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Enigmatic Cakelord posted:So, there watching Cohh and then a streamer that used a preset world state, it appears there may be some bugs with importing saves. Is this a known issue, rope kid? Hmm. I think I'm going to start out with the run I was considering using presets and hold off on continuing the file I just finished. Dairy Power fucked around with this message at 17:23 on May 6, 2018 |
# ? May 6, 2018 17:07 |
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# ? Apr 25, 2024 00:57 |
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Why don't wizards get quick switch/deep pockets? There's no way to make a bookworm nerd wizard specialized in juggling a massive stack of spellbooks without multiclassing, and even with multiclassing you can only get one or the other. Since quick switch is a fighter exclusive and deep pockets is a rogue exclusive.
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# ? May 6, 2018 17:08 |
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Black jacket itself didn’t get a very high evaluation on the official boards, at least last time I checked, though dumping a bunch of pistol shots into enemies to max focus might go well with an ascendant. Devoted seems like it would go great with just about anything, as long as you choose one of the dual damage type weapons. Some kind of cipher/devoted should work out really well, especially if you take the melee cipher subclass and cherry pick a few powers while primarily focusing on dealing as much melee damage as possible.
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# ? May 6, 2018 17:08 |
I'm really curious how Maia reacts if you sacrificed Kana to the blood pool.
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# ? May 6, 2018 17:16 |
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rope kid posted:I like medium armor on monks, usually. I used robes in PoE1, which worked pretty well for a flanker on normal outside of situations like Cragholdt Bluffs where all the gun users would just go at him at once.
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# ? May 6, 2018 17:17 |
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Oo Koo posted:Why don't wizards get quick switch/deep pockets? There's no way to make a bookworm nerd wizard specialized in juggling a massive stack of spellbooks without multiclassing, and even with multiclassing you can only get one or the other. Since quick switch is a fighter exclusive and deep pockets is a rogue exclusive. No deep pockets, but grimoire switching has a very very very short cool down, just enough to make a single weapon attack before you go back to casting spells basically. I don't think quick switch affects grimoires anyway.
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# ? May 6, 2018 17:18 |
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Do you choose your subclass at character creation or at some later level?
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# ? May 6, 2018 17:25 |
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Creation. They're kits, not PRCs
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# ? May 6, 2018 17:31 |
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Octo1 posted:No deep pockets, but grimoire switching has a very very very short cool down, just enough to make a single weapon attack before you go back to casting spells basically. I don't think quick switch affects grimoires anyway. and you know everything in that utility belt either explodes or gets you real fuckin' high not much for switching grimoires... probably for the same reason I don't think black jackets are fun... but a wizard chucking around lots of toxic waste and arcane grenades rules.
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# ? May 6, 2018 17:42 |
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Enigmatic Cakelord posted:So, there watching Cohh and then a streamer that used a preset world state, it appears there may be some bugs with importing saves. Is this a known issue, rope kid? Alright this does concern me a teensy bit
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# ? May 6, 2018 17:45 |
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It looks like Monk may be better as a single-class, but an expert alchemist that gets high on their own supply & beats the snot out of monsters sounds cool
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# ? May 6, 2018 17:47 |
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Dairy Power posted:Hmm. I think I'm going to start out with the run I was considering using presets and hold off on continuing the file I just finished. Yeah if there are bugs no way I'm doing my main save at the start, gonna try a "customize your decisions" run first
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# ? May 6, 2018 17:48 |
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ropekid just said on Cohh's stream that he and Justin Bell are among the singers in the shanties
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# ? May 6, 2018 17:56 |
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SoldadoDeTone posted:Has anyone tried a Soul Blade/Devoted? I'm toying with trying it as my first character. Note: I play on Hard, not PoTD because I'm a giant baby who hates losing. Yep, it's a fantastic combo. Regardless of weapon (I ran with Greatswords), the Fighter actives/passives mean you reliably generate huge amounts of focus. It's really flexible stats-wise, too- you can safely go down to 8 constitution, for example, and still be very survivable thanks to Constant Recovery. Soul Annihilation is also very, very fun.
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# ? May 6, 2018 17:58 |
Can someone explain something to me? Here is a L5 Wizard spell: Here is a L9 Cipher spell: What am I missing here?
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# ? May 6, 2018 18:06 |
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Enigmatic Cakelord posted:So, there watching Cohh and then a streamer that used a preset world state, it appears there may be some bugs with importing saves. Is this a known issue, rope kid? Has anyone noticed the extent of the extra dialogue you get from an imported save vs one you set up in PoE2? If it's basically nothing, I'm tempted to take that route to avoid these potential bugs.
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# ? May 6, 2018 18:07 |
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Wizards are god's own class and nothing is allowed to be better. (a whole bunch of abilities feel like they need some balancing done)
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# ? May 6, 2018 18:13 |
GrandpaPants posted:Can someone explain something to me? The cipher's version has a second shorter recovery time. Also it is single-target-only, so you don't have to worry about accidentally debuffing more than one enemy. Real answer: they probably didn't have time to fully tune the endgame abilities. With ciphers the level 8 powers seem to be the real draw, more than the level 9's.
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# ? May 6, 2018 18:13 |
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Is there really a point to have ability durations arbitrarily differ in 2 second increments? That's a lot more mental busywork than going short/medium/long.
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# ? May 6, 2018 18:18 |
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Hieronymous Alloy posted:The cipher's version has a second shorter recovery time. Also it is single-target-only, so you don't have to worry about accidentally debuffing more than one enemy. While the cipher ability here definitely seems too weak, I'd expect cipher abilities to be weaker than wizard abilities on average. Focus is replenishable during combat, and ciphers have a fair amount of their power budget tied up in the soul whip's damage boost.
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# ? May 6, 2018 18:21 |
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Berath's Blessing stuff, stuff like start with 5k/50k money, start at level 4 etc.
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# ? May 6, 2018 18:21 |
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I thought they were supposed to add some challenges via Berath's Blessings too, but from that look, it all seems to be positive stuff.
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# ? May 6, 2018 18:22 |
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Fair Bear Maiden posted:I thought they were supposed to add some challenges via Berath's Blessings too, but from that look, it all seems to be positive stuff. I actually asked ropekid during that high level play Q+A session if he was planning on doing something like his New Vegas mod for Deadfire. He said no, but that they were planning on adding in challenge modes similar to triple crown and such post release. So they may just not be in yet.
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# ? May 6, 2018 18:26 |
Dairy Power posted:While the cipher ability here definitely seems too weak, I'd expect cipher abilities to be weaker than wizard abilities on average. Focus is replenishable during combat, and ciphers have a fair amount of their power budget tied up in the soul whip's damage boost. FOcus being replenishable isn't nearly as much of an issue now that wizards cast per-encounter not per-rest, and more casts are available with empowers; functionally, the focus mechanic actually penalizes ciphers now, because a Wizard can open the combat with their most powerful ability while the cipher has to work up to it. The damage boost is more a thing for multiclass than for single class, and that's a level 9 ability, so multi-class won't have access to it. It might make sense as a Foe AoE but as a single target ability the only utility it has is that by not picking it you can choose some other more useful passive.
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# ? May 6, 2018 18:27 |
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marshmallow creep posted:Thirsty. Wonder what happens when you give the horny sword to the horny priest/monk
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# ? May 6, 2018 18:28 |
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Fair Bear Maiden posted:I thought they were supposed to add some challenges via Berath's Blessings too, but from that look, it all seems to be positive stuff. Going by a developer stream challenges like the old Tripple Crown Solo are not in the achievements and not implemented yet because they want to get a better handle on balance and whats reasonable first. And it does not seem very import to have day 1.
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# ? May 6, 2018 18:28 |
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Tzarnal posted:Going by a developer stream challenges like the old Tripple Crown Solo are not in the achievements and not implemented yet because they want to get a better handle on balance and whats reasonable first. And it does not seem very import to have day 1. Yeah, I suppose that makes sense. Not a huge deal either way, to be honest.
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# ? May 6, 2018 18:33 |
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If a subclass involves an intrinsic affliction, can it be resisted with sufficient stats? For example, can the berserker's Frenzy confusion be nullified with sufficient Will? Also, regarding Soul Blade: is it terribly worthwhile to invest in Cipher spells when your goal seems to really be to max focus ASAP to pop enemies with Soul Annihilation? Thanks in advance for any responses.
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# ? May 6, 2018 18:41 |
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Not with Will, but anything that gives resistance to Int afflictions will do it.
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# ? May 6, 2018 18:47 |
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I’m pretty sure there was some fighter / barbarian combo that abrogated rage drawbacks somehow
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# ? May 6, 2018 18:47 |
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CottonWolf posted:Not with Will, but anything that gives resistance to Int afflictions will do it. My mistake on will, but thanks for the response. That makes Fanatic a more appealing multiclass option for me.
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# ? May 6, 2018 18:48 |
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Hieronymous Alloy posted:FOcus being replenishable isn't nearly as much of an issue now that wizards cast per-encounter not per-rest, and more casts are available with empowers; functionally, the focus mechanic actually penalizes ciphers now, because a Wizard can open the combat with their most powerful ability while the cipher has to work up to it. As far as I can tell, you get two casts at a power level for fight for formerly Vancian casters. In a longer fight, a Cipher could very well pop off more than 2 level 9 abilities. If you drop a Time Parasite or Reaping Knives, you will probably be able to chain cast whatever you want. It worked that way in PoE 1 in my experience. From watching the high level sneak peak, Ydwin was starting fights with 60 focus. That's a pretty decent place to open from still, though Wizards will definitely have more of an impact on a fight's opening moments. Of course, empowering will somewhat mitigate the advantages of focus being replenishable, too. As far as the damage boost goes, I was referring to the fact that a Cipher can passively do 30% more damage with weapons once they pick up biting whip. They can also grab a talent for a flat +1 penetration with all weapons. Cipher auto attacks will be quite valuable with no resource usage, whereas wizards will have to spend. My point is that Ciphers provide more consistent value throughout longer fights, so I wouldn't expect a level 9 cipher spell to quite match up to a level 9 wizard/cleric spell. The example he posted was definitely far too extreme, of course. Especially since it was compared to a level 5 ability. Dairy Power fucked around with this message at 18:57 on May 6, 2018 |
# ? May 6, 2018 18:54 |
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I just realized they should add a "Pause Game" action in the IA system. For instance it could be used to pause the game as soon as your cipher gets the Ascendant buff, etc. It would give more granularity to the pausing system. I never liked the "Pause after long cast" because they threw way too many things in there. We'll need this especially when PotD is be buffed up.
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# ? May 6, 2018 18:55 |
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I wonder if it's possible to just mod the potions to make them replenishable.
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# ? May 6, 2018 18:55 |
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Basic Chunnel posted:I’m pretty sure there was some fighter / barbarian combo that abrogated rage drawbacks somehow
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# ? May 6, 2018 18:57 |
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Btw for those not watching the stream, some of the Berath’s Blessing offerings include starting the game at level 4, doubling your level up skill point allotment, and unlocking a merchant carrying low-cost high-power equipment, and super speed sailing. Starting with lots of extra cash or at a higher level takes 3x-5x as many Berath Bucks as some of the others.
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# ? May 6, 2018 18:58 |
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Basic Chunnel posted:Btw for those not watching the stream, some of the Berath’s Blessing offerings include starting the game at level 4, doubling your level up skill point allotment, and unlocking a merchant carrying low-cost high-power equipment, and super speed sailing. Starting with lots of extra cash or at a higher level takes 3x-5x as many Berath Bucks as some of the others. How do you earn Berath bucks? Just beating the game?
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# ? May 6, 2018 19:01 |
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Zore posted:How do you earn Berath bucks? Just beating the game? You get them from achievements
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# ? May 6, 2018 19:02 |
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Daztek posted:You get them from achievements It's like the Mass Effect 1 system from back in the day. Though less extensive by the looks of it.
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# ? May 6, 2018 19:04 |
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# ? Apr 25, 2024 00:57 |
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Yeah Cohhh has been playing for what 16-20 hours? And has at this point enough Berath Buxx to start a game with a few of the lower level bonuses or just one of the big ones.
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# ? May 6, 2018 19:05 |