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iospace posted:Sadly, Earth was already a smoldering husk by the time I found it, but ah well. same, but irl
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# ? Apr 27, 2018 04:03 |
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# ? Jun 10, 2024 07:00 |
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I like the idea of story packs being pumped out to add flavor/space opera goodness between the major game mechanic type dlcs. I wonder how much money I would have spent on this game five years down the track after buying every dlc on release. (It's me, I'm the enabler.)
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# ? Apr 27, 2018 04:33 |
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Xik posted:I like the idea of story packs being pumped out to add flavor/space opera goodness between the major game mechanic type dlcs. There should be a Shroud DLC that expands on all the space gods stuff and allows for psion starts, so you can have what are basically D&D spelljammers as starting ships for psionic civs. Maybe have population in psionic starts set a hard limit on the number and classes of ships, as the people manning the ships are also powering it, as there only so many psions strong enough to move ships with their mind in a given population. Pharohman777 fucked around with this message at 04:49 on Apr 27, 2018 |
# ? Apr 27, 2018 04:44 |
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Endorph posted:i know it looks bad but i can assure you that grouchio isnt a nazi hes just intensely, intensely stupid (If all the nazi stuff was taken out of the german mod there'd be no issue here)
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# ? Apr 27, 2018 04:49 |
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There should be a “white genocide” purge option that doesn’t do anything
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# ? Apr 27, 2018 04:52 |
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unwantedplatypus posted:There should be a “white genocide” purge option that doesn’t do anything Or I could just play as elves.
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# ? Apr 27, 2018 04:56 |
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Finally, a mod to solve all my problems https://steamcommunity.com/sharedfiles/filedetails/?id=1366195693
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# ? Apr 27, 2018 05:55 |
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Remind me in the morning to take a screenshot of the demographics panel from my last game. It's A Thing. Pretty much any and all species in the galaxy ended up on one of my many, many systems. Which is 4 habs, a ringworld, and 5-6 gaia worlds, one of which is a former tomb world.
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# ? Apr 27, 2018 06:13 |
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iospace posted:In other news, I had a very successful achievement run using... the stock Otters. Managed to get 100k FP, all the megastructure achievements, and a bunch of others, including the migration treaty one and the "englighten a bronze age pre-FTL civ". The one game where I found WWII-era Earth, I was playing fanatic pacifists. Then they nuked themselves a few decades into the game. I didn't even know they could do that. In my current game, the Earth Custodianship got their metallic asses handed to them by a bunch of fanatic purifiers, who bombed Earth until only one human pop was left. Then the planet got destroyed by the Unbidden. RIP humanity. Those FPs spawned next to another group of FPs, and spent most of the game fighting each other, until one finally came out on top. My egalitarians took in a bunch of refugees from the losing side, and now they are productive members of my multicultural society, while the winner is getting eaten by the Unbidden. I'm guessing that did not play out the way they were expecting.
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# ? Apr 27, 2018 06:56 |
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Considering going the full mile and making a unique empire with every single possible government type. Is it worth it? Probably not.
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# ? Apr 27, 2018 07:01 |
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Who says you can't doomstack post 2.x To explain, this was a game with NSC combined with Ultimate Technologies 2.0 for maximum possible overpoweredness so The Hollow Armada was a flagship, 10 titans and 10 dreadnoughts, The Last Armada was like 20 (or more) supercarriers, and The Immortal Armada was 50 or so 900-speed missle/torp strikecruisers. The screenshotted fleet though is all of the federation opposing me's forces that somehow got stuck on the way to fight the Prethoryn. Black Pants fucked around with this message at 07:25 on Apr 27, 2018 |
# ? Apr 27, 2018 07:16 |
Xenaero posted:Considering going the full mile and making a unique empire with every single possible government type. Is it worth it? Probably not. Just download a species pack mod?
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# ? Apr 27, 2018 08:44 |
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Arrath posted:Just download a species pack mod? Awful Apocalypse in the OP, for example.
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# ? Apr 27, 2018 08:50 |
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Grouchio posted:I'm just desensitized to that kind of horrible stuff more than anything else. Grouchio posted:There are other mods that have separate (white only/black only/asian only) human portraits, which I could then use to make an authentic space asian/african/european empire if I wanted to be technical...... Endorph posted:i know it looks bad but i can assure you that grouchio isnt a nazi hes just intensely, intensely stupid
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# ? Apr 27, 2018 08:54 |
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Guilliman posted:I can make a custom bypass and put a custom gateway in some precursor systems so they have their own network?! Cool :O I'm not a programmer and I obviously can't make any promises, certainly not for 2.1, but how would you like this to work? As a property (pointing to an icon texture) in the system/planet initializers, or an effect run in an event that adds/removes an icon(s) in system/planet scope?
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# ? Apr 27, 2018 09:33 |
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Once again, space videogame modding proves itself to be most effective way to get goons to out themselves as nazis.
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# ? Apr 27, 2018 10:40 |
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Xenaero posted:Considering going the full mile and making a unique empire with every single possible government type. Is it worth it? Probably not. Here's a link to a pastebin with my user_empire_designs file with every personality type (2x of many of them, 36 empires in total), if that's what you mean. Most of them are from Awful Apocalypse though some were modified to create an even spread of personality types. They're also evenly distributed across home planet type and species type (ie: plantoid/fungoid/etc); they should all have a unique map color, and they should all have a unique flag symbol. You do need the color mod that's a dependency of the Awful Apocalypse mod for some of them. Black Pants posted:Awful Apocalypse in the OP, for example. It's missing quite a few personality types, and it has a major glut of some others.
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# ? Apr 27, 2018 13:01 |
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Wallet posted:It's missing quite a few personality types, and it has a major glut of some others. What's it missing?
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# ? Apr 27, 2018 13:13 |
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I guess it's less a comprehensive empire mix and more of a selection of silly races goons submitted to the project.
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# ? Apr 27, 2018 14:10 |
Planet tiles: do we really need them?Wiz posted:Probably not.
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# ? Apr 27, 2018 14:39 |
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2.0.4 dropped today, again. Did they work the bugs out this time?
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# ? Apr 27, 2018 14:43 |
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Endorph posted:i know it looks bad but i can assure you that grouchio isnt a nazi hes just intensely, intensely stupid Not seeing the distinction here.
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# ? Apr 27, 2018 15:00 |
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iospace posted:2.0.4 dropped today, again. Did they work the bugs out this time? We will see! The changelog (it's literally just the beta 2.0.4 promoted, FYI): quote:################################################################# Also there's a 2.0.5 Beta out, which just adds a possible OOS fix for MP.
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# ? Apr 27, 2018 15:01 |
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Planet tiles are fine, just...just make it so I can click a building type and shift click them all over the place, christ. Make stuff auto upgrade. Let me queue up administration/capital required buildings before the ship shelter is upgraded. Little things like that.
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# ? Apr 27, 2018 15:14 |
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And bring hither the sacred calf, and kill it; and let us eat, and be merry. I'm actually pretty agnostic on tiles myself, but drat if Wiz ain't taking a chainsaw to everything.
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# ? Apr 27, 2018 15:18 |
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Tomn posted:And bring hither the sacred calf, and kill it; and let us eat, and be merry. I'm not terribly crazy on planet tiles but obviously they'll have to be replaced with something, as just axing them would leave very little to actually do for a somewhat peaceful/economic player. So I'd wonder what would be in mind to replace them. Hopefully not just sliders.
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# ? Apr 27, 2018 15:22 |
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Magil Zeal posted:So I'd wonder what would be in mind to replace them. Hopefully its sliders. Fixed for you.
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# ? Apr 27, 2018 15:37 |
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Removing tiles also pretty much means removing species traits as they currently function.
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# ? Apr 27, 2018 15:37 |
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Setting up that ringworld last night was rear end and while I could have sectored all the sections, I also needed to put my capital on it for another achievement.
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# ? Apr 27, 2018 15:50 |
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looking forward to using l-space to access every library that ever was or will be
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# ? Apr 27, 2018 15:54 |
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AriadneThread posted:looking forward to using l-space to access every library that ever was or will be If this DLC doesn't come with an Orangutan species portrait then it's an instant refund.
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# ? Apr 27, 2018 15:57 |
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LordMune posted:I'm not a programmer and I obviously can't make any promises, certainly not for 2.1, but how would you like this to work? As a property (pointing to an icon texture) in the system/planet initializers, or an effect run in an event that adds/removes an icon(s) in system/planet scope? Preferably using an effect so we can dynamically add/remove them trough scripts on the planet or system scope. Ideally, for best usability these would be separate. So we can scope to a planet, set an icon on it and not have that icon display on the galaxy map unless we scope to the solar system as well and add it there too. This so modders can work together and not bloat the galaxy map with tens of different icons. No rush with such a thing but it would add a great deal of user friendly design options for modders. Currently I'm using (coloured) localisation tricks to get icons on planet names and make them stand out, bit thats horribly buggy when those planets become a sector or their names are called in functions. Thanks very much for considering
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# ? Apr 27, 2018 16:08 |
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Is anyone aware of a mod that puts four different starting species on different parts of a ring world? I want a mad scramble for resources and territory and ultimately a bloody return to pacify the system.
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# ? Apr 27, 2018 20:06 |
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YO. YO. YO. YO Wiz just told us he's gonna implement Victoria pops in Stellaris. CELEBRATE.
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# ? Apr 27, 2018 20:15 |
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he did what now
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# ? Apr 27, 2018 20:20 |
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The only thing I remember about Victoria was how unintuitive and awful managing the pops was.
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# ? Apr 27, 2018 20:20 |
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Lake Effect posted:YO. YO. YO. YO Cannot celebrate until you elaborate.
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# ? Apr 27, 2018 20:20 |
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Did he like come to you in a dream or drug induced haze or something?
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# ? Apr 27, 2018 20:24 |
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Lake Effect posted:YO. YO. YO. YO As much as I love Victoria 2's pop system, what? Edit: Like, what would be the point of having pops as detailed as Victoria without also having an economic simulation that detailed, which is way more effort for Stellaris than it's worth? Tomn fucked around with this message at 20:31 on Apr 27, 2018 |
# ? Apr 27, 2018 20:25 |
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# ? Jun 10, 2024 07:00 |
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Wiz just told me Stellaris is being reworked into a single player story experience a la "Nexus: The Jupiter Incident" with the Blorg as the player empire.
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# ? Apr 27, 2018 20:42 |