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Agony Aunt posted:Yeah, more or less from the beginning and was skeptical about how good the game would be even back during kickstarter. Welcome to SA. I don't post over on Frontier much these days as holding my tongue is a pain in the loving rear end. Those asshats like EvilMerlin or Snarfbuckle annoyed me that I needed come over to SA to learn how to goon. Now if I post over there, it will be to charmingly bait and wind up (and get temp-banned again) or post pictures of cattes. Many of the Frontier mods don't have much of a sense of humour. I don't think they would be interested in the joys of a good catte picture. Cat evolving to walk like Hoo-manz
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# ? Apr 18, 2018 02:46 |
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# ? Apr 24, 2024 15:52 |
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Virtual Captain, I'll try and be on a show in the next 3 weeks or so. I've got a wedding at the end of the month and Ren Faire this weekend, but May is lookin' pretty good. I'll also try and have an update to Love Pledge ready by then.
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# ? Apr 18, 2018 03:12 |
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Cool! If you can make time before May 16th that would be much appreciated.
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# ? Apr 18, 2018 03:39 |
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TheAgent posted:I'll also try and have an update to Love Pledge ready by then. It’ll have to be good to match the conspiracy theory. This resonated a bit; “"Pivoting a video game is like turning an ocean liner," he explains. "You can't pivot on a dime in AAA with large teams and/or multiple studios. From these experiences, now I'm a believer in scoping early and often — down to the very minimum core of a game if I have to. The features which ultimately ship should have ample time to get polished rather than making lots of non-essential bells and whistles which stretch the team too thin." He cites The Bureau: XCOM Declassified as an example. Its development was led at various points by different teams with different visions, each of which left ghostly impressions on the design, art, and code as the next team refactored the old work for the new direction because they didn't have the resources to start anew. "We had production workflows for art and code that could not be removed even though the features they were designed to support were no longer in the game," says Kelly. When you pivot on a game's direction, Kelly explains, you not only create inefficient workflows but also harm momentum — as many features must be redone and some tools built for the old job don't fit the new job. "And you now have less money and time to finish," says Kelly. "Or to break even on your investment, you will now have to sell 30% more units than your original target. If you had just shipped the initial design, in that same time you would have a chance to pull in revenue at this point." (And as a point of career advice, Kelly adds that it's better to have another shipped game on your resumé than a gap of a year or two without a title credit — or better to have 10 years experience with multiple credits rather than zero or one, as in the case of the poor souls who worked on Duke Nukem Forever for its entire development.)” http://www.gamasutra.com/view/news/316618/Reversing_the_sunk_cost_fallacy_Devs_recount_what_shouldnt_have_been_cut.php Edit: ISO 4147 Aerospace -- Nuts, hexagonal, slotted (castellated), normal height, normal across flats, with MJ threads, classifications: 600 MPa (at ambient temperature)/120 degrees C, 600 MPa (at ambient temperature)/235 degrees C, 900 MPa (at ambient temperature)/425 degrees C, 1 100 MPa (at ambient temperature)/235 degrees C, 1 100 MPa (at ambient temperature)/315 degrees C, 1 100 MPa (at ambient temperature)/650 degrees C, 1 210 MPa (at ambient temperature)/730 degrees C, 1 250 MPa (at ambient temperature)/235 degrees C and 1 550 MPa (at ambient temperature)/600 degrees C -- Dimensions Literal poetry. Hav fucked around with this message at 03:44 on Apr 18, 2018 |
# ? Apr 18, 2018 03:41 |
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TheAgent posted:Virtual Captain, I'll try and be on a show in the next 3 weeks or so. I've got a wedding at the end of the month and Ren Faire this weekend, but May is lookin' pretty good. I’m excited to listen to today’s show later and a future one with the Agent should be great too. Really glad you’re doing these VC!
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# ? Apr 18, 2018 04:12 |
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AdzAdama losing his poo poo about the ship is pretty great, but really I can't wait for the eulogy photoshops for when this all goes belly up in 40 years time. At the risk of calling it I suspect there'll be at least one where he has super glossy space astronaut Chris Roberts in a translucent space coffin as everyone else with giant photoshopped heads salutes his corpse being fired into a giant Star Citizen symbol.
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# ? Apr 18, 2018 04:15 |
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Amazing Zimmo posted:3.1.3 has come to a PTU near you. Those features have been tutorial'd.
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# ? Apr 18, 2018 05:12 |
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https://twitter.com/kanyewest/status/986302131106975749
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# ? Apr 18, 2018 05:20 |
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The major place Frontier has failed with Elite has been the design of their background sim and player's interaction with it being minimal. It's not like player activity can really drive say the development of a new colony. You and friends start mining in an uninhabited system. If a threshold is reached a "Seeking Minerals" trader shows up in system. Then if another threshold is reached by selling minerals to that guy a planetary settlement appears you can land at and trade and as you bring in materials and trade goods it helps build up and expand the colony. The type of mechanics you'd need to do this actually has been added with the station rebuilding mechanics to repair stations after thargoid attacks. And then you get the fact those pesky goids always attack during downtime. There aren't galaxy wide broadcasts like "Eagle Eye has detected thargoids heading for Parrp Station in HIP 12345." Then for the next hour the station goes under attack and players can jump in and try to repel the invasion, protect evacuation ships, etc.. Nope, all happens on galnet in the game. The social-economic-political aspects of the game have been a disaster with crap tacked as added layers instead of an integrated design. And god forbid players not play they way the envisioned...nope, got to roll that poo poo back...
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# ? Apr 18, 2018 05:20 |
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# ? Apr 18, 2018 05:36 |
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SpaceCurtisLeMay posted:The major place Frontier has failed with Elite has been the design of their background sim and player's interaction with it being minimal. It's not like player activity can really drive say the development of a new colony. You and friends start mining in an uninhabited system. If a threshold is reached a "Seeking Minerals" trader shows up in system. Then if another threshold is reached by selling minerals to that guy a planetary settlement appears you can land at and trade and as you bring in materials and trade goods it helps build up and expand the colony. The type of mechanics you'd need to do this actually has been added with the station rebuilding mechanics to repair stations after thargoid attacks. And then you get the fact those pesky goids always attack during downtime. There aren't galaxy wide broadcasts like "Eagle Eye has detected thargoids heading for Parrp Station in HIP 12345." Then for the next hour the station goes under attack and players can jump in and try to repel the invasion, protect evacuation ships, etc.. Nope, all happens on galnet in the game. The social-economic-political aspects of the game have been a disaster with crap tacked as added layers instead of an integrated design. And god forbid players not play they way the envisioned...nope, got to roll that poo poo back... Did you mean to post in this thread? https://forums.somethingawful.com/showthread.php?threadid=3741690&userid=0&perpage=40&pagenumber=854
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# ? Apr 18, 2018 06:09 |
Agony Aunt posted:Did you mean to post in this thread? https://forums.somethingawful.com/showthread.php?threadid=3741690&userid=0&perpage=40&pagenumber=854 you probably meant https://forums.somethingawful.com/showthread.php?threadid=3851346
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# ? Apr 18, 2018 06:31 |
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Someone give me the latest legal updates please
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# ? Apr 18, 2018 06:36 |
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The Golden Archers
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# ? Apr 18, 2018 06:39 |
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Agony Aunt posted:Yeah, more or less from the beginning and was skeptical about how good the game would be even back during kickstarter. Nice meltdown friend. And welcome!
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# ? Apr 18, 2018 06:49 |
Mr Fronts posted:Welcome! Grab a seat, slip a cargo crate onto your right leg, and make yourself at home. ah i just love this thread sometimes
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# ? Apr 18, 2018 07:03 |
Virtual Captain posted:Well yeah, the idea that it really did take them 2 days because they haven't made any improvements is actually funnier to me, so I'm fine with this. citizens also not dissimilar to a broken atm
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# ? Apr 18, 2018 07:04 |
Virtual Captain posted:I'm stream-watching Calling all devs and then without stopping we will move into ARGcast Episode 4 with Bootcha, Beet Wagon, Dapper Don, and myself. Yes, some of my photoshops made it into the stream. I am legend
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# ? Apr 18, 2018 07:15 |
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Thanks to the extended Free Weekend, the servers were bum-rushed by hundreds of players. Which meant everyone was inundated with a never-ending display of 30000 crash prowess! Not to mention, the most optimized 15fps dogfights this universe has ever laid eyes upon! One can only imagine what would happen when the servers host thousands of players like an MMO should? Would the engine implode on itself, and cause the Singularity? defaultluser fucked around with this message at 07:43 on Apr 18, 2018 |
# ? Apr 18, 2018 07:20 |
i saw someone got probated for posting anime in this thread gently caress you beet wagon...also thanks for gifting me that game that one time (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Apr 18, 2018 07:30 |
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And when there's no more room in hell, the probated shall walk the earth
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# ? Apr 18, 2018 07:37 |
im kidding beet wagon im sorry we fought
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# ? Apr 18, 2018 07:40 |
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a cyberpunk goose posted:Someone give me the latest legal updates please The two parties argued in front of the magistrate, who dismissed CIG's motion to limit discovery because technically they don't have to respond to discovery till a schedule has been set by the court. Early discovery(what Crytek is pushing for) is "highly recommended but not required".
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# ? Apr 18, 2018 07:52 |
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eonwe posted:im kidding beet wagon im sorry we fought Crobear probate this spinning pink elephant Beets!
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# ? Apr 18, 2018 08:01 |
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Anime is a gateway drug. Just say no.
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# ? Apr 18, 2018 08:08 |
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CrazyTolradi posted:Anime is a gateway drug. Just say Īe
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# ? Apr 18, 2018 08:20 |
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Just day tane.
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# ? Apr 18, 2018 08:34 |
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Gamesguy posted:The two parties argued in front of the magistrate, who dismissed CIG's motion to limit discovery because technically they don't have to respond to discovery till a schedule has been set by the court. Early discovery(what Crytek is pushing for) is "highly recommended but not required". live and drink, friend
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# ? Apr 18, 2018 08:38 |
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CrazyTolradi posted:Anime is a gateway drug. https://i.imgur.com/rRuhnQL.gifv
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# ? Apr 18, 2018 09:01 |
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Malachite_Dragon posted:What about Tokusatsu?
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# ? Apr 18, 2018 09:11 |
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Oh there's ways of dealing with that! https://i.imgur.com/7ObT2OL.gifv
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# ? Apr 18, 2018 09:15 |
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Malachite_Dragon posted:Oh there's ways of dealing with that!
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# ? Apr 18, 2018 09:28 |
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In bland space court action - quote:ORDER ON SUBMITTED MATTER by Magistrate Judge Frederick F. Mumm: denying30 Motion for protective Order controlling timing and scope of discovery pending resolution of motion to dismiss: On April 17, 2018, the Court announced a tentative ruling to deny the motion and then entertained oral argument. At the conclusion of the argument, the Court took the matter under submission. Upon further review, the Court notes that Judge Gee issued an Initial Standing Order on December 13, 2017. Paragraph 4.b. of that order addresses discovery before and after the scheduling conference. Specifically, the order provides that "it is advisable for counsel to begin to conduct discovery actively before the Scheduling Conference." Although early discovery is strongly encouraged, Judge Gee's policy is not to require the parties to participate in discovery until a scheduling order has issued. As no scheduling order has been issued in this case as of now, defendants are not required to respond to discovery at this time. The motion for stay, therefore, is moot and denied on that basis. IT IS SO ORDERED. Sandiworm is not a joke!
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# ? Apr 18, 2018 09:42 |
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Eonwe is the hero this thread needs
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# ? Apr 18, 2018 09:45 |
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MINUTES OF DEFENDANTS' MOTION FOR PROTECTIVE ORDER http://docdro.id/vAoGioC ORDER ON SUBMITTED MATTER http://docdro.id/tx3rLrT Zzzz
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# ? Apr 18, 2018 09:56 |
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Civil lawsuits are drawn out, dull and grindy, more at 11.
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# ? Apr 18, 2018 10:02 |
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Daztek posted:
So... they (both parties?) are advised to start active discovery, but defendents (CIG) are not required to respond to discovery until the scheduling order is issued (which is when?) so the request to deny (from CIG) is denied because its irrelevant anyway?
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# ? Apr 18, 2018 10:04 |
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Agony Aunt posted:So... they (both parties?) are advised to start active discovery, but defendents (CIG) are not required to respond to discovery until the scheduling order is issued (which is when?) so the request to deny (from CIG) is denied because its irrelevant anyway? Pretty much yeah afaik, the protective order was a big waste of time for everyone
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# ? Apr 18, 2018 10:07 |
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Daztek posted:Pretty much yeah afaik, the protective order was a big waste of time for everyone
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# ? Apr 18, 2018 10:10 |
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# ? Apr 24, 2024 15:52 |
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Daztek posted:Pretty much yeah afaik, the protective order was a big waste of time for everyone So when's the next big date when nothing happens?
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# ? Apr 18, 2018 10:18 |