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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I want to get in on this so bad but I'm busy Saturday. One of these weekends I'll join.

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cool new Metroid game
Oct 7, 2009

hail satan

although trees look all kinds of hosed up with this off. like they're glowing almost.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

cool new Metroid game posted:

although trees look all kinds of hosed up with this off. like they're glowing almost.

Yes, that's what makes it so fun:

Day = deferred shading on, because you can see things and they look bad otherwise.
Night = deferred shading off, because can't see things, and you can somehow see even less otherwise.

Rumours are that they're fixing it. Just two more [random time units].

PenisMonkey
Apr 30, 2004

Be gentally.

Sagebrush posted:

Cool. Grow up. Put the buttons on your HOTAS and try to play along, or go sperg by yourself.

Cool. Will I like a certain plane when I get older? I simply do not like it. I’m not telling people not to fly it. And if it’s the only thing available in the mission (along with the 15) then I simply won’t do the mission. No big deal.

cool new Metroid game
Oct 7, 2009

hail satan

why don't them drat russians have a separate cannon shooty trigger? selecting cannon and then weapon release just feels wrong. oh yeah whilst I'm bitching about stupid poo poo, something that's always annoyed me about DCS: after loading into the game proper the view just slowly zooms out and I have to zoom it back to normal. why does it do this? can I make it just stay at the default zoom level?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

cool new Metroid game posted:

why don't them drat russians have a separate cannon shooty trigger? selecting cannon and then weapon release just feels wrong. oh yeah whilst I'm bitching about stupid poo poo, something that's always annoyed me about DCS: after loading into the game proper the view just slowly zooms out and I have to zoom it back to normal. why does it do this? can I make it just stay at the default zoom level?

It does that because in the olden days, they couldn't figure out how to adjust the default view zoom for different aspect ratios in any other ways. In modern days, they have just not bothered to fix it but it's in the pipeline, honestly, definitely, yup yup yup.

There are ways around it that only work in specific instances, where you either dive dine into a maze of lua scripts to set the default zoom to match the end zoom, or setting custom views in a very waggle-the-magic-chicken specific way, or (if you don't have any head tracking turned on) flipping between snap views, at which point it instantly forgets that it's supposed to be zooming.

Also, the Russians do have a separate cannon trigger… occasionally. In some aircraft (like the Ka-50), but then it's the type you flip down in front of the regular trigger so unless you buy yourself a VirPil joystick, it'll be the same thing anyway.

Vahakyla
May 3, 2013
I robbed a mission someone else made, adding and deleting some things and customizing, and I'm testing it out. However, the plane list as of now looks like this:

F-15C- CAP
A-10C- CAS
SU-25T- SEAD
KA-50- CAS
UH-1- Transport

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
Add Viggins plz

Vahakyla
May 3, 2013
Urf. Fine. I also am adding regular CAS for Su25s to strafe poo poo with.

Only trouble is that to keep this aight, we need at least one or two decent SEAD pilots for SU25.

chitoryu12
Apr 24, 2014

Guess I need to learn how weapon systems work now. Are we doing an air start or takeoff?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Vahakyla posted:

Only trouble is that to keep this aight, we need at least one or two decent SEAD pilots for SU25.

…oooooor… you could make sure the air defences respawn and also never run out of ammo. :getin:
I mean, if they're constantly busy shooting people who try to do rocket attacks on them, they're kind of suppressed, aren't they?

Vahakyla
May 3, 2013

chitoryu12 posted:

Guess I need to learn how weapon systems work now. Are we doing an air start or takeoff?

Hot start takeoff. It’s super easy on the froggie tho and the tutorials show it well.

Also you have a Logitech 3D pro right? https://www.digitalcombatsimulator.com/en/files/599930/

Vahakyla fucked around with this message at 20:09 on Apr 17, 2018

cool new Metroid game
Oct 7, 2009

hail satan

Tippis posted:

It does that because in the olden days, they couldn't figure out how to adjust the default view zoom for different aspect ratios in any other ways. In modern days, they have just not bothered to fix it but it's in the pipeline, honestly, definitely, yup yup yup.

There are ways around it that only work in specific instances, where you either dive dine into a maze of lua scripts to set the default zoom to match the end zoom, or setting custom views in a very waggle-the-magic-chicken specific way, or (if you don't have any head tracking turned on) flipping between snap views, at which point it instantly forgets that it's supposed to be zooming.

Also, the Russians do have a separate cannon trigger… occasionally. In some aircraft (like the Ka-50), but then it's the type you flip down in front of the regular trigger so unless you buy yourself a VirPil joystick, it'll be the same thing anyway.

Did some googling and found this on the official forum
https://forums.eagle.ru/showthread.php?p=1033206#post1033206

dev posted:

feature

for wide screens to match the same view coverage as default view on 1280x1024 monitor
( i assume that you never play with triplehead setup in 1 screen mode ( each mission start as inside of tank )

will be tuned and optional

this was posted in 2010 lol.

cool new Metroid game
Oct 7, 2009

hail satan

also make everyone use su-25ts :colbert:

Sagebrush
Feb 26, 2012

Again, I worry that this is just going to turn into "the three best pilots load up with Mavericks and SPAMRAAMs and kill everything in the first 15 minutes while the newbies are still trying to get to the target site because they left their airbrakes on" or something. Rules and restrictions make games better, not worse; give people like two planes to choose from and keep everyone roughly on the same level.

I personally liked your original idea of having a red-vs-blue Su-25 IR missile / gun pod furball.

concise
Aug 31, 2004

Ain't much to do
'round here.

my kinda ape posted:

Add Viggins plz

Add mirage plz

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
if that's the way you want to do it, its better to limit plane loadouts than not letting people fly stuff that they like

give them smoke trails at least for moral support while doing cobras 100m above the airfield

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Add whatever. The only modules I don't have are Hawk and C-101. :smug:

cool new Metroid game
Oct 7, 2009

hail satan

I have the hawk and it was never finished and from occasionally lurking on their forum the past year i doubt it ever will be.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.

Sagebrush posted:

Again, I worry that this is just going to turn into "the three best pilots load up with Mavericks and SPAMRAAMs and kill everything in the first 15 minutes while the newbies are still trying to get to the target site because they left their airbrakes on" or something. Rules and restrictions make games better, not worse; give people like two planes to choose from and keep everyone roughly on the same level.

I personally liked your original idea of having a red-vs-blue Su-25 IR missile / gun pod furball.

Best stick these best pilots in Su-25Ts, which can only kill 22 tanks in a single fly out.

God forbid anyone have fun in a less capable ground attacker.

Sagebrush
Feb 26, 2012

Yeah, I don't really understand the Hawk module. It's clearly not finished -- the textures sometimes look like placeholders, the flight model is simplified, and it drives like a car when taxiing -- but I haven't heard any updates either.


Thief posted:

if that's the way you want to do it, its better to limit plane loadouts than not letting people fly stuff that they like

give them smoke trails at least for moral support while doing cobras 100m above the airfield

I would be fine with this too. I've just played far too many drama-free "everyone orbits at 15,000 feet dropping GBUs on things then goes home" multiplayer missions and I think it's way more fun to have a dozen people ripping along the ground dodging tracers while trying to keep the pipper on a tank you can barely see.

Give me a Su-25 (non-T) please with the 19-round rocket pods on every pylon

e: I will also fly SEAD in the -T model if you need someone specifically to do that

Sagebrush fucked around with this message at 21:33 on Apr 17, 2018

Kainblueriver
Aug 10, 2013

Vahakyla posted:

Urf. Fine. I also am adding regular CAS for Su25s to strafe poo poo with.

Only trouble is that to keep this aight, we need at least one or two decent SEAD pilots for SU25.

Something to keep in mind is the current state of 2.5. Currently the RAM usage is pretty high and as you add more planes loading times and RAM usage will get higher. People with 8 GB of RAM are having some issues loading into multiplayer servers with every plane and such. I figure to bring this up since we are trying to get new people into things as it were.

I might try to put together a quick effort post about SEAD/DEAD in the SU-25T if people are interested.

cool new Metroid game
Oct 7, 2009

hail satan

Kainblueriver posted:

I might try to put together a quick effort post about SEAD/DEAD in the SU-25T if people are interested.
I'm interested.

immelman
Oct 6, 2014

Kainblueriver posted:

I might try to put together a quick effort post about SEAD/DEAD in the SU-25T if people are interested.

Please "just post", I'm trying to learn this thing and need all the pointers I can get.

Full Collapse
Dec 4, 2002

I’m terrible at SEAD, but I’ve had decent luck in the related training mission by launching at max range, then kiting to keep lock.

Sagebrush
Feb 26, 2012

Or you could just load up with Kh-25MPUs and noscope the radars from 30km away.

Kainblueriver
Aug 10, 2013

Here we go

How to do SEAD/DEAD in the SU-25T for fools (like me!) pt1. weapons (The good stuff)

First off the SU-25T is one of two DCS aircraft that have anti-radiation missiles, the harrier is the other to my knowledge. These missiles can lock on to a SAM unit’s radar and take them out. Now there are two ARMs for the 25T: the Kh-25MP, with a range of ~25 Km; and the Kh-58 with a range of ~70 Km (!). You can carry up to 4 Kh-25MPs and two Kh-58s. You will need to install a special phantasmagoria ELINT (if I got the name right) pod to use these.

When you get close to a SAM site the radar will illuminate you (see cruddy picture of Russian RWR below). If you get locked, you will hear a solid tone. When that tone starts beeping you have been fired upon, you might want to do something

Turn on the ELINT pod by pressing i by default and you will see something like below.

The box is where you are targeting and the diamond is a radar source( Note: if the radar is off because you are too far away you won't see a thing). Slew the box over to the diamond and lock that sucker up! Once you do you will get something like the pic below.

The left Vertical line tells you how far you are from the target, let the arrow pass below the line and fire away.
I would heavily suggesting turning at least 90 degrees at this point and getting out of there
Approach can be difficult. Your best bet is to use terrain such as mountains and hills to mask you approach. This has the bonus that enemy EWR can't see you so you have less of a chance of getting bounced by fighters.
However, cowardice is the order of the day, if you are launched on immediately defend and get out of there, you can always come back around for another pass.

Next time if I get a chance: Oh No I have a present coming for me, what do I do?

Kainblueriver fucked around with this message at 03:54 on Apr 18, 2018

Vahakyla
May 3, 2013
F-15C, CAP,
x4 Knight Flight, Sparrows and Sidewinders
x4 Paladin Flight, Sparrows and Sidewinders

A-10C- CAS,
x4 Baron Flight, free to load up anything else besides mavericks.


SU-25T- SEAD, Marx Flight
x4 Marx Flight with KH25s and KH52s. When they return, they can do whatever they want.

Su-25T- CAS
x4 Lenin Flight, free loadout
x4 Putin Flight, free loadout

AJS-37 CAS
x2 Crown Flight


KA-50- CAS
x2 Shark Flight, free loadout
x2 Mako Flight, free loadout


UH-1- Transport
X2 Lol, armaments: lol




There is gonna be a slow trickle of enemy fighters, mainly MiG-21s and MiG-23s that should pour in constantly. There will also be a plenty of ground targets, and there will be a healthy amount of enemy RAA around the sites. There aren't many triggers, or any kind of win conditions. We will pound dirt for an hour or two and call it quits when we've had enough fun.

Vahakyla fucked around with this message at 17:09 on Apr 18, 2018

cool new Metroid game
Oct 7, 2009

hail satan

thanks for the quick and dirty guide, Kainblueriver. now tell me how to escape the death missiles :ohdear:

in su-25t training mission news: the guns training mission has you going through a bunch of low gates and then warns that the next one is really low so watch out!

:pwn:

Vahakyla
May 3, 2013

So, again. Oh me lawdy this is becoming a habit.

MIGHTY STRIKE PACKAGE!



WHO: Goon pilots one step above the ''aggressively incapable'' stage
WHAT: A fairly simple DCS Caucasus mission of SU-25T's performing SEAD and a Strike, with some F-15C, MiG+29s, and Mirages for escort. Supported by A-10Cs and choppers.
WHEN: Saturday the 21th of April, at 1400 EST, which is 2000 GMT+1.
WHERE: LAME Goon Aviation server, will be hosted during the event. This time by someone with more bandwidth.
WHY: Merica.


SU-25T is a free plane. Once again, no money needed for this!

War has broken out in the black seaThe Frogfoots are are attacking an area that has enemy armor and infantry and some scattered air defences. The Eagles are to protect the frogfoots from incoming separatist fighter planes, mostly MiG-21s and MiG-23s. The mission of course has respawns, and a friendly AWACS will be available for calls. There'll be a tanker, too. If one human wants to volunteer for being the F10 Map Awacs dude, that's great too. Don't expect excessive scripting or plot or complexity. This is a fairly simple shooty shooty mission to get people flying together. Estimated lenght of the whole mission is roughly an hour and half.

SEAD is vital in this mission. Enemy RAA covers vast areas, and if there aren't at least two competent SEAD dudes in froggies, this would be a massive bitch. There'll be also some immediate CAS required near the departure airfield where CAS planes are stationed. The fighters are at another field.

I'm not demanding complex understanding of either aircraft, but if you don't have controls set up, or don't even know how to engage air2ground-mode, please practice beforehand or show up plenty early and ask for help in the thread so that our get-together does not turn into a flight school when the mission is supposed to roll. And don't get me wrong, the skill level here is ''can fire a missile to the right direction some of the time''. You don't even need to know how to land! THe Su25 has simple tutorials and 1 hour with them is enough to make you proficient for this. There are also great pre-made profiles available for many controllers. If you can't find any good ones, ask here.

Before the start time of the event, the server will be running free for all air start shenanigans with all kinds of planes.


F-15C, CAP,
x4 Knight Flight, Sparrows and Sidewinders
x4 Paladin Flight, Sparrows and Sidewinders

A-10C- CAS,
x4 Baron Flight, free to load up anything else besides mavericks.


SU-25T- SEAD, Marx Flight
x4 Marx Flight with KH25s and KH52s. When they return, they can do whatever they want.
There is one SA-11 SAM within range of the city, which will prevent CAS from engaging enemy forces. There are also plenty of RAA north of objective. SEAD will need to disable the SAM before our forces can enter over the city.


The enemy ground forces are currently making their way to the city down the coast, along the two main roads to the west of the city. Main objective is to prevent the enemy forces from crossing the bridges into the city. If they gain a bridgehead, we will need to destroy the bridges.

Su-25T- CAS
x4 Lenin Flight, free loadout
x4 Putin Flight, free loadout

AJS-37 CAS
x2 Crown Flight


KA-50- CAS
x2 Shark Flight, free loadout
x2 Mako Flight, free loadout


UH-1- Transport
X2 Lol, armaments: lol

The hueys do not serve any kind of vital mission function but lol: Huey Rescue Flight: The rescue flight will make its way across the bay to the governors building on the southern tip of the city. Once in range the LZ will be marked with green smoke. Pick up the governor and his family to evac them back to Sukhumi airfield for medical examination.

'



Vahakyla fucked around with this message at 20:15 on Apr 23, 2018

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Vahakyla posted:

UH-1- Transport
X2 Lol, armaments: lol

The hueys do not serve any kind of vital mission function.


Bait.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

I must say, I'm very tempted to be bait Huey:ing all over the place. :D

That said, with that list, the Ka-50 is the one that offers the best combination of needing to fly it more, having fun things on board, and opportunity to catch a misplaced cluster bomb right in the rotor. And cleaning up all the misplaced Vikhrs from the Su-25s. Also, that would put me conveniently close to catch more failure on-stream, which is always nice.

The data linking in particular is something I rarely get to play with, so unless something else is specifically needed, I'll probably go for this one. :science:

Tippis fucked around with this message at 17:49 on Apr 18, 2018

Vahakyla
May 3, 2013
There is a healthy amount of bandits, so there should be a couple skillfull pilots in the Eagles.

I have myself, and Lumme as two of em.

ABen
Jul 11, 2008

Look - we need to have a stiff upper lip about this Black Death business.

Sorry to jump in the middle of DCS chat, but quick question regarding BMS.

I've been bitten badly, and have been playing every chance I get (which is not much). I'm deep into the training missions, and I'm still struggling with 2 things - aerial refueling, and ILS landings in low visibility.

Two questions really:
How important is that stuff for the SP campaign?
If Vahakyla were dumb enough to put up a goon server for BMS, how relevant would those skills be?

Basically, should I just focus on shooting the poo poo out of things, or focus on getting refueling and blind landings down?

Edit: I'm heartened by the fact that the tutorial videos I'm watching use only an 3D Extreme Pro (Krause if you're curious). He's also convinced me of the necessity of getting a TrackIR, but I need to find the money for that.

Vahakyla
May 3, 2013

ABen posted:

Sorry to jump in the middle of DCS chat, but quick question regarding BMS.

I've been bitten badly, and have been playing every chance I get (which is not much). I'm deep into the training missions, and I'm still struggling with 2 things - aerial refueling, and ILS landings in low visibility.

Two questions really:
How important is that stuff for the SP campaign?
If Vahakyla were dumb enough to put up a goon server for BMS, how relevant would those skills be?

Basically, should I just focus on shooting the poo poo out of things, or focus on getting refueling and blind landings down?

Neither of these skills have been mandatory in GoonBMS history. Have they been useful? Absolutely, we've done plenty of huge 20+goon packages where certain planes needed refueling, but we've always had opportunity for most to avoid fueling. ILS Landing can be useful also, but when returning home, even in horrible weather, the ATC usually gets you close enough with low visibility with just voice guidance.


In SP Campaign, only certain BARCAPs and some odd ball missions that the AI Commander plans are meant for fueling, and you can always choose to just head home. AI-led BARCAPs are often seen taking fuel, depending on the theater.
When playing alone, just hop into random flights and you'll be alright, focus on the boom boom stuff.

Vahakyla fucked around with this message at 18:26 on Apr 18, 2018

ABen
Jul 11, 2008

Look - we need to have a stiff upper lip about this Black Death business.

Vahakyla posted:

Neither of these skills have been mandatory in GoonBMS history. Have they been useful? Absolutely, we've done plenty of huge 20+goon packages where certain planes needed refueling, but we've always had opportunity for most to avoid fueling. ILS Landing can be useful also, but when returning home, even in horrible weather, the ATC usually gets you close enough with low visibility with just voice guidance.


In SP Campaign, only certain BARCAPs and some odd ball missions that the AI Commander plans are meant for fueling, and you can always choose to just head home. AI-led BARCAPs are often seen taking fuel, depending on the theater.
In SP Campaign, just hop into random flights and you'll be alright, focus on the boom boom stuff.

Alles klar, thanks.

I'll try to find some HD space for DCS for some goon multiplayer shenanigans, but no promises on that. Does DCS handle people quitting as well as BMS (i.e. taken over by AI) or would it actually be a problem if I had to bail in the middle of a furball?

Vahakyla
May 3, 2013

ABen posted:

Alles klar, thanks.

I'll try to find some HD space for DCS for some goon multiplayer shenanigans, but no promises on that. Does DCS handle people quitting as well as BMS (i.e. taken over by AI) or would it actually be a problem if I had to bail in the middle of a furball?

No one gives a poo poo. This mission has respawning planes on parking spots, and you can hop around planes after every ejection.

ABen
Jul 11, 2008

Look - we need to have a stiff upper lip about this Black Death business.

Sounds great. I'll try to clear out some space and get some time in DCS soon. Probably won't make this next event, but hopefully going forward.

Thanks for a.) setting this poo poo up and b.) answering my stupid questions.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

ABen posted:

Sounds great. I'll try to clear out some space and get some time in DCS soon. Probably won't make this next event, but hopefully going forward.

Thanks for a.) setting this poo poo up and b.) answering my stupid questions.

This is grognardy clicky cockpit combat flightsim thread. To qualify as a stupid question, you have to ask something along the lines of “I went into the CDU > System > Fiddly bits > BIT bits > Weirdo system submenu and now my flight path marker is upside down…”, which is only stupid because a) it's not a question, and 2) why the hell would you even go into that submenu to begin with, are you stupid or something? :D

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PenisMonkey
Apr 30, 2004

Be gentally.

ABen posted:

ILS landings in low visibility.

Sauer made it easy for goons

https://www.youtube.com/watch?v=iejpi6BhDYg

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