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Is there any word on who is romanceable pls don't tell Sawyer I asked
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# ? Apr 8, 2018 19:28 |
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# ? Apr 20, 2024 02:51 |
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sharkman and i think almost certainly pallegina. but there's been no information really.
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# ? Apr 8, 2018 19:32 |
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You’ll probably be able to bang everyone.
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# ? Apr 8, 2018 19:35 |
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Mymla posted:The flashbacks were a very good way of showing your character's history with Thaos in a way that didn't require him to sit down and have a long chat with you in act 2. Not only this, but literally all of the spirits you see being tortured are examples of what he's done. I disagree with that poster, I think Thaos is too much of a "show don't tell" character, not too little. You spend a majority of the game dealing with and seeing his evil, but you don't know that until you're almost done with the game.
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# ? Apr 8, 2018 19:35 |
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Entropy238 posted:You’ll probably be able to bang everyone. Can we make the NCPs bang each other? BirdLady vs SharkBoy has some interesting potential.
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# ? Apr 8, 2018 19:37 |
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Irenicus is a stronger villain than Thaos primarily bc Irenicus has an interest in the Bhaalspawn, which forms the basis of a dynamic if not a relationship that carries through the game. Thaos isn’t particularly concerned with the Watcher at any point. He doesn’t even know the Watcher exists until the Brackenbury sequence. And his “most zealous believer to have ever lived” schtick means that never regards the Watcher as an actual threat to him (which it should be said is a deliberate decision, since “this guy never cracks” is the point of tension for the whole answer-your-soul’s-question plotline at the end). PoE lacks an objectively gratifying moment such as when Irenicus is robbed of his tree-sapping victory and says “Who dares??” And the Bhaalspawn’s all “surprise bitch remember me” The final battles of BG2 and PoE are similar in a lot of ways, down to each party member addressing the villain, but PoE’s doesn’t pack the same oomph because he’s so remote from everything. BG2 was written such everyone in your starting party (which most everyone sticks with through the end) has a clear personal revenge motivation for seeing Irenicus fall. That’s not the sort of thing we see in PoE, and I doubt we’ll see it in PoE2. Better to have a flat and bloodless engine of plot than risk players rejecting an imposed motivation (eg players not giving a poo poo about Imoen). Which I get, but I’d like to see more narrative risks taken
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# ? Apr 8, 2018 19:42 |
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Basic Chunnel posted:That’s not the sort of thing we see in PoE, and I doubt we’ll see it in PoE2. Better to have a flat and bloodless engine of plot than risk players rejecting an imposed motivation (eg players not giving a poo poo about Imoen). Which I get, but I’d like to see more narrative risks taken Assuming it's the dang statue, I think at least some of your party could be like "yo you RUINED MY FRIEND'S HOUSE WHERE I CRASH EVERY NOW AND THEN
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# ? Apr 8, 2018 19:45 |
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Meallan posted:Is there any word on who is romanceable pls don't tell Sawyer I asked me
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# ? Apr 8, 2018 20:06 |
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Vargs posted:I'm doing WM for the first time. My party is level 8-9. Should I use the higher level option? Not really sure how this works. Do enemies scale to your current level, or does hitting this button just make everything level 14 or something? I'm playing on PotD so if it's the latter I'm probably in for a rough time. Level 8-9 is the good level range to scale VM1 content, but on PotD except this to be extra tough - I find VM more difficult than the vanilla content because the encounters are designed better. Urthor posted:If "all" of the world state variables are editable I'll just use the editor then, the issue is if there are only some major decisions that are editable, and some other decision flags are only available if you import the save which is not uncommon. It'll be the later but rope kid said it's only a few very minor things that you won't be able to set in a new game, and they should have no influence at all on quest resolutions or the plot, from what I got from his post. It'll probably mostly flavor, like you'd see Lord Haron's daughter became a sex slave if you set her free in Dyrford but she's just a NPC with two lines of dialogue. drgnvale posted:Fired up the beta tonight and what the gently caress is this poo poo. There aren't any ultrawide resolutions! Pillars 1 had them I'm running into the same problem I think it's a bug because I'm fairly sure they were here in the previous beta build. I reported this on the beta bug forums but nobody answered yet (maybe they're busy with PAX?).
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# ? Apr 8, 2018 20:33 |
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I think Thaos is a good and fine villain. He appears early but he’s mysterious. He absolutely stays fairly tied to the plot the entire time, either because everything you’re doing is undoing his work, your dream sequences, or when he manifests himself at just the right moment to cause chaos, such as with Lady Webb or the animancy hearings. And to top it off, he’s not cackling evil like Irenicus. His endgame is something that would/could be debate worthy in the established lore. He’s not the best villain ever (I give that to Letho or Saren or Kreia) but he works well within the setting and I found him at least to be compelling and interesting.
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# ? Apr 8, 2018 20:38 |
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Does Intelligence affect the duration of the Ascendant effect?
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# ? Apr 8, 2018 20:45 |
Furism posted:Does Intelligence affect the duration of the Ascendant effect? *Yes* It's 20secs base.
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# ? Apr 8, 2018 20:48 |
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2house2fly posted:Irenicus shows and doesn't tell... by talking to you? No, the game is showing Irenicus to me and not having another NPC tell me about him. Nasgate posted:Not only this, but literally all of the spirits you see being tortured are examples of what he's done. I disagree with that poster, I think Thaos is too much of a "show don't tell" character, not too little. You spend a majority of the game dealing with and seeing his evil, but you don't know that until you're almost done with the game. Yeah, this bolded part right here is the problem. And I agree the flashbacks are cool bits of history, but they're just that: History. They do very little to tie me into what's happening in the now in the game, as the "me" in them isn't really even the same person than the one I'm playing. Not to mention that we don't even learn who the hell this guy is until far into the main questline. Basically, it all boils down to this: CottonWolf posted:Thaos is a good idea for a villain, but didn't get enough screen time.
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# ? Apr 8, 2018 20:53 |
Furism posted:I think it's a bug because I'm fairly sure they were here in the previous beta build. I reported this on the beta bug forums but nobody answered yet (maybe they're busy with PAX?). It was one of the first bugs reported on the new patch and already confirmed to be fixed in production. So it should be good come release. There's a possible fix in that thread but it doesn't seem to be working for most.
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# ? Apr 8, 2018 20:58 |
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Entropy238 posted:You’ll probably be able to bang everyone. From what they've said, I'm inclined to doubt it. There was an interview where they said something to the effect of that their approach with romances was that they aren't gonna have a checklist where they need x romances of y orientation or whatever, they're just gonna focus on writing the character and if a romance feels like it would make sense based on their arc/personality/relationship with the Watcher then they'll include that option.
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# ? Apr 8, 2018 21:15 |
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Basic Chunnel posted:Irenicus is a stronger villain than Thaos primarily bc Irenicus has an interest in the Bhaalspawn, which forms the basis of a dynamic if not a relationship that carries through the game. But there is a imposed motivation in PoE, namely that you're haunted by the weird religious poo poo in your part life. I think the main weakness of the game's plot is that the driving factor is something that happened literally millennia ago, so it's too remote to care about it and you only see it through a few cryptic visions.
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# ? Apr 8, 2018 21:22 |
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Captain Oblivious posted:From what they've said, I'm inclined to doubt it. There was an interview where they said something to the effect of that their approach with romances was that they aren't gonna have a checklist where they need x romances of y orientation or whatever, they're just gonna focus on writing the character and if a romance feels like it would make sense based on their arc/personality/relationship with the Watcher then they'll include that option. yeah i'm all for vidya gayme romance and i'm happy to have them go that route. character writing over hitting a set feature count, imo
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# ? Apr 8, 2018 21:40 |
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UrbicaMortis posted:But there is a imposed motivation in PoE, namely that you're haunted by the weird religious poo poo in your part life. I think the main weakness of the game's plot is that the driving factor is something that happened literally millennia ago, so it's too remote to care about it and you only see it through a few cryptic visions. An imposed motivation would be, like, “the caravan master was your best friend, now you must get revenge”
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# ? Apr 8, 2018 21:43 |
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Hieronymous Alloy posted:*Yes* What do you find most effective for boosting Focus between Biting Whip and Draining Whip? +150% Focus generation sounds nice, but since it's based on the weapon damage I'm not sure which one would generate most Focus overall.
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# ? Apr 8, 2018 21:49 |
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Furism posted:What do you find most effective for boosting Focus between Biting Whip and Draining Whip? +150% Focus generation sounds nice, but since it's based on the weapon damage I'm not sure which one would generate most Focus overall. Draining whip by far. It's not 150% focus generation though, it's doubling the base 50%. So you get 1 focus per damage.
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# ? Apr 8, 2018 22:02 |
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bongwizzard posted:Can we make the NCPs bang each other? BirdLady vs SharkBoy has some interesting potential. Sharkboi probably ends up trying to hit up anything with a pulse, if his bio is anything to go after.
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# ? Apr 8, 2018 22:03 |
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The entire party, including the PC, ends up being sharkboy's harem.
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# ? Apr 8, 2018 22:15 |
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getting cucked by a sharkboy is a game feature
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# ? Apr 8, 2018 22:18 |
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Nordick posted:And I agree the flashbacks are cool bits of history, but they're just that: History. They do very little to tie me into what's happening in the now in the game, as the "me" in them isn't really even the same person than the one I'm playing. Not to mention that we don't even learn who the hell this guy is until far into the main questline. The way the flashbacks should have worked is that you'd have a flashback involving you and Thaos and in that flashback you'd take some action. Later on in the game you'd be presented with various situations where your reaction to the situation is determined by how you've acted in the flashbacks. This would put some badly needed emphasis on the whole "I'm going maaaaaaad" bit, as well as resolve the whole thing where the flashback-you is not the actual-you.
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# ? Apr 8, 2018 22:26 |
Furism posted:What do you find most effective for boosting Focus between Biting Whip and Draining Whip? +150% Focus generation sounds nice, but since it's based on the weapon damage I'm not sure which one would generate most Focus overall. Honestly I've just routinely used draining whip with blunderbuss and it works well. The difference between 75% and 150% is . . . Lots! And the goal is just hitting max, anyway. I'm also not sure what exactly it is 150% *of*. The real question is going to be other ways to raise damage so that you can reliably hit max focus from your alpha strike. Late game an ascendant is gonna have like 250 max focus and getting your there is gonna be a big challenge.
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# ? Apr 8, 2018 22:43 |
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Khizan posted:The way the flashbacks should have worked is that you'd have a flashback involving you and Thaos and in that flashback you'd take some action. Later on in the game you'd be presented with various situations where your reaction to the situation is determined by how you've acted in the flashbacks. That would’ve been cool poo poo and it’s sort of shocking that’s not how they did it. I also really prefer tutorial levels that don’t involve my actual characters, but is a little seemingly stand alone slice that appears latter in the story, like having your “tutorial” party wipe at the end what seems like an impossibly hard dungeon, only to return to it many levels later and discover their bodies with your real party after you kill the big bad that was impossible to beat in the beginning. Like, even as someone who doesn’t really care too much about the narrative in games, I still think people should be a little more playful and adventurous with them.
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# ? Apr 8, 2018 23:35 |
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Basic Chunnel posted:The final battles of BG2 and PoE are similar in a lot of ways, down to each party member addressing the villain, but PoE’s doesn’t pack the same oomph because he’s so remote from everything. BG2 was written such everyone in your starting party (which most everyone sticks with through the end) has a clear personal revenge motivation for seeing Irenicus fall.
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# ? Apr 9, 2018 00:03 |
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Zane posted:I'm quite curious about how the story of PoE 2 will actually cohere together. Eothas is the central antagonist. And this will create a certain basic narrative structure for the personal/metaphysical struggle of the PC. But how will this struggle go on to create broader stakes for the party and for the deadfire archipelago as a whole? Especially if you’re travelling across a bunch of disparate island societies? It seems to me there’s a danger of all the secondary stories on these islands spinning off onto independent trajectories. This would correspond with the actual colonial history of the Caribbean up until the Age of Revolutions. Each island was a relatively self-contained society; no island had much to do with the other; and the fate of each was determined by distant imperial struggles--between france, spain, britain--far more than by their own domestic imperatives. If history is a guide there therefore can't be a national emergency in the deadfire archipelago like a 'crisis in the dyrwood' or a 'blight in ferelden' with which to tie a bog standard fantasy story ordinarily together. But this is all speculation of course. I imagine the big national emergency is the 150-ft tall Adra statue wrecking various parts of the islands.
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# ? Apr 9, 2018 00:13 |
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wouldn't be much of a search if he was just some big godzilla sitting around. but idk there will obviously be some complicated secondary effect of his presence to deal with. or his presence is itself a secondary effect of something deeper.
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# ? Apr 9, 2018 00:19 |
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Zane posted:wouldn't be much of a search if he was just some big godzilla sitting around. but idk there will obviously be some complicated secondary effect of his presence to deal with. or his presence is itself a secondary effect of something deeper. Maybe someone has been following him and putting animal souls into the drained husks of people and has made some kind of vessel army too.
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# ? Apr 9, 2018 00:29 |
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frajaq posted:why are you comparing a game focused on player skill with one focused on character skill False dichotomy. In Mass Effect you need to quickly move your cursor over the guy you want to kill, and then click (or else pause to do it), in Pillars of Eternity you do the same thing. Mass Effect is proof that a real-time with pause game that has cooldowns with only three characters in a party works great. You just need to design your classes and powers appropriately.
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# ? Apr 9, 2018 00:49 |
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bewilderment posted:False dichotomy. ME has more in common with a cover shooter than a CRPG with a thousand different spells, abilities and options for your 4+ man tactical isometric team.
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# ? Apr 9, 2018 01:04 |
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Zore posted:I imagine the big national emergency is the 150-ft tall Adra statue wrecking various parts of the islands.
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# ? Apr 9, 2018 01:19 |
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Zore posted:I imagine the big national emergency is the 150-ft tall Adra statue wrecking various parts of the islands. I imagine most of the time he's completely submerged, tromping around on the ocean floor.
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# ? Apr 9, 2018 01:20 |
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Josh said a large overarching theme is colonialism. Particularly in regards to the special adra.
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# ? Apr 9, 2018 01:21 |
Fintilgin posted:I imagine most of the time he's completely submerged, tromping around on the ocean floor. Scaring the whales and whatnot
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# ? Apr 9, 2018 01:27 |
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Nasgate posted:Josh said a large overarching theme is colonialism. Particularly in regards to the special adra. name your character aimé césaire to unlock additional dialogue options
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# ? Apr 9, 2018 01:27 |
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Hieronymous Alloy posted:Scaring the whales and whatnot I'll kill him mostly for the damage he inevitability causes to the sea fauna and corals in the setting
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# ? Apr 9, 2018 01:39 |
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rope kid posted:* 689’, IIRC that's uh like twice the size of Godzilla we're gonna need a bigger boat.
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# ? Apr 9, 2018 01:42 |
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# ? Apr 20, 2024 02:51 |
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I dunno, maybe adra is buoyant enough to let Eothas swim around a little. It is magic, after all!
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# ? Apr 9, 2018 01:42 |