanced" first run, I shouldn't touch those? One bit of related advice that you didn't ask for: always keep at least one power node in your inventory. There are loot caches that are locked by power nodes and usually contain at least one more themselves, but you can't open them if you have none with you.
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# ? Apr 4, 2018 23:55 |
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The White Dragon posted:pro tip if you take too many psi skills and turrets go hostile, hacked turrets under your control will still be 100% your allies Another pro tip caveat: even hacked/built/fortified turrets will turn against you if grabbed by technopaths. They and the electrified typhons are the only enemies where having a pet turret is a bad idea.
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# ? Apr 5, 2018 00:59 |
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PMush Perfect posted:Did it do that when you started it, or just when you loaded in the middle? I only saved between episodes and didn't run into any issue, but "mid-episode saves are unreliable and prone to crashing/freezing" would make a good tip, if that's what's happening. No idea because I have it on PS3, I was able to look at my choices from the main menu and it looked like halfway. I'm going to attempt to figure it out better this weekend but I figured that might be other people who avoid anything about Telltale games before playing to avoid any spoilers that might influence their story choices that I figured it was important enough to share. There's no rewind option and the only save data my PS3 had was my actual save (which I deleted) so I just wanted to warn people who might not have the option of a time sink save rebuild to try to finish it.
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# ? Apr 5, 2018 12:31 |
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Uptime Sinclair posted:The first game has a cutter-only run as a trophy and completely viable option once you get it upgraded. I really enjoyed that run so I'd say do that first, for what it's worth. Yeah no I'm not sure if I would recommend a challenge run for someone's first time through any game. If someone enjoys the cutter so much that they only want to use it then go nuts of course but I don't think advocating "use only 1 gun" to first time players is a good thing.
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# ? Apr 5, 2018 12:57 |
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Foxhound posted:Yeah no I'm not sure if I would recommend a challenge run for someone's first time through any game. If someone enjoys the cutter so much that they only want to use it then go nuts of course but I don't think advocating "use only 1 gun" to first time players is a good thing. Yeah, but that one gun is actually really loving good. It's completely viable for a first run. It's a challenge run in the sense there's a trophy for it, but not in the sense that it's a poo poo gun.
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# ? Apr 5, 2018 14:22 |
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Leavemywife posted:Yeah, but that one gun is actually really loving good. It's completely viable for a first run. It's a challenge run in the sense there's a trophy for it, but not in the sense that it's a poo poo gun. Yeah I know it's a good gun, I just don't think it's a good recommendation to make since I personally would want to try every gun at least once.
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# ? Apr 5, 2018 14:40 |
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Yeah being limited to a single gun for your first run is entirely possible, and in fact kind of easy due to the way ammo and upgrades work, it's just not a lot of fun.
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# ? Apr 5, 2018 15:03 |
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Morpheus posted:Yeah being limited to a single gun for your first run is entirely possible, and in fact kind of easy due to the way ammo and upgrades work, it's just not a lot of fun. I'd still say that, if you're at all interested in plat or that trophy, to do it first run. If you don't care about that stuff you do you.
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# ? Apr 5, 2018 15:13 |
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The only guns I'd say you maybe "need" to hold onto most of the time are the Line Gun and Plasma Cutter. The Line Gun is an excellent workhorse against most Necromorphs, and the Plasma Cutter is just never not useful in a pinch. Out of the rest you can generally find something to your liking for more specific applications. There's also a very easy way to kill Necromorphs quickly; Shoot off an arm and the opposite leg (so left arm, right leg and vice-versa). They just fall over dead immediately.
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# ? Apr 5, 2018 17:35 |
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Sylphosaurus posted:So, I´m about to start playing Wasteland 2: Directors Cut and while the section on the wiki has a few pointers I´d like to know if there are some must have weapons or utility skills when I create my squad and also if there are any trap choices. The problem is not so much trap choices as it is the game's design; people argue somewhat reasonably that it is strange to have separate skills for picking locks, cracking safes, and repairing toasters, but if you actually have a full-sized party it still feels pretty balanced. I think they even fixed the problem of assault rifles being the obviously best choice for guns by the time of the Director's Cut, too, so you can probably run with anything and be safe. Well maybe not knives.
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# ? Apr 5, 2018 20:29 |
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Dr. Quarex posted:It feels like part of the problem for the BeforeIPlay entry is that most of the hardcore people stopped playing the game before the Director's Cut came out so they are not around to offer updated advice (I will get around to it... around the time Wasteland 4 comes out probably) I wrote everything in the WL2: DC entry, but I don't feel like it's missing that much except sure, some skill choice related stuff maybe. Everything should definitely be up to date at the very least. I'm still of the mind that the Wasteland 2 vanilla entry should just be deleted because it's useless and confusing at this point, but that's out of my hands.
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# ? Apr 5, 2018 20:38 |
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CordlessPen posted:Poe's law makes it really hard to draw the line between parts that I think are satirical and parts that are just standard video game tone-deafness, but the main argument that I usually use when I try to defend Watch_dogs is that there's a side activity called "Privacy invasion", in which you literally spy on innocent civilians having sex, killing themselves, being murdered or sharing news about a cancer disagnosis. Also that the main (only?) way to earn money is to steal it from innocent people's bank accounts. The vocabulary of the game also suggests that you're an insane man on a rampage, with the "good" side the morality meter being called "Vigilante" (and the "evil" side is "Menace", I think).
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# ? Apr 5, 2018 22:25 |
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My Lovely Horse posted:I hear ya, but I still feel like the most charitable thing you can say about all this is that it would have made a drat fine satirical game in the hands of slightly more competent writers, and also if you could afford to subvert expectations on a AAA game these days. I think ultimately that even if the intention was for Aiden to be a deconstruction of open world protagonists (which I think one of the game writers did confirm as a theory post-launch), the actual game design fails it miserably and the script doesn't go far enough to drive the point home.
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# ? Apr 5, 2018 23:45 |
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My Lovely Horse posted:I hear ya, but I still feel like the most charitable thing you can say about all this is that it would have made a drat fine satirical game in the hands of slightly more competent writers, and also if you could afford to subvert expectations on a AAA game these days. Oh, absolutely. At best, it was just a few people who were probably handed a design document or script so asinine that they decided to see what they could get away with while everyone else was either oblivious or didn't care. And even if I'm generous, it's not great satire, it's just, at best (again), taking the "vigilante" protagonist archetype and cranking most dials up to 11 so make the cracks more obvious. To loop back around to the spirit of the thread, if you want to start playing Watch_dogs 1, then before you play, you should get yourself in the mindset that you're playing a "Watchmen" version of Batman. It makes the game better.
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# ? Apr 5, 2018 23:59 |
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CordlessPen posted:Oh, absolutely. At best, it was just a few people who were probably handed a design document or script so asinine that they decided to see what they could get away with while everyone else was either oblivious or didn't care. And even if I'm generous, it's not great satire, it's just, at best (again), taking the "vigilante" protagonist archetype and cranking most dials up to 11 so make the cracks more obvious. I've only played the first one so I don't know if it's different in the sequel but I liked stopping people who might do a crime because it made everyone forget about the seven or eight people I just accidentally killed with "my" car.
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# ? Apr 6, 2018 00:05 |
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GoneRampant posted:I think ultimately that even if the intention was for Aiden to be a deconstruction of open world protagonists (which I think one of the game writers did confirm as a theory post-launch), the actual game design fails it miserably and the script doesn't go far enough to drive the point home. "you're like the cleric" god drat watch dogs 1 was bad
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# ? Apr 6, 2018 00:08 |
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juliuspringle posted:I've only played the first one so I don't know if it's different in the sequel but I liked stopping people who might do a crime because it made everyone forget about the seven or eight people I just accidentally killed with "my" car. Just wanna point out that statistically, one out of every twenty or so of those you weren't even stopping a crime.
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# ? Apr 6, 2018 00:16 |
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Nohman posted:Anything for the original Shadow Hearts? It's been years since I've played any of those so this will be vague, but I remember there are a couple optional dungeons that are missable. The first time I played it, I beat the game and still missed a bunch of stuff, so it's not mandatory, but you might want to check a sidequest guide if you want to see everything in the game ( https://gamefaqs.gamespot.com/ps2/459510-shadow-hearts/faqs/18553 should have everything you need, albeit with a spoiler warning). I believe these effect the ending you get, although the bad ending is the canon one if I'm remembering everything right. Also, I'd recommend using the "normal" Judgement Ring or one of the harder ones because the "practice" setting takes away your ability to do critical hits and IIRC lowers your damage. The Judgement Ring appears in Covenant and From the New World as well, so if you want to play the whole series it's worth getting used to it.
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# ? Apr 6, 2018 00:48 |
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juliuspringle posted:I've only played the first one so I don't know if it's different in the sequel but I liked stopping people who might do a crime because it made everyone forget about the seven or eight people I just accidentally killed with "my" car. That entire diversion isn't even in the sequel, nor is any kind of morality meter at all.
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# ? Apr 6, 2018 02:36 |
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Twitch posted:It's been years since I've played any of those so this will be vague, but I remember there are a couple optional dungeons that are missable. The first time I played it, I beat the game and still missed a bunch of stuff, so it's not mandatory, but you might want to check a sidequest guide if you want to see everything in the game ( https://gamefaqs.gamespot.com/ps2/459510-shadow-hearts/faqs/18553 should have everything you need, albeit with a spoiler warning). I believe these effect the ending you get, although the bad ending is the canon one if I'm remembering everything right.
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# ? Apr 6, 2018 09:05 |
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Kanfy posted:I wrote everything in the WL2: DC entry, but I don't feel like it's missing that much except sure, some skill choice related stuff maybe. Everything should definitely be up to date at the very least. I've moved the tips from the Wasteland 2 entry to the Director's Cut entry, and set up a redirect from "Wasteland 2" to "Wasteland 2: Director's Cut". I've never played either game, so I'd like to understand something: What would someone need to do to play the original Wasteland 2, and not the Director's Cut edition, if they wanted to pick it up today? Is it possible, and if so, how easy would they be able to do it without realising there was another version?
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# ? Apr 6, 2018 12:21 |
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Centipeed posted:I've moved the tips from the Wasteland 2 entry to the Director's Cut entry, and set up a redirect from "Wasteland 2" to "Wasteland 2: Director's Cut". Director's Cut is the default version now and the only one available in any stores that I'm aware of. The original is still playable, but it comes as an extra for DC so I can't imagine anyone starting WL2 today without knowing about DC existing. You'd have to consciously pick the older version to play it, but I at least personally don't know anyone who's done that since the DC changes weren't particularly controversial for the most part. And even then, most advice applies to both anyway.
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# ? Apr 6, 2018 13:17 |
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Does anyone have any advice for Immortal Redneck? I am absolutely loving this game, but I feel like my money could be better spent in my skill tree, and I can not kill the first boss no matter how many times I try.
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# ? Apr 6, 2018 15:36 |
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Kanfy posted:Director's Cut is the default version now and the only one available in any stores that I'm aware of. The original is still playable, but it comes as an extra for DC so I can't imagine anyone starting WL2 today without knowing about DC existing. You'd have to consciously pick the older version to play it, but I at least personally don't know anyone who's done that since the DC changes weren't particularly controversial for the most part. And even then, most advice applies to both anyway.
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# ? Apr 6, 2018 16:12 |
A lot of people have been talking about it, but are there any special tips for Into The Breach?
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# ? Apr 6, 2018 21:32 |
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DreamShipWrecked posted:A lot of people have been talking about it, but are there any special tips for Into The Breach? Don't rely on blocking spawns too much, try to kill things. You can view enemy turn order and use it to plan your moves. You can split your moves and attacks. For instance, move one guy into position, use another much to knock an enemy over, then have the 1st guy attack. Always go for rep over power unless you're hosed otherwise. You can always buy power with rep. The heal function is an executable action, not a end turn thing. Make sure you actually use the skill. Sandwich Anarchist fucked around with this message at 21:43 on Apr 6, 2018 |
# ? Apr 6, 2018 21:40 |
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Measure twice, cut once. That being said, you can revert units' movement action if they haven't attacked yet. Even if the other squads don't sound appealing or strong on paper, try them out anyway. They're often a lot more fun than you realize. The last island scales to your progress, so don't be too hesitant on attacking it early.
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# ? Apr 6, 2018 21:43 |
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Mech squads are generally fully capable right out of the gate, but often there's a pilot out there that can make them really shine. You don't have to upgrade weapons linearly. There's a handful of little interactions that are uncommonly encountered but make logical sense. Heat will melt ice, water will extinguish fire, etc. Contrary to that, however, flying units are still affected by status effects even though it feels like they shouldn't be. Boss bugs work identically to your mechs. They can't be drowned, but water will still cancel their attacks. Also, water = acid = lava, the latter two simply also inflict the appropriate status effect to anything standing in them. Don't forget to make the fullest use of your resources. Sacrificing mech or even grid health isn't something to be done willy-nilly, but sometimes that's what it comes down to.
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# ? Apr 7, 2018 09:35 |
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Been thinking about giving Fallout Tactics a serious try. Any Fallout Tactics main character skill loadout/stat/trait recommendations? As much as I love it, I know that Jinxed trait is not the best choice for Fallout Tactics.
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# ? Apr 7, 2018 19:19 |
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NoNostalgia4Grover posted:Been thinking about giving Fallout Tactics a serious try. It's weird and not a normal fallout build but for tactics my legit recommendation for your pc is to tag Small Guns, Barter & Gamble. Later on you can tag Energy Weapons or not, depending on how many other guys you have trying to limp Small Guns through fighting robots and how much competition there is for poo poo like gauss rifles and emp 12 gauge shells. Also in Tactics and unlike Fallout 1/2, I really really like Fast Shot. Volume of fire counts for a lot and if you're not built to be a sniper in Tactics go for that instead of aimed shots. Basically since you get a party of 6, ample combat monsters and other standard jobtypes (doctor, medic, lockpicker, sniper, etc) are available as recruit NPCs. There's not a valid "face" NPC until midway through and he's not really ideal, however. So I like my dude to be a champ at Barter & Gamble where every time I get access to a new merchant all their good poo poo can go straight onto my various combat monsters. EDIT: Also noteworthy in tactics you will wind up with some dudes who are really good and need to be kept in the group for their specialized skills (like Stitch, your starting doctor, who is drat near blind) but have a serious combat limitation. In Stitch's case, it's that he's got very low PE. Proper weapon assignment is the key to dealing with these characters. Give the near-sighted, good-natured doc a shotgun and suddenly him having decent Small Guns while being nearly blind makes sense. Similarly there's characters who maybe aren't very bright, skilled, or perceptive, but have a nickname like "Refridgerator." Giving that kinda guy a machinegun goes a long way to making him a valued contributor to the group dynamic. chairface fucked around with this message at 19:42 on Apr 7, 2018 |
# ? Apr 7, 2018 19:38 |
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Any tips for Dead Rising 4? Got it as part of the monthly humble bundle.
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# ? Apr 8, 2018 00:03 |
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There are four of them now?
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# ? Apr 8, 2018 00:53 |
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# ? Apr 20, 2024 01:45 |
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Bishop Beo posted:Any tips for Dead Rising 4? Got it as part of the monthly humble bundle. - Related, if you're standing right where the map SAYS a blueprint should be, look around for the little safe room icon, on the walls, doorways, etc. of the business/building you're in; it's probably in there, so you'll need to find the key. Or it's in a weird apartment you have to climb around the outside of the building to get to, and you're standing on the ground floor with no direct access from the business you're in. There's a few of those. - Survival is the best skill tree; more inventory slots + more healing items are by far the best things you can ever get - Stealth is, or was, insanely buggy and rides the line between useless and actual liability (as in, "oops instead of killing the guy, Frank locked up and just very slowly walked forward to get attacked a ton while being uncontrollable") - Killing zombies and building up combos to very high counts can get you a ton of XP, very very quickly - The value of a lot of throwing items (basically anything that doesn't insanely brutally super-murder a ton of guys at once) is in enabling you to get a huge boost to your hit count in one "shot" so that you can use a power move, throw an item, then have the hit count necessary to use a power move again
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# ? Apr 8, 2018 01:02 |